Ammo was turned into Heat Sinks; I am almost certain a story could be created.
Actually, ammo still comes from the microscopic shavings from a large ammo block inside each (standard) gun. All that changed was the system that was used from preventing the gun from melting. Originally the gun would stop working after heated to a certain point to prevent this, but the new system implemented into newer guns allowed a gunman to send more rounds downrange faster by implementing the heat sink system, which would absorb the heat of the gun and could then be ejected and a new one popped in.
However, to prevent the guns from being too heavy, the 'overheat' system was removed from the guns, which leads to the problem of: 'what happens when you're out of heat sinks?'. (this is where you beat people to death with your gun.)
Gameplay makes this more annoying as the heat sink system used was a standard 'ammo' system and not truly a 'heat sink' system in that you had, in theory, significantly more heat sinks than you should conceivably be able to carry if you just kept firing one shot from a gun with a large clip then reloading to pop in a new one.And if you are carrying more than one weapon this problem increases given that Heat Sinks are of a universal design. . .Such is the wonder of Lore vs. Gameplay.
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Melees should just be made into a customize-able melee system and not take up a 'gun' slot. As to how the logic of melee weapons would work in the Mass Effect series? Here is the codex entry for Omni-Tool Weapons. Melee systems for tech have existed for a long time (and the Talon Mercenary Engineer has apparently been using the Omni-Bow since before the Reaper War) and are used to save space and reduce the burden carried by a fighter, but even then 'standard melee weapons' are still made and used in the event of a systems failure as is shown by the wearing of knives by Turians, Quarians, and Batarians. Bayonets are still fashioned in their standard metal forms and attached to rifles and shotguns, and the omni-bayonet is also a reality. Most of these, however, were only brought back into usage during the Reaper War because of the large amounts of close combat infantry AKA Husks. Unless similar situations are prevalent enough in Andromeda (which they very well could be given the teaser) melee combat won't be as exciting as beating people with a giant pointy stick with fire coming out of it.
Riot Shields are used best against poorly armed civilians, as shown by how 'wondrously useful' they are against people with armor-piercing rounds. Kai Leng and his Phantom Ladies are the product of Sci-Fi cheese, but the phantoms are moreso hated for their palm blaster rather than their swords (which even then is only because of the sync kills).
In the world of Mass Effect, I only see the following 'pre-firearm era' weapons making any real sense and only in certain forms:
- Melee Weapons (General): Omni-tool weapons exist to reduce encumbrance of soldier while still allowing for emergency melee situations.
- A single knife: Largely ceremonial amongst Turians, still something carried by mercenaries and survivalists. More dexterous than an omni-blade and thus not just used for combat situations. Expecting to win a straight on fight with one is suicide. Could be used for moves like Shadow Strike. At most I can see this extending to a one handed short sword, don't expect to run around with a claymore while shooting a claymore and placing claymore mines.
- A Riot Shield: Best against civilians who can't do much but throw stuff at you. Useless against anyone with armor-piercing rounds, biotics, or really anything else besides a bottle of Serrice Ice Brandy. An omni-shield, however, deflects most attacks before shattering and thus is more viable. . .they just have to rework the mechanics to its usage.
- Being a Krogan: Krogan are strong, fast, and durable. They don't even really need a melee weapon since, as far as other races are concerned, they are a melee weapon. Their durability means they can afford to fight up close-and-personnel more so a larger melee weapon may be a boon to them, but a shotgun still works wonders.
(Announcer codex voice) In the year 2190, the Alliance created an advanced bow and arrow made of a plasteel alloy with stealth properties to allow explosives and gadgets to be launched without the user being easily detectable. Because of its low cost, easy to produce, and easily modable body, the bow and arrow still see limited use on missions where other weapons would be overkill.
Omni-Tools are used for this very purpose either through silent sabotage of enemy tech, weapons like the Omni-Bow, or tools like grenades. It's all about saving space on the user's body, letting the omni-tool do most of the work while leaving the operator's body largely free for other things such as movement, evasion, and a quick return to gunfire. Weapons like the Locust (a silenced SMG) and Suppressor (a pistol) also serve as silenced, lightweight weapons used for quick, long-range, and stealthy take-downs without overly exposing the wielder.





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