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#201
Aasim

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Long time no see people......I'm overly swamped in work so my BG time is non-existent these days, altough it may change in next month; at least I hope so.  :(

Just to chip in:

@ ussnorway - if somebody wants to use your tweak to Equilizer uploading a .itm file will mess up you dialogue.tlk file resulting in broken strings; unless by some strange twist of fate that person has the very exact mod order you use.

Try this instead:

COPY_EXISTING ~sw1h54.itm~ ~override~

 WRITE_LONG 0x60 6   // this changes enchantment level to +6 

LPF ADD_ITEM_EQEFFECT  // this adds an effect to your item

INT_VAR
            opcode = 101            // 101 is opcode "immunity to effect"                                                       
            target = 1                   // on self                                                 
            timing = 2                  //  instant, while equipped                                              
            parameter1 = 0         // no dispel, bypass MR                                                        
            parameter2 = 0         // duration, irrelevant with timing being while equipped                                                       
            probability1 =100      // chance to happen
STR_VAR resource = ~24~    // panic opcode                                                                                                       
        END

SAY NAME1 @1// some string reference you make (i.e. "Equilizer is sooper cool now....+6..) in a .tra file

SAY NAME2 @1 // some string reference you make (i.e. "Equilizer is sooper cool now....+6..)

 

If you want Panic immunity, you'd also need immunity to display string (panick, panicked), to portrait icon (fear) etc; but it's the same deal; again LPF ADD_ITEM_EQUEFFECT and just alter variables.

 

OR, add what you want done in NInfinity but you still need SAY command for item description - otherwise .tlk file gets broken.

 

Great work, GrimJim! A definite must for me from now on.

I'm curious if it's possible to make a fix/mod that will indicate in combat log what Spell Protections/Combat Protections specifically are removed from enemy when he/she is hit with Spell removals/Breach/Dispel (just like in case with Spell Shield).

It's possible with adding 20 or so (how many protections are there anyway?) custom secondary types on "old" engine and making Breach remove all of them; it's very possible on EE engine since it has a "remove effects by resource" opcode. 

Not really possible with Remove/Dispel magic; w/o changing how these work in the first place. :(

Keep in mind; if such modified Breach would hit on a fully buffed target; you could get about 30 lines of what was removed.

Example:

Jon - Protection from Magical weapons removed

Jon - Stoneskin removed

Jon - Pro Fire removed

Jon - Pro Energy removed

Jon - Chaotic Commands removed 

.....


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#202
ussnorway

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@ ussnorway - if somebody wants to use your tweak to Equilizer uploading a .itm file will mess up you dialogue.tlk file resulting in broken strings;

snip...

 

OR, add what you want done in NInfinity but you still need SAY command for item description - otherwise .tlk file gets broken.

.....

The file I hosted is sw1h54.itm… that should always be the equalizer unless someone has a version of tutu which would need to add an underscore so _sw1h54.itm to use it in bg1?

 

My bad… I should have made a note that, I show my copy with the edited (60866) script but that’s not in the actual file for simplistic installs… still hard to see a mod editing that particular number but it’s possible so yes, I left it out.


Modifié par ussnorway, 15 novembre 2015 - 07:17 .


#203
Alesia_BH

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Great to see you again, Aasim!

 

Best,

 

A.



#204
Grimwald the Wise

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I was investigating my SoA recently and gave my fighter/illusionist ***** in Bastard Swords. However upon trying to play him, he couldn't equip bastard swords (or two-handed swords).

 

Can anyone give an explanation?



#205
corey_russell

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Interesting Wise. I thought that was hard coded, but maybe not. I thought a multi can only have ** in weapon skill. No idea why it wouldn't let you equip them.


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#206
Grimwald the Wise

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Long time no see people......I'm overly swamped in work so my BG time is non-existent these days, although it may change in next month; at least I hope so.  

 

I was in that position for a while just before the company that I worked for went into liquidation.

 

Fortunately for me, I had other irons in the fire and went on to have the best three years of my life just before I retired.

 

I don't envy those in a similar position at the moment. Locally thousands of people have lost their jobs, other job losses are imminent and there seems to be no prospect of other work in the area. :(



#207
Epsil0

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I would guess the most likely thing is that your fighter doesn't have enough strength to equip Bastard Swords? I can't think of any other restriction on why that might be the case.



#208
Grimwald the Wise

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A mod, (I believe it is Tobex) changes the way that attributes change when they go below zero. In vanilla, if an attribute is reduced when it is already zero, the attribute jumps to 25.

 

I have forgotten how to keep the engine as it was in vanilla. Can anyone remind me how to do it. ?

 

I would guess the most likely thing is that your fighter doesn't have enough strength to equip Bastard Swords? I can't think of any other restriction on why that might be the case.

 

That isn't the case. Str 19.



#209
corey_russell

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A mod, (I believe it is Tobex) changes the way that attributes change when they go below zero. In vanilla, if an attribute is reduced when it is already zero, the attribute jumps to 25.

 

I have forgotten how to keep the engine as it was in vanilla. Can anyone remind me how to do it. ?

 

 

That isn't the case. Str 19.

@Wise: It does NOT look like it's an "option". That is, if you have ToBeX installed, you can't do the CHA wrap around trick with rod of terror, and if it not installed, you can.



#210
Grimwald the Wise

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I think that you are wrong on this one Corey. I fully agree with you that it is not an option, but I think that I have read somewhere that it is possible to change things by removing files or overwriting files somewhere.

 

Problem is that my memory is not good. :(



#211
corey_russell

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I think that you are wrong on this one Corey. I fully agree with you that it is not an option, but I think that I have read somewhere that it is possible to change things by removing files or overwriting files somewhere.

 

Problem is that my memory is not good. :(

Well, my way "works", so I"m not that wrong. There of course might be another way and keep ToBeX too, but whatever that might be is hidden from my Google searches that I've done so far.



#212
Grimwald the Wise

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I think that you might be right Corey.

 

I don't suppose you know how Tobex changed things?

 

i.e. Does it change the RoT or change the game engine?



#213
corey_russell

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It closes a bug, probably by replacing a file. Basically wrapping to 25 was a "bug" and ToBeX fixes it so now you die, as was originally intended. It closes this bug for a number of items, not just the rod of terror - any item that can drain stats.

 

Unfortunately, how it specifically achieves this (e.g., what files get changed as result of this fix) I do not know.



#214
Grond0

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I don't have access to a BG installation at the moment, but you could try looking in the TobExCore.ini file for a line

Charisma Mod Fix=1

and setting that to 0 instead.

 

You may find more information in the file TobEx_ini.txt, but again I don't have access to that at the moment.


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#215
Grimwald the Wise

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Thanks Grond0. I'll try that.

 

Just wondering if that will change a current game or whether it will now work as I want it to do. I'll just have to use that well-tried method called trial and error. :)

 

I have just found a helm that gives charisma 25, but not usable by a mage or even a fighter mage so useless in current game.



#216
Jabberwock

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(Moved from the main thread)

 

So I'm thinking about another run but had a few questions (in no particular order). I don't think there are necessarily right or wrong answers to any of these, just some points I've been thinking about based on prior runs and am curious what people's opinions are. For context on #2, new run would likely be imported from BG1 (unless of course I wipe in the last chapter).

 

  1. Stealing from shops. One of the things I noticed in BG1 vs. BG2 is that the party hardly has an opportunity to steal from shops, whereas in BG2 the party can nearly immediately buy 4 master thievery potions and use Jan to rob Athkatla blind (save for the adventurers guild). I used to always rob everything valuable in Athkatla, but after playing through BG1 I'm having second thoughts. Do people tend to steal from shops if the game lets them?
  2. Claw of kazgaroth. Worth bringing? Losing the helm of balduran seems quite painful...
  3. EE content. I'm not sure how I feel about the balance of the ring of duplication (3x mirror image / day, no class restrictions) available in Rasaad's quests or the wand of spell striking available in Neera's quests. Both are pretty powerful items, particularly the latter, that can have a big impact on gameplay vs. the traditional game. Does everyone use them if they are playing EE?
  4. Wand / item recharging. Recharging wands, particularly irenicus's wand of cloudkill, has a pretty big game impact. Another thing I liked in BG1 was that wands came with a sensible amount of charges. In BG2 there are very limited wand charges unless one recharges, and then there are essentially infinite wand charges. I'm not sure what the best policy is here. Although I wouldn't say I have a problem with recharging everything, it's always seems a bit weird when only the party has 50 or 100 charge wands and no one else does.
  5. Fireshield interupting mages. Unfortunately, the fireshield code in the game isn't great. One of the ways it isn't great is when a fireshielded enemy (i.e. practically any enemy mage) gets hit in melee by a fireshielded party member. The mage fireshield triggers, hitting the party member, which then triggers the party member fireshield and hurts the mage. This works even through PfMW (at least on my SCS install). Is it worth avoiding fireshield to avoid incidentally taking advantage of what seems to me like a bug?

 

Any comments appreciated.


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#217
Aasim

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I think that you are wrong on this one Corey. I fully agree with you that it is not an option, but I think that I have read somewhere that it is possible to change things by removing files or overwriting files somewhere.

 

Problem is that my memory is not good. :(

If you use ToBex and want to use wrap-around to get your (well-deserved! :) ) stat boost, open Tobex-ini folder, Tobexcore file; Notepad is sufficent for that. 

You'll see a line "Charisma Mod Fix=1". Change 1 to 0. Ditto for Strenght, Constitution etc. Tobex makes very few changes by putting files into your override, it works as a seperate program injecting extra stuff in your game while you play. Don't delete stuff from your override unless you know exactly what the file you're deleting does for you.

 

 

1.Stealing from shops. 

I don't really do that, since money is so abduant unless you're using Item Revisions that stealing is virtually useless.

 

 

Claw of kazgaroth. Worth bringing? Losing the helm of balduran seems quite painful..

I prefer Helmet of Defense over Balduran late-game.

 

 

EE content. I'm not sure how I feel about the balance of the ring of duplication (3x mirror image / day, no class restrictions) available in Rasaad's quests or the wand of spell striking available in Neera's quests. Both are pretty powerful items, particularly the latter, that can have a big impact on gameplay vs. the traditional game. Does everyone use them if they are playing EE?

I don't really like many EE-introduced items.  :D 

Likewise, I doubt anyone here would mind you using them.

 

 

Wand / item recharging. Recharging wands, particularly irenicus's wand of cloudkill, has a pretty big game impact. Another thing I liked in BG1 was that wands came with a sensible amount of charges. In BG2 there are very limited wand charges unless one recharges, and then there are essentially infinite wand charges. I'm not sure what the best policy is here. Although I wouldn't say I have a problem with recharging everything, it's always seems a bit weird when only the party has 50 or 100 charge wands and no one else does.

I kind of find Wands to be much more useful in BG1 than BG2, but that's just me I guess. Never sold/bought them. The one which cast Breach/Pierce Magic is good, but 10 charges are probably enough for the entire game. Cloudkill wand is cool, but only since the damage it does (poison) is almost a guarantee mage disruptor and AI can't really cope with it.

 

 

Fireshield interupting mages. Unfortunately, the fireshield code in the game isn't great. One of the ways it isn't great is when a fireshielded enemy (i.e. practically any enemy mage) gets hit in melee by a fireshielded party member. The mage fireshield triggers, hitting the party member, which then triggers the party member fireshield and hurts the mage. This works even through PfMW (at least on my SCS install). Is it worth avoiding fireshield to avoid incidentally taking advantage of what seems to me like a bug?

I don't know if this is a bug (iirc, it killed one of my Cavalier PCs in Ust Natha) BUT it's fairly easilly fixable.


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#218
Jabberwock

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Thanks Aasim. On the EE items, it's not that I worry others would be bothered if I used them, it's more that I'm bothered by using them. I think I'll probably skip using them in the next run, particularly the spell strike wand which is a pretty big crutch. Also, reading your post reminded me about the BG1 Stupefier (25% 1d4 stun, no save), which just... wow. I can't believe someone thought that was at all a reasonable item. Much less just sitting unguarded in a chest at the beginning of the game. Anyhow, I did not use it in my current run (in earlier runs I had not yet thought to consider whether something so out of place was an EE item).

 

On wands, I've found fireball wand spam (w/ whole party protected by PfF) to be quite useful as a way for mages not to run out of staying power. Also as mentioned the cloudkill wand is invaluable early on for dealing with globed mages. Still not sure what I'll do here but appreciate the comment.

 

How do you fix the fireshield issue?



#219
Dyara

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Claw of kazgaroth. Worth bringing? Losing the helm of balduran seems quite painful...
 

 

You could install the 'White Queen' mod. While doing the quest you can find the (other) Claw of this Kazgaroth.


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#220
Aasim

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Thanks Aasim. On the EE items, it's not that I worry others would be bothered if I used them, it's more that I'm bothered by using them. I think I'll probably skip using them in the next run, particularly the spell strike wand which is a pretty big crutch. Also, reading your post reminded me about the BG1 Stupefier (25% 1d4 stun, no save), which just... wow. I can't believe someone thought that was at all a reasonable item. Much less just sitting unguarded in a chest at the beginning of the game. Anyhow, I did not use it in my current run (in earlier runs I had not yet thought to consider whether something so out of place was an EE item).

 

On wands, I've found fireball wand spam (w/ whole party protected by PfF) to be quite useful as a way for mages not to run out of staying power. Also as mentioned the cloudkill wand is invaluable early on for dealing with globed mages. Still not sure what I'll do here but appreciate the comment.

 

How do you fix the fireshield issue?

Stupe(di)fier is out of place for most of BG2, let alone BG1. Be your own judge per items - if you find something too much for your liking, don't use it.

Fireshield I don't fix since I don't really use that spell, but I know how it can be fixed. (make it grant immunity to fireshield damage for 1 second when it triggers, so infinite backlash doesn't occur).


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#221
Jabberwock

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Makes sense. Is there an off the shelf mod that does that? Googling didn't come up with anything.

 

Or is it easy enough to do myself?



#222
ussnorway

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(Moved from the main thread)

 

So I'm thinking about another run but had a few questions (in no particular order). I don't think there are necessarily right or wrong answers to any of these, just some points I've been thinking about based on prior runs and am curious what people's opinions are. For context on #2, new run would likely be imported from BG1 (unless of course I wipe in the last chapter).

 

  1. Stealing from shops. One of the things I noticed in BG1 vs. BG2 is that the party hardly has an opportunity to steal from shops, whereas in BG2 the party can nearly immediately buy 4 master thievery potions and use Jan to rob Athkatla blind (save for the adventurers guild). I used to always rob everything valuable in Athkatla, but after playing through BG1 I'm having second thoughts. Do people tend to steal from shops if the game lets them?
  2. Claw of kazgaroth. Worth bringing? Losing the helm of balduran seems quite painful...
  3. EE content. I'm not sure how I feel about the balance of the ring of duplication (3x mirror image / day, no class restrictions) available in Rasaad's quests or the wand of spell striking available in Neera's quests. Both are pretty powerful items, particularly the latter, that can have a big impact on gameplay vs. the traditional game. Does everyone use them if they are playing EE?
  4. Wand / item recharging. Recharging wands, particularly irenicus's wand of cloudkill, has a pretty big game impact. Another thing I liked in BG1 was that wands came with a sensible amount of charges. In BG2 there are very limited wand charges unless one recharges, and then there are essentially infinite wand charges. I'm not sure what the best policy is here. Although I wouldn't say I have a problem with recharging everything, it's always seems a bit weird when only the party has 50 or 100 charge wands and no one else does.
  5. Fireshield interupting mages. Unfortunately, the fireshield code in the game isn't great. One of the ways it isn't great is when a fireshielded enemy (i.e. practically any enemy mage) gets hit in melee by a fireshielded party member. The mage fireshield triggers, hitting the party member, which then triggers the party member fireshield and hurts the mage. This works even through PfMW (at least on my SCS install). Is it worth avoiding fireshield to avoid incidentally taking advantage of what seems to me like a bug?

 

Any comments appreciated.

1. I sometimes steal a regen ring at the start of bg2 but that's about it.

2. Claw = armour and helm = tha0... which one does your character need more?

3. I'm fine with most the extra EE items because the rule changes and new quest challenges (I feel) balances it out.

4. wand recharge is part of the game... now the free unlimited charge items aka a certain charm cloak is a different story but it is nice for special non-kill runs so I wouldn't edit it out.

5. The scs fireshield is edited to counter druid spells like insect plauge... the addon is optional (I don't install it) and I have not seen that effect in my games. It may well be bugged but be careful that you are sure which copy of fireshield needs work.



#223
Blackraven

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  1. I used to steal the same way you did, i.e. quaff multiple thievery potions and go thieving. However I've switched to applying a potion stacking restriction, meaning you can only increase the pickpcoket skill by 60 (one thievery and one perception potion at a time). That way you actually need to invest in the Pickpocket skill or maybe be an experienced Jester or unkitted Bard, before thieving becomes an option.
  2. Personally I'm a fan, and I tend to bring it instead of the Helm of Balduran.
  3. I'd just experiment with these items when you come across them. If you really feel the game becomes too easy with any of the items, you can always sell them.
  4. Recharging makes sense to me. Jon's wands come with one charge each, making them almost useless. Besides, there is a downside to selling and buying back: it costs quite a lot of gold. While it is true that gold ceases to be an issue eventually, this is in my experience not the case in the early and mid-game (especially with a full party and with a potion stacking restriction). You might well want to spend your gold on other pricey items than wands in those stages of the game.
  5. Also not sure whether this is a bug. Personally I do play with SCS Fireshields, but USSNorway's suggestion sounds like a good one to me.


#224
Aasim

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Makes sense. Is there an off the shelf mod that does that? Googling didn't come up with anything.

 

Or is it easy enough to do myself?

It's easy enough. Use NI, edit two relevant Fireshield spells. You'll see that they cast another spell when caster is hit (spwi403D for Blue and spwi418D for Red..... I think.)

So, add opcode 146  with delayed timing (you can use 0 delay probably) to SPWI403D and SPWI418D, so it protects against 403D and 418D.

That would prevent feedback damage from occuring - you'd still have one instance of it, but not indefinite number of damage instances.

I could make this a small mod, but not until Thursday.


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#225
Jabberwock

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That's pretty interesting. Out of curiousity, could the same technique be used to create unstackable potions? I.e. master thievery gives immunity to further master thievery while in effect?