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why such ugly armor for females ?


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#251
Catilina

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Not FEMALE armor problem, but i want back the good old robes: keeper robes, apostate robes, tevinter robes, circle robes, chantry robes. I see taths on NPC-s, why not on my chars?

 

Warriors have nice chests (templar, warden etc), rogues ok for me, but the mages...


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#252
kimgoold

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I hope Bioware/EA don't see this post. We can't have them getting ideas about charging us for hair styles......this isn't the Sims, you know.

Are you serious, I would just like some bloody variety! I'm so desperate for some variety I'd even pay to develop anything other than twelve bald options.


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#253
9TailsFox

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Yes, this is what I would like to see more of; dlc that players can purchase (if they choose) of race or gender gaited armours and robes for different classes/specialisations in game. I'm not saying everyone has to buy them or use them, but that those who would like to have the option to do so. And I'm sure many would love to see this and dlc's for adding more variety to hair/customisation.

First I want to insult you so think something funny. No just no. Don't give Bioware ideas Spoils DLC was insult 4.99 for some broken outfit witch make body and head like some Frankenstein monster. And you can get much better stuff for free. Moders can make much better stuff than Bioware Qunari hair is joke. look what mods can do.

 

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And this is for Abyss108 look how hard to put Vivienne armour on Inquisitor. yes so much resources needed.

 

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#254
BBMorti

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Seems like you have everything you ask for in the mods.



#255
9TailsFox

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Seems like you have everything you ask for in the mods.

This is why it's big problem we should have good hair in game not 10 variations of bald.



#256
Abyss108

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First I want to insult you so think something funny. No just no. Don't give Bioware ideas Spoils DLC was insult 4.99 for some broken outfit witch make body and head like some Frankenstein monster. And you can get much better stuff for free. Moders can make much better stuff than Bioware Qunari hair is joke. look what mods can do.

 

tumblr_nzao9gcEHT1udq6cbo6_540.png

tumblr_nzswupua021ue6y6to1_540.gif

 

And this is for Abyss108 look how hard to put Vivienne armour on Inquisitor. yes so much resources needed.

 

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Already said I have no issue with the protagonist being able to wear the companion outfits like that, so I'm not sure why you are posting this. That outfit also bears no similarity to the type of fetish wear people have been posting links to and saying they want in the game. That's just a normal outfit, that isn't armor at all, and looks perfectly fine to wear around Skyhold.

 

Also, all long mod hair looks terrible, not through any fault of the modders, but because it isn't animated and clips through everything. That's the hard part, not sticking a static mesh on top of the head.


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#257
thepiebaker

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Already said I have no issue with the protagonist being able to wear the companion outfits like that, so I'm not sure why you are posting this. That outfit also bears no similarity to the type of fetish wear people have been posting links to and saying they want in the game. That's just a normal outfit, that isn't armor at all, and looks perfectly fine to wear around Skyhold.

Also, all long mod hair looks terrible, not through any fault of the modders, but because it isn't animated and clips through everything. That's the hard part, not sticking a static mesh on top of the head.

That no excuse for 12 variations of bald/shaved. They can have multiple shoulder length hair or other shorter or tied up hair instead of "how far do you want your receding hairline?"

Edit: Also they obviously have no issue with clipping when morrigan's bangs clip through her cheek at least 20 times in a playthroughs worth of conversations.
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#258
Abyss108

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That no excuse for 12 variations of bald/shaved. They can have multiple shoulder length hair or other shorter or tied up hair instead of "how far do you want your receding hairline?"

Edit: Also they obviously have no issue with clipping when morrigan's bangs clip through her cheek at least 20 times in a playthroughs worth of conversations.

 

Agreed. And I think it would be worthwhile for Bioware to invest in hair physics so we can have longer styles too. I was just disagreeing that modded hairstyles look great in the game as it is.


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#259
BroBear Berbil

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Yeesh, that's amazing.



#260
Nefla

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Agreed. And I think it would be worthwhile for Bioware to invest in hair physics so we can have longer styles too. I was just disagreeing that modded hairstyles look great in the game as it is.

Personally I'd rather have ridiculous clipping and have a great looking hairstyle when the character isn't doing anything extreme than a hideous style at all times that doesn't clip (as much because there's still a lot of clipping in DA:I) but yeah, there was no reason for them to choose so many hideous styles and shaved versions instead of nice looking and varied short to shoulder length styles. :(


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#261
vertigomez

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That no excuse for 12 variations of bald/shaved. They can have multiple shoulder length hair or other shorter or tied up hair instead of "how far do you want your receding hairline?"


God, this was the worst. I guess that's one thing I can say in favor of qunari hair... no receding hairlines. I'd take bald over balding on most of my characters any day.

#262
thepiebaker

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Agreed. And I think it would be worthwhile for Bioware to invest in hair physics so we can have longer styles too. I was just disagreeing that modded hairstyles look great in the game as it is.

They have to an extent started on that. I can tell Morrigan's bangs clipping through her cheek is because her hair now obey's gravity but to quote nick furry the bangs go "I acknowledge that the cheek is in the way of gravity but seeing as the cheek belongs to a stupid ass woman I've elected to clip through it."

 

So no all they need is to make it so that the hair acknowledge that the cheek also exists and they cannot exist in the same space. once they have that they can do anything.

​>disclaimer, Morrigan is a fav character of mine, just going with the quote.



#263
DarthSliver

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Personally I'd rather have ridiculous clipping and have a great looking hairstyle when the character isn't doing anything extreme than a hideous style at all times that doesn't clip (as much because there's still a lot of clipping in DA:I) but yeah, there was no reason for them to choose so many hideous styles and shaved versions instead of nice looking and varied short to shoulder length styles. :(

 

 

Male Qunari, they look better and I can make a devilishly good looking one too lol. Female Qunari is lacking very much and I was really llooking forward to being a Qunari in DAI too. But I had to do my Sera Romance and can't play a character I can't look at. 



#264
Abyss108

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They have to an extent started on that. I can tell Morrigan's bangs clipping through her cheek is because her hair now obey's gravity but to quote nick furry the bangs go "I acknowledge that the cheek is in the way of gravity but seeing as the cheek belongs to a stupid ass woman I've elected to clip through it."

 

So no all they need is to make it so that the hair acknowledge that the cheek also exists and they cannot exist in the same space. once they have that they can do anything.

​>disclaimer, Morrigan is a fav character of mine, just going with the quote.

 

Yes, they started for a single character with a predefined head shape and hair that only needs to not clip through her cheek (and didn't achieve this), not numerous different sets of armour and every single cutscene in the game, and any possible face shape. That's a lot harder. 

 

Would be 100% worth the cost for me though.



#265
kimgoold

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First I want to insult you so think something funny. No just no. Don't give Bioware ideas Spoils DLC was insult 4.99 for some broken outfit witch make body and head like some Frankenstein monster. And you can get much better stuff for free. Moders can make much better stuff than Bioware Qunari hair is joke. look what mods can do.

 

tumblr_nzao9gcEHT1udq6cbo6_540.png

tumblr_nzswupua021ue6y6to1_540.gif

 

And this is for Abyss108 look how hard to put Vivienne armour on Inquisitor. yes so much resources needed.

 

tumblr_nvpf2oLNzt1r9e3ufo1_540.jpg

I love all of this and I think the modders are incredible. (bless them) But I play on the xbone so no modding. (Cry) I'll just have to wait until I buy a decent computer to get all the modding beauties.


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#266
Nefla

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Male Qunari, they look better and I can make a devilishly good looking one too lol. Female Qunari is lacking very much and I was really llooking forward to being a Qunari in DAI too. But I had to do my Sera Romance and can't play a character I can't look at. 

Huh? Both male and female Qunari have the same hideous "hairstyles" (lumpy drain clogs) to choose from :(



#267
thepiebaker

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Yes, they started for a single character with a predefined head shape and hair that only needs to not clip through her cheek (and didn't achieve this), not numerous different sets of armour and every single cutscene in the game, and any possible face shape. That's a lot harder. 

 

Would be 100% worth the cost for me though.

progress does take time and experimentation unfortunately. And with videogames it's as much as an art as painting, movies, music, sculpting, and dance when developing new techniques and more. Many times the techniques are tested with one group and show promise and other group tries to reverse engineer, emulate, or replicate it and finding new tricks and some of the tricks you can learn just by watching what is presented others you need to look at the DNA/programming for. From there it just pinballs around to all the studios around and eventually someone finds the needle in the haystack on the preferred execution and everyone starts doing it.

 

for armor models, how many variants are there in the base game? probably like 15 unique models in the base game per class. That is not too much to individually program.

 

for the faces if they are able to get a formula in that "along X/Y axis redirect the flow of hair to go along for Z amount of points then let gravity take over" they could implement a function that they get the co-ordinates for the formula directly from the sliders. It shouldn't be too far from your character looking in different directions when you set the eyeballs to be in the cheeks or on top of their forehead. The game knows where the eyes are and how to align the pupils regardless of where they are placed and that can be modified and applied here.

​Don't get me wrong not saying your point is not valid. I want this as much as you do because Morrigan's bangs doing that is just immersion breaking and they don't have much excuse for that and I'm glad that coryfish stopped his clipping after a few patches, I forgot what it was exactly, I think that armor shard sticking out of his chin clipping through his chest. And I'm not saying that I know how to do bioware's job or programing is easy; more using you as a springboard for potential methods that bioware might not have thought of, after all it usually is the fresher minds that think of the simplest options as opposed to making things too complexed.



#268
JJ Likeaprayer

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Such ungratefulness towards BioWare.....right,they created this fantastic game for you but they just forgot to create a Donna Karen evening dress for your charater...you can create your own armor in Skyhold using "CRAFT ARMOR"! They actually has some pretty good armors for female if you know how to use the armor table...and later you can change the color using the "TINT ARMOR" table.

 

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#269
AntiChri5

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I don't really see how the Inquisitor was worse off than the companions. Everyone gets a few types of a basic design, with more being unlocked from other armor classes should you use silverite. 

It's a design philosophy that works great for companions. But that doesn't mean it should be applied to the player character.

 

The player character is at least partially defined by the player, hence the name. One of the ways a player can define a character is through gear, what they wear and use. The more aesthetic freedom the player has, the more they can use that to compliment the other ways in which they can define the character. Inquisition is incredibly restrictive in this regard, with pathetically little aesthetic variation. Since companions have set personalities and are not defined by the player, this is not an issue for them.



#270
Wulfram

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Such ungratefulness towards BioWare.....right,they created this fantastic game for you but they just forgot to create a Donna Karen evening dress for your charater...you can create your own armor in Skyhold using "CRAFT ARMOR"! They actually has some pretty good armors for female if you know how to use the armor table...and later you can change the color using the "TINT ARMOR" table.


I note that the examples you chose were 2 companion armours and a DLC armour.

Things have got better with the Black Emporium and the tint table (and on replays, the Golden Nug), but the availability of good looking armour for the Inquisitor in the base game is pretty limited, particularly for non-humans and particularly particularly for Qunari. And if you do get something nice looking, there's pretty good odds it'll have mediocre stats.
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#271
RenAdaar

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I think star wars said it best

 

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#272
CoM Solaufein

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Its armor, its for protection, not to look pretty.

Unless you want to be a pretty corpse.



#273
AlanC9

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And this is for Abyss108 look how hard to put Vivienne armour on Inquisitor. yes so much resources needed.

Did they ever say not letting the PC have Vivienne's look was about resources? I thought it was always about not wanting to do it. Iconic character looks are iconic because nobody else gets to have the look.

#274
Duelist

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Would take any variation of DAI's armoured coats for rogues (especially the Dalish Scout Armour) over any of DAO's armoured skirts.

Those things are hideous.

#275
9TailsFox

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I think star wars said it best

 

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This is not female armour this military issued armour. In empire everyone is equal. Sith are more equal than everyone else.

 

But really disney.

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