Now I'm really glad I didn't buy this DLC. Thanks for info.
Suggestion: Make "Casual" Easier, and Here's Why:
#51
Posté 17 août 2015 - 06:12
#52
Posté 17 août 2015 - 08:50
My apologies obviously I was rude.
Because it's leaning towards people who don’t like combat, and eventually DA will transform in some version of medieval sims. DA is action rpg not a relations simulator, and some rpg elements we already lost, probably forever, dumb down the action element and what will remain? Kissing?
Your concern that Casual mode is diluting the game's value is no more valid than the concern that focusing on combat will weaken the game's RP elements. Because hey, if people are only worried about the combat, what's to prevent it from becoming Diablo or some medieval hack-and-slash? It won't happen.
The strength of Dragon Age has never been the combat. I've been playing since Origins (and I've been playing BioWare games since Baldur's Gate before that), and they have always been a mix of story and combat... and it's the story side of things that keeps players coming back. If the game has been dumbed down, it's been to lure in the audience who wants more action in their RPG and because they have to make sure it plays nice on consoles. They can't make a PC-only game because it won't sell enough copies to pay for the development. Likewise, cutting the story elements in favor of combat will hurt them financially. The market is saturated with hack-and-slash games. They don't need another.
Also, not everyone who loves the role-playing elements hates combat. Not all those who enjoy the combat play on the highest difficulty. Not all those who like Nightmare play it all the time. I always have several games underway. I have my Nightmare games for times when I want to push my comfort zone (wish it was possible to push it farther...), and I have games on lower difficulties for those times when I want to faceroll through combat and make things explode. I play both with equal enjoyment, but not always at the same time.
Sometimes, I'll forget which games are my Nightmare games and which are not. That shouldn't be possible.
- FKA_Servo, S Seraff, Ryzaki et 2 autres aiment ceci
#53
Posté 19 août 2015 - 07:30
People who play casual are in it for the story, we dont like combat-gated progress in a game.The point of casual is to get through the combat as quickly as possible so we can get on with it. please tone it down for future DLC's, the Descent was too much imho
+1 OP. And as been said there should be more difference between Casual and Nightmare.
Casual should be easy as pie for those who just want to enjoy the story, Nightmare should make a grown man cry ![]()
- FKA_Servo, S Seraff et Lil Green Vivi aiment ceci
#54
Posté 19 août 2015 - 07:47
Look at all the filthy casuals...L2p scrubs...I mean it isn't even that hard...Use the tactical camera once a while...Do some cross class combos...Dodge when the enemy is going through their animations for powerful attacks...That's DAI combat in a nutshell...Really...
#55
Posté 19 août 2015 - 03:24
But you already have the "browse youtube videos of the story" version, how much easier do you want it?
#56
Posté 19 août 2015 - 03:30
But you already have the "browse youtube videos of the story" version, how much easier do you want it?
Not helpful if you want to direct the story, though.
But difficulty settings are not going anywhere, and they are by definition scalable, so I don't see what the problem is. It doesn't prevent other players from going at a higher difficulty, and frankly, how someone plays a single player game is nobody else's business.
I can think of numerous reasons why someone would want this. And while I generally appreciate challenging gameplay, I've still done this in some games when I was specifically playing to explore alternate outcomes.
Besides, some games - particularly custom protagonist, character driven RPGs - can have a lot of appeal for people who aren't even traditionally or typically gamers. If an easier "novice" difficulty is something that can ease them into a new hobby, why complain? It might even provide a stepping stone for them to work their way up to nightmare.
- berelinde et coldwetn0se aiment ceci
#57
Posté 19 août 2015 - 03:30
+1 OP. And as been said there should be more difference between Casual and Nightmare.
Casual should be easy as pie for those who just want to enjoy the story, Nightmare should make a grown man cry
I'm sure many people cry when they meet a ten kilometers* long HP bar, although more out of frustration than anything else.
*Americans and their stupid system...
#58
Posté 19 août 2015 - 03:41
Not helpful if you want to direct the story, though.
There are enough of them within the first week of release that you'll find any story-path combo you might want.
#59
Posté 19 août 2015 - 03:47
There are enough of them within the first week of release that you'll find any story-path combo you might want.
Not with a character you've created, and watching a youtube vid is emphatically not the same as playing a game, regardless of difficulty.
#60
Posté 19 août 2015 - 04:42
watching a youtube vid is emphatically not the same as playing a game, regardless of difficulty.
Not true when the difficulty of "combat" between each story part is so low that progressing through it becomes as easy as clicking the next video link in a play list.
#61
Posté 19 août 2015 - 04:45
I wouldn't mind another difficulty level that's titled narrative mode or story mode or something. But I don't want that to supplant casual, I quite like casual as is.
#62
Posté 19 août 2015 - 04:52
Not true when the difficulty of "combat" between each story part is so low that progressing through it becomes as easy as clicking the next video link in a play list.
Don't be asinine. The combat is not the only aspect of it. There's branching dialogue, equipment customization, environmental exploration. These games don't end at the combat.
If you're actively against making games more accessible to newcomers or casual gamers even when it doesn't impact your own experience, might as well own it. Because that's the only reason I can think of to oppose this.
- Ryzaki, Super Drone, Zatche et 2 autres aiment ceci
#63
Posté 19 août 2015 - 05:10
My high level Casual efforts in The Descent have not seemed very casual at all? I do think that a reset is in order.
- S Seraff aime ceci
#64
Posté 19 août 2015 - 05:13
Don't be asinine. The combat is not the only aspect of it. There's branching dialogue, equipment customization, environmental exploration. These games don't end at the combat.
If you're actively against making games more accessible to newcomers or casual gamers even when it doesn't impact your own experience, might as well own it. Because that's the only reason I can think of to oppose this.
It wouldn't be the first time either. ME3's story mode allowed you to breeze through combat in record time.
#65
Posté 19 août 2015 - 05:13
It's not that combat is difficult, it's that it's tedious. It's an obstacle to the next part of the story.Look at all the filthy casuals...L2p scrubs...I mean it isn't even that hard...Use the tactical camera once a while...Do some cross class combos...Dodge when the enemy is going through their animations for powerful attacks...That's DAI combat in a nutshell...Really...
- SardaukarElite et S Seraff aiment ceci
#66
Posté 19 août 2015 - 05:15
I don't want to watch someone else's character make choices. I want to be in the game with my character actively making the choices.But you already have the "browse youtube videos of the story" version, how much easier do you want it?
- berelinde, FKA_Servo, Hexoduen et 1 autre aiment ceci
#67
Posté 19 août 2015 - 05:17
I loved ME3's story mode. Short missions combined with lots of story. Loved it.It wouldn't be the first time either. ME3's story mode allowed you to breeze through combat in record time.
- Vigilance97 aime ceci
#68
Posté 19 août 2015 - 05:19
It wouldn't be the first time either. ME3's story mode allowed you to breeze through combat in record time.
It was a great idea, too. Apart from the story, ME3 did almost everything really well.
- Lady Luminous aime ceci
#69
Posté 19 août 2015 - 05:24
If you're actively against making games more accessible to newcomers or casual gamers even when it doesn't impact your own experience, might as well own it.
This is never a thing, in the long run. Even tweaking difficulty, health pools, damage, etc takes some time and resources. Tiny amount of time/resources? Perhaps. Perhaps not. I wouldn't know and I certainly wouldn't care, I value even fixing a tiny clipping error more than creating a "we let you create and playing your own character in DA:I (or whatever title)-The interactive movie version" difficulty. And that's not even taking into account what general trends in the industry such ideas might ''inspire''.
Do I think you're somehow not entitled to ask for it? Of course not.
Am I going to express my disagreement to making such difficulty levels in future games and using resources for them? Obviously.
#70
Posté 19 août 2015 - 05:53
This is never a thing, in the long run. Even tweaking difficulty, health pools, damage, etc takes some time and resources. Tiny amount of time/resources? Perhaps. Perhaps not. I wouldn't know and I certainly wouldn't care, I value even fixing a tiny clipping error more than creating a "we let you create and playing your own character in DA:I (or whatever title)-The interactive movie version" difficulty. And that's not even taking into account what general trends in the industry such ideas might ''inspire''.
Do I think you're somehow not entitled to ask for it? Of course not.
Am I going to express my disagreement to making such difficulty levels in future games and using resources for them? Obviously.
So you disagree on principle, I guess. Ok.
This is a lousy example to wring your hands about resource expenditures though, because unless something very strange happens, any game they release will have a range of difficulty levels that they will be tweaking and balancing anyway. If they want to make the lowest one a god mode, one hit one kill, and if that makes some players happy, I'm into it. I want more people to play these games, because they're great.
#71
Posté 19 août 2015 - 05:59
See I wouldn't even mind mini-fights on a story mode, but having to fight bears every few minutes in the Hinterlands is so tedius.So you disagree on principle, I guess. Ok.
This is a lousy example to wring your hands about resource expenditures though, because unless something very strange happens, any game they release will have a range of difficulty levels that they will be tweaking anyway. If they want to make the lowest one a god mode, one hit one kill, and if that makes some players happy, I'm into it. I want more people to play these games, because they're great.





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