Long time no see people......I'm overly swamped in work so my BG time is non-existent these days, altough it may change in next month; at least I hope so. ![]()
Just to chip in:
@ ussnorway - if somebody wants to use your tweak to Equilizer uploading a .itm file will mess up you dialogue.tlk file resulting in broken strings; unless by some strange twist of fate that person has the very exact mod order you use.
Try this instead:
COPY_EXISTING ~sw1h54.itm~ ~override~
WRITE_LONG 0x60 6 // this changes enchantment level to +6
LPF ADD_ITEM_EQEFFECT // this adds an effect to your item
SAY NAME1 @1// some string reference you make (i.e. "Equilizer is sooper cool now....+6..) in a .tra file
SAY NAME2 @1 // some string reference you make (i.e. "Equilizer is sooper cool now....+6..)
If you want Panic immunity, you'd also need immunity to display string (panick, panicked), to portrait icon (fear) etc; but it's the same deal; again LPF ADD_ITEM_EQUEFFECT and just alter variables.
OR, add what you want done in NInfinity but you still need SAY command for item description - otherwise .tlk file gets broken.
Great work, GrimJim! A definite must for me from now on.
I'm curious if it's possible to make a fix/mod that will indicate in combat log what Spell Protections/Combat Protections specifically are removed from enemy when he/she is hit with Spell removals/Breach/Dispel (just like in case with Spell Shield).
It's possible with adding 20 or so (how many protections are there anyway?) custom secondary types on "old" engine and making Breach remove all of them; it's very possible on EE engine since it has a "remove effects by resource" opcode.
Not really possible with Remove/Dispel magic; w/o changing how these work in the first place. ![]()
Keep in mind; if such modified Breach would hit on a fully buffed target; you could get about 30 lines of what was removed.
Example:
Jon - Protection from Magical weapons removed
Jon - Stoneskin removed
Jon - Pro Fire removed
Jon - Pro Energy removed
Jon - Chaotic Commands removed
.....





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