Aller au contenu

Photo

why such ugly armor for females ?


  • Veuillez vous connecter pour répondre
301 réponses à ce sujet

#226
Abyss108

Abyss108
  • Members
  • 2 009 messages

And why can't the player have their character whom they want to have this character trait express it? 

 

 

You miss my point.

 

This is my point.

 

Resources. 

 

If Bioware could make every single type of clothing outfit anybody could think of and have a million options for every type, than sure, put all of it in, and put equal amounts in for every character. But they only have so many resources to put into player outfits. Every item of fetish gear means we lose out on a piece of armour that actually fits into the game world. Since Bioware is designing a game that is supposed to be taken somewhat seriously, they should put effort into actually making content that fits the situation at hand. Then could spend resources making 100 different clown outfits for the player to run around it, but they shouldn't for the same reason.

 

They also have to fit this content into the game world. The only way this fits is if you have a random fetish store you can buy these outfits from. If you want to play a women who runs around in fetish gear, sure, but the rest of the world shouldn't start dropping these outfits in the middle of a battlefield. Other characters should also react to this and not act like everything is normal if you turn up to a council in your underwear.

 

If Bioware address all of this, then I have no issue with it being in the game. 


  • Andraste_Reborn et vertigomez aiment ceci

#227
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Resources. 

 

If Bioware could make every single type of clothing outfit anybody could think of and have a million options for every type, than sure, put all of it in, and put equal amounts in for every character. But they only have so many resources to put into player outfits. Every item of fetish gear means we lose out on a piece of armour that actually fits into the game world. Since Bioware is designing a game that is supposed to be taken somewhat seriously, they should put effort into actually making content that fits the situation at hand. Then could spend resources making 100 different clown outfits for the player to run around it, but they shouldn't for the same reason.

Nice hyperboles. And if resources are such an issue, then they shouldn't have spent so much of it making a few outfits exclusive to each person like they did the companions. By doing that, all the Inquisitor got was the scraps which isn't something you should do for the player character. Plus if you don't like the companions outfits, like the protagonist's attire too bad you're stuck with them. Making exclusive armors is the waste of resources.

 

They also have to fit this content into the game world. The only way this fits is if you have a random fetish store you can buy these outfits from. If you want to play a women who runs around in fetish gear, sure, but the rest of the world shouldn't start dropping these outfits in the middle of a battlefield. Other characters should also react to this and not act like everything is normal if you turn up to a council in your underwear.

What's with you assuming players want only females to have such attire? The number of posters who drool over Varric's outfit exposing his chest hair for example shows that many would be fine and/or want male characters to have the option too. 

 

If Bioware address all of this, then I have no issue with it being in the game. 

With how vehemently you've been arguing against it, I doubt that. 


  • 9TailsFox et MidnightWolf aiment ceci

#228
Abyss108

Abyss108
  • Members
  • 2 009 messages

Nice hyperboles. And if resources are such an issue, then they shouldn't have spent so much of it making a few outfits exclusive to each person like the did the companions. By doing that, all the Inquisitor got was the scraps which isn't something you should do for the player character.

 

What's with you assuming players want only females to have such attire? The number of posters who drool over Varric's outfit exposing his chest hair for example shows that many would be fine and/or want male characters to have the option too. 

 

With how vehemently you've been against it, I doubt that. 

 

Point 1 - Separate issue. If Bioware wants to make all outfits available to everyone, I have no issue with this. Not really related to the point though. Which is that resources aren't infinite, and I want them to be spent on things that match the game world. 

 

Point 2 - Read the topic title, and any of the numerous posts that only mention women. For the few posters who have said they want it equal, my posts mentioning this obviously doesn't apply to them.

 

Point 3 - I've said I'm OK with it if those points are met. If you are just going to reply "No you're not" there's not much I can say. 


  • Korva aime ceci

#229
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

No, it's not a separate issue and is related to the point. The two issues are connected by what you used as a defense: finite resources. By them doing the things I brought up, it means players can't have outfits the people complaining desire.  If they didn't do that, most likely this entire thread wouldn't exist. 



#230
abisha

abisha
  • Members
  • 256 messages

According to SteamSpy, Skyrim has about 10 million owners on Steam. 

 

stats can be manipulative, just see this article.

https://www.vg247.co...oncurrent-peak/

 

and now look this pass 48 hours.

http://store.steampowered.com/stats/

 

only peak of 12,3 million users and 60.000 where on skyrim.

 

*10 million copy's sold is likely *over exaggerated*  consider that 23 Mil copy's are sold world wide

http://time.com/1875...es-of-all-time/

date 1/2/2014 so 23 mil is a nice estimate.



#231
Abyss108

Abyss108
  • Members
  • 2 009 messages

No, it's not a separate issue and is related to the point. The two issues are connected by what you used as a defense: finite resources. By them doing the things I brought up, it means players can't have outfits the people complaining desire.  If they didn't do that, most likely this entire thread wouldn't exist. 

 

Or they could use the resources to make outfits that actually fit the game world. I'd find it a strange choice if Bioware got the resources to add 10 new outfits, and made them all modern day tuxedos which shouldn't exist given the game world. Likewise, I would find it strange if they spent those resources on fetish armour which shouldn't exist given the game world.

 

You also seem to have ignored my point that these need to make in sense in how they are placed in the game. The game generally rewards you with giving the armour schematics and drops. It doesn't sense to walk into an enemy fortress and have them drop prostitute outfits. You can add a separate fetish shop to buy them from in the world, but now there are less variety in what you can pick up whilst exploring. It's a trade off I don't like.

 

It also doesn't make sense for you to meet the king in your underwear and not just get kicked out, so every cutscene now should account for your strange character. (This point depends on just how far down the fetish line we are talking. Something like Morrigan can maybe get away with it, those Nexus outfits, not so much).



#232
AlanC9

AlanC9
  • Members
  • 35 653 messages
Agreed. Even if we all agree that Bio should have made more PC looks, it doesn't therefore follow that they should have started by adding the silly ones first.
  • Abyss108 aime ceci

#233
Abyss108

Abyss108
  • Members
  • 2 009 messages

stats can be manipulative, just see this article.

https://www.vg247.co...oncurrent-peak/

 

and now look this pass 48 hours.

http://store.steampowered.com/stats/

 

only peak of 12,3 million users and 60.000 where on skyrim.

 

*10 million copy's sold is likely *over exaggerated*  consider that 23 Mil copy's are sold world wide

http://time.com/1875...es-of-all-time/

date 1/2/2014 so 23 mil is a nice estimate.

 

This is a strange argument to make, when you are the one who started bringing up website stats to support your point. 



#234
abisha

abisha
  • Members
  • 256 messages

This is a strange argument to make, when you are the one who started bringing up website stats to support your point. 

 

still do, you only fail to understand.



#235
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

stats can be manipulative, just see this article.

https://www.vg247.co...oncurrent-peak/

 

and now look this pass 48 hours.

http://store.steampowered.com/stats/

 

only peak of 12,3 million users and 60.000 where on skyrim.

 

*10 million copy's sold is likely *over exaggerated*  consider that 23 Mil copy's are sold world wide

http://time.com/1875...es-of-all-time/

date 1/2/2014 so 23 mil is a nice estimate.

 

The data you're providing is kinda going against your point. 12 million active users at the same time is enormous. Despite being a 4-year-old game Skyrim is in tenth position of games with the most concurrent players. That article claiming 20 million sales for Skyrim is almost 2 years old. SteamSpy reports that Skyrim sold 1.5 million copies between April and December of this year alone. Skyrim has been a top seller in pretty much every major Steam Sale. 3 million is way too low. 

 

Edit: Also that 14% PC share seems to come from VGChartz. They're also saying that The Witcher 3 has sold 0.48 million copies on PC while CDPR announced that they'd sold 1.3 million in the first month. 


  • Lady Artifice aime ceci

#236
abisha

abisha
  • Members
  • 256 messages

The data you're providing is kinda going against your point. 12 million active users at the same time is enormous. Despite being a 4-year-old game Skyrim is in tenth position of games with the most concurrent players. That article claiming 20 million sales for Skyrim is almost 2 years old. SteamSpy reports that Skyrim sold 1.5 million copies between April and December of this year alone. Skyrim has been a top seller in pretty much every major Steam Sale. 3 million is way too low. 

 

Edit: Also that 14% PC share seems to come from VGChartz. They're also saying that The Witcher 3 has sold 0.48 million copies on PC while CDPR announced that they'd sold 1.3 million in the first month. 

 

if you find 12 million users a lot on a planet of a 7.3 Billion people not sure if i'am impressed. that's basically 0.0016% of world population.

anyone knows that sells of games only sells at peak of release after that they are diminishing returns and serious 1,5 mil copy's sold in 8 months please.

you sound like Microsoft with their Xbox bit naive.



#237
Abyss108

Abyss108
  • Members
  • 2 009 messages

if you find 12 million users a lot on a planet of a 7.3 Billion people not sure if i'am impressed. that's basically 0.0016% of world population.

anyone knows that sells of games only sells at peak of release after that they are diminishing returns and serious 1,5 mil copy's sold in 8 months please.

you sound like Microsoft with their Xbox bit naive.

 

You're the one that claim 1.2 million "unique" downloads was a lot! Make up your mind!  ;)

 

And since your entire argument is that a lot of people use the mods, why does the amount they bought the game for affect anything?



#238
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

if you find 12 million users a lot on a planet of a 7.3 Billion people not sure if i'am impressed. that's basically 0.0016% of world population.

anyone knows that sells of games only sells at peak of release after that they are diminishing returns and serious 1,5 mil copy's sold in 8 months please.

you sound like Microsoft with their Xbox bit naive.

 

Sure solid data you got there. Sales are front-loaded but that doesn't mean later sales are nonexistent. According to 2K Games Borderlands 2 sold 6 million copies in its first 8 months. And according to Gearbox's CEO it sold another 6 million copies in the next 2 years. So 50% of its sales. 



#239
abisha

abisha
  • Members
  • 256 messages

You're the one that claim 1.2 million "unique" downloads was a lot! Make up your mind!  ;)

 

And since your entire argument is that a lot of people use the mods, why does the amount they bought the game for affect anything?

 

Uggghhrr yea when their is 3.3 mil copy's sold then 1,2 mil is a lot. (keep in mind console can't use mods)

 

Sure solid data you got there. Sales are front-loaded but that doesn't mean later sales are nonexistent. According to 2K Games Borderlands 2 sold 6 million copies in its first 8 months. And according to Gearbox's CEO it sold another 6 million copies in the next 2 years. So 50% of its sales. 

 

yea demising returns over 10 years time they sold triple amount.

but so do mods downloads have demising returns more people more downloads then it's still 1/3 of the overall sells (average rules all)

better know as sample rate.



#240
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

Uggghhrr yea when their is 3.3 mil copy's sold then 1,2 mil is a lot. (keep in mind console can't use mods)

 

 

yea demising returns over 10 years time they sold triple amount.

but so do mods downloads have demising returns more people more downloads then it's still 1/3 of the overall sells (average rules all)

 

10 years? Skyrim came out 4 years ago. I didn't say it didn't have diminishing returns, I said Skyrim's sales are still going strong. It's got insane legs. 

 

And if we go by your logic that 1.4 million unique downloads mean that 1.4 million people downloaded that mod (which I don't think is right), and stick with the 3.3 million PC sales: there's a mod on the Nexus with 8 million unique downloads. You seriously think there are 5 million people who downloaded a texture mod for a game they don't even own?


  • Abyss108 aime ceci

#241
abisha

abisha
  • Members
  • 256 messages

10 years? Skyrim came out 4 years ago. I didn't say it didn't have diminishing returns, I said Skyrim's sales are still going strong. It's got insane legs. 

 

And if we go by your logic that 1.4 million unique downloads mean that 1.4 million people downloaded that mod (which I don't think is right), and stick with the 3.3 million PC sales: there's a mod on the Nexus with 8 million unique downloads. You seriously think there are 5 million people who downloaded a texture mod for a game they don't even own?

 

quite possible their is no data on the amount of pirated versions it can be 20 mil or can be only 2.

so we can only extract logic on the data at hand.



#242
Abyss108

Abyss108
  • Members
  • 2 009 messages

1.2 million "unique" downloads sure doesn't look like a lot compared to that 8 million "unique" downloads... And that's not mentioning the people who didn't download any mods at all...



#243
abisha

abisha
  • Members
  • 256 messages

1.2 million "unique" downloads sure doesn't look like a lot compared to that 8 million "unique" downloads... And that's not mentioning the people who didn't download any mods at all...

 

12,5% compare to 8 million is still reasonable lot.

 

playing skyrim without mods, very hard to believe.



#244
Navasha

Navasha
  • Members
  • 3 724 messages

I do like my Bioware games, but they do cater to political correctness and the games do suffer for it.    At least if they would be easier to mod, then players could take that into their own hands to finish making them the way they want them to be. 


  • BroBear Berbil, kimgoold et MidnightWolf aiment ceci

#245
Catilina

Catilina
  • Members
  • 2 037 messages

The armors good for female chars too. What the problem with that? (Except the male orlesian masks... but male orlesian masks not female armor ;) )

 

And: Morrigan's armor not seems like an armor, but I would not call it ugly one, only not too practical, i think. Skyhold so cold.



#246
kimgoold

kimgoold
  • Members
  • 456 messages

So according to you we should remove race selection because majority play human or homosexual romance. We don't say make all armour like this we ask add few armour likes this in main game. It's bad example because quanri armour don't fit on model. Maker who made it so bad. But still something this style.

11372469_1868039006754804_1892822435_n.j

Yes, this is what I would like to see more of; dlc that players can purchase (if they choose) of race or gender gaited armours and robes for different classes/specialisations in game. I'm not saying everyone has to buy them or use them, but that those who would like to have the option to do so. And I'm sure many would love to see this and dlc's for adding more variety to hair/customisation.



#247
KaiserShep

KaiserShep
  • Members
  • 23 829 messages

Nice hyperboles. And if resources are such an issue, then they shouldn't have spent so much of it making a few outfits exclusive to each person like they did the companions. By doing that, all the Inquisitor got was the scraps which isn't something you should do for the player character. Plus if you don't like the companions outfits, like the protagonist's attire too bad you're stuck with them. Making exclusive armors is the waste of resources.

 

 

I don't really see how the Inquisitor was worse off than the companions. Everyone gets a few types of a basic design, with more being unlocked from other armor classes should you use silverite. 



#248
MidnightWolf

MidnightWolf
  • Members
  • 273 messages

Yes, this is what I would like to see more of; dlc that players can purchase (if they choose) of race or gender gaited armours and robes for different classes/specialisations in game. I'm not saying everyone has to buy them or use them, but that those who would like to have the option to do so. And I'm sure many would love to see this and dlc's for adding more variety to hair/customisation.


I hope Bioware/EA don't see this post. We can't have them getting ideas about charging us for hair styles......this isn't the Sims, you know.
  • 9TailsFox aime ceci

#249
DarthSliver

DarthSliver
  • Members
  • 3 335 messages

Well maybe there could be a toggle option in the game that changes the look of female character armors from sexy to feminine to realistic lol



#250
Orian Tabris

Orian Tabris
  • Members
  • 10 227 messages

Well maybe there could be a toggle option in the game that changes the look of female character armors from sexy to feminine to realistic lol

 

Oh, BioWare would LOVE that idea! It's not just a toggle, it's a double toggle... or triple, I'm not sure.

 

In all seriousness, I would actually like to see this. It would certainly appeal to my curiosity, to see how each one differs from the others, and it would mean players can't express any issues they have without sounding like big whingers. Of course, if they did do that, feminists would be all over it. It would also show what each player prefers in female armour (minus the ones who don't really care).

 

The default option would have to be the realistic one, though.

 

I'd be curious to see what the most popular option would end up being between players.