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Finally Finished the Game, Final Thoughts


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#1
Wolven_Soul

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So, as title suggests I recently managed to get through the entire game and figures, what the heck, might as well do one of these posts.  Not gonna be anything in here that no one else has said though so..feel free to skip.

 

The Good

 

Characters-As in most every Bioware game, there are a lot of great characters in this one.  Some of my favorites are Iron Bull, Solas, Sera, Cassandra, Dorian, and once again, Varrick.

 

 Bull was funny, and surprisingly deep.  He is the first Qunari I have seen in this world who believes strongly in the Qun, but doesn't come off like a fanatical zealot.  

 

Solas was one of the more fascinating characters in the entire series thus far I think.  His knowledge, experience and stories of the fade were incredibly interesting.  I really, really wanna see more of him in the future.  

 

A lot of people have not liked Sera but I found her hysterical.  Her utter refusal of all things Elfy can be a bit annoying, but the world needs people like her who are not afraid to stick it to that 1%. 

 

Cassandra was absolutely adorable for me.  She is the one that I romanced.  She is so determined and earnest and so badly wants to change things for the better.  I would have supported her for the Divine in a heartbeat if I hadn't been romancing her.  Her idealism and romanticism were wonderful to witness.  

 

Dorian was hysterical at times, and another very earnest, very well meaning character.  Loves his homeland why hating the way that it is.  I thought the whole thing with his father felt a little cliched for a gay character, but that didn't hurt his story for me.

 

Varrick is Varrick, enough said.  

 

Dialogue-The dialogue was superb as always.  It was funny, at times quite deep and meaningful.  The banter was a lot of fun to listen to, when it was there.  

 

Freddy Prinze Jr.-I was not at all sold at first on the idea of him voicing a Qunari.  But he really won me over with his performance.  I really hope he does more video game voice work in the future.  

 

The Enviroments-Holy Crap was this game beautiful.  No doubts about that whatsoever.  They were pretty varied.  Though I don't think we needed three deserts, The Hissing Wastes was among my favorites.  

 

 

The Bad-This part is gonna be bigger

 

The Story-While I don't think the story was bad, persay, I do think that it was really, really rushed.  Let's start out with the Mage/Templar war.  We have been building up to this event for two whole games now, and when we finally get to it...it's over before it really begins.  You can end this thing within the first ten hours of the game.  It should have been present throughout almost the entire game.  I was looking forward to either picking a side or trying to bring a peaceful resolve to the whole thing.  But it was over so quickly, I found this incredibly disappointing.  

 

I also felt that the breach closed to swiftly to, which in the end, didn't make any sense because...

Spoiler
 

 

The whole game felt rushed like this, it was so short without a whole lot of meat to it.  It was interesting at times and I really liked the ending, but there needed to be more. 

 

 

Side Content-This is probably the worst part of the game for me.  I could have forgiven the short main story, and most of the other flaws, if the side content had been better.  But most of the quests in this game felt like the sort that you find in MMO.  I know that's been said a lot, but it was true.  So much fetching.  

 

There were no choices, and more often than not only one outcome.  Both of the first two Dragon Age games gave us multiple choices and outcomes for a lot of their side quests.  

 

The one that sticks out to me the most was the one where you find a note from a templar to his mage brother.  How he was going to take the mage brother out himself for going rogue.  I was at first excited at this, thinking that I was going to be able to either side with the mage, or the templar, talk them out of fighting, or take them both out.  Choices, multiple outcomes.  

 

The zones were huge and beautiful, but they were filled with a lot of lackluster things to do.  

 

 

The Combat-I was for the most part really bored with Inquisition's combat.  I didn't like it when they changed it so much in DA:2, but at least there they did not take away the incredible tactics system.  Man I really missed that in this game, especially since there was so much potential with it for some of the skills in this game.

 

The focus abilities for instance, I should have been able to set when and how my companions would use their's so that I didn't have to go through and use the things myself.  That's not all either.  There are some abilities that do more damage to barrier's or guards, it would have been nice to be able to set my companions to use those abilities when a guard or barrier is being used by my enemies.  Or the Champion ability where you can taunt an enemy into frenzy, increasing all damage done by them, and to them.  I would have liked to be able to set Blackwall to immediately use his ability to ignore all damage immediately after using the first one.  

Then we need to talk about the fact that they limited us to only eight ability slots.  That was monumentally stupid.  Why, why did they take away the ability to pause the game and go into your ability list.  For that matter, the skills available in this game felt really dumbed down themselves.  I didn't like that they took away the skills that used a portion of mana/stamina to give a permanent affect.  It was one of the things that made Dragon Age what it was.  

 

Just over all the combat in this game felt seriously dumbed down and over simplified.  I didn't really like much of anything about it.

 

 

The Dragons-I was really hoping for something special with the dragon battles in this game.  In my mind I was seeing these incredible fights where we the dragons would sometimes move from area and area, from battlefield to battlefield.  Where we could use the environment against them.  Such as when the Fereldan Frostback flies up onto those embankments.  I would have liked to have been able to blast the ground out from under them.  I wanted to fight some of them in the keeps.  Man that could have been epic.  Having to man a ballistae to maybe nail one in the wing to force it to ground.  

 

Instead pretty much every dragon battle was exactly the same.  The only real difference was what kind of breath weapon they had.  Very disappointing.

 

 

Skyhold-I was really looking forward to this before the game got released.  I was hoping we would really get to customize it, and that the ways we upgraded the place would have actual practical value.  But we only get three major improvements and only one of those was useful.  The other two were just so dull.  Yeah, I know we could decorate it but that just felt...so lackluster.  The only decoration I ever really bothered with was the throne.  

 

 

Power and the War Board-The War Board was an interesting concept, I will admit.  But I don't think it was implemented very well.  All the power that we were collecting didn't really felt like it had much point to it.  And there was far to much of it.  Using it to unlock the main quests was just annoying.  And the occasional operation.  

 

Speaking of those power unlocked operations.  I remember how in interviews the developers said that when we went through the zones that we would have the opportunity to open up new areas of the map.  But that when we did, it would leave other parts of the map closed.  Thus adding to replay value.  When the game came out and we had way more than enough power to open up everything, I was disappointed again.  

 

The Inquisition just never really felt like it impacted anything.  We get a few camps in a zone, occasionally we see our soldiers out and about, but that was about it.  

 

I also remember that they talked more about the keeps we would capture.  How we would get the opportunities to do interesting things with them.  Defending them from attacks and the like.  Never saw anything like that either.

 

 

Loot-Here was another huge issue from me.  First of all, whoever thought up the loot pinging system was an idiot.  I absolutely loathe loot pinging.  

 

The other problem was the lackluster loot that was available in this game.  Especially the accessories.  Good god the accessories in this game are absolutely boring.  30% to skill bonus rings.  Bonus to fire resistance belts.  These are a far, far cry from rings, belts and amulents from the first two games.  

 

Then the armors.  *shivers*  When this game was first release the armor options were atrocious.  Nothing looked good, and there were only a few different looking ones for each type.  We had to pay extra through DLC to get more armors.  Unforgivable.  One of the easiest, no brainer decisions I can imagine people having when they make an RPG is to have fun, interesting loot.  

 

 

 

So there are my main issues with this game.  Like I said, nothing new here.  I know it sounds like I hate DA:I, but the thing of it is, I really don't.  But I certainly don't love it either.  I wanted to, but I can't.  I am just extremely disappointed with it.  There is a lot of potential here for a truly, truly fantastic game, it is just mostly unrealized.  

 

When DA:4 is announced eventually, I will be watching the developments closely.  I will not buy it on release as I did with Inquisition.  I am going to take my time, wait to see what people are saying about it, and then I will make my decision.  If I don't like what I am seeing I am not gonna buy, no matter how interested I am to see what comes next.  After all, there are always let's play videos.  

 


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#2
Darkly Tranquil

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Fair call. I tend to agree with most of your gripes about the game. Like you, I am going to take a fair bit of convincing to buy another DA game, despite it being my favourite videogame franchise.

#3
metatheurgist

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Yep, I skipped DA2 because I didn't like the look of it. Then they made all the right noises - learned from our mistakes, designed for PC (Ha!), talked about all these great features that never made it into the game at shows. I bought it based on their misinformation. Won't be picking up 4.
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#4
thewatcheruatu

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This is a pretty well-thought-out post. I'm in the middle of my first playthrough right now, and like you, I think I can clearly find a lot to enjoy about Inquisition. But at the same time, some of the design decisions are head scratchers. I really only care about the central story and the characters, and it's kind of difficult to play the Inquisition that way because it's designed much more in the style of an MMO, where the game throws up a bunch of road blocks to your progression. Having to gain Power is just the most obvious gating mechanism, but they use many of them. Some I don't terribly mind if they lead to interesting content, but others just irk me.

 

On the topic of combat, I've warmed up to it, but every time I see my Inquisitor cast Pull of the Abyss on a single enemy who wasn't threatening anybody but the tank, or when Varris uses Longshot on an enemy right in front of him, (and the list goes on) I'm like, "Gosh darn it! Give me back my tactics!" I'm constantly seeing my companions do things they would have never done if I'd been able to specify their behavior.


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#5
Wolven_Soul

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This is a pretty well-thought-out post. I'm in the middle of my first playthrough right now, and like you, I think I can clearly find a lot to enjoy about Inquisition. But at the same time, some of the design decisions are head scratchers. I really only care about the central story and the characters, and it's kind of difficult to play the Inquisition that way because it's designed much more in the style of an MMO, where the game throws up a bunch of road blocks to your progression. Having to gain Power is just the most obvious gating mechanism, but they use many of them. Some I don't terribly mind if they lead to interesting content, but others just irk me.

 

On the topic of combat, I've warmed up to it, but every time I see my Inquisitor cast Pull of the Abyss on a single enemy who wasn't threatening anybody but the tank, or when Varris uses Longshot on an enemy right in front of him, (and the list goes on) I'm like, "Gosh darn it! Give me back my tactics!" I'm constantly seeing my companions do things they would have never done if I'd been able to specify their behavior.

 

Maybe it was because my first playthrough was a mage and I didn't think the mage got enough fun damage spells in this game.  I did play a Reaver once and that was a good bit more fun.

 

I would like to be able to say that some of the bad in this game was because they were designing for multiple generations but...The Descent just came out and it was only for current gen and I was quite disappointed by it to so...*sighs*  I don't know.  

 

I think EA needs to back off Bioware and just let them make games.  I lay so many of the problems in Bioware's games these days on EA's shoulders.


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#6
pepper

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I also agree with much of what you posted. I have high hopes for DA4 but i will wait to buy after user reviews. I love the Dragon Age games but IMO this game

didn't reach its potential. Some of which is probably due to the multiple platforms it was designed for. :mellow:



#7
thewatcheruatu

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Maybe it was because my first playthrough was a mage and I didn't think the mage got enough fun damage spells in this game.  I did play a Reaver once and that was a good bit more fun.

 

I would like to be able to say that some of the bad in this game was because they were designing for multiple generations but...The Descent just came out and it was only for current gen and I was quite disappointed by it to so...*sighs*  I don't know.  

 

I think EA needs to back off Bioware and just let them make games.  I lay so many of the problems in Bioware's games these days on EA's shoulders.

 

Yeah, my mage felt like weaksauce after playing DA2 (and especially after playing DA:O), but maybe that was more about the way I built her. Or maybe it was just because every enemy takes forever to kill no matter what classes you bring.



#8
BansheeOwnage

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I also felt that the breach closed to swiftly to, which in the end, didn't make any sense because...

Spoiler
 

 

The whole game felt rushed like this, it was so short without a whole lot of meat to it.  It was interesting at times and I really liked the ending, but there needed to be more. 

I agree with most of your review, but I wanted to second the comment about the Breach because not many people do. I also thought it was closed way too soon, which was fairly anticlimactic in itself, but even more so because of your spoiler. We just

Spoiler
which was a lot more anticlimactic than if it had been open the whole game.

 

Another related issue is the inconsistency of dialogue about it. Sometimes it's referred to as closed (but not much), and a lot of the time it's referred to as open. It's contradictory and confusing, and most of all it makes me think that part of the game went through some drastic rewrites close enough to launch that fully-voiced remnants remain. And if I'm remembering correctly, Gaider said the game was rewritten a lot, so it's not surprising. DA:I was supposed to be "the Dragon Age game Bioware always wanted to make", but I don't think it ended up being that. It's a shame... I wonder what that game would have looked like...

 

And you mentioned keeps, and the fact that the features that were supposed to go along with them were scrapped without telling us. That's not the only thing that was, and I can't be the only one who remembers the devs saying that if you over-hunted or picked too many of the same plant, you would decimate the resources of that area. That sounded interesting. Without telling us it was changed however, all resources simply respawn upon re-entering an area in the final game :mellow: Then of course they said that "If you can see it, it's craftable." Ha! Nope! <_<

 

Let it be known that I love Dragon Age, and I try to love DA:I, but a lot of the cut features and odd design choices mean that I can't help but have a love-hate relationship with it.


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#9
Wolven_Soul

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I agree with most of your review, but I wanted to second the comment about the Breach because not many people do. I also thought it was closed way too soon, which was fairly anticlimactic in itself, but even more so because of your spoiler. We just

Spoiler
which was a lot more anticlimactic than if it had been open the whole game.

 

Another related issue is the inconsistency of dialogue about it. Sometimes it's referred to as closed (but not much), and a lot of the time it's referred to as open. It's contradictory and confusing, and most of all it makes me think that part of the game went through some drastic rewrites close enough to launch that fully-voiced remnants remain. And if I'm remembering correctly, Gaider said the game was rewritten a lot, so it's not surprising. DA:I was supposed to be "the Dragon Age game Bioware always wanted to make", but I don't think it ended up being that. It's a shame... I wonder what that game would have looked like...

 

And you mentioned keeps, and the fact that the features that were supposed to go along with them were scrapped without telling us. That's not the only thing that was, and I can't be the only one who remembers the devs saying that if you over-hunted or picked too many of the same plant, you would decimate the resources of that area. That sounded interesting. Without telling us it was changed however, all resources simply respawn upon re-entering an area in the final game :mellow: Then of course they said that "If you can see it, it's craftable." Ha! Nope! <_<

 

Let it be known that I love Dragon Age, and I try to love DA:I, but a lot of the cut features and odd design choices mean that I can't help but have a love-hate relationship with it.

 

Oh your not the only one that remembers that particular bit.  I do to, I can be heading down towards that fortress in The Hinterlands, kill a dozen freaking bears, head back for potions, start back out again, and run into another dozen bears.



#10
Paul E Dangerously

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I still don't mind loot pinging. Loot highlight in general is something I approve of, though I'm not entirely sure where it first popped up, but it was in the IE games and onward. It's a great tool for people who might miss things otherwise, especially when you get 3D involved and items fall behind scenery, in grass, and etc. DAO's was pretty obvious. There were bodies, the bodies sparkled, and you picked up the sparkling items. Bingo. But if you needed help, the radial menu (or TAB)  had the names floating above containers and the like. No problem, right?

 

The problem comes when you make it mandatory.

 

But when DAI rolled around, it's like someone went "Let's remove the bodies, replace them with bags the size of a quarter, and rip off Witcher 2's loot ping. But instead of it being this giant glow that makes it really easy to see things, it's like half the range, a pixel wide, and wears off twice as quickly!". Not so good.

 

As far as your spoiler, I highly agree. When you solve that the first time, the entire game just pulls the drag chute. DAO at least had the illusion things were ramping up (like Lothering going dark) and DA2's was handled in the plot, but DAI just kills any urgency about that moment and goes "okay, go nuts".

 

Sera's still nails on a chalkboard for me, though. I can't think of a Bioware party member I've loathed that much maybe ever. I didn't like Jack in ME2 initially, but that was primarily because so much of her stuff was romance gated, and her non-DLC outfits are horrible.


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#11
Voodoo Dancer

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you've pretty much summed up my feelings about this game , iv'e just attempted to start a second playthrough for the umpteenth time and i barely got to haven when the boredom kicked in , how can this be ...this is a dragon age game , i completed origins 4 or 5 times (with most of the dlc) i even completed da2 3 or 4 times yet i actually had to push myself to grind out just one playthrough of inquisition .   i blame the inquisitor , no matter if i make a male or female , a dwarf , qunari an elf or human it feels like the same bland person in whatever skin .


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#12
thewatcheruatu

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you've pretty much summed up my feelings about this game , iv'e just attempted to start a second playthrough for the umpteenth time and i barely got to haven when the boredom kicked in , how can this be ...this is a dragon age game , i completed origins 4 or 5 times (with most of the dlc) i even completed da2 3 or 4 times yet i actually had to push myself to grind out just one playthrough of inquisition .   i blame the inquisitor , no matter if i make a male or female , a dwarf , qunari an elf or human it feels like the same bland person in whatever skin .

 

I think BioWare underestimated the importance of the origin story for Inquisitors. At least, for me, I felt its absence. For the first ten minutes, you're kind of intrigued by how the game begins with your character in chains, not remembering anything. But the more you play, the harder it is, you realize, to roleplay your character without some sort of in-game primer on her background.

 

I'm just going to be honest--I'm not even sure I read the history of my Dalish Inquisitor when I was creating the character. I kind of expected that to come through during the gameplay, but it barely does. 

 

By contrast, DA:O and DA2 both had prologues that allowed you to connect with and start forming some motivations for your characters before the main storyline kicked in. DA:I's protagonist feels like a complete cipher without something similar.


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#13
ashwind

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I still don't mind loot pinging. Loot highlight in general is something I approve of, though I'm not entirely sure where it first popped up, but it was in the IE games and onward.


I dont mind the mechanism. I hate DAI's implementation. What is wrong with holding tab to highlight?
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#14
metatheurgist

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I dont mind the mechanism. I hate DAI's implementation. What is wrong with holding tab to highlight?


It all comes back to "how would that work on a controller?".

#15
Paul E Dangerously

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It all comes back to "how would that work on a controller?".

 

In DAO (and DA2, though that game nerfed the range a bit) you'd bring up the radial menu, and it highlighted the object names.



#16
BansheeOwnage

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As far as your spoiler, I highly agree. When you solve that the first time, the entire game just pulls the drag chute. DAO at least had the illusion things were ramping up (like Lothering going dark) and DA2's was handled in the plot, but DAI just kills any urgency about that moment and goes "okay, go nuts".

 

Sera's still nails on a chalkboard for me, though. I can't think of a Bioware party member I've loathed that much maybe ever. I didn't like Jack in ME2 initially, but that was primarily because so much of her stuff was romance gated, and her non-DLC outfits are horrible.

 

I agree about DA:I building down, and I couldn't agree more about Sera. Like you, there is no other Bioware companion I absolutely loathe. I have problems with some, but nothing close to her. I also didn't like Jack initially, but she grew on me (moreso after ME3). Sera though? I despise her, which is very disappointing considering she's one of my 2 possible love interests.

 

I think BioWare underestimated the importance of the origin story for Inquisitors. At least, for me, I felt its absence. For the first ten minutes, you're kind of intrigued by how the game begins with your character in chains, not remembering anything. But the more you play, the harder it is, you realize, to roleplay your character without some sort of in-game primer on her background.

 

I'm just going to be honest--I'm not even sure I read the history of my Dalish Inquisitor when I was creating the character. I kind of expected that to come through during the gameplay, but it barely does. 

 

By contrast, DA:O and DA2 both had prologues that allowed you to connect with and start forming some motivations for your characters before the main storyline kicked in. DA:I's protagonist feels like a complete cipher without something similar.

It's a stark contrast after playing the first two games and ME, yes. You don't get to meet your co-workers/family/clan etc and have no idea what your life has been like until this point. As a human, what is my family like? I got to meet them in the other two games! I feel silly telling Josephine about them. I don't know what they're like! I like roleplaying my character, but I don't want to roleplay my entire nebulous, oddly-absent family as well. I'd rather they be jerks than have me decide how they treated me, it's just lame. I don't want to headcanon everything.

 

Couldn't some of your family have at least sent letters if they didn't want to create their looks and hire voice actors? What about the fact (that no one mentions) that a lot of the Trevelyans, including your siblings, are part of the chantry and would likely have died at the Conclave? No one mentions it and you can't express sadness over it or anything. Don't even get me started on the Elvenquisitor not caring about their clan being wiped out, and none of your friends or lover caring either. *Sigh* Mini-rant over.

 

It all comes back to "how would that work on a controller?".

If they couldn't find a way, they didn't try very hard. I've seen some pretty innovative ways to make controllers do everything you need.

 

Edit: Aaaand there you go! Edit 2: Fixed some weird quoting.

In DAO (and DA2, though that game nerfed the range a bit) you'd bring up the radial menu, and it highlighted the object names.


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#17
rapscallioness

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As far as the loot pinging, I think it was chosen because there were so many doo dads because of crafting. You had the various plants and herbs. The elfroot and spindleweed and blood lotus and embrium, etc. Then you had the metals and minerals...everywhere.

 

If they were simply sparkly highlights, the game would blinding with the sparkles. It would be too much sparkles. I think they were trying to give you a heads up without overwhelming everything. Before we only had to worry about bodies, chests, and the occasional herb.

 

Too many doo dads for me, though. But that ties into crafting, and, well, I like some crafting, but I don;t want it to have such a major focus in my game.



#18
rapscallioness

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The breach was sealed to soon for me. I would have preferred it hung around being dangerous for alot longer. As well as some drawback to having the anchor. Like it was still killing you, or something. Something to add urgency.

 

And the mage/ templat war was "resolved" very soon. Although resolved is not really the right word. You picked which ever one seemed to you less crazy. The other faction...just kinda got sucked up into the night.

 

The main quests were too short. There weren't enough of them for the size of the game, but the quests themselves were pretty short. I liked the Warden quest best because you went through all this different stuff. The battle at Adamant, then the whole fade sequence. It was a very nice, meaty quest.

 

Wicked was okay. I felt it could have used more and varied content. I liked the mage/templar separate quests, but they were short, too/ Not much to them



#19
disi123

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I changed my mind, good game session yesterday as I progressed the story a little bit... fighting as a warrior becomes also fun with more abilities now.



#20
Wolven_Soul

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you've pretty much summed up my feelings about this game , iv'e just attempted to start a second playthrough for the umpteenth time and i barely got to haven when the boredom kicked in , how can this be ...this is a dragon age game , i completed origins 4 or 5 times (with most of the dlc) i even completed da2 3 or 4 times yet i actually had to push myself to grind out just one playthrough of inquisition .   i blame the inquisitor , no matter if i make a male or female , a dwarf , qunari an elf or human it feels like the same bland person in whatever skin .

 

Agreed, I recently started my first dwarf character.  The elf had at least a few interesting things to say about being an elf, not many, but a few.  I was hoping some interesting dwarf things from my dwarf but thus far, I have only got one conversation option from being a dwarf and I just started Wicked Eyes, Wicked Hearts.  Some other characters reference me being from the Carta, but that's it.  I'm hitting that struggle to keep going.  *sighs*



#21
Wolven_Soul

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I agree about DA:I building down, and I couldn't agree more about Sera. Like you, there is no other Bioware companion I absolutely loathe. I have problems with some, but nothing close to her. I also didn't like Jack initially, but she grew on me (moreso after ME3). Sera though? I despise her, which is very disappointing considering she's one of my 2 possible love interests.

 

 

 

What is it about Sera that people don't like?  I love her.  I love the way that she talks, and I love the idea of the Red Jennies.  Her absolute refusal to accept all things Elf bug me but...I can understand her attitude towards it.  



#22
thewatcheruatu

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What is it about Sera that people don't like?  I love her.  I love the way that she talks, and I love the idea of the Red Jennies.  Her absolute refusal to accept all things Elf bug me but...I can understand her attitude towards it.  

 

I love her, too. Her recruitment quest was one of the few real laugh out loud moments in the game for me.

 

I almost always run with her in my party. Sera and Dorian. Easily my favorite characters.



#23
Darkly Tranquil

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What is it about Sera that people don't like?  I love her.  I love the way that she talks, and I love the idea of the Red Jennies.  Her absolute refusal to accept all things Elf bug me but...I can understand her attitude towards it.


Because she's irresponsible, irrational, opinionated, grating on the ears, and not even remotely funny or endearing. She's just nails-on-a-chalkboard irritating.
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#24
thewatcheruatu

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Because she's irresponsible, irrational, opinionated, grating on the ears, and not even remotely funny or endearing. She's just nails-on-a-chalkboard irritating.

 

Different strokes for different folks.

 

I love her, honestly. She's basically your link to the common people who generally get trod upon by institutions like the Inquisition. At first, I was sort of tentative about listening to her, but after a while, I came to realize that with Sera, it's typically just best to go along with everything she suggests. She understands the world from a different perspective--not a better, perspective, necessarily--just different. And it's foolish to simply ignore her thinking that she's full of rubbish.

 

Also, when she finally opens up to you, you discover that she's really sweet. I loved her story about her adoptive mom and the baker. 

 

I don't know...I think she's a really well-written character who rewards the player for taking the time to get to know her.


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#25
Darkly Tranquil

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I love her, honestly. She's basically your link to the common people who generally get trod upon by institutions like the Inquisition. At first, I was sort of tentative about listening to her, but after a while, I came to realize that with Sera, it's typically just best to go along with everything she suggests. She understands the world from a different perspective--not a better, perspective, necessarily--just different. And it's foolish to simply ignore her thinking that she's full of rubbish.
 
Also, when she finally opens up to you, you discover that she's really sweet. I loved her story about her adoptive mom and the baker. 
 
I don't know...I think she's a really well-written character who rewards the player for taking the time to get to know her.


But she's so opinionated that she won't even consider anyone else's perspective, and from what I saw, she never really wises up over the course of the game. She's like a know-it-all teenager who thinks she knows it all, but actually doesn't know a damned thing.

Why should I just agree with her when she says and does things that are irresponsible, stupid, and sometimes even counter-productive? She's an immature child playing at war (to use Loghain's words), who lacks discipline, understanding of teamwork, and an ability to see the bigger picture. To me she's a loose cannon and far too unreliable to trust with any important task.

If the option had been available, I'd have thrown her off Skyhold. She is by far my most disliked character in any Bioware game.
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