Let me be clear: this is not me trying to "take a shot at bioware". Im just asking what would go into making such a character and if balance would even be possible.
Personally the appeal of blood magic has always been high to me. The thought of slicing a cut in your own hand and using the blood to destroy all who oppose you is just flippin awesome. So as you can imagine, i was pretty bummed to hear that there would be no such character in Inquisition. But my hopes were high before the game released that maybe just because there was no blood mage spec in sp, maybe it would be there in mp? But alas, no such character was created. So it made me wonder, why not? Why would bioware not put a playable blood mage into the game? I could understand that maybe making the inquisitor a blood mage wouldn't be the smartest idea for numerous reasons, but why not multiplayer?
Currently in mp, we have 5 mages who are pretty unique from eachother, some more useful than others,( im looking at you necromancer on nightmare with your broken ice armor). So how difficult would it actually be to put in a blood mage? I mean balance wise and game mechanic wise. This is just a mage fan asking for clarification on first world problems.
Tl:dr the last 3 sentences
How difficult would it be to implement a blood mage?
Débuté par
htisscrimbliv
, août 13 2015 08:50
#1
Posté 13 août 2015 - 08:50
- themageguy, hellbiter88 et ThatBruhYouDK aiment ceci
#2
Posté 14 août 2015 - 12:56
i like blood mages, but we wouldn't be putting one in MP. Balancing gameplay isn't really the problem, more lore reasoning, also animations, abilities, etc would have to be made from scratch.
- Nythrius aime ceci





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