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Why does nobody blink in ME3MP


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#26
Bryan Johnson

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 Liked. BTW, who's x?

When I wrote it, my intention was to say bring back challenges, but given I have absolutely no power over that, I decided against it



#27
Darth Volus

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When I wrote it, my intention was to say bring back challenges, but given I have absolutely no power over that, I decided against it

 

Can't you just ask Eric Fagnan to buff your powers?  :blink:


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#28
Mgamerz

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Challenges were fun! And I finally understand how you did them in your server files ;)
Still need lodestar insanity...

#29
Swan Killer

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Can't you just ask Eric Fagnan to buff your powers?  :blink:

 

All he needs, is an Acolyte.


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#30
Bryan Johnson

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Can't you just ask Eric Fagnan to buff your powers?  :blink:

I could, but that would do absolutely no good. (for multiple reasons)



#31
Darth Volus

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I could, but that would do absolutely no good.

 

Ah, I get you, because Fagnan buffeth and then nerfeth away  :(



#32
Bryan Johnson

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Ah, I get you, because Fagnan bufeth and then nerfeth away  :(

Yes and you can see all about that in his new game Beyond Sol


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#33
Mgamerz

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Idk if you're allowed to answer this but why was slam never used in the game? Just run out of time or no good place to put it.... Or gasp! Both?

#34
Catastrophy

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How can you blink when you've seen a Banshee teleport right next to you?

 

How can you blink when there could be a Hunter just sneaking up your back?

 

How can you blink when a teammate has just fried away your eyelids in one cast of flamer?


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#35
Mgamerz

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How can you blink when you've seen a Banshee teleport right next to you?

How can you blink when there could be a Hunter just sneaking up your back?

How can you blink when a teammate has just fried away your eyelids in one cast of flamer?

You can't blink when you hear the horrible wheezing noises the banshee makes if it stands still. It's like a baby suffocating or something.

#36
Darth Volus

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How can you blink when you've seen a Banshee teleport right next to you?

 

How can you blink when there could be a Hunter just sneaking up your back?

 

How can you blink when a teammate has just fried away your eyelids in one cast of flamer?

 

INORITE? 

 

tumblr_mjq9eyDuva1rex9fco1_500.gif


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#37
Bryan Johnson

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Idk if you're allowed to answer this but why was slam never used in the game? Just run out of time or no good place to put it.... Or gasp! Both?

http://forum.bioware...you/?p=12837935


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#38
Mgamerz

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I suppose that makes sense, since Lift Grenade does literally the same thing as slam. I remember trying it out and it wasn't a fast enough killer compared to something like throw. Now I'm curious about other "missing things"... any idea what the supply drop objective was supposed to be? "Supply Drop In Play! Supply Drop on the field! Stock up and reload!" Was that supposed to like replace ammo boxes or something?



#39
Bryan Johnson

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I suppose that makes sense, since Lift Grenade does literally the same thing as slam. I remember trying it out and it wasn't a fast enough killer compared to something like throw. Now I'm curious about other "missing things"... any idea what the supply drop objective was supposed to be? "Supply Drop In Play! Supply Drop on the field! Stock up and reload!" Was that supposed to like replace ammo boxes or something?

Super super early iteration where you would get consumables by rushing to an area of the map, wasn't that fun


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#40
Mgamerz

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I imagine since the maps aren't that big (compared to say, BF) it wouldn't be. Now I have an endless list of questions for you...! 


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#41
Catastrophy

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I imagine since the maps aren't that big (compared to say, BF) it wouldn't be. Now I have an endless list of questions for you...! 

*stays a while and listens*



#42
Mgamerz

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Long list of questions that I (and others) have always wondered:

  • BF3 Infiltrator - Has Cloak, Sticky Grenade, and Incinerate - not in the game (or unlockable at least, since the kit list is on the server coalesced). Too many BF3/non ME3 references, just another "generic" character, or maybe something else keeping them from in the game?
  • There are 6 unreleased maps in Retaliation (really early stage maps - what appears to be a subway, a foundry, a spaceport or something, among others), as well as a nearly complete map on Thessia in Rebellion that just doesn't spawn anything... Any chance we could get some insight into what those were? I assumed since collectors came in retaliation, and most of the maps were just like AI testing and pathfinding, but it wouldn't make sense since some maps had things like barrier generators in them. They looked interesting, I would have loved to see the spaceport one (MPTest). It'd be sweet to have a ship fly in and have you escort a drone off of it for an objective.
  • Prothean Artifact Objective in the original game (or at least, in patch 2). I kind of understand why you rewrote it for the pizza objective, since its just... better, consistent place to go, you can drop it (and no super long pickup), any knowledge of that? From my use of it, it's a pretty brutal objective. On Platinum that'd be hell since you can't really drop it/run and if you do go down you have to rehack it. And 3 in 5 mins!
  • I'm sure there are more, but I can't recall them through all my notes and massive Mass Effect 3 folder.

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#43
Bryan Johnson

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Long list of questions that I (and others) have always wondered:

  • BF3 Infiltrator - Has Cloak, Sticky Grenade, and Incinerate - not in the game (or unlockable at least, since the kit list is on the server coalesced). Too many BF3/non ME3 references, just another "generic" character, or maybe something else keeping them from in the game?
  • There are 6 unreleased maps in Retaliation (really early stage maps - what appears to be a subway, a foundry, a spaceport or something, among others), as well as a nearly complete map on Thessia in Rebellion that just doesn't spawn anything... Any chance we could get some insight into what those were? I assumed since collectors came in retaliation, and most of the maps were just like AI testing and pathfinding, but it wouldn't make sense since some maps had things like barrier generators in them. They looked interesting, I would have loved to see the spaceport one (MPTest). It'd be sweet to have a ship fly in and have you escort a drone off of it for an objective.
  • Prothean Artifact Objective in the original game (or at least, in patch 2). I kind of understand why you rewrote it for the pizza objective, since its just... better, consistent place to go, you can drop it (and no super long pickup), any knowledge of that?
  • I'm sure there are more, but I can't recall them through all my notes and massive Mass Effect 3 folder.

 

Cant remember why BF3 Infil was dropped to be honest

 

Very well could be test maps, given I didnt work on the DLC I am not sure, or it could have been people making them and it got turfed and they moved onto Citadel or something, no real idea. I was against introducing more maps actually, because when the game started to decrease in scope it made finding a particular type harder. Because 4 difficulties, 3 races, and however maps that becomes a very large number of variations.

 

Honestly dont remember that objective


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#44
Quarian Master Race

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How do you know that nobody blinks? Like 3/4 of the characters have helmets on.


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#45
Excella Gionne

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A krogan that blinks is a dead krogan! 



#46
Mgamerz

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You mean searching for a specific map/enemy/difficulty combo became harder as more maps came? (Maybe that's why Reckoning didn't have the hazard maps of the others...! Or just EoL for a game)

 

Looking at one of my notes:

  • MPConflict, Firebase Rail, Firebase Jungle didn't seem to make hte cut. MPRail appears in retaliation, and Jungle I assume is Jade. Conflict always showed pictures of glacier, but glacier has a different map ID. Were there more maps internally at launch? I'm pretty sure Moon/Geth (condor/hydra) were moved to DLC because they just weren't done in time given they have pictures in the original game.  (We all know about Firebase Echo... we weep for it every night)
  • Also a mention of Firebase Trinity - that's all I got for that really.
  • HammerHead rounds - I know you aren't in DLC, but they were at least thought of in Retaliation - I assume adding more force to a weapon was kind of... pointless? Since guns can't knock enemies down. From the game: "Apply level <CUSTOM1> hammerhead rounds for one mission to increase your ammunition's force of impact."
  • Polonium Rounds - my sweet green baby - Any idea why those didn't make it even though they were fully completed? Another retaliation question for you...
  • Sorry about all the retaliation questions, you put lots of juicy extras in, such as literally references to killer bees about contamination. 
           <String id="766446">Warning: Lab contaminated. Lockdown procedures in effect.</String>
            <String id="766447">Warning: Lab integrity has been compromised.</String>
            <String id="766448">Warning: Contamination detected. Initiate immediate evacuation.</String>
            <String id="766449">Attention: Lab integrity has been restored.</String>
            <String id="766450">Attention: Contamination has been cleared.</String>
    Pretty much sounds like Hazard Reactor.
    
  • It seems you had (or, someone) had thought of having the shuttle having to be defended (in your patch1 MP DLC):
    <String id="632402">CRITICAL MISSION FAILURE
    Evac shuttle has been destroyed</String>
    That would have been awesome.

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#47
Bryan Johnson

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You mean searching for a specific map/enemy/difficulty combo became harder as more maps came? (Maybe that's why Reckoning didn't have the hazard maps of the others...! Or just EoL for a game)

 

Looking at one of my notes:

  • MPConflict, Firebase Rail, Firebase Jungle didn't seem to make hte cut. MPRail appears in retaliation, and Jungle I assume is Jade. Conflict always showed pictures of glacier, but glacier has a different map ID. Were there more maps internally at launch? I'm pretty sure Moon/Geth (condor/hydra) were moved to DLC because they just weren't done in time given they have pictures in the original game.  (We all know about Firebase Echo... we weep for it every night)
  • Also a mention of Firebase Trinity - that's all I got for that really.
  • HammerHead rounds - I know you aren't in DLC, but they were at least thought of in Retaliation - I assume adding more force to a weapon was kind of... pointless? Since guns can't knock enemies down. From the game: "Apply level &lt;CUSTOM1&gt; hammerhead rounds for one mission to increase your ammunition's force of impact."
  • Polonium Rounds - my sweet green baby - Any idea why those didn't make it even though they were fully completed? Another retaliation question for you...
  • Sorry about all the retaliation questions, you put lots of juicy extras in, such as literally references to killer bees about contamination. 
           <String id="766446">Warning: Lab contaminated. Lockdown procedures in effect.</String>
            <String id="766447">Warning: Lab integrity has been compromised.</String>
            <String id="766448">Warning: Contamination detected. Initiate immediate evacuation.</String>
            <String id="766449">Attention: Lab integrity has been restored.</String>
            <String id="766450">Attention: Contamination has been cleared.</String>
    Pretty much sounds like Hazard Reactor.
    
  • It seems you had (or, someone) had thought of having the shuttle having to be defended (in your patch1 MP DLC):
    <String id="632402">CRITICAL MISSION FAILURE
    Evac shuttle has been destroyed</String>
    That would have been awesome.

 

There was some maps that were prototyped out to test the DLC system and were never intended to be finished for the game. I mean if you are going to properly test DLC, doesnt it make sense to at least have something representative? As for some of them, it very well could be that they were prototyped out by each designer and then they all decided which ones to go with. I wasnt really involved so cant say for certain.

 

I believe hammerhead were more or less a prototype that never worked right

 

Polonium were broken, far too OP. IIRC them with a PPR just made things stupid easy. So they were cut.

 

I cant really comment on the rest because I was busy working on the Challenge system


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#48
Learn To Love Yourself

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Once I saw a Geth Prime blinking, while it was laughing out loud as the drone f****d me in the a** 10 seconds before extraction.

Go on...



#49
Mgamerz

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You were on the challenge system? Well then I have one right up your alley =)

 

On your server where you store the banners (the .dds file, I think), you have one for a Geth Prime banner (I guessed the URL for it). It's one of the ones we saw in the leaked Reckoning banner list, where a couple made it, but some didn't (salarian mastery etc). Any reason why those didn't make it? According to some modders on ME3Explorer forums there's also some text related to it in your livetlk file(s), maybe just ran out of time or something. I know lots of people wonder where those banners went, any enlightenment?

 

Thanks for sating our hunger for trivia :D

 

Edit: Also I noticed in game files a chance to spawn an enemy squad, but I assumed the whole enemy team is considered the squad. There's a list of cerberus squads - was this in your memory leak testing? Changing it to 1 apparently does nothing i've heard from other people



#50
Bryan Johnson

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You were on the challenge system? Well then I have one right up your alley =)

 

On your server where you store the banners (the .dds file, I think), you have one for a Geth Prime banner (I guessed the URL for it). It's one of the ones we saw in the leaked Reckoning banner list, where a couple made it, but some didn't (salarian mastery etc). Any reason why those didn't make it? According to some modders on ME3Explorer forums there's also some text related to it in your livetlk file(s), maybe just ran out of time or something. I know lots of people wonder where those banners went, any enlightenment?

 

Thanks for sating our hunger for trivia :D

Short answer to this one, youve seen how much space in the configs challenges take up. Having that much data download from the server each time you enter MP, do you think everyones connection would be able to do it before hitting timeout connections? (I came up with half the names of those challenges, I really wanted to see Callibrator live)

 

(I also came up with lodestar, so you can blame me for the missing insanity)


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