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Scaling Enemies (& scaling loot)


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#1
Rittmeister64

Rittmeister64
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hi guys!

 

As a completionist, I was quite disappointed in the hard-coded enemy level zones and loot.

There's basically zero reason to continue playing after you finished, and even in the middle of the game you basically get tired of finishing a zone when all the mobs are too low already.

This is stupid!

I really wish Bioware would release a patch which gives the option to make ALL enemies scalable, and best also the loot they drop.

WHY do they always impose on the players what they think is best - like hard-coded key setups, etc?

Be more flexible please.

They could keep minimum levels for certain zones,

but once you outlevel a zone it just gets too boring!!!

PLEASE FIX THIS!