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Females Nowhere?!


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#51
The Heretic of Time

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The lack of some of them was understandable in that it required different character models (Turians), or there was a lore-based reason for not seeing them (Salarians), but all the Volus and Elcor you meet being male I always thought was odd. For both of those species they wouldn't necessarily need a new character model. The Volus are all wearing exosuits and the Elcor could potentially all look the same to human eyes. For both they could just use female voice actors without bothering with creating different character models.

 

Assuming that volus and elcor females have different voices.

What if female volus and female elcor sound exactly the same as their male counterparts? Perhaps we've already met a bunch of female volus and elcors but we just didn't realize it?



#52
FKA_Servo

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Assuming that volus and elcor females have different voices.

What if female volus and female elcor sound exactly the same as their male counterparts? Perhaps we've already met a bunch of female volus and elcors but we just didn't realize it?

 

Considering how many people have complained, I assume Bioware would have made that known just to shut us up. Not that it would have.


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#53
shodiswe

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A lot of the problem was the crappy console hardware limitations and memory budget for console games. They had to limit the amount of models used.

#54
Broganisity

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If you hear the word ''pirate'', you think of a male. Bioware is (I think) trying to fit inside these lines of thought.

I think of funny hats, boats, and Sea Shanties when I think of the word 'pirate'. . .sometimes Sea Shells and Mermaids. :huh:

I think the main reason we don't see too many females of the alien species is that they aren't really sure how to design them off the base that they've created and designated otherwise. Do they just widen and shrink certain areas then perhaps find a place to add cleavage? Are there no conceivable differences at least as far as we humans go? Are their females just Blue Green Alien Space Babes? Do they go for the whole 'two genders are hilariously different in appearance' approach as is the case for a small selection of species here on Earth?

Sure, fans have come up with some good designs (and some horrible ones) but that doesn't mean the devs think they are a good idea or should incorporate them into the world. I mean- look at how female turians evolved from their first appearance to what they are now (then look at some of the things fans came up with prior. . .).I do like how its the Males who have the fringe compared to females (like Peacocks with their plumage! Yay plumage! :lol: ) and its that lack of fringe that's more notable than their body proportions, to me anyways.

It bothers me to no end how the Quarian body difference works: its like they took the general shape differences of humans, and sorta cranked them up to eleven. :huh:



#55
SpaceLobster

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Assuming that volus and elcor females have different voices.

What if female volus and female elcor sound exactly the same as their male counterparts? Perhaps we've already met a bunch of female volus and elcors but we just didn't realize it?

We know Elcor females (can) have different voices, the only female Elcor we ever heard (not seen) was Bubin's sister, the ''Coquettish Elcor Honey''. Her voice was different and defenitely more feminine. About the Volus, we don't know.



#56
Ahriman

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Yeah it kinda awkward that they can't come up with something more than slapping ****** on everyone, when Earth's creatures are more than enough for inspiration. Nature is beatiful



#57
Xaijin

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There was quite big lack of female aliens in ME1-3 compared to male aliens. Of course there is monogendered alien race Asari, but still we weren't able to see any or saw just one or two female Turians (2 in DLC's), Krogans (one? in ME3), Salarians (was or was not there one councillor?), Voluses (do they exist?), Drells (Thane's wife is only mentioned one), Elchor (unless genders look same and have both low voices), Batarians and Vorcha. There was lore explanation for Krogan (they all live in remote places in Tuchanka) and Salarians (there is 1/10 ratio of female/male Salarians), but lack of females of other races didn't make sense really.

 

Only alien species whose females we saw in the game were Asari (naturally) and Quarians. And Rachni if someone wants to count them. That's only two to three alien races out of 10+ races of the whole game series.

 

I'm sincerely hoping that Bioware has learned how to model female aliens and animate them so we will see more female aliens in the ME:A. Otherwise I must conclude that all these alien races are sadly going to go extinct very soon.

 

 

This thread is continuation for discussion from here: http://forum.bioware...n-women-please/

, hopefully giving it more on-topic place. And the thread title is reference that some users might catch ;)

 

 

This thread is a pointless continuation of "from here" and there is no on-topic to speak of. The limitations of the PS3 did not allow for the active memory constraints that your pie in the sky dreams speak of. Those limitations no longer exist, there will very very likely be equal representation since BW is the most progressive of progressives, right down to David Gaider calling his fanbase "sexist idiots", you can be virtually assured there will be  full rosters of gametes represented.



#58
Former_Fiend

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I remember an article years ago comparing Guild Wars 2 to Mass Effect; the GW2 team was talking about the thought and work they put into making the female char(hulking cat people, for those who don't know) distinct from the males.

 

This was contrasted to ME's team that brushed off making a female turian with "what are we supposed to do? slap lipstick on it?"

 

Now, ME did eventually do an interesting job with female turians, which shows me they can come up with something more interesting than just slapping breasts on the male model and calling it a day.


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#59
Lady Artifice

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-Snip-

 

And the thread title is reference that some users might catch ;)

 

You made my day, Panda.  :D



#60
Panda

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This thread is a pointless continuation of "from here" and there is no on-topic to speak of. The limitations of the PS3 did not allow for the active memory constraints that your pie in the sky dreams speak of. Those limitations no longer exist, there will very very likely be equal representation since BW is the most progressive of progressives, right down to David Gaider calling his fanbase "sexist idiots", you can be virtually assured there will be  full rosters of gametes represented.

 

It's not pointless when it's thing  that has bothered lot of players. On-topic in this thread is discussion about lack of female aliens. Also I very much doubt limitations were the issue here, it's quite ridiculous XD These limitations don't stop devs from making lot of different male aliens in the game, but suddenly they stop devs from making female models? There is same limitations for both gender you know.

 

EDIT: I get that limitations limit amount of models, but why they suddenly limit only amount of female models? They don't, they limit models in general both male and female. Limitation for some reason was only seen with female models.

 

Gaider is not part of ME team though, but I do think that Bioware will do better in ME:A.


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#61
Xaijin

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You're misconstruing the point.

 

Batarians are male because they use the human male anims, and all they had to do was swap heads, which didn't many resources as the batarian head only has four more bones compared to the human one. Asari took up no extra resources since they simply use the human skeleton. Every bipedal male alien except the Krogan and Turian had male human anims with slightly differing skeletons.

 

It had nothing to do with anyone's agenda, it had to with hitting the platform specs.

 

Secondly, many of the Build Team members from ME3MP are now in Lead positions on ME:A and these are the people that added plenty of females to the "N7" roster, since they simply slapped the attendant anims without having to deal with SP overhead.

 

Much ado about nothing, or I guess you forgot the PS3 MP routinely crashed after Collectors were added due to RAM overflow errors, and there was literally no fix for it.



#62
Panda

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You're misconstruing the point.

 

Batarians are male because they use the human male anims, and all they had to do was swap heads, which didn't many resources as the batarian head only has four more bones compared to the human one. Asari took up no extra resources since they simply use the human skeleton. Every bipedal male alien except the Krogan and Turian had male human anims with slightly differing skeletons.

 

It had nothing to do with anyone's agenda, it had to with hitting the platform specs.

 

Secondly, many of the Build Team members from ME3MP are now in Lead positions on ME:A and these are the people that added plenty of females to the "N7" roster, since they simply slapped the attendant anims without having to deal with SP overhead.

 

Much ado about nothing, or I guess you forgot the PS3 MP routinely crashed after Collectors were added due to RAM overflow errors, and there was literally no fix for it.

 

I don't think that is the case, since human models could be used as well when doing humanoid female aliens. Bioware just defaulted all aliens expect Asari as males and then didn't make effort for making females of these species. Making female of the specie should be easier to do than new alien species as well so by cutting models of enemies or aliens they could have made female counterparts of alien species they had in the game. For many species including more female characters wouldn't be even that hard since the model is exactly same as male model like Salarians- only voice is different.

 

EDIT: and what comes to MP.. I'm not MP player so I can't comment on that at all.



#63
N7Jamaican

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There was quite big lack of female aliens in ME1-3 compared to male aliens. Of course there is monogendered alien race Asari, but still we weren't able to see any or saw just one or two female Turians (2 in DLC's), Krogans (one? in ME3), Salarians (was or was not there one councillor?), Voluses (do they exist?), Drells (Thane's wife is only mentioned one), Elchor (unless genders look same and have both low voices), Batarians and Vorcha. There was lore explanation for Krogan (they all live in remote places in Tuchanka) and Salarians (there is 1/10 ratio of female/male Salarians), but lack of females of other races didn't make sense really.

 

Only alien species whose females we saw in the game were Asari (naturally) and Quarians. And Rachni if someone wants to count them. That's only two to three alien races out of 10+ races of the whole game series.

 

I'm sincerely hoping that Bioware has learned how to model female aliens and animate them so we will see more female aliens in the ME:A. Otherwise I must conclude that all these alien races are sadly going to go extinct very soon.

 

 

This thread is continuation for discussion from here: http://forum.bioware...n-women-please/

, hopefully giving it more on-topic place. And the thread title is reference that some users might catch ;)

 

Irika (Thane's wife) was drawn in one of the Mass Effect comics. 



#64
SpaceLobster

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I don't think that is the case, since human models could be used as well when doing humanoid female aliens. Bioware just defaulted all aliens expect Asari as males and then didn't make effort for making females of these species. Making female of the specie should be easier to do than new alien species as well so by cutting models of enemies or aliens they could have made female counterparts of alien species they had in the game. For many species including more female characters wouldn't be even that hard since the model is exactly same as male model like Salarians- only voice is different.

 

EDIT: and what comes to MP.. I'm not MP player so I can't comment on that at all.

MP had a female turian in the final DLC. Male quarians and things we had already seen (many times) before, like male batarians, male krogan and geth, were in the earlier DLCs or the origimal version.



#65
Panda

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You made my day, Panda.  :D

 

Glad someone catched it ;)



#66
N7Jamaican

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Also, Garrus' mother, she was drawn in the comics.



#67
Panda

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Also, Garrus' mother, she was drawn in the comics.

 

Comics aren't the actual game though and although it's good comics do have female aliens, it doesn't change the situation in the game.


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#68
Halfdan The Menace

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If they going show female aliens, might as well with sexual dimorphism. Some of the females should be larger/taller than the males.
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#69
Sartoz

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                                                                         <<<<<<<<<<()>>>>>>>>>>

 

Well, you may not get your wish because from (a June tweet):

 

 

@otterhoopdreams @moonlesbians Can't talk re squad mates yet, but trust me that getting the right balance of characters is Job #1 for us



#70
Gwydden

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I remember an article years ago comparing Guild Wars 2 to Mass Effect; the GW2 team was talking about the thought and work they put into making the female char(hulking cat people, for those who don't know) distinct from the males.

Though I appreciate the effort, the charr remain my least favorite race. I just can't take furries seriously  :lol:

 

I hope that, at the very least, the MEA team remembers only mammals have breasts. That's kind of why they're (we're) mammals.



#71
Former_Fiend

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Though I appreciate the effort, the charr remain my least favorite race. I just can't take furries seriously  :lol:

 

I hope that, at the very least, the MEA team remembers only mammals have breasts. That's kind of why they're (we're) mammals.

 

Normally I'd feel the same; not a fan of furries in general, but I make an exception for the charr. Just tend to be drawn to the badass, blood knight warrior races in any setting, and the Norn kind of bored me. 

 

On the subject of aliens and mammies, I would like to point out that no alien encountered in Mass Effect - not the drell, not the salarians, not the krogan - technically qualifies as a member of the kingdom animalia; none of them are a part of the tree of life as it exists on earth, and whatever similarities they have to life on earth that allows us to compare them, they technically aren't members of those families. Salarians aren't actually amphibians. Drell aren't actually reptiles. Turians aren't actually avians. 

 

These are creatures that bear some similarities to those forms of life on our planet, but are still distinct from it, and there fore can have whatever features Bioware does or doesn't want to give them. While I would like them to show more creativity than slapping some breasts on them to show they're female - and for the most part, they've done that - they aren't violating laws of nature by doing so. They're inventing them.


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#72
In Exile

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In the rendered environment of a video game, people shouldn't be limiting their imaginations based off of budget constraints of shows from the 60s. (IMO)


It's not really about imagination. I know you're the exception, but most people want to play humanoids. The "variety" people see from non-humans is basically just an 'exotic' culture and vaguely non-human traits that still leave an overall aesthetically pleasing affect.

The love for Turians and krograns is a departure, of course.

#73
Guest_Silverbootz_*

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Normally I'd feel the same; not a fan of furries in general, but I make an exception for the charr. Just tend to be drawn to the badass, blood knight warrior races in any setting, and the Norn kind of bored me. 

 

On the subject of aliens and mammies, I would like to point out that no alien encountered in Mass Effect - not the drell, not the salarians, not the krogan - technically qualifies as a member of the kingdom animalia; none of them are a part of the tree of life as it exists on earth, and whatever similarities they have to life on earth that allows us to compare them, they technically aren't members of those families. Salarians aren't actually amphibians. Drell aren't actually reptiles. Turians aren't actually avians. 

 

These are creatures that bear some similarities to those forms of life on our planet, but are still distinct from it, and there fore can have whatever features Bioware does or doesn't want to give them. While I would like them to show more creativity than slapping some breasts on them to show they're female - and for the most part, they've done that - they aren't violating laws of nature by doing so. They're inventing them.

To be consistent with the lore though:

 

Drell babies eat solid food immediately after birth, so no breast feeding (at least that seems to be the reason it was mentioned in the codex). If the female drell have breasts what function do they serve? Maybe those are humps for storing water since they evolved in the desert where resources are scarce (thus the eidetic memory).  But then why don't the males have them? Why are they identical in shape, position, and size to human females?  I don't think Chris L'Etoile (who was very concerned with the science) would have had the females designed with breasts. In fact the drell may have been designed too human already, thus the alien morality and psychology. 

 

Turians have a very similar psychology (at least with courtship) to humans (according to Mordin in ME2), but are just very uptight and rigid. The turian males appear very beastly to me. To the untrained mind, without knowing that they are sapient and intelligent, an unclothed turian would appear as a predatory animal about to eat me. And the same thing with turian females (but only the pre-ME3 concept art; they are now made sexier than the original models). They have a hard exoskeleton made of metal (to deal with the radiation). I can't imagine why breast tissue would form again identical in shape, position, and size to human females. Plus breast feeding a turian baby might be rather painful (much more than a human baby), and given their lack of cheeks and lips I doubt they can suckle. 


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#74
Vanilka

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The female alien design can be pretty mind-boggling. Even the asari. I understand why they might need breasts and thus generally resemble human women. What I don't understand is why they should be able to sexually accommodate a human man when their species has no men. Why would their evolution go that way? It's all good until you start thinking about it, lol.


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#75
Vortex13

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It's not really about imagination. I know you're the exception, but most people want to play humanoids. The "variety" people see from non-humans is basically just an 'exotic' culture and vaguely non-human traits that still leave an overall aesthetically pleasing affect.

The love for Turians and krograns is a departure, of course.

 

 

Yeah I am kind of weird like that  :D 

 

Still something like the Awakened, or the Rachni have a lot more potential for interesting story lines than an Elf, or Asari who acts just like everyone else. (IMO) 

 

I don't put in a game to hear about how someone's sexuality was repressed, or how they were abused as a child; I can get that every waking hour on the news or Twitter. I put in a game to escape from reality, to see those things that are fantastic and alien. BioWare can create amazing worlds filled with awesome creatures and crazy elements that help pull you into the setting, but then they always seem to drop or gloss over the things that make said universe feel unique and diverse and instead make the focus completely human-centric. Just look at the evolution of the Dragon Age and Mass Effect settings from Origins and ME 1 to Inquisition and ME 3.