I'm just a fan with some ideas for ME:A...
One thing I loved about ME:3 was the addition of using weapon weight to counter ability usage.
We can all see there are 3 archetypes to choose from - Combat (Weaponry), Biotics and Tech. Using these 3 archetypes we come to the concepts for every class we've seen in the series so far.
Soldier = Combat.
Adept = Biotics
Engineer = Tech
Infiltrator = Combat/Tech
Vanguard = Combat/Biotics
Sentinel = Biotics/Tech
We have several sub-classes as well especially noted in multiplayer.
What I would like to see is focus on these 3 individually, maybe in the style of an upgrade table like our guns were. Being able to upgrade my Omni-tool or Biotic Amps in a similar way would really bring the possibility of a huge amount of customization in our combat. An idea for how to do this could be to go to the citadel in order to buy an Omni-tool upgrade that allows it to function as a shield like the Paladins did. We could have quests based on this sort of thing as well! Infiltrate Cerberus (or whatever organizations we may face) and steal their technology to use in enhancing your Biotics in whatever flavor you prefer. We could have to kill a big Krogan villain in order to get extremely heavy and powerful weaponry, like a Gatling gun.
There's also the style of combat to take into account. Besides your combat/biotic/tech choices, they've brought in the concept of where on the battlefield you like to be. Do you like to be in the back blowing stuff up or in the middle of everything taking some damage and dishing it back. Having a melee and ranged option for each archetype available to players will make customization even more fulfilling.
Examples we could use for our upgrade tables could be like skill trees for each as well as items to buy/quest for and install ourselves. This is sort of a combination of the ME:3 leveling tree and the upgrading.
There are so many currently and so many possibilities here are just a few...
Omni: Blade (standard), Sword, Hammer (Krogan Warlord), Shield (Paladin), Ax, Crossbow (Talon Mercenary), Incinerate, Energy Drain, Overload, Cloak, etc...
Drones: Incinerate, Freeze, Shock, Tank (taunts/draws attention), Healer (disperses medi gel), Shield Barrier (create own cover that can be killed)
Weapon Ammos: Armor Penetration, Tech, Biotic, Poison,
Grenades: Frag, Tech, Biotic, EMP
Attachments: Scopes, Barrels, Grips, Triggers, Laser Sights, Grenade attachment, Shotgun attachment, Single/Burst/Auto fire toggle, etc...
Melee style weapons: Shield (Cerberus Guardian), Stun Batons, Swords, Hammers, Axes, Long Bow, etc...
Additive effects to Biotics abilities like DOTs, AoE damage, ranged executes
Using the Mass Effect 3 model of the weapon weight vs ability cool downs, this could make for some very interesting and immersive character building without it getting out of hand and illogically powerful.
I can't wait to see the direction they go with ME:A. There have been shortcomings that I cannot deny but the combat keeps getting better in each game.





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