hi guys!
As a completionist, I was quite disappointed in the hard-coded enemy level zones and loot.
There's basically zero reason to continue playing after you finished, and even in the middle of the game you basically get tired of finishing a zone when all the mobs are too low already.
This is stupid!
I really wish Bioware would release a patch which gives the option to make ALL enemies scalable, and best also the loot they drop.
WHY do they always impose on the players what they think is best - like hard-coded key setups, etc?
Be more flexible please.
They could keep minimum levels for certain zones,
but once you outlevel a zone it just gets too boring!!!
PLEASE FIX THIS!





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