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Suggestion: Make "Casual" Easier, and Here's Why:


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#1
S Seraff

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People who play casual are in it for the story, we dont like combat-gated progress in a game.The point of casual is to get through the combat as quickly as possible so we can get on with it. please tone it down for future DLC's, the Descent was too much imho ;)


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#2
berelinde

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Brace yourself. You're probably going to get buried under a dogpile of posters who think everyone should play the way they play. I won't be among them. I agree with you, in fact.

 

People buy the game for all kinds of reasons, and they get different things out of it. Everybody's money spends the same, and no one person's priorities are more important (or more valid) than anyone else's. So yeah, Casual needs to be dead easy. Most enemies should drop in a hit or two, and no enemy should require special gear or any kind of skill to overcome. And... Nightmare needs to be a lot harder. One-hit kills should be a thing, even if the party is optimally geared and over-leveled. It's two sides of the same coin.


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#3
c0bra951

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There isn't enough difference in difficulty between modes.  Casual should be easier; nightmare should be harder, but in a fair way.

 

Looks like Berelinde and I are on the same page.


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#4
FKA_Servo

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Thirded, for what its worth.

 

I have to assume that emissary alpha fight was brutal even on casual. I'm playing on hard, and the whole damn encounter took me near 40 minutes.



#5
S Seraff

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yeah it was ... "annoyed/bored" and "frustrated" are emotions ive felt too often with this game, and it's often centered around combat. 'i'm on casual, why is this taking so lon." i hope they listen to this kind of feedback. 


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#6
katerinafm

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The health meters are ridiculous in the dlc. I usually never avoid enemies but combat gets boring when the only difficulty is an insanely long health meter.


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#7
S Seraff

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The health meters are ridiculous in the dlc. I usually never avoid enemies but combat gets boring when the only difficulty is an insanely long health meter.

 

this. exactly this. 

 

... why are the darkspawn archers harder to kill than a dragon, for example ;)



#8
Lady Ishtar

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In a game where combat is completely unsatisfying, boring, the worst pain in the ass someone can take as Inquisition you are a god to ask for an easier game. I didn't mind Origins combat at all, even played on various difficulties, including nightmare, but Inquisition on anything other than casual is just pointless masochism.


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#9
Teddie Sage

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Descent DLC isn't friendly to people who don't craft, that's a huge problem for me if I want to play on Casual. 


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#10
Rawgrim

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The only thing that can make Casual any easier is a "win combat" button.


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#11
They call me a SpaceCowboy

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Thirded, for what its worth.

 

I have to assume that emissary alpha fight was brutal even on casual. I'm playing on hard, and the whole damn encounter took me near 40 minutes.

 

I play on normal, and yeah some of those fights took way too long, especially the Emmisary Alpha and all that led up to it. The final boss was a breeze in comparison.

 

Mind you I didn't realize I should have been using Dispel..



#12
Merengues 1945

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Well, I've played in Casual, Normal and Hard and I felt like Hard was only possible because I knew exactly where to go, when to go there and where the nice equipment was located (having some shiny schematics from the emporium helped too)... Otherwise it just turned into either a massacre or a half-hour strategic engagement just to clear a stupid fortress.

 

But even in casual sometimes one guy will feel too hard to beat, some archers would seem to be immortal and you will even die four or five times... which is not like something you want if you're in for the story.

 

Although Hakkon could be a little harder... if you hit it at lvl 23+, things go just too easy even in hard.

 

 



#13
thewatcheruatu

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I was feeling a little like this today. I'm not totally casual, really. I enjoy combat in these games--even in Inquisition, though it has a lot of challenges. But when I was going around trying to progress through the Samson questline today, I was just struck again by the extent to which this game was designed to protract your progression, even on sidequests. Enemies being damage sponges is just one of the ways. Designing zones so that you have to take ridiculously circuitous routes to your destination is another (basically, there's one quest in the zone that you actually want to do, but they put it as far away as possible with as many obstacles to getting there as possible so that you'll get caught up in a lot of other things on the way that are difficult to ignore, but not because they're so compelling--they're just in your way). Then of course there is the gating of content by how much power you've accumulated. Etc.

 

I haven't had such mixed feelings about a game in a long time. There are times when I'm playing the game that I absolutely love it, and there are other times when I absolutely hate it. I'm sort of learning at this point what can be safely ignored, so at least there's that. Trying to streamline my gameplay now, because otherwise it feels like I'm never going to finish it.


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#14
BansheeOwnage

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Brace yourself. You're probably going to get buried under a dogpile of posters who think everyone should play the way they play. I won't be among them. I agree with you, in fact.

 

People buy the game for all kinds of reasons, and they get different things out of it. Everybody's money spends the same, and no one person's priorities are more important (or more valid) than anyone else's. So yeah, Casual needs to be dead easy. Most enemies should drop in a hit or two, and no enemy should require special gear or any kind of skill to overcome. And... Nightmare needs to be a lot harder. One-hit kills should be a thing, even if the party is optimally geared and over-leveled. It's two sides of the same coin.

Just to add to that: Casual is fairly "easy" in the sense that you don't need much strategy, but the problem is the health of the enemies is still too high. It just makes fights tedious, and Descent is by far the worst offender. Playing it on Nightmare was NOT fun. It literally took minutes for me to kill some enemies, and I had great gear.

 

I'm actually in both camps, because I like to usually play on casual to experience the story, but in most games I will try to beat harder difficulties for the challenge etc. The health of enemies in Casual needs to be nerfed badly. And if I had my way, it would be nerfed on Nightmare too, because it doesn't make fights strategically challenging, it makes them tedious and annoying. I'd much rather lower health in exchange for smarter enemies with more powerful abilities on Nightmare.


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#15
BansheeOwnage

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The only thing that can make Casual any easier is a "win combat" button.

In my opinion, Casual isn't hard (unless you're massively outleveled, which is a different issue). It just takes too long for effectively being a narritive-driven difficulty, because enemies still have ridiculous health.

 

The health meters are ridiculous in the dlc. I usually never avoid enemies but combat gets boring when the only difficulty is an insanely long health meter.

And a lot of the time it doesn't even add difficulty. Take Earthshakers for example. They are a common enemy, and appear in most enemy groups. They have tens of thousands of health, but do basically no damage. Every fight, I'd just sit there doing dance moves with my staff for ages until it died, but during that time, I was never in any danger of dying, or even taking health damage.

 

It's not fun; it's annoying. It's not satisfying; it's boring. It's not challenging; it's tedious. It's not a fight; it's a timer.


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#16
devSin

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I'm not sure why enemy health in the Descent is so inflated.

I don't think it was the right way to try to tackle combat difficulty.
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#17
Dancing_Dolphin

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Descent DLC isn't friendly to people who don't craft, that's a huge problem for me if I want to play on Casual.

This. I'm totally into the crafting, but I couldn't help but wonder how different my opinion of this dlc would have been if I hadn't taken the time to prepare and add the proper runes to everyone's weapons and stock up on upgraded potions. The flip side of that is it was really kind of cool to finally have a genuine need to use the potions and grenades I put so much time and effort into upgrading. :P

#18
CorniliuS

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Great! People looking for story in games instead reading a book, and because they not interested in game play whatsoever, they want easy even easier, as a result every next installment of DA more dumber than previous.



#19
duckley

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I always play casual - and casual in DA:I is pretty easy IMO. OP - where are you having trouble?



#20
thewatcheruatu

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Great! People looking for story in games instead reading a book, and because they not interested in game play whatsoever, they want easy even easier, as a result every next installment of DA more dumber than previous.

 

I'm just wondering what you get out of being so condescending to strangers on the Internet.

 

Apart from which, nobody said anything about not being interested in game play. The original poster merely said that combat takes too long, even at casual/normal difficulty. Clearly, that's a matter of opinion, with which you probably don't agree.


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#21
S Seraff

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I always play casual - and casual in DA:I is pretty easy IMO. OP - where are you having trouble?

 

haha, not having trouble ;) like many of the posters have said, it's more that it takes too much TIME. sometimes i do think combat takes more than a Casual level of attention to get through, too, but my main issue is the time.

 

@ corniliuS, i think you might have misunderstood. I'm not asking that DAI be made easier across the board, I'm instead asking for Casual to be adjusted to be truly Casual. Higher levels of difficulty I have no problem with - they are for players who like the combat and want the challenge, and i'll leave it to them to comment on those difficulty levels of the game.


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#22
katerinafm

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In my opinion, Casual isn't hard (unless you're massively outleveled, which is a different issue). It just takes too long for effectively being a narritive-driven difficulty, because enemies still have ridiculous health.

 

And a lot of the time it doesn't even add difficulty. Take Earthshakers for example. They are a common enemy, and appear in most enemy groups. They have tens of thousands of health, but do basically no damage. Every fight, I'd just sit there doing dance moves with my staff for ages until it died, but during that time, I was never in any danger of dying, or even taking health damage.

 

It's not fun; it's annoying. It's not satisfying; it's boring. It's not challenging; it's tedious. It's not a fight; it's a timer.

 

It really reminds me of how most enemies are in MMOs. The higher the level, the more insanely long health they have instead of just requiring tactics to take down.

 

If Bioware wants to add difficulty, it's better to take note of games like Dark Souls rather than MMOs. Dark Souls is hard but enemies don't have ridiculously big health bars. And another example of a game that does difficulty rather well is Dragon's Dogma, where enemy specific weaknesses are key to taking down enemies quicker.


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#23
caradoc2000

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posters who think everyone should play the way they play.

"It is not an opinion. It is a fact"
- Sheldon Cooper

 

:rolleyes:



#24
Rawgrim

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Well, I've played in Casual, Normal and Hard and I felt like Hard was only possible because I knew exactly where to go, when to go there and where the nice equipment was located (having some shiny schematics from the emporium helped too)... Otherwise it just turned into either a massacre or a half-hour strategic engagement just to clear a stupid fortress.

 

But even in casual sometimes one guy will feel too hard to beat, some archers would seem to be immortal and you will even die four or five times... which is not like something you want if you're in for the story.

 

Although Hakkon could be a little harder... if you hit it at lvl 23+, things go just too easy even in hard.

 

Just cast barrier. Mash buttons. Repeat when Barrier has been expended. I beat every fight in that game by using that tactic. Worked like a charm.



#25
CorniliuS

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I'm just wondering what you get out of being so condescending to strangers on the Internet.

Full erection of course.

 

 

Apart from which, nobody said anything about not being interested in game play. The original poster merely said that combat takes too long, even at casual/normal difficulty. Clearly, that's a matter of opinion, with which you probably don't agree.

No he said

we dont like combat-gated progress in a game.The point of casual is to get through the combat as quickly as possible so we can get on with it.

 Part he don't like is called gameplay, and it's much more important part of the game, because 80-90% of the time you fighting or preparing for fight.

 

@ corniliuS, i think you might have misunderstood. I'm not asking that DAI be made easier across the board, I'm instead asking for Casual to be adjusted to be truly Casual. Higher levels of difficulty I have no problem with - they are for players who like the combat and want the challenge, and i'll leave it to them to comment on those difficulty levels of the game.

You see in doesn’t work that way apparently, people didn't liked so called “overcomplicated tactics” so they removed them completely. Did you know that nightmare difficulty in DAI is very much like normal in DAO. Don't look for story in games, or for that matter, in magazines with doodles, so called “graphic novels”. Games is for challenge, books is for story, don't confuse one with another.