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Dual Weapon Artificer Build Help


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#1
Bayonet Hipshot

Bayonet Hipshot
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Greetings. After long last, I plan to do a Dual Weapon Rogue playthrough. I have decided to specialize as an Artificer. I need some advice on how to build this character.

 

a: I have 2 builds in mind. Which one is the better ?

  1. Stealth.
  2. Double Dagger Ability.
  3. Hook and Tackle.
  4. Elemental Mines.
  5. Evade.
  6. Double Dagger Ability.
  7. Fallback Plan
  8. Focus Ability.

OR

  1. Stealth.
  2. Double Dagger Ability.
  3. Throwing Blades
  4. Elemental Mines.
  5. Evade.
  6. Double Dagger Ability.
  7. Fallback Plan
  8. Focus Ability.

Essentially, is Throwing Blades better than Hook and Tackle ?

 

b: You will notice I left 2 slots for Double Dagger abilities, because I don't know which ones to pick. Which 2 Double Dagger abilities would suit the Artificer best ?

 

Cheers.



#2
Bigdawg13

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Spinning blades and flank attack. Throwing knives is great too. Anything that can hit multiple times and/or targets.

#3
Bayonet Hipshot

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Spinning blades and flank attack. Throwing knives is great too. Anything that can hit multiple times and/or targets.

 

I get why an DW Artificer would use Spinning Blades. But isn't Flank Attack buggy ? What about Twin Fangs ? Too situational ?



#4
Dabrikishaw

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I've never heard of any Flank Attack bug, it works fine for my other Inquisitor rogues.



#5
Bigdawg13

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I get why an DW Artificer would use Spinning Blades. But isn't Flank Attack buggy ? What about Twin Fangs ? Too situational ?

 

Flank attack upgrade doesn't always work if you use it on steep terrain.  I don't have problems with it though.  And you want it because it hits multiple targets, not necessarily for the stealth (although that doesn't hurt you).  I don't have a problem with twin fangs per say, it just doesn't shine too well with artificer.  However, it'd be worth taking just to get the next two passives.  So feel free to use it until you get something better.

 

*EDIT*  There was a bug with flank attack in that it would use the base damage from your offhand.  I'm not sure if it does that anymore, but that's really a minor problem IMHO.



#6
capn233

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I don't know if I could play a dagger rogue without Flank Attack.  I can't hardly think of an active in that tree is more a bread and butter power than it.  In the MP forum, they still talk as if FA uses offhand dagger for the damage calc, so I doubt it is fixed.  As far as the stealth not working, I think that happens when the second hit misses from the elevation difference.

 

Hook and Tackle v Throwing Blades is a hard one to quantify as far as "better."  They are for separate roles.  HaT is mostly a mobility power.  Good way to travel around killing archers on the flank, for example.  Or if there are enough enemies, you can use it to escape the middle of the mob towards the flank.  Throwing Blades is good for your procs that work off multiple hits, and it can sunder armor.  Elemental Mines have an overlapping role with Throwing Blades, in a way.  FWIW, on an Archer-Artificer, I had some fun doing HaT into Spike Trap to shoot enemies into the air.  All in all, I would probably skip HaT on a dagger rogue if you were planning to run Fallback Plan with mines and knives for Opportunity Knocks procs.



#7
Paragon78

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This is coming from someone who is running a party comp of 3 DW rogues and Solas through nightmare with no problems at all.

 

I think Spinning blades is a must, the 9 hits can prob fade touched almost everytime and even more then once. Running Hidden Blades x4 and x5 on two fade touched and Silverite for Guard x5.

 

You get the drift, 9 hits from one attack can generate 45 guard instantly, and have 9 times to proc both of the 10% procs on hidden blades. I am also Huge fan of going to get Sneak attack and Deathblow, as sneak attack will let you just wreck. I think my deathblow is hitting for like 10k twice by level 20.  Anyway I love those as you almost always want to be flanking as flanking bonus damage is a multiplicative source of damage increase and not additive, therefore you get a huge increase when flanking and to boot you get almost 100% crit at higher levels with sneak attack. This allows you to focus mainly on attack, crit damage and flanking. Allowing some huge critical strikes to overwhelm  your enemies. 

 

I hope this helps.