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The Descent feedback


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#1
Nyktoon

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Hello Bioware~

 

The Descent was a fun DLC, but the biggest problem -- and you lampshaded it in the Inquisitors dialogue, but it's still frustrating -- is that we leave with "more questions than answers."

 

There is a LOT of cool stuff being discovered conceptually. I'm interested in the titans. I'm interested in the lyrium-armored dwarves. I'm *very* interested in the Scaled Ones. Unfortunately, we only scratched the surface on all of these things, so when the DLC ended I felt very unfulfilled -- like I had played half a DLC instead. At the end there's an expedition mission that basically just tells us Valta is still missing and now Renn's body has disappeared, which doesn't help any sense of closure.

 

Even the secondary quests have no follow-up. We open all those gates to get the artifacts for Orzammar, and then don't hear anything about it. I'm not sure if you get anything for collecting all the gears -- Valta says she'd like some extra to study the materials. (If anybody got them all, does it unlock any extra lore?)

 

Ultimately, we learned that a lot of new things exist but don't learn much about them -- and we don't learn anything new and concrete about dwarven society or the darkspawn, which is disappointing (though certainly there's ample room for speculation).

 

Finally, on the list of things I wasn't quite happy with, I wish we had gotten more party commentary / banter. Part of what excites me about DLC is the chance to spend more time with these wonderful companion characters you have created and to hear their thoughts.

 

On that note, I did like meeting Valta and Renn. The environments in this DLC were awesome (especially in the 'abyssal' areas, with the full lyrium veins) and the new combat theme is fantastic. Overall, I had a lot of fun with the playthrough -- it just ended abruptly without much in the way of answers. I'm glad it's not the last DLC and I have the feeling a lot of the concepts introduced will be explored later, but I was sad feeling like there was really no closure at all for anything we did during The Descent.

 

Thanks for taking the time to read and for creating excellent games. I look forward to what you release in the future.


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#2
Lee80

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There was certainly a lot of bait in switch between marketing and the final release.  The story was built up to be about the dark spawn and the dwarves...and to be honest I didn't really feel like the actual story was about either.  It was about Titans...which really puts on a whole layer of confusion on the lore.  Now we are left wondering is thedas just a big titan orgy that we are walking on?  Are only small sections of Thedas Titan bodies?  I mean it's kind of unpleasant if you think about it for long.  I can eventually get past all of that, cause at the end of the day it doesn't really matter, but 

 

peter.jpeg

 

Is the fact that ancient Dwarves that have been hanging out inside of a titan have some how come up with lyrium machine guns.  The last thing I ever wanted to see in Dragon Age was guns, but if it had to happen-couldn't it have at least made sense.  I mean the qunari have blackpowder.  


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#3
TheNobleMage

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Hi Nyktoon,

 

I totally agree with you on all you've said. I loved every moment of The Descent and will happily dive right in again with another character soon, but there was a very solid sense of unfulfillment at the end of the DLC. Valta is a fascinating character and we'd come to learn a bit about her backstory, her motivations, and what guides her. She and Renn played off one another very well and it resulted in some really delightful banter. Now, not just Valta, but Renn's remains are MIA, and there's nowhere to go with it at this time. When I'd seen the follow-up Expedition following the return to the surface I'd been excited to think we would be heading back in to kick some more Darkspawn butt and find a titan-evolved shaper (wouldn't Dagna have drooled over the thought?), but we just got the brief snippet essentially telling us "JK!!" Dragon Age DLC's are traditionally contained storylines that relate to the main plot, but don't act as a series off one another. Could we be gearing up for a "sequel" DLC which will pick up where The Descent left off? ... The Ascent, lol? ;-)

 

I have to say that the battles in The Descent really took things to the next level! I LOVED that sequence where you take down the waves of Darkspawn in order to reclaim the Thaig. It had a truly epic feel, and like you said, the music is fantastic! The mob of Sha Brytol that come at you when you go for the final barrier was another fun sequence. Bioware is really getting the feel for incorporating sound mechanics into the game in a way that outshines the previous two games ~ Bravo!

 

Looking forward to the next DLC!


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#4
Fizzie Panda

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At first I thought I wasn't going to like this DLC because I assumed it would be empty and blah blah blah. BUT I WAS SOO WRONG!!

It turned out to be way more fun that I ever anticipated.  There was so much to uncover, and the mini war table was fun to use, unlocking new areas in real time. There were MOBS AND MOBS of enemies which was a lot better than just a handful and also quite challenging. My favorite part was the Wellspring- just the sheer awe and the fact that there's (most likely artificial) LIGHT BELOW the Deep Roads was very interesting.

 

However, what's up with the Lyrium guns? I just found that was so odd that there would be rapid firing gun-like things in Dragon Age. Even if you pass them off as crossbows it still doesn't seem to fit inside the universe.

 

Also, I would have preferred that there would've been a choice at the end of The Descent... Just some sort of decision would've been enough.

And Valta? She has magic? That's pretty big. It'd been nice to uncover more behind that.

 

But seriously Bioware, this was pretty good. Keep it up.


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#5
BansheeOwnage

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Hello Bioware~

 

The Descent was a fun DLC, but the biggest problem -- and you lampshaded it in the Inquisitors dialogue, but it's still frustrating -- is that we leave with "more questions than answers."

 

There is a LOT of cool stuff being discovered conceptually. I'm interested in the titans. I'm interested in the lyrium-armored dwarves. I'm *very* interested in the Scaled Ones. Unfortunately, we only scratched the surface on all of these things, so when the DLC ended I felt very unfulfilled -- like I had played half a DLC instead. At the end there's an expedition mission that basically just tells us Valta is still missing and now Renn's body has disappeared, which doesn't help any sense of closure.

 

Even the secondary quests have no follow-up. We open all those gates to get the artifacts for Orzammar, and then don't hear anything about it. I'm not sure if you get anything for collecting all the gears -- Valta says she'd like some extra to study the materials. (If anybody got them all, does it unlock any extra lore?)

 

Ultimately, we learned that a lot of new things exist but don't learn much about them -- and we don't learn anything new and concrete about dwarven society or the darkspawn, which is disappointing (though certainly there's ample room for speculation).

 

Finally, on the list of things I wasn't quite happy with, I wish we had gotten more party commentary / banter. Part of what excites me about DLC is the chance to spend more time with these wonderful companion characters you have created and to hear their thoughts.

 

On that note, I did like meeting Valta and Renn. The environments in this DLC were awesome (especially in the 'abyssal' areas, with the full lyrium veins) and the new combat theme is fantastic. Overall, I had a lot of fun with the playthrough -- it just ended abruptly without much in the way of answers. I'm glad it's not the last DLC and I have the feeling a lot of the concepts introduced will be explored later, but I was sad feeling like there was really no closure at all for anything we did during The Descent.

 

Thanks for taking the time to read and for creating excellent games. I look forward to what you release in the future.

Wow! That's sums up my thoughts almost exactly! Thanks for writing it all for me :P



#6
BansheeOwnage

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Is the fact that ancient Dwarves that have been hanging out inside of a titan have some how come up with lyrium machine guns.  The last thing I ever wanted to see in Dragon Age was guns, but if it had to happen-couldn't it have at least made sense.  I mean the qunari have blackpowder.  

Yeah, I wasn't happy with the fact that they were a throwaway addition. A lot of people thought the qunari might invent primitive guns eventually, but to have these recluses have them? And no one seems to care, even though they're incredibly lethal. Much, much more than Bianca, and Varric didn't even want to tell anyone where he got it so it wouldn't end up in the wrong hands.

 

The other part I didn't like, is that there is no explanation for their weapons. Like I said, no one comments, but you never get the sense that the Sha-Brytol are advanced enough for this. Or at least I didn't. It would have helped to actually see their Thaig; to see an advanced civilization with tech way beyond the rest of Thedas.


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#7
lordsaren101

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A DLC without Dumat is a dlc well avoided.

#8
Elhanan

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Am enjoying the DLC quite a bit, and the tactical combats and use of exploration included are appreciated.

If there is a criticism, it is on a secondary matter. There are times when using a lift when nobody says anything, which makes the experience a bit uncomfortable. Perhaps some more banter, dialogue, or even have nearby NPC's speaking about events like the ME1 elevators would be helpful.
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#9
aliastasia

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Well executed DLC, albeit a tad boring on the interaction side.

What drew it down a bit for me was

 

* Insane loading time on startup

* Combat  - I mostly held down LMB and randomly pressed kb numbers

* Combat - I swapped teams twice, and they all seem to have the same bug - during combat, they just stood there until you Assumed Direct Control, and even then they would not always move

* Banter - I had none, bar one-liners which turned into non-sequiturs: Cass i.e. commenting on no ships in the middle of a darkspawn-warren - It was just 4 ppl running around i silence,  collecting stuff. But at least stuff was of use. kinda. ish.

I'd also say that some of the content - one of the notes in particular, could've been a nod to a world with dragon's teeth...
But my imagination is probably overcaffeinated :)



#10
TEWR

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I'd say right now my biggest problem with the DLC is how it is crashing to desktop all the time when I try to load up a save I took there.

 

Whereas my base game saves are loading up fine.

 

Honestly, I'm hoping I'm not the only one experiencing this, as nothing I've tried has helped.



#11
Eelectrica

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I'm almost through my first play through. I'm enjoying it for the most part.
No comment on the graphics as my 980 is away on repair so I'm using an old 465gtx so detail is low, really low.

Agree that their needed to be more party banter. I mean they got the VA's to record some lines would a couple more lines of dialog really broken the budget?

#12
TEWR

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Definitely agree that it needed party banter. Companion banter is one of DA's strengths. This is something JoH lacked as well I believe, which is a shame. I brought along Varric, Dorian, and Blackwall because I thought they would have the most connection to things (well, Solas and Cole too). I mean, Varric's a surface Dwarf, Dorian hails from a nation that holds Dwarves in high regard, and Blackwall for the Warden stuff.

 

I also feel like this DLC squandered a lot of potential in regards to tying it into the base narrative as well. From a failure to take into account HLtA's Warden choice (if you took the Wardens in, have them show up at camp as NPCs along with the Legion) to a lack of quests or codexes that might demonstrate a better sense of why the Wardens went to the desperate move right off the bat.

 

And it was pretty damn infuriating to play as a Cadash who was railroaded into knowing nothing about their own culture through the investigate options when A) they're a part of an organization that has strong ties not just to the homeland but within their ranks are staunch traditionalists and B) Cadash could talk about their beliefs to Josephine and say they're a believer. The DLC needed to allow Cadash to be a skeptic or a believer like the base game did.

 

I have a lot of ideas for how the DLC will be applied to my 'Verse, but I wish Bioware took things like this into account.


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#13
Eelectrica

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Finished on Nightmare. All in all pretty good.

The final boss fight was a horribly designed mess - poor hit boxes. In the end I just had Cassandra wailing away cycling guard generation skills and eventually it died. I gave up trying to keep the other characters alive once I realised that's all I had to do.



#14
Arivle

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Hello. I have a question, not a feedback (since I did not buy it yet).

 

Is this DLC at least decent in story and choices *INCLUDING* cinematic cut scenes? Meaning not another (for me) completely boring area of pointless fights and grind like Jaws of Hakkon (and to a point whole DAI) was?



#15
Eelectrica

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Hello. I have a question, not a feedback (since I did not buy it yet).

 

Is this DLC at least decent in story and choices *INCLUDING* cinematic cut scenes? Meaning not another (for me) completely boring area of pointless fights and grind like Jaws of Hakkon (and to a point whole DAI) was?

 

It has a few cinematic cut scenes, No moral choices or any decisions to make at all.

The story is very much on a railroad.


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#16
Wolven_Soul

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While I am glad that a lot of you liked this DLC, I have to disagree with the quality of it.  

 

The things I liked about it.  Well, the models for the dark spawn were a lot better than they were in the main game, and it was cool seeing ogres again, and I liked the genlocks as well.  

 

There were some truly beautiful areas and a truly bizarre one as well.

 

I liked Renn and Valta.  She was quite pretty for a dwarf as well as very intelligent.  Renn had some really fun stories to tell and I had fun listening to the two of them bantering back and forth.

 

The things I did not like.  The lack of new dialogue for my main companions.  They barely said anything at all throughout the entire thing.  Even Varrick.  I would have thought he would have some things to say to the other dwarves.  I mean, it makes sense they would ignore him, he's a surfacer.  But Varrick is usually not one that allows himself to be ignored for long.  It was disappointing to say the least.  It has no replay value at all.

 

The combat bored me, as usual.  They enemies really didn't do anything different, they just tacked on a crap load of health, which rather than make it harder, made it more dull because it took longer to kill them.

 

People keep saying that they loved the lore but...they didn't really add much that was new.  We hear a lot about the titans and the sha brytol but we don't really learn much at all about them.  We read references to the scaled ones but we never see any, more of Bioware's tell, but don't show policy.  

 

The ending.  God the ending was terrible.  We get all the way down to where we are supposed to be and...nothing.  That last area was so bizarre and beautiful, but once we're done we don't really find out anything.  Like someone else said they even shoehorn it in that they are leaving with more questions than answers.  

 

I don't mind a good dungeon crawl.  But even a dungeon crawl can have a good story to it.  This DLC did not.  It was seriously underwhelming and I did not end feeling fulfilled at all for the time I spent with it.  Not worth the price of $15.  


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#17
BobZilla84

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I enjoyed the Dlc but an old friend resurfaced while I was playing and that was the known issue where in the middle of playing you get kicked out to the XBox Menu its annoying as hell.Seriously B-Ware how this issue still hasn't been addressed yet blows my mind.

#18
Elhanan

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Completed my first playthrough early this morning, and was generally quite pleased. Each area was varied; the appearances of the Deep Roads, but somewhat unique unto itself. From dungeon like corridors to giant subterranean rock gardens to gaping cliffs and canyons ablaze with fire, this helped make the experience a lot more enjoyable; enhanced replay value, too.

My Cadash Inq was able to join in on a number of dialogues using racial options centered on the story. He displayed some ignorance over the current state of Orzammar culture, but was able to lick out a word or phrase from ancient text. No dialogue Perks were taken, so am hopeful that these will add more.

Banter seemed a bit light at first, but ironically a cut-scene jumped started the dialogue, and could hear the occasional comment from the others; Vivienne less than Cassandra or Dorian. The new NPC's had several interesting conversations and comments, and seemed to do well in combat independently from Party control. They could take a bit to enter the fray on occasion, but behaved effectively overall.

Great story and lore; was hoping for something for the Dwarven religion at this stage of the story. But the game itself was correct when it leaves more questions than it gave answers. Here is hoping that future titles will tell us more.

Exploration is a key factor, and made Jumping even more useful than prior material. Evasion can be rather effective in leaping not only across or down a bit, but is also helpful as it has some upward ability, too. May have to bring a Rogue with every team, even if I cannot recall one ever being needed for locks (same goes for Warrior and Mage special smash or veil lighting actions).

The final encounter was a bit of a let down; seemed a bit like the Cory encounter from Legacy DLC to me. Made it out with the party intact, but was luck rather than strategy. And I wanted to have more to say about the results of the excursion, but am again hoping more will be forthcoming in future titles.

Bio-Fans review is fairly spot on with my own; a good, steady addition to the Vanilla game.

#19
Rawgrim

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The dwarves have machine guns?



#20
Elhanan

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The dwarves have machine guns?


I do not use the camera to get in close to take a look, but from what I could see, they fire bolts shaped like the head of a morning star. Others have the ability to cause a splash effect, so almost all have some ranged option. Having the new ability from JoH was more than helpful.

#21
bellurdan

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I must say that after the brilliant Jaws of Hakkon, this was something of a disappointment.

 

It was extremely cool to go back into the Deep Roads and beyond, but.... this was way short. I liked the companion dwarves a lot, the new enemies were interesting, the environments were spectacular, but... it just ended too fast. But this isn't the worst part of the DLC.

 

The last fight is.

Or, rather, it shows how the combat system is terribly handled in the way your companions behave.

They move out of assigned positions, don't avoid area effects at all and generally move around in a very infuriating manner. I ended up turning difficulty down to Casual for this boss as I just couldn't be bothered to fight my own party while fighting the boss.

The Guardian itself has numerous damage sources that seem to come out of nowhere and with no indication. The tactical view is useless due to max camera distance and camera panning, as usual, but hurts really bad in this particular fight. It seems like the only way to avoid party deaths here is to take 4 warriors that will spam Guard generating abilities.There's no way to set a preferred distance for  your party so you end up with your mage and archer running into melee range to take even more damage than usual. Party members also seemed very confused with where to go, I had Cassandra stuck between the pillar in the middle and one rock tentacle while doing nothing at all, just standing there.

 

Please, please fix party AI. That, or boss designs.

 

 

Another point: it seems like the new armor schematics are actually worse than the stuff from Jaws... is this really intended?



#22
Elhanan

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It took me 17+ hrs to explore Descent; lots of material there is one cares to look.

Also, which Rogue does one recommend: Cole or Varric? Am considering them instead of Vivienne to change it up a bit.

#23
9TailsFox

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The dwarves have machine guns?

Yes something like assault rifles. They were using rapid fire.



#24
Rawgrim

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Yes something like assault rifles. They were using rapid fire.

 

Could have used those during the blight...


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#25
Rawgrim

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I do not use the camera to get in close to take a look, but from what I could see, they fire bolts shaped like the head of a morning star. Others have the ability to cause a splash effect, so almost all have some ranged option. Having the new ability from JoH was more than helpful.

 

The fact that is is lore breaking as hell is perfectly ok, right? As long as it is "awesome".


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