So, as title suggests I recently managed to get through the entire game and figures, what the heck, might as well do one of these posts. Not gonna be anything in here that no one else has said though so..feel free to skip.
The Good
Characters-As in most every Bioware game, there are a lot of great characters in this one. Some of my favorites are Iron Bull, Solas, Sera, Cassandra, Dorian, and once again, Varrick.
Bull was funny, and surprisingly deep. He is the first Qunari I have seen in this world who believes strongly in the Qun, but doesn't come off like a fanatical zealot.
Solas was one of the more fascinating characters in the entire series thus far I think. His knowledge, experience and stories of the fade were incredibly interesting. I really, really wanna see more of him in the future.
A lot of people have not liked Sera but I found her hysterical. Her utter refusal of all things Elfy can be a bit annoying, but the world needs people like her who are not afraid to stick it to that 1%.
Cassandra was absolutely adorable for me. She is the one that I romanced. She is so determined and earnest and so badly wants to change things for the better. I would have supported her for the Divine in a heartbeat if I hadn't been romancing her. Her idealism and romanticism were wonderful to witness.
Dorian was hysterical at times, and another very earnest, very well meaning character. Loves his homeland why hating the way that it is. I thought the whole thing with his father felt a little cliched for a gay character, but that didn't hurt his story for me.
Varrick is Varrick, enough said.
Dialogue-The dialogue was superb as always. It was funny, at times quite deep and meaningful. The banter was a lot of fun to listen to, when it was there.
Freddy Prinze Jr.-I was not at all sold at first on the idea of him voicing a Qunari. But he really won me over with his performance. I really hope he does more video game voice work in the future.
The Enviroments-Holy Crap was this game beautiful. No doubts about that whatsoever. They were pretty varied. Though I don't think we needed three deserts, The Hissing Wastes was among my favorites.
The Bad-This part is gonna be bigger
The Story-While I don't think the story was bad, persay, I do think that it was really, really rushed. Let's start out with the Mage/Templar war. We have been building up to this event for two whole games now, and when we finally get to it...it's over before it really begins. You can end this thing within the first ten hours of the game. It should have been present throughout almost the entire game. I was looking forward to either picking a side or trying to bring a peaceful resolve to the whole thing. But it was over so quickly, I found this incredibly disappointing.
I also felt that the breach closed to swiftly to, which in the end, didn't make any sense because...
The whole game felt rushed like this, it was so short without a whole lot of meat to it. It was interesting at times and I really liked the ending, but there needed to be more.
Side Content-This is probably the worst part of the game for me. I could have forgiven the short main story, and most of the other flaws, if the side content had been better. But most of the quests in this game felt like the sort that you find in MMO. I know that's been said a lot, but it was true. So much fetching.
There were no choices, and more often than not only one outcome. Both of the first two Dragon Age games gave us multiple choices and outcomes for a lot of their side quests.
The one that sticks out to me the most was the one where you find a note from a templar to his mage brother. How he was going to take the mage brother out himself for going rogue. I was at first excited at this, thinking that I was going to be able to either side with the mage, or the templar, talk them out of fighting, or take them both out. Choices, multiple outcomes.
The zones were huge and beautiful, but they were filled with a lot of lackluster things to do.
The Combat-I was for the most part really bored with Inquisition's combat. I didn't like it when they changed it so much in DA:2, but at least there they did not take away the incredible tactics system. Man I really missed that in this game, especially since there was so much potential with it for some of the skills in this game.
The focus abilities for instance, I should have been able to set when and how my companions would use their's so that I didn't have to go through and use the things myself. That's not all either. There are some abilities that do more damage to barrier's or guards, it would have been nice to be able to set my companions to use those abilities when a guard or barrier is being used by my enemies. Or the Champion ability where you can taunt an enemy into frenzy, increasing all damage done by them, and to them. I would have liked to be able to set Blackwall to immediately use his ability to ignore all damage immediately after using the first one.
Then we need to talk about the fact that they limited us to only eight ability slots. That was monumentally stupid. Why, why did they take away the ability to pause the game and go into your ability list. For that matter, the skills available in this game felt really dumbed down themselves. I didn't like that they took away the skills that used a portion of mana/stamina to give a permanent affect. It was one of the things that made Dragon Age what it was.
Just over all the combat in this game felt seriously dumbed down and over simplified. I didn't really like much of anything about it.
The Dragons-I was really hoping for something special with the dragon battles in this game. In my mind I was seeing these incredible fights where we the dragons would sometimes move from area and area, from battlefield to battlefield. Where we could use the environment against them. Such as when the Fereldan Frostback flies up onto those embankments. I would have liked to have been able to blast the ground out from under them. I wanted to fight some of them in the keeps. Man that could have been epic. Having to man a ballistae to maybe nail one in the wing to force it to ground.
Instead pretty much every dragon battle was exactly the same. The only real difference was what kind of breath weapon they had. Very disappointing.
Skyhold-I was really looking forward to this before the game got released. I was hoping we would really get to customize it, and that the ways we upgraded the place would have actual practical value. But we only get three major improvements and only one of those was useful. The other two were just so dull. Yeah, I know we could decorate it but that just felt...so lackluster. The only decoration I ever really bothered with was the throne.
Power and the War Board-The War Board was an interesting concept, I will admit. But I don't think it was implemented very well. All the power that we were collecting didn't really felt like it had much point to it. And there was far to much of it. Using it to unlock the main quests was just annoying. And the occasional operation.
Speaking of those power unlocked operations. I remember how in interviews the developers said that when we went through the zones that we would have the opportunity to open up new areas of the map. But that when we did, it would leave other parts of the map closed. Thus adding to replay value. When the game came out and we had way more than enough power to open up everything, I was disappointed again.
The Inquisition just never really felt like it impacted anything. We get a few camps in a zone, occasionally we see our soldiers out and about, but that was about it.
I also remember that they talked more about the keeps we would capture. How we would get the opportunities to do interesting things with them. Defending them from attacks and the like. Never saw anything like that either.
Loot-Here was another huge issue from me. First of all, whoever thought up the loot pinging system was an idiot. I absolutely loathe loot pinging.
The other problem was the lackluster loot that was available in this game. Especially the accessories. Good god the accessories in this game are absolutely boring. 30% to skill bonus rings. Bonus to fire resistance belts. These are a far, far cry from rings, belts and amulents from the first two games.
Then the armors. *shivers* When this game was first release the armor options were atrocious. Nothing looked good, and there were only a few different looking ones for each type. We had to pay extra through DLC to get more armors. Unforgivable. One of the easiest, no brainer decisions I can imagine people having when they make an RPG is to have fun, interesting loot.
So there are my main issues with this game. Like I said, nothing new here. I know it sounds like I hate DA:I, but the thing of it is, I really don't. But I certainly don't love it either. I wanted to, but I can't. I am just extremely disappointed with it. There is a lot of potential here for a truly, truly fantastic game, it is just mostly unrealized.
When DA:4 is announced eventually, I will be watching the developments closely. I will not buy it on release as I did with Inquisition. I am going to take my time, wait to see what people are saying about it, and then I will make my decision. If I don't like what I am seeing I am not gonna buy, no matter how interested I am to see what comes next. After all, there are always let's play videos.





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