So what's the general consensus here? Should the values should be upped to the tens (which is the most favorable course I imagine), switched out for an already existing passive, or changed into something more unique to the character?
While I default to the first option, I think having them changed into a unique character passive would be a novel way of making the passive worth taking. Obviously, depending on what the passives, the placement of it in the skill tree will change. I had a few ideas for some of the characters in the game.
Templar - Valiant Passive
- Bonus Damage vs Barrier: 100%
Reaver - Wrathful Passive
- Bonus Damage vs Feared Enemies: 20%
Keeper - Proud Passive
- Ability Cost Reduction: 15%
Hunter - Seasoned
- Damage Reduction: 20%
I'm just thinking these off the top of my head, but if the bonuses worked similar to this - and some tweaks were made to the skill trees - it would make players think twice before writing them off.





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