Sorry, I never tested it in Tutu. Aasim is correct that the REQUIRE_PREDICATE line is the issue, but I'm not sure why it would still fail to install after you removed it. In any case, I really just need to rewrite that component with a much simpler solution.
The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
#251
Posté 05 janvier 2016 - 10:18
#252
Posté 05 janvier 2016 - 10:38
Thanks both of you! =)
At least
- Add spell school notifications to the combat log (I'm playing with sound off mostly)
and
#253
Posté 05 janvier 2016 - 11:51
@Wise, Thats where I would expect to find them on a modern Windows system... I see you grabbed Xmas special have a look at whats about to come out for it here;
I expected to find them in the installation directory as per ToSC, SoA, Icewind Dale, etc. etc.
Interesting link. I had already read it due to going to another forum for EE information. ![]()
I have just played the black pits, (Not "no reload") and am wondering how that fits in. Any characters who finish that will be WAY too powerful for EE Baldur's Gate unless you have mods installed. (Only two of my Black Pits Characters survived the final round. I was hoping that they might be raised ready for export)
Perhaps going straight from Black Pits to Dragonspear will be an option.
#254
Posté 05 janvier 2016 - 01:35
Really?... that is the world wide realise of the new characters stories "Glint Gardnersonson" will give Jan a run for his money in the BS's Olympics... Even Beamdog didn't post any of it.
Black pits is completely stand alone... The original idea was just to test character builds for combat viability but it grew on people that want a fast outcome
DragonSpear = the bit between bg1 and bg2 i.e, how did you go from killing Sarevok and becoming the hero of Baldur's Gate to waking up naked and sore inside a cage at the club Irenicus
- Blackraven aime ceci
#255
Posté 05 janvier 2016 - 07:40
BEGIN ~Prevent silent prebuffs~
DESIGNATED 400
GROUP ~Tweaks~
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~DW#NAHAL.SPL~ ~Smarter Mages not installed~
DEFINE_PATCH_FUNCTION ~SILENT_SWAPS~
BEGIN
PATCH_FOR_EACH filename IN ~dw#sw102~ ~dw#sw408~ ~dw#sw319~ ~dw#sw517~ ~dw#sw606~
~dw#sw512~ ~dw#sw517~ ~dw#sw320~ BEGIN
REPLACE_TEXTUALLY ~ApplySpellRES("%filename%",Myself)~ ~ReallyForceSpellRES("%filename%",Myself)~
END
END
COPY_EXISTING_REGEXP GLOB ~DW#2.*\.bcs~ ~override~
DECOMPILE_AND_PATCH BEGIN
LPF ~SILENT_SWAPS~ END
END
BUT_ONLY
ACTION_FOR_EACH filename IN ~dw#aphri~ ~dw#drade~ ~dw#ireth~ ~dw#kruin~ ~dw#wanev~ ~firlch01~ ~gorlic01~
~ppjon2~ ~senbattl~ BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%filename%.bcs~ BEGIN
COPY_EXISTING ~%filename%.bcs~ ~override~
DECOMPILE_AND_PATCH BEGIN
LPF ~SILENT_SWAPS~ END
END
BUT_ONLY
END
END->
BEGIN ~Prevent silent prebuffs~
DESIGNATED 400
GROUP ~Tweaks~
// REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~DW#NAHAL.SPL~ ~Smarter Mages not installed~
DEFINE_PATCH_FUNCTION ~SILENT_SWAPS~
BEGIN
PATCH_FOR_EACH filename IN ~dw#sw102~ ~dw#sw408~ ~dw#sw319~ ~dw#sw517~ ~dw#sw606~
~dw#sw512~ ~dw#sw517~ ~dw#sw320~ BEGIN
REPLACE_TEXTUALLY ~ApplySpellRES("%filename%",Myself)~ ~ReallyForceSpellRES("%filename%",Myself)~
END
END
COPY_EXISTING_REGEXP GLOB ~^.*\.bcs$~ ~override~
DECOMPILE_AND_PATCH BEGIN
LPF ~SILENT_SWAPS~ END
END
IF ~dw#sw~
BUT_ONLY
END
#256
Posté 05 janvier 2016 - 09:41
Thank you for the suggestion, but in this case I think it's possible to get the same effect by modifying the spell files rather than the scripts. If it's still not working like it should, I'll try the code you posted.
The updated version of Jimfix is here.
- Serg BlackStrider et Blackraven aiment ceci
#257
Posté 05 janvier 2016 - 10:03
- Serg BlackStrider et Blackraven aiment ceci
#258
Posté 06 janvier 2016 - 05:54
Thank you for the suggestion, but in this case I think it's possible to get the same effect by modifying the spell files rather than the scripts. If it's still not working like it should, I'll try the code you posted.
The updated version of Jimfix is here.
I tried the new version, but now it just
#259
Posté 06 janvier 2016 - 06:54
Are you still using SCS v21? My mod was designed for SCS v30. I don't know if silent prebuffs are an issue in v21.
#260
Posté 07 janvier 2016 - 08:38
Are you still using SCS v21? My mod was designed for SCS v30. I don't know if silent prebuffs are an issue in v21.
Yep, I'm still on v.21 and don't plan to switch as I'm not sure v.30 is polished enough already. Anyway with //expiration notifications for buffs// silent prebuffs issue doesn't matter too much. Thanks again for this brilliant mod!
#261
Posté 09 janvier 2016 - 01:38
The result will look like this:
It cannot save the death counter on its own, so you need to fill in that information automatically. It could, in theory, export game statistics, but doing so would be a bit more complicated than what I can do in a couple of hours (for ex., to export HP totals, I'd need to manually add in the Constitution bonus and and active effects).Jane Shepard:
Kills: 319 (32% of party)
Deaths: KEEP COUNT MANUALLY!
XP Gain: 54330 (25% of party)
Best Kill: Kahrk (3500 XP)
Favorite Weapon: Halberd +1
Favorite Spell: Biotic Charge
Urdnot Wrex:
<snip>
Previously in the party:
Imoen:
<snip>
Download
Project page
- ussnorway, Grimwald the Wise et Blackraven aiment ceci
#262
Posté 10 janvier 2016 - 12:21
I have made a small mod that will save characters' statistics to a text file, to make it easier to post updates.
What versions of the game have you tested it on i.e, tutu, bigW, gog, Beamdog & steam?
- Grimwald the Wise aime ceci
#263
Posté 10 janvier 2016 - 09:26
- Grimwald the Wise aime ceci
#264
Posté 04 février 2016 - 12:18
I'm thinking of dualling a Wizard Slayer to Thief, and I was thinking long swords and either short swords or bastards, or both. I'm digging the idea of an evil WS->thief getting his hands on the Purifier and other good guy-only items via UAI and corrupting them.
#265
Posté 04 février 2016 - 05:59
So this character with no armour, spells or shield moves into melee combat against 3 targets and dies (over and over and over)?
I'd go for mastery of long swords for the equiliser then carry what ever short sword gives me a defence spell but it's not going to end well when you melee something like mind flayers that does touch attacks.
#266
Posté 04 février 2016 - 06:15
For most purposes I think you're better off concentrating on getting grand mastery with one weapon rather than spreading the points around (even with vanilla grand mastery). If dualling at level 9 you could put 5 pips into, say, long swords and 2 into two-weapon wielding before you dual.
You don't say whether you intend to have a party. As ussnorway hinted making progress up to getting UAI would be a very hard slog for that character if solo, so I guess you're looking to have companions ...
#267
Posté 04 février 2016 - 06:58
-USSNorway- thanks for advice! Just wrapped up the Underdark and my only answer to Flayers was haste+DUHM+righteous magic and portions of genius. Or Minsc beserking with Adjatha. I hate them.
-Grond0- thanks! My proficiencies question mostly arose from reading Alesia's posts and it seems like she uses every weapon in the game depending on the situation, whether for immunities or resistances or on hit effects, but I can't see how her characters could be proficient in all of them so was wondering how she made that work.
Both of your runs are always inspiring (and entertaining) reading. I appreciate your input. I always have to make an effort not to sound like too much of a fanboy when I talk to people on this forum.
Oh and bear with my formatting and spelling, I tend to post on my phone, which is clumsy.
Cheers to you both!
#268
Posté 04 février 2016 - 09:14
-Grond0- thanks! My proficiencies question mostly arose from reading Alesia's posts and it seems like she uses every weapon in the game depending on the situation, whether for immunities or resistances or on hit effects, but I can't see how her characters could be proficient in all of them so was wondering how she made that work.
Alesia typically employs pretty refined tactics which will entirely eliminate risk assuming no mistakes - it therefore doesn't matter much whether her characters have a good chance to hit, so there's no need to be proficient in weapons (weapon proficiency has no impact on whether weapon immunities and resistances work). That does also mean, however, that there's no great advantage to her in having a high chance to hit and I think she would tend to spread proficiencies around more than I would.
#269
Posté 04 février 2016 - 01:32
Understand that a fighter class can use weapons without taking points in them that would be silly for a pure thief to consider... I would go for a backstabbing build instead of DW but it's your game mate.
#270
Posté 04 février 2016 - 02:58
Ussnorway- why the love for the equalizer? It takes a long time to get when you can get charm and domination immunity from adjatha much more quickly, as well as fear immunity from Dragonslayer. Equalizer has always seemed like one of the least powerful artifacts to me, but maybe I'm missing something?
#271
Posté 05 février 2016 - 01:01
While getting stabby will be important, early game the thief will be unable to use any skill boosting items besides the shadow armor, so I'll likely focus on open locks and detect traps/illusions so that I retain utility. Just occurred to me though that it could be a mostly ranged character and specialize in shortbows..
Ussnorway- why the love for the equalizer? It takes a long time to get when you can get charm and domination immunity from adjatha much more quickly, as well as fear immunity from Dragonslayer. Equalizer has always seemed like one of the least powerful artifacts to me, but maybe I'm missing something?
Good str gives daggers. axes and darts for range... opening up new weapons. A shortbow does give two attacks per round so thats nice.
The equalizer I play with is a flat +6 to hit weapon and the thief class played as a melee needs the bonus tha0… even fighter duelled to thief will still have high (bad) tha0 for most of the game.
There are plenty of other/ better ways to stop dominations without gimping your weapons… late game options = the "Foebane +5" spell stacks to give high health but as a bastard sword it can’t back stab. The "Hindo's Doom +4" can backstab and the magic blocking helps sometimes but only "the equalizer" will hurt a target protected by ‘Absolute Immunity’
#272
Posté 05 février 2016 - 01:55
Oh, huh. Does it behave that way on vanilla or at least, only fix and tweakpack? I'm not at home but will post my weidu later tonight. I've been using sorcerer's place for item info and it says it (the equalizer) always hits as a +3 weapon.
Sorcerers text here
http://www.sorcerers...long-swords.php
EDIT: capitals are important!
#273
Posté 05 février 2016 - 06:45
I believe ussnorway has a personally modded version of the Equalizer; for everyone else it's a fairly underwhelming weapon for late stages of SoA - ToB
#274
Posté 05 février 2016 - 04:25
In vanilla it is +3 - it also has charm immunity and immunity to fear I think. In SoA, the Equalizer and the Blade of Roses are the only +3 long swords that I know of. So even in vanilla it definitely has its uses. Not many things give immunity to fear, so if solo that can be quite helpful, especially for dealing with the 4th pocket plane tear.
Also your link doesn't appear to work Wing.
#275
Posté 05 février 2016 - 05:27
Yes fear and dragon fear are not always the same thing with mods... as for "the equalizer" sword I did post it a couple of pages back if you want to give it a try... another option is to dw the "Crom Faeyr" in the off hand and whatever floots your boat as a main.





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