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How difficult would it be to implement a blood mage?


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#1
htisscrimbliv

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Let me be clear: this is not me trying to "take a shot at bioware". Im just asking what would go into making such a character and if balance would even be possible.

Personally the appeal of blood magic has always been high to me. The thought of slicing a cut in your own hand and using the blood to destroy all who oppose you is just flippin awesome. So as you can imagine, i was pretty bummed to hear that there would be no such character in Inquisition. But my hopes were high before the game released that maybe just because there was no blood mage spec in sp, maybe it would be there in mp? But alas, no such character was created. So it made me wonder, why not? Why would bioware not put a playable blood mage into the game? I could understand that maybe making the inquisitor a blood mage wouldn't be the smartest idea for numerous reasons, but why not multiplayer?

Currently in mp, we have 5 mages who are pretty unique from eachother, some more useful than others,( im looking at you necromancer on nightmare with your broken ice armor). So how difficult would it actually be to put in a blood mage? I mean balance wise and game mechanic wise. This is just a mage fan asking for clarification on first world problems.

Tl:dr the last 3 sentences
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#2
konfeta

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Probably too hard. IIRC, Bioware refrained from implementing blood magic in Inquisition because they felt the previous incarnations of the class didn't convey the full power or flavor of the lore behind blood magic. Doubt they would want to double back on that for a glorified multiplayer henchman class.



#3
Ternega

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Probably too hard. IIRC, Bioware refrained from implementing blood magic in Inquisition because they felt the previous incarnations of the class didn't convey the full power or flavor of the lore behind blood magic. Doubt they would want to double back on that for a glorified multiplayer henchman class.

There IS a difference tho: implementing blood mage mechanics  may be difficult, but not insanely so compared to say virtuoso, while implementing blood mage for SP requires the whole game to accommodate that protagonist is a blood mage, while making blood mage companion for SP would bring forward demands of "s/he can do it, why my character can't". 



#4
konfeta

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I suppose they could also sidestep the power/lore issue by just making it a newbie bloodmage or something. And Reaver is technically a warrior blood mage analogue, is it not?



#5
CremeDelight

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I don't have strong feelings about it, but there are probably players who oppose Blood Magic in-story and doesn't want it in the Inquisition (especially with Hawke running around condemning BM and some such).

 

Lore-wise, Cassandra / Cullen / Leliana are all Chantry devotees that probably won't tolerate Blood Mages under them.

There are criticism in DA2 about lack of reactions to Blood Mage Hawke when the plot focuses so much on it, too.

 

Mechanic-wise, the current mages either don't worry about mana (so no need to cast from health) or they don't worry about cooldowns (ZITHER!)...

So what's their main draw?



#6
Zehealingman

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Why wasn't there a bloodmage at launch?

The MP characters use SP class assets,
there was no way that the MP team would create+balance+add spellanimations/effects.
Hell, Skywatcher, Izzy and ZITHER! share quite a lot SP animations

Why won't they add one now? Who knows.

#7
hellbiter88

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Let me be clear: this is not me trying to "take a shot at bioware". Im just asking what would go into making such a character and if balance would even be possible.

Personally the appeal of blood magic has always been high to me. The thought of slicing a cut in your own hand and using the blood to destroy all who oppose you is just flippin awesome. So as you can imagine, i was pretty bummed to hear that there would be no such character in Inquisition. But my hopes were high before the game released that maybe just because there was no blood mage spec in sp, maybe it would be there in mp? But alas, no such character was created. So it made me wonder, why not? Why would bioware not put a playable blood mage into the game? I could understand that maybe making the inquisitor a blood mage wouldn't be the smartest idea for numerous reasons, but why not multiplayer?

Currently in mp, we have 5 mages who are pretty unique from eachother, some more useful than others,( im looking at you necromancer on nightmare with your broken ice armor). So how difficult would it actually be to put in a blood mage? I mean balance wise and game mechanic wise. This is just a mage fan asking for clarification on first world problems.

Tl:dr the last 3 sentences

 

Hellbiter approves +20

 

I relate to everything that's said here. Imo it's stupid that blood magic was discontinued in Inquisition, regardless of story reasons. If anything, blood magic should have been inaccessable in DA: II, when you were actually fighting blood mages all over Kirkwall and there was substantial story to it. There's no reason why a simple plot device couldn't have been used to incorporate it into this game.

 

I understand that Bioware wanted specializations to be special, or meaningful. But, again in my opinion, this was not carried out well either. Apart from one or two sentences of dialogue recognizing what spec you chose, there is zero story impact for specializations.

 

Would have been even easier to incorporate it into MP. Edit: Plot-wise, I mean. Idk about the actual coding or combat mechanics. That might have been a lot harder.

 

 

Probably too hard. IIRC, Bioware refrained from implementing blood magic in Inquisition because they felt the previous incarnations of the class didn't convey the full power or flavor of the lore behind blood magic. Doubt they would want to double back on that for a glorified multiplayer henchman class.

 

Interpretation or quote?

 

I might agree with this except that by all rights, templars should kick a mage's a** and yet my lvl 2 mopped up all of hinterlands with winter's grasp alone. Plus, I don't see how a spell like hemorrhage is any more or less devestating than, say, Firestorm.

 

I suspected blood magic was left out because of the new health/healing dynamic. Since BM is supposed to sap you of health, not mana, I can see where this would be an issue. Then again, why not just model after Reaver and put a health penalty, as well as mana, on each blood magic spell to increase it's power? Percentage-based, so you can't cheat it with con promotes. Then like the Reaver, have some self-heal spell like Grave Robber from DA: II?


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#8
monicasubzero

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Only 4 words: Female Qunari Blood Mage!


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#9
scene_cachet

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Blood Mage would suit a full DPS Mage build everyones been asking for. 

Super charging skills with blood magic and also able to cast spells with poisoning effects. 

 

Can't really turn your back on Blood Mages seeing as the a major part of the lore.



#10
Vortex13

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I would be interested in a blood mage agent as well, though I think it would be really cool if instead of being a human/elf/qunari blood mage that you were an Awakened Darkspawn.

 

Now hear me out. A regular blood mage would be seen as an affront to the Chantry inspired Inquisition, but an Awakened would be this alien thing that while an abomination in and of itself wouldn't technically be using blood magic. The unique magic employed by the Darkspawn and the Grey Wardens (as referenced in the Warden's Keep DLC) doesn't come from the Fade or the blood; its powered by the Taint. Sure, Taint magic might look similar to Blood Magic as they can both involve blood letting, but the forces of Taint magic don't rely upon the life-force of the user or a sacrifice like Blood magic does.

 

Mechanically speaking, you could get a lot more out of an Awakened then you could with a vanilla Blood Mage (IMO). With a standard practitioner you would essentially be getting a mage version of the Reaver, but with an Awakened you could also employ poisoning effects caused by the Tainted blood, confusion effects brought on by the Taint and the Old Gods' song, and you could maybe even employ a summoning skill (if the pet AI was fixed) wherein you could call to a Child of the Mother, and unleash it upon your foes.



#11
uzivatel

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Isn't the game in no small part about blood mages ruining everyone's day?
What next? Hawke running around with Red Lyrium weapons? I think the gameplay in previous games made blood magic look little more than cool gameplay mechanic, despite the story trying to tell us otherwise.
The blood mechanics are IMHO in place as seen with the Reaver.

#12
Ternega

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Isn't the game in no small part about blood mages ruining everyone's day?
What next? Hawke running around with Red Lyrium weapons? 

Lore (and devs) goes back in forth on BM, sometimes it is described like just a tool, that happens to attract demons and uses some questionable methods, sometimes - it's horrific addictive abomination of magic that twists mages mind just for trying it. While lorewise this discrepancies actually add interesting shades to the verse, it makes difficult to actually decide on mechanics.

 

On a side note My hawke was a BM and my Varric had the shard in Bianca in DA2, while in DA3 he ranted that he hates BM and varric removed shard from bianca and put it in a box. See what I mean?



#13
scene_cachet

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Isn't the game in no small part about blood mages ruining everyone's day?
What next? Hawke running around with Red Lyrium weapons? I think the gameplay in previous games made blood magic look little more than cool gameplay mechanic, despite the story trying to tell us otherwise.
The blood mechanics are IMHO in place as seen with the Reaver.

 

Well a lot of the mages only turned to Blood Magic due to repressive stance the Chantry took against all magic. 



#14
uzivatel

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Well a lot of the mages only turned to Blood Magic due to repressive stance the Chantry took against all magic.

Like Quentin? or Hadriana? or Merrill?
Anyway, I was referring to DAI

#15
Samahl na Revas

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Why would the Inquisition invite a blood mage as one of their agents? It would be too political unless the benefits outweigh any sneer from nobility and their kind. Oh and there's Vivienne...and her kind, the chantry. This had better be the best blood mage ever or so delightful a personality, yes, a courteous blood mage. I like it.

 

Though I doubt Bioware would consider this for MP, I've tried convincing them of adding a stealth mage from which I have since moved on to a spellbinder. A mysterious figure robed like the spellbinders with bandage covering the face and visible body parts, it's actually one of Bioware's in game statues a masterwork. However, back on topic, abilities. Blood magic is about augmenting one abilities to new heights not merely cutting one's self open. In that manner I would love the ability to sacrifice my teammates at whim for seconds of invulnerability and if I am unable to do this then I am opposed to a bloodmage.



#16
scene_cachet

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Without that blood magic, the Darkspawn would have won by now? Nevermind that blood magic led to Darkspawn - it was still part of the counteroffensive against them by the successful Wardens..

Blood magic is a tool and a very dangerous one, basically. Mages when allowed may steer too much on the side of 'its just a tool', and Templars when allowed may steer too much on the side of 'its very dangerous and therefore evil'.

 

It also really depends on who you put forward as your choice as the Divine, As the entire reason for the Inquisition is to build a new world order and as the Inquisitor you could find it beneficial to have a skilled blood mage in your ranks. 



#17
konfeta

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Interpretation or quote?

 

http://www.ausgamers...ands-on-preview


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#18
uzivatel

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Oh and there's Vivienne...and her kind, the chantry.

Then there is Belinda ... she is armed, carries three pairs of shackles, can deny magic and her cause is righteous.
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#19
Theghostof_timmy

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Difficult? Not particularly, BM would essentially be the mage equivalent of the Reaver, not that I'm opposed to that. But lore wise it's very, very questionable, as this thread has demonstrated. Taint-powered magic like Vortex13 said would be a good work-around. 



#20
GreySpectre

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I don't see why a blood mage would be so difficult to be recruited. Last time I checked the Inquisitor has a demon living in the tavern, being best buddies with him.



#21
Drasca

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We already have blood magic: Reaver. There's your blood mage.



#22
CrimsonN7

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I don't see why a blood mage would be so difficult to be recruited. Last time I checked the Inquisitor has a demon living in the tavern, being best buddies with him.

 

A compassion spirit. Sure he killed a few people but they were only mages.

 

Spoiler



#23
GreySpectre

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A compassion spirit. Sure he killed a few people but they were only mages.

 

Spoiler

 

Hey that's offensive! Say goodbye to your chantry now.


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#24
CrimsonN7

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Hey that's offensive! Say goodbye to your chantry now.

 

Cole-Dragon-Age-Inquisition-dragon-age-o

 

*FORGET*


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#25
GreySpectre

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Cole-Dragon-Age-Inquisition-dragon-age-o

 

*FORGET*

 

Ugggh...whaaaa

Hey, nice hat!