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Why all the Hate with the Combat System of DAI?


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#1
riccaborto

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IMO the DA2' CS was far worst than DAI's. 

It is a perfect mix of action and strategy, commands you give in real time ar so immediate that it really feels like an action game, but you can also pause and give orders, or even use slow advancement and give commands depending on the outcomes of the action.

I could'n find a better way to hybridate action and old school strategy. They tried with DA2 and partially failed IMO, but I do like what they accomplished with DAI and I hope they will keep this CS for future games of the series. I think it is very entertaining (for a RPG) and I never get bored of the fighiting, and I'm on my third plathrough already!

 

I wonder what people that complains about CS really expected. It is a classic RPG with modern elements, I find it a good compromise... Ok some action/rpg are certainly more entertaining on this side, but you play with 1 single character, you don't have a team of 4 to give orders... and followers are the focus of the series, so... how would you manage 4 characters in full real time action?

I think BioWare made some mistakes with DAI, but the CS isn't one of them.


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#2
United Servo Academy Choir

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People miss the tactics. I never used the tactics (beyond just setting the archtype for each character), and I think it's the best in any DA game, but there you have it.

 

The skill bar limitations are frustrating though.



#3
Pokemario

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As TommyServo said, it's mostly people who miss DAO's combat system (or a gameplay more similar to old-style RPGs). I personally prefer DAI's combat system.
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#4
United Servo Academy Choir

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It's not even really that different from DAO, though, apart from the tactics. It just moves a little faster and isn't a crime against aesthetics.


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#5
BansheeOwnage

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I think DA:I's system is alright, but the lack of radial menu to use spells and lack of tactics are very frustrating, because your allies don't perform properly. The other reason I preferred the old system was because the fights in DA:I are tedious a lot of the time, even though that's not actually the fault of the combat system. All enemies are health sponges, and you need little thinking to beat them. That's the core problem, not the system so much, which is why MP combat is more fun.


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#6
Super Drone

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Apart from dudes teleporting off of roofs, I don't understand why people hated DA2's combat.  I thought it was the best so far. opinions are relative.


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#7
BansheeOwnage

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It's not even really that different from DAO, though, apart from the tactics. It just moves a little faster and isn't a crime against aesthetics.

I actually think it's slower paced than before (everyone is a tank on both sides) and it's way too flashy for me. Like rogues teleporting with a light trail behind them.


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#8
riccaborto

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People miss the tactics. I never used the tactics (beyond just setting the archtype for each character), and I think it's the best in any DA game, but there you have it.

 

The skill bar limitations are frustrating though.

 

You do have to use tactics at the higher levels of difficulty. THERE are tactics, but they are different from DAO and DA2. I tell you more: I never used Pause while playing DA2, but I sometimes do in DAI facing mini-bosses, bosses and dragons. I really love the slow advancement mode and use it frequently, probably I would have never used static pause exception made for really difficult situations.

 

On the skill bar limitations I totally agree. I really miss the bar from DAO.



#9
Nefla

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I haven't played DA:I since December so maybe they patched all of these issues but for me it was:

 

-Being unable to set detailed companion tactics was a huge step down for one. I hate having to micromanage the party even for relatively easy fights.

 

-The suddenly limited number of abilities you can use in a fight is another big negative. You're restricted to 8 which not only leaves you unprepared in some situations but is also boring and limits variety and experimentation on the fly. There was no restriction on the previous games abilities, if you knew the ability you could use it. Even on consoles the radial menu could be brought up to use the ones that weren't hotkeyed.

 

-The tactical camera respects terrain. You couldn't just move your cursor to a hill or to the other side of some rubble, you had to travel your cursor around as if you were a character walking. Pointless annoying and weird.

 

-My biggest issue however was the pants-on-head retarded ai. For one thing pressing hold position NEVER made the party hold position, certain other commands I issued to my party were also ignored pretty regularly. The ranged characters (even if they had zero short range abilities) would run right up into melee range and get killed. There was one fight I had that was absolutely ridiculous with this. For the dragon fight in Crestwood there's this broken structure with stairs and a few broken walls and it was the perfect place to put the squishy characters (the mages and Varric) so they could be out of the way and I could move them behind the walls when the dragon used a long range attack (it also stopped them from being sucked forward) it worked fine on whichever character I was controlling, but as soon as I switched to a different character, that one would run down the stairs and over to the dragon and proceed to use their long range attacks at a short range. This of course got them killed over and over again until I finally just let them be dead and finished the battle with Cassandra and my mage who I was controlling manually. In every other DA I brought a party made of characters I liked and wanted to hear banter and input from. DA:I was the first game where I brought characters that wouldn't die when in melee range.

 

-The lack of healing magic and extremely restricted healing items. This didn't make combat more difficult or tactical, it just made things more tedious as well as making certain characters useless. They wanted to avoid potion/heal spamming and instead you have barrier/guard spamming. Your warriors needed to be tanks that built up a ton of guard and Vivienne was the only mage who didn't die from Leeroy Jenkins-ing into a dragon or giant's face. I found rogues to be useless because they didn't have barrier or guard so they died very easily. This was limiting and not fun.

 

To be clear, I never liked DA combat. The kind of combat I like is the kind that relies on my own skill, aim, reflexes, and use of terrain. IMO though the combat of DA has gotten worse with each installment.


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#10
cJohnOne

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I liked the Combat and Gameplay in both DA2 and DAO.  DAI is less interesting to me.  I'm not sure why.


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#11
TeffexPope

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Perhaps a lot of people are uncreative in their character builds? I've found that my favorite build has been a Knight-Enchanter mixed with the 3 elemental schools of magic. I can use the up-close powers of the Knight-Enchanter, freeze/chill enemies and dart around the battlefield with winter's grasp and fade step, and zap anybody who gets too close with Stormbringer. I also use Immolate and the 3 passives in the Inferno tree. Combined together it's a Frankensteinian mix of badassery. Before that, I went with the typical ranged mage kind of builds, and was getting pretty bored with it. When they balanced Knight-Enchanter, I decided to try and get all of the best close-range combat powers and mix them into one character. Best decision I ever made. Of course, I still haven't done a necromancer mage so my next mage build will  use that and go back to the same old and tired ranged stuff...wonder if I'll lose interest with it.



#12
Nixou

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Why all the Hate with the Combat System of DAI?

 

 

People who liked it will spend less time & energy praising it than people who disliked it will spend detailing why they think the system sucked.

 

***

 

People miss the tactics. I never used the tactics (beyond just setting the archtype for each character)

 

 

I barely used these, but I've been spoiled by FFXII's gambit system (which should have set the standard when it comes to user-friendliness and depth)

 

***

 

I think DA:I's system is alright, but the lack of radial menu to use spells and lack of tactics are very frustrating

 

 

More than a radial menu, Dragon Age needs a simple box-menu for its tactical mode: it seems RPGs devs are afraid of old school control schemes nowadays: Inquisition's battle system is perfectly fine for 95% of the battles, but the hardest encounters, when micromanaging the team becomes becomes crucial, clunky old-school JRPG-style pulldown menus where you leisurely select each of your team members next moves while the battle is effectively paused remains the most comfortable way to play.



#13
thewatcheruatu

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Boy, did I rage about combat in this game for the first few hours I played it. Do not play your first game as a dual-dagger rogue and try to fight in the Hinterlands, where your view of your character is blocked by some friggin' tree top about 90% of the time. Also, the absence of tactics was actually mind-blowing to me. I hadn't honestly read any reviews of the game and tactics were such a staple of the series to me, that it never even crossed my mind they would be effectively removed. Setting my characters' combat AI routines was actually one of my favorite things about the previous games, beyond the stories, of course.

 

But I'm settled in now. About halfway through the game (I'm guessing). Figured out a pretty good rhythm for swapping between my characters during fights. I understand which abilities I should outright turn off the AI never tries to use them, because they suck at it. I know which characters never to bring adventuring (*cough* Cole *cough*). Which characters abilities mesh well together. Etc.

 

I have to say I've come to enjoy it. Still prefer DA2 combat the best of the series, though. Really loved that.

 

Edit: Quick addendum--I had to roll a mage to make the game bearable for me in the early part. I've since come to enjoy controlling my tank characters, as well, though.


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#14
Lady Ishtar

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IMO the DA2' CS was far worst than DAI's. 

It is a perfect mix of action and strategy, commands you give in real time ar so immediate that it really feels like an action game, but you can also pause and give orders, or even use slow advancement and give commands depending on the outcomes of the action.

I could'n find a better way to hybridate action and old school strategy. They tried with DA2 and partially failed IMO, but I do like what they accomplished with DAI and I hope they will keep this CS for future games of the series. I think it is very entertaining (for a RPG) and I never get bored of the fighiting, and I'm on my third plathrough already!

 

I wonder what people that complains about CS really expected. It is a classic RPG with modern elements, I find it a good compromise... Ok some action/rpg are certainly more entertaining on this side, but you play with 1 single character, you don't have a team of 4 to give orders... and followers are the focus of the series, so... how would you manage 4 characters in full real time action?

I think BioWare made some mistakes with DAI, but the CS isn't one of them.

Exactly. There is nothing worse in any game, including action games than action. Thus my hate for Inquisition combat system. The only reason for me to play RPGs is the lack of action. If they wanted action so bad they should at least let me Shakespearely choose "to action or not to action", but instead I'm forced to 120 hours of action, the thing I hate the most in life. Thanks Bioware for poisoning my heart beyond redemption.


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#15
Apollexander

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IMO the combat systems in DAO, DA2 and DAI are all flawed. I love and hate them for different reasons. Honestly I prefer the combat in DAI. However, I hate that the archers and mages in my team are always eager to kiss the noses of enemies.



#16
thats1evildude

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I miss the tactics settings in DA2, when you could make a character use a certain ability when an enemy was of a certain condition. For instance, if a mook was BRITTLE, Varric would use Bursting Arrow or some such.


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#17
AresKeith

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I liked the combat but it can definitely been improved and bring back some of the features from the past games



#18
Unlucky 13

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I really enjoy the combat in DA:I.  Now, I hated the combat in Origins.  Clunky, cumbersome and so difficult that when I'd hit the hard level cap, all I could do was cheese against the AI to finish the game.  

 

I'm not sure what the talk about "old school" RPG combat is referring to, also.  I've been playing RPGs since the 80s, and until I played DA:O, it was always turn based.  



#19
Realmzmaster

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I really enjoy the combat in DA:I.  Now, I hated the combat in Origins.  Clunky, cumbersome and so difficult that when I'd hit the hard level cap, all I could do was cheese against the AI to finish the game.  

 

I'm not sure what the talk about "old school" RPG combat is referring to, also.  I've been playing RPGs since the 80s, and until I played DA:O, it was always turn based.  

 

Actually Baldur's Gate 1 & 2, Neverwinter Nights were real time with pause. The Elder Scroll games were real-time. There were several other crpgs that were not turn based during the 90's and early 2000's like Arx Fatalis, Dungeon Master.


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#20
Nimlowyn

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I don't hate it at all. However, in the next installment, I'd like to see the return of a full tactics menu and the disposal of the 8 ability limit. After nine months, three characters, and hundreds of hours, I still miss tactics and get frustrated at the ability limit.
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#21
The Smiling Bandit

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Because its different and people hate things that are different.

 

Not me I actually quite like DA:I's combat, though it can get a little tedious having a lot of encounters in succession but such is life in the zone.



#22
gangly369

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Like many others have said, the downgrade in tactics was a huge turnoff. I like being able to set who my companions will target, what abilities they will use in certain situations, and HAVING MY BLOODY MAGES RUN AWAY RATHER THAN JUMP INTO THE ****** MIDDLE OF A BATTLE! GODDAMMIT SOLAS, STOP TRYING TO BE A WARRIOR!

 

Made it extremely aggravating while playing on Nightmare difficulty against the tougher enemies.


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#23
Zatche

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Regarding the tendency for mages and archers to run into the thick of battle. A very, very helpful hint is to turn their Behavior to Defend themselves. DAI does provide the tools to allow you to stay hands off with your other characters. It's just...not in the least bit intuitive. It requires a lot of thought and a lot of trial and error and sometimes, a few re-specs. It's really the combination of character build, behavior, and Ability Tactics that allows you to not have to micromanage your companions, even the glass canons.

 

Though, that's not a defense of the reduction in Tactics options. Even though I find it impressive that the AI knows how to trigger cross-class combos, that's not what I want. I find it gratifying to set up the triggering of combos through Tactics as in DA2.

 

Still, I do like DAI's combat the most out of the 3. I like that it's visceral. And I like how gratifying and dynamic experimenting with character builds feels. I mainly wish that the difficulty didn't become so much easier as the game goes on.


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#24
Sylvius the Mad

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It's not even really that different from DAO, though, apart from the tactics. It just moves a little faster and isn't a crime against aesthetics.

I prefer the slower speed, and greater importance placed on positioning.

 

However, I also prefer DAI's damage mitigation system, and the camera is immeasurably superior.



#25
Nefla

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Because its different and people hate things that are different.

 

Not me I actually quite like DA:I's combat, though it can get a little tedious having a lot of encounters in succession but such is life in the zone.

Yes, that must be it. No actual reasons or legitimate criticisms, just "it's different" right...


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