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The Descent feedback


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#51
Wolven_Soul

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And still, no Sandal. 0/10

 

 

 

I know man, what the heck!  Where the heck is Sandal and why is he not in this game?!?!?!



#52
dragonflight288

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There was one bug that nearly broke the DLC for me.

 

Enemies kept disappearing into the walls and I couldn't kill them, hit them or get out of combat as a result. 


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#53
Elhanan

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There was one bug that nearly broke the DLC for me.
 
Enemies kept disappearing into the walls and I couldn't kill them, hit them or get out of combat as a result.


Happened during my first campaign, too. In the second, I shifted attacks to the one furthest away from the walls, and used Static Cage to help keep them from the walls. Only took a single encounter that time.

#54
FKA_Servo

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And still, no Sandal. 0/10

 

I know man, what the heck!  Where the heck is Sandal and why is he not in this game?!?!?!

 

Still no Sandal, 12/10. Good riddance.



#55
EICAS

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Must say despite the descent isn't really bad, it's not what has been expected, and it only makes Thedas even more complicated....it should be clear that there're in fact many side stories in the plot that can be further made up for through DLCs....yet this new addition relates very little to what has happened to everything above the surface...

 

I assume this DLC is simply for introducing the dwarven gods...but not sure whether a world with plenty of gods is a good idea or not



#56
Neoideo

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I know man, what the heck!  Where the heck is Sandal and why is he not in this game?!?!?!

 

I believe there is a reference / codex entry to Bodahn (Sandal's father) in this DLC, or the previous one.

can someone confirm this?



#57
TheRevanchist

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The Decent...I don't even know how to feel about this. Enemies were nothing more than damage sponges who hit like trucks and immune to almost everything. artificial difficulty at it's worst. The Guardian pounded my ass into dust because I was spending all my time reviving companions that I didn't have time to figure out the strategy. Your companions might as well not even be there, they say almost nothing at all. Valta and Renn were a good duo, but once Renn died all characterization in the DLC dropped like a rock. Sunlight and Trees miles below the ground inside something that is apparently alive, perfectly logical. Love how no one questioned it. A dwarf casts a spell...and again no one even did a double take at this as if it's normal.

 

No answers for pretty much anything, and nothing but questions that we'll be lucky if they ever get answered. Meanwhile the whole first half was basically just a mindless slog through way too many Darkspawn. New armor and weapons to craft, but for me that's not something I get excited about. Don't really care that there was no Dragons, because dragons in the Deep Roads would be stupid imo. No new Talents or Levels. Don't particularly care about a raised level cap, simply noting it wasn't touched. The Story- the main thing I care about, felt like it was stopped abruptly just when I was finally starting to get invested, because there was very little plot leading up to The Uncharted Abyss.   

 

The level design was nothing short of stunning. The Bastion of the Pure is simply gorgeous, the Deep Roads were much better than previous games. The music was, as always, enjoyable to listen to, but might become repetitive if fights drag on too long. A second, unique war table introduces new possibilities for DLCs. Sadly most of the options didn't lead to anything really interesting, however it was good to see mechanics being added. $15 is way too much for this, imo. I would rate this overall as a 5/10, right along Jaws of Hakkon, due to Jaws "more of the same" attitude with fetch quests. 

 

Still a better ending than ME3.


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#58
morreski

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Descent is the first content from Bioware, including both previous instalments and all the addons, about which I can say this – like a few others here I found it a disappointment.   

 

My compliments to the art department for the look of the bottom level, but everything else was substandard.  It feels like an idea sketched out in a story meeting, then shelved, then dusted off again and kitted out with some quick monsters and loot to provide filler to retain the attention of the masses while they think about what's next.  

 

I like loot as well as the next player, but if I'm going to trek halfway back across a level to a new area that's opened up, I want to find more than just a chamber with a couple of boxes of the same kind of loot (five lyrium-infused staffs?).  I want to find an occasional interesting character who might have something to say, I want to find a piece of history, I want some answers. None of that. Just monsters and loot. All right, and a handful of notes about some kind of war. Between who, for what?

 

Speaking of monsters, I appreciate the occasional exceptional combat challenge, but how many earthshakers were there coming at you, one after the other? After a while, it's not a challenge any more, it's a grind.  Unimaginative.

 

There was terrific potential there, especially at the bottom. Who are these people? How have they lived so far below us for so long and we never knew it? What happened to them? There are remains of a vast civilization here, what happened to it?  Imagine what kind of conversation you could have with a titan?!  Possibilities barely hinted at, and no indication of an answer, unless you want to count that hasty excuse of a wrap-up by Valta at the end.

 

Maybe this was a teaser, setting the stage for an expansion, but to me Valta's explanation sounded more like a lazy wrap-up of an interesting idea they didn't invest the time and resources to develop properly. Disappointing.  

 


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#59
Asqwolf

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These DLC's are getting impossibly harder and harder, I'm more a casual gamer but even so I did manage to complete the base game on 'hard' difficulty, but then part way through jaws of hakkon I had to drop to 'Normal', and then partway through this dlc I had to drop down to 'Casual', I'm worried at this rate that I won't be able to complete the next dlc even on casual if they keep this up heh.


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#60
Elhanan

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These DLC's are getting impossibly harder and harder, I'm more a casual gamer but even so I did manage to complete the base game on 'hard' difficulty, but then part way through jaws of hakkon I had to drop to 'Normal', and then partway through this dlc I had to drop down to 'Casual', I'm worried at this rate that I won't be able to complete the next dlc even on casual if they keep this up heh.


It can be difficult, but with the exception of the final battle, it provides a tactical challenge. Where to make a stand, use of higher elevation, which team to bring, etc. And being disabled and playing on NM difficulty, if I am able to play, most certainly should be able to do this, too. However, I do require Pause and Tac-Cam; not so smooth w/o them.

#61
morreski

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 Allow me to expatiate further –

 

Imagine that the big blue crystal is the Titan's beating heart. I saw that crystal, and I thought, it looks like a heart, and foolish me, I got excited for a moment.  Now instead of it turning into a big dumb by-the-numbers boss to be battered to pieces, imagine that as you approach you actually enter the heart of the world Titan, and learn of its love for the earth and its grief at the misery we inflict upon it.  Then imagine that you go on to enter the mind of the Titan.  What profundities could Bioware's writers broach for us?   They've demonstrated the imaginative capacity.  Imagine the new lands it could open up for us to explore.  A wonderful storytelling opportunity, completely wasted. 

 

Listen carefully.  That’s the sound of me grinding my teeth. 


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#62
Elhanan

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Allow me to expatiate further –
 
Imagine that the big blue crystal is the Titan's beating heart. I saw that crystal, and I thought, it looks like a heart, and foolish me, I got excited for a moment.  Now instead of it turning into a big dumb by-the-numbers boss to be battered to pieces, imagine that as you approach you actually enter the heart of the world Titan, and learn of its love for the earth and its grief at the misery we inflict upon it.  Then imagine that you go on to enter the mind of the Titan.  What profundities could Bioware's writers broach for us?   They've demonstrated the imaginative capacity.  Imagine the new lands it could open up for us to explore.  A wonderful storytelling opportunity, completely wasted. 
 
Listen carefully.  That’s the sound of me grinding my teeth.


What? Never heard of Heart Attack?! :lol:

#63
morreski

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Sounds like something to avoid, thanks.



#64
Wolven_Soul

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It can be difficult, but with the exception of the final battle, it provides a tactical challenge. Where to make a stand, use of higher elevation, which team to bring, etc. And being disabled and playing on NM difficulty, if I am able to play, most certainly should be able to do this, too. However, I do require Pause and Tac-Cam; not so smooth w/o them.

 

Tactical challenge?  Lol, it was the same dull crap as the rest of the combat.  Only difference is they tacked on craploads of extra health onto the enemies and gave them a bunch of immunities.


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#65
Elhanan

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Tactical challenge?  Lol, it was the same dull crap as the rest of the combat.  Only difference is they tacked on craploads of extra health onto the enemies and gave them a bunch of immunities.


No; they allowed enemies to have certain advantages, and a Player could utilize tactics to overcome them. Simply because one Player chooses to repeat the process they select does not mean every Player has to do the same. The Alpha Emissary was a different confrontation than the Lyrium Dwarves or the Alpha Ogre, or it was for my choices.

#66
zeypher

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Ok finished the DLC and i personally liked it. Combat was fun, environments were extremely well designed. It was what i expected deep roads to be and the game satisfied that feeling perfectly. i would not mind more of this type of DLC, one long adventure/dungeon crawl, i also liked the deep roads in origins as well.

 

So yes overall quite satisfied with the DLC, good combat, alright loot, more lore and deep roads. Ogres were easy and the same tactic from origins works on them which is when they grab someone you use a physical effect to disable them IE stun, Knock down blow and many number of things and all of them work. I loved the new enemy density and thats what i want. 



#67
zeypher

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No; they allowed enemies to have certain advantages, and a Player could utilize tactics to overcome them. Simply because one Player chooses to repeat the process they select does not mean every Player has to do the same. The Alpha Emissary was a different confrontation than the Lyrium Dwarves or the Alpha Ogre, or it was for my choices.

Weirdly enough i agree with Elhanan on this. Different enemies required different tactics. The bolters you had to rush and take them down, besides a decent build warrior could tank them, my 2 handed reaver could take a lot of those shots due to frontal DR. I went down the DLC with a decently equipped party having a mix of t3/t4 material crafted gear. 



#68
ZombiePopper

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Many of you have nailed my feelings about Descent.
I played thru it. Let it settle in my mind, and played thru it again.
Unfulfilling is def the word to describe Descent.
Between Descent and JoH, I'll take JoH any day (not that either is great). Descent was extremely short and I didn't rush thru it at all.

Most squad mates say nothing at all (Dorian had a comment or two as did Cole and Varric but the rest were mutes for the entire DLC. And while Renn and Valta were new (even though Valta is just a copy of Dagna and Renn is a copy of Varric.) I was PO'ed by Valta's response to my Quizzy when he tried to recruit her "...the surface is your world to save, not mine..."
Really?!
Well the deep roads are your f$&@(/* problem but I'm here!
But then again,
I found none of the characters in DAI truly interesting, just knock-offs of the ME2 squad;
Cole- EDI
Varric- Garrus
Iron Bull- Wrex/Grunt
Vivienne- Miranda
Solas- Mordin (or just a Vulcan if you're a Trekkie.)
Morrigan- Javic
Blackwall- Samara
Cassandra- Liara
Sera- Tali


"...More questions than answers..." ? Yup, Check.

Plus, it seems like 60% of enemies are unlootable, I don't even get Creatahl hides but have to hire hunters so they can have/sell the hides?!?!!
And You don't get to loot a single gun?!?! WTH?!

It did fix 1 issue I have with DAI, the fact that my Quizzy was always broke. (If you play straight-up and you don't exploit any glitches that is.) at least Descent hooks you up with a generous helping of gold. (How could the leader of the Inquisition be flat broke constantly and how could crafted weapons and armor be near worthless when they are crafted/used by the "legendary" Inquisitor?)

I still feel the potential of the Anchor is being completely wasted, and was REALLY hoping for a new Anchor skill (Granted, with only 8 skill slots, skill assignment is a pita.) but using the Anchor for things like rift energy weapons, armor or even a stun blast seems like common sense, esp since in a couple cutscenes in the main story the Inquisitor seems to use the Anchor as a stun weapon. But Once all the rifts are closed, what good is it?

But I'm glad I played JoH prior to Descent, the "Halo Bubble" is useful in Descent at times...

But, I REALLY was hoping that the Descent would remove the damn level 27 cap! At least raise it to 30! (I also have; sword/board warrior lvl27 capped and lighting rift Mage lvl27 capped, play-thru's)
But, nooope.
Went into Descent with my lvl27 dual wielding rogue and when it was over my rogue was STILL lvl27!

The whole blue lyrium Titan story is interesting and makes me wonder about a red lyrium Titan...

The loot isn't that great IMO, in fact most of my squad were still using JoH dragon hunter armor and Hakkon weapons even after completing the Descent. I only switched to a couple teammate's weapons.

Returning to the deep roads once Descent is completed is pretty much pointless. At least you can return to the Frostback Basin and assault more Hakkonites (after what they did to Jace I thoroughly enjoy destroying them...).
Combat was fun for the most part, but after a while it's just wave after wave of the same thing, I was literally yawning. I just let my teammates handle it and ran around hitting loot piles (unless they started taking to much damage in which case I'd lend a hand.) I typically use Viv, Bull and Sera, very effective team!
All-in-all,
If I had it to do over again, I wouldn't buy Descent or at least I'd wait till it was much, much, much cheaper or a GOTY edition. It def feels like a waste of time on its own. At least with JoH you answer the question that was initially asked at the start of the DLC.
Off-topic,
But who else wants a hold-beast for Skyhold now?
can anyone else picture a dragon hold-beast perched on top of Skyhold as people enter????

#69
Elhanan

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I would trade that DA:ME converter; appears to be rather errant for personalities, IMO.

Sera - acidic; Tali is endearing.
Cassandra - direct and confrontational; Liara is Dorothy from Oz.
Cole is empathetic; EDI is naïve.
Etc.
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#70
pdusen

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My feedback:

 

It was awesome, but needed a lot more companion dialog,

 

End of feedback.


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#71
Wolven_Soul

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Weirdly enough i agree with Elhanan on this. Different enemies required different tactics. The bolters you had to rush and take them down, besides a decent build warrior could tank them, my 2 handed reaver could take a lot of those shots due to frontal DR. I went down the DLC with a decently equipped party having a mix of t3/t4 material crafted gear. 

 

Required different tactics?  I didn't require different tactics at all.  I went through that DLC the same way I went through the entire game, and it made no difference.  I am not playing on normal or easy either.  I always went straight at archers or mages, I always eliminate them first.  

 

This DLC did not require playing it different at all.  I didn't have any trouble killing anything in this DLC at all, except the final boss, it just took longer because of the increased health.  By the end of it with each new fight I was barely paying attention, I was so bored with them.  Just wanted to get it over with.


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#72
Wolven_Soul

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I found none of the characters in DAI truly interesting, just knock-offs of the ME2 squad;
Cole- EDI
Varric- Garrus
Iron Bull- Wrex/Grunt
Vivienne- Miranda
Solas- Mordin (or just a Vulcan if you're a Trekkie.)
Morrigan- Javic
Blackwall- Samara
Cassandra- Liara
Sera- Tali
 

 

I agree with everything you say except your comparisons to ME2 characters.  I don't find the characters you compared all that similar at all.



#73
Wolven_Soul

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I would trade that DA:ME converter; appears to be rather errant for personalities, IMO.

Sera - acidic; Tali is endearing.
Cassandra - direct and confrontational; Liara is Dorothy from Oz.
Cole is empathetic; EDI is naïve.
Etc.

 

Oh dear Gods now see what you've done?  I have to agree with Elhanan.  The world is surely going to implode.  :P



#74
Elhanan

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Oh dear Gods now see what you've done?  I have to agree with Elhanan.  The world is surely going to implode.   :P


It has; see recent news of changes on BSN.

#75
Realmzmaster

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Overall, the Descent DLC was good. The fight with the Emissary Alpha was a little long. I like that the darkspawn kept coming in waves. The player got the sense that the darkspawn were there in large numbers. I also like how in the Bastion of the Purse there were no darkspawn because of the Sha-Brytol.

 

Not needing to collect all the gears to open the gates was welcomed.

 

I really would like to see a dlc that does not end with a big boss fight or as least allow another way to resolve the situation. I would have like to see Valta communicate with the ltitan through the lyrium heart (or a dwarf Inquisitor), thereby calming the Titan before it becomes a lyrium wraith especially after wading through waves of Sha-Brytol


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