Oh geez I don't know, I just want ME:A to stand on its own.
How much ME3 closure do you want or expect in MEA?
#26
Posté 13 août 2015 - 03:56
#27
Posté 13 août 2015 - 03:57
Oh geez I don't know, I just want ME:A to stand on its own.
They put "Mass Effect" in the title. With that legacy, it can't, no matter how much they may want it too.
- Dubozz, prosthetic soul et Moghedia aiment ceci
#28
Posté 13 août 2015 - 03:57
He dies no matter what on that mission if he isn't loyal.
Grunt can survive this if you completed his loyalty mission in the previous game (if you did not, Grunt will mention his outsider status in his dialogue outside the falling prefab). If you spare either Queen, Grunt dies if he was disloyal. If he was loyal, Grunt survives regardless of your decision.
That's correct and destroy is the only option. It also doesn't make it a "bad" playthrough since the goal was to stop the reapers
While what you say is true (for you) I disagree, an ending with a dead Liara, Garrus or Javik is bad, IMO. I also think Tali should live because Garrus might be lonely otherwise.
#29
Posté 13 août 2015 - 04:02
We can go on like this forever, but a lot of people will expect that from the game. Whether bioware like it or not.
There is a demand for closure, if bioware don't understand it... well let's just say it won't be the first time for them to ignore their player-base.
Fair enough. The notion of nostalgia for anything about ME and its characters after ME1 is completely alien to me. For me, while I still love the setting, ME2 took all my good feelings about the story and the characters and shot them in the the back. ME3 ran a truck over its corpse. I can't leave it behind quickly enough, and good riddance. But my experience is not everyone's experience.
#30
Posté 13 août 2015 - 04:02
New Mako!
Jump Jets!
Exploration!
Kewl armor!
New galaxy!
Johny Cash!
Okay that last one's a joke...
Well different people will get excited for different reasons.
But ultimately I think getting a new game that avoids the apocalypse that was the ending and still goes forward is an exciting prospect for people because it didn't seem possible that such a thing could be. That's how I see it anyway. Though I also see Walters still in charge of more than just coffee, so my excitement is instantly cooled... in carbonite.
#31
Posté 13 août 2015 - 04:06
Grunt can survive this if you completed [/size]
his loyalty mission in the previous game (if you did not, Grunt will mention his outsider status in his dialogue outside the falling prefab). If you spare either Queen, Grunt dies if he was disloyal. If he was loyal, Grunt survives regardless of your decision.[/size]
He has died for me.
Doesn't matter. He's still easy to kill
While what you say is true (for you) I disagree, an ending with a dead Liara, Garrus or Javik is bad, IMO, I also think Tali should live because Garrus might be lonely otherwise.
Since Garrus and Tali, if recruited in ME2, are not in most of my ME3 playthroughs it doesn't bother me. I also have never recruited Javik when I do a low ems run
In regards to Liara, I actually did a playthrough with her dead besides Kaidan on Virmire and edi when destroy is picked with the other squadmates alive and still getting the memorial scene. Awesome
#32
Posté 13 août 2015 - 04:08
He has died for me.
Doesn't matter. He's still easy to killSince Garrus and Tali, if recruited in ME2, are not in most of my ME3 playthroughs it doesn't bother me. I also have never recruited Javik when I do a low ems run
In regards to Liara, I actually did a playthrough with her dead besides Kaidan on Virmire and edi when destroy is picked with the other squadmates alive and still getting the memorial scene. Awesome
You like killing crew members... Why?
#33
Posté 13 août 2015 - 04:09
Also that they don't completly ****** lie about aspects of the game
- Dubozz, Iakus, prosthetic soul et 2 autres aiment ceci
#34
Posté 13 août 2015 - 04:10
You like killing crew members... Why?
You mean squadmates?
I do it because the game lets me. Its boring saving everyone. It's nice to mix it up. It adds replay value
#35
Posté 13 août 2015 - 04:15
While what you say is true (for you) I disagree, an ending with a dead Liara, Garrus or Javik is bad, IMO. I also think Tali should live because Garrus might be lonely otherwise.
Liara only survived slightly over half of all playthroughs (54%). Tali died in well over half (nearly 2/3rds in fact). Most people probably never even woke Javik considering he was DLC. "Bad" endings are apparently popular.
Garrus managed survive more than 3/4 of all playthroughs, though. Seems nearly everyone loves the turian spacebro.
#36
Posté 13 août 2015 - 04:16
#37
Posté 13 août 2015 - 04:18
Well taking this at its most simplistic, saving an ally is better than not saving an ally all other things being equal, so a game where more allies survive is better than one where they don't. It's all relative of course.
#38
Posté 13 août 2015 - 04:19
What would be the point of moving the setting and then acting like the game is still set in the same place?
Who said anything about acting like it's the same place?
#39
Posté 13 août 2015 - 04:20
Who said anything about acting like it's the same place?
If you expect them use Andromeda to explain everything that's happening or happened in the Milky Way then what's the point of going to the Andromeda galaxy?
#40
Posté 13 août 2015 - 04:22
Ah. Indeed.
#41
Posté 13 août 2015 - 04:24
i have zero expectations for Andromeda. i want bioware to do whatever the hell they want. that's how we ended up with the first mass effect game, and then the series by a larger extent.
rite now, for me, speculating on what they could do, what they should do and what they would not do, is just pointless. i'd rather bide my time and wait to be surprised, whether that's a good surprise, or a bad surprise.
at least i gave them the opportunity to express their artistic integrity without reservations or conditions.
- Annos Basin et Glockwheeler aiment ceci
#42
Posté 13 août 2015 - 04:27
I would like to think Andromeda is because Shepard choose refuse ending, so we are gathering in another galaxy a massing an armada to go back and take the Milky Way back for this trilogy ![]()
Also since Andromeda is avoiding the endings and choices I expect fully AI Geth in my ship with one as a squadmate lol.
#43
Posté 13 août 2015 - 04:29
EA would never give the money needed to make a game with those 3 choices matter at all. And i am very disappointed in DA:I. Got maybe 5 hours fun interesting out of that game of like 80 hours of bullshit. Sooo i dont think they have the talent anymore to make immersive rpgs.
#44
Posté 13 août 2015 - 04:30
EA would never give the money needed to make a game with those 3 choices matter at all. And i am very disappointed in DA:I. Got maybe 5 hours fun interesting out of that game of like 80 hours of bullshit. Sooo i dont think they have the talent anymore to make immersive rpgs.
I havent completed DAI because of that BS, I started over plenty of times though lol
- Equalitas aime ceci
#45
Posté 13 août 2015 - 04:39
I fabricated my own closure. I don't want the game to mess with that. Take that how you will.
Same.
#46
Posté 13 août 2015 - 04:46
i don't expect nor want anything from me3 in andromeda, the damage made with me3's ending can't be just solved with details in the first game of a new trilogy, besides what can be added to do so?
just imagine something like this at the beginning of Mass Effect Andromeda:
"the effort of commander shepard, his crew and millions of allies in the galaxy was all for nothing, because a magic space holographic kid created the reapers and they were his "solution" and forced shepard to choose the color of the explosion and ruined everything ) if andromeda is to be a new trilogy, let's just start everything new and leave the former trilogy in peace as it is,
(my shepard destroyed the reapers, and lived happily ever after with jack in omega, that's all)
we'll have a new trilogy now, ok bioware, let's do it right this time, you can do it
- Dubozz, prosthetic soul et Moghedia aiment ceci
#47
Posté 13 août 2015 - 04:52
As others have said, none and none.
With a caveat, though: my preferred continuation would have been set a few centuries (or longer) after a straight-up canonized Destroy. This would have provided more information about the specifics of that situation, though not for any particular Shepard. I wouldn't personally count this as more "closure," but YMMV.
- Lee80 aime ceci
#48
Posté 13 août 2015 - 04:53
They put "Mass Effect" in the title. With that legacy, it can't, no matter how much they may want it too.
If it's a spin-off before the ending of ME3 then the legacy of the ending doesn't matter, if it takes place after the ending then sure it can't stand on its own - they'd have to address the 800 lb. gorilla in the room - at which point i'd want them to just make an ending canon and move on.
Or set it after and just ignore it anyways for the lulz.
#49
Posté 13 août 2015 - 04:55
I feel the original series is sufficiently closed.
- Chealec aime ceci
#50
Posté 13 août 2015 - 04:56
They should make Destroy Canon since thats the only option for low EMS playthroughs lol. Logically the choice Bioware feels should be the right one is probably in the low EMS option.





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