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Dual Weapon Artificer Rogue Build Help


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#1
Bayonet Hipshot

Bayonet Hipshot
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Greetings. After long last, I plan to do a Dual Weapon Rogue playthrough. I have decided to specialize as an Artificer. I need some advice on how to build this character.

 

a: I have 2 builds in mind. Which one is the better ?

  1. Stealth.
  2. Double Dagger Ability.
  3. Hook and Tackle.
  4. Elemental Mines.
  5. Evade.
  6. Double Dagger Ability.
  7. Fallback Plan
  8. Focus Ability.

OR

  1. Stealth.
  2. Double Dagger Ability.
  3. Throwing Blades
  4. Elemental Mines.
  5. Evade.
  6. Double Dagger Ability.
  7. Fallback Plan
  8. Focus Ability.

Essentially, is Throwing Blades better than Hook and Tackle ?

 

b: You will notice I left 2 slots for Double Dagger abilities, because I don't know which ones to pick. Which 2 Double Dagger abilities would suit the Artificer best ?

 

Cheers.



#2
Bigdawg13

Bigdawg13
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Spinning blades is awesome for an artificer. Throwing knives is great for the same reason.

#3
Bayonet Hipshot

Bayonet Hipshot
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Spinning blades is awesome for an artificer. Throwing knives is great for the same reason.

 

Okay. This then leaves us with either Flank Attack or Twin Fangs or Deathblow. Flank Attack bugs out in elevations, Twin Fangs is decent and Deathblow requires too many points.

 

So Spinning Blades & Twin Fangs ?



#4
Bigdawg13

Bigdawg13
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Okay. This then leaves us with either Flank Attack or Twin Fangs or Deathblow. Flank Attack bugs out in elevations, Twin Fangs is decent and Deathblow requires too many points.

So Spinning Blades & Twin Fangs ?


Spinning blades, throwing knives, hook n tackle, and maybe flank attack