not sure if it has been suggested but I would love to have the crew and companions roaming around the ship between mission. To me this would give a feeling that they are living people that move from one room to another doing various tasks. Keep their movement linked to the role of the companions role. like an engineer companion would hang around the engine room or be seen fixing things around the ship. conversations with companions could be moved to a conversation location so framing the cinematic could be easier. like you speak to a companion and they lead you to a place that is a bit more privet and then the conversation starts. I think this would add a bit more depth to the crew and the ship making it feel more alive.
roaming companions
#2
Posté 15 août 2015 - 11:28
<<<<<<<<<<()>>>>>>>>>>
I'm all for it.
Certainly would give the ship a "breath of life", having some of the off-duty crew move around. Also, give the ship's NPCs enough dialogue chatter to avoid repetition. One caveat. If the squad also moves around, what happens when you want to talk?.. search the ship?
Another thing, is there any reason to show the ship's washrooms? Why not the gym instead?... with some of the off-duty crew?
- King Killoth aime ceci
#3
Posté 15 août 2015 - 11:37
One caveat. If the squad also moves around, what happens when you want to talk?.. search the ship?
Yes, like in real office life.
- King Killoth aime ceci
#4
Posté 15 août 2015 - 12:28
To some extend they did this in ME3, but it was limited. Occasionally companions and ships crew could be found in different locations, often talking with one another. Hopefully, they will expand on this and not restrict it to the infamous autodialogue conversations.
- King Killoth, Kmaru et Likedabeast aiment ceci
#5
Posté 15 août 2015 - 03:51
<<<<<<<<<<()>>>>>>>>>>
I'm all for it.
Certainly would give the ship a "breath of life", having some of the off-duty crew move around. Also, give the ship's NPCs enough dialogue chatter to avoid repetition. One caveat. If the squad also moves around, what happens when you want to talk?.. search the ship?
Mass Effect 3 solved that problem by having character locations show up on the map.
Another way it could be dealt with besides the map markers would be to have stations in every room where the protagonist could interact with the ship's VI (or A.I., if we get another EDI) and ask where a particular squadmate could be found.
- King Killoth, LinksOcarina, BraveVesperia et 2 autres aiment ceci
#6
Posté 15 août 2015 - 04:06
I'll agree with this, ME3 kinda did this too. Tried talking to Garrus, went to battery room, not there. Found him, Javik, and an Alliance soldier talking about past battles. Garrus looking at names of the dead soldiers. Walking in the middle of an argument, having to join either Joker or Liara, about Liara's hair. Garrus and Tali talking about their worst enemy. Or Ken Donely in the vents. It gave more of a lively feel. But to actually sit/get up, walk to a terminal, go to a window and look out it, then walk out a door, go to a table make a comment or two to the others seated. Kinda like how some of DAII's and DAI's companions did.
- King Killoth, Kappa Neko, Patchwork et 3 autres aiment ceci
#7
Posté 15 août 2015 - 04:12
One caveat. If the squad also moves around, what happens when you want to talk?.. search the ship?
I would imagine that the protagonist will be the ship's commanding officer. Why not provide said character with the option to call squadmates to his/her quarters or to a "ready room", allowing the player to either go and search for the squadmates they wish to talk to on the ship, or call them up and bring them to you.
- King Killoth, Kmaru et Capsr aiment ceci
#8
Posté 15 août 2015 - 04:28
To some extend they did this in ME3, but it was limited. Occasionally companions and ships crew could be found in different locations, often talking with one another. Hopefully, they will expand on this and not restrict it to the infamous autodialogue conversations.
I really liked that in ME3. It was one of the places where ME3 improved on the earlier games. Not everything was a slam dunk, and some things missed the mark by a lot, but that was one of the things that really added some life to the characters, and gave the ship at least a little sense of activity, instead of it feeling like a static 'game environment' kind of location.
I agree, I hope they expand on that in the next game.
As an add-on to that, I like the way squadmates could be found on the Citadel when you stopped there, and not always in the same spot either. It was another thing that added to the characters. It makes sense that the ship mates would be taking advantage of being docked at the Citadel or anywhere else, just as Shepard did.
That's another area I'd like to see expanded.
It's just too bad the story in ME:A is most likely going to be garbage, so things like this will be window dressing on a sinking ship.
#9
Posté 15 août 2015 - 10:35
I wouldn't mind them walking around the ship, kind of like what obsidian did for kotor 2. t3 and hanharr would move around the ship
#10
Posté 15 août 2015 - 10:48
The Citadel DLC did that as well, with characters moving around and mixing with other people during the different phases of the party. I'd honestly be surprised if we didn't get roaming companions in Andromeda considering ME3 already went there and it was mostly well received by fans.
- King Killoth et Kmaru aiment ceci
#11
Posté 15 août 2015 - 11:04
Barring 'important' conversations I could see this working, namely because having them move around could conflict with cutscene shenanigans.
#12
Posté 16 août 2015 - 01:15
- Kmaru aime ceci
#13
Posté 16 août 2015 - 01:53
- Enigmatick aime ceci
#14
Posté 16 août 2015 - 07:08
Roaming often doesn't many any sense. People don't randomly move around. They move around with a purpose, to do something. Someone just walking about the ship, essentially aimlessly and silently, is more of an immersion breaker than someone sitting at a desk at timing endlessly.
I don't know. When I am at work, I tend to wander and talk to co-workers when I am not busy as opposed to say... staring at the wall until something comes up? Plus they could show your soldiers working out, fixing stuff, chatting with friends, natural stuff. I believe they discussed this above already.
#15
Guest_Puddi III_*
Posté 16 août 2015 - 07:09
Guest_Puddi III_*
It's just the convenient way to do it.
I think ME3 had them on the map but it wasn't convenient enough for me. Maybe it was the multiple layers of the ship.
#16
Posté 16 août 2015 - 07:15
Just put a terminal/ secretary in the war room/ galaxy map that allows you to teleport to the location of your various squad mates directly.
#17
Posté 16 août 2015 - 09:19
Roaming often doesn't many any sense. People don't randomly move around. They move around with a purpose, to do something. Someone just walking about the ship, essentially aimlessly and silently, is more of an immersion breaker than someone sitting at a desk at timing endlessly.
if you read my op I state that they should be doing things suiting to their role. engineers should move around and fix things and soldiers should move around and go to the armory and work on their gear or go to the gym and work out or do drills with other soldiers. the roaming should fit the companions personality and purpose on the ship. I would also like to see them form relationships of their own and have conversations the player can walk in and and join.
- Patchwork et Kmaru aiment ceci
#18
Posté 16 août 2015 - 09:55
Yes, please!!!
It was one of my favorite things about ME3 (and DA2). Squadmates moving around, and most importantly, interacting with each other! I found that extremely immersive.
It's so boring and weird to have companions come across as if they aren't even aware of the other people in the room.
A sense of real companionship between everyone is important for games like Mass Effect that put so much emphasis on collective effort. I LOVED the Citadel DLC exactly because it drove home how the entire crew had grown into a big family. Would have been strange without extensive NPC/NPC interaction.
One flaw that many games have is making the protagonist the center of everyone's universe. Everything they do being connected to the protagonist. Otherwise they often don't seem to have a life at all. No friends, no family, no partner. As if they stand around in a corner all day waiting for the hero to talk to them. Which they often do quite literally.
The trilogy had those issues too. ME3 was a much appreciated attempt of breaking out of that static, protagonist-focused approach. Shepard was still very much the star, of course. But people mingled, fell in love with somebody who wasn't Shepard. They laughed together, they comforted each other.
The Garrus/James pissing contest was one of the funniest moments in the game for me.
I'd love for Bioware to focus on crew dynamics in ME:A. I'd play an entire game just walking around the ship listening to people.
- King Killoth, Dar'Nara et Kmaru aiment ceci
#20
Posté 16 août 2015 - 07:46
I'm all for this. I'd also like to see the minor npc's--the "Nameless Ones"-engage in conversation and moving around the ship, as well.
Ambient conversation like in ME2 when the crew was giving Rupert a hard time about the food. I'd like to see them walk in , or out the cafeteria area, like they were coming and going from break. I remember when the Collectors hit the Normandy in ME2. The most astonishing thing was seeing Kelly going on break.
Kingdom's of Amalur did this with their npc's. You always saw them moving around; doing push ups; working on their gear; going to sleep. TW3 does this, too. Heck, I remember one time with that game I had finished talking to a NPC. He said he had to get going and went out the door. I fully expected him to disappear and respawn at his designated spot, but then I headed out and to my surprise I could actually see him walking down the street.
In ME3 we had that one weird minor npc that just circled the Crew deck. Circled and circled and occasionally wanted to salute you. I think originally he was supposed to represent some indoctrinated fool that had infiltrated the crew, but they dropped that sooo, he just circled around giving you the heebeegeebee's.
So, yes, definitely work on this. I think ME3 went the right way in working to incorporate this type of interactivity with squadmates. Keep it up, and expand.
- King Killoth et Kmaru aiment ceci
#21
Posté 16 août 2015 - 07:50
I'd also love if they dont just tell random stories to each other, but actually discuss stuff that happened during previous missions too.
I would like this. Actually, I would still like an actual debriefing time like ME1. Everybody got together and reviewed what happened and possible ways forward. It gives the opportunity to see the group dynamics. Give more than the usual suspects a voice and characterization that you may miss. See how they interact in sometimes surprising ways, and note how that interaction may change and evolve over time.
- Kappa Neko, Kmaru et Capsr aiment ceci
#22
Posté 16 août 2015 - 11:06
I don't know. When I am at work, I tend to wander and talk to co-workers when I am not busy as opposed to say... staring at the wall until something comes up? Plus they could show your soldiers working out, fixing stuff, chatting with friends, natural stuff. I believe they discussed this above already.
Sure, that happens, but it's not Skyrim style aimless wandering. This is the kind of thing that has to be scripted, otherwise you just overhear the same 5 conversations on repeat.
#23
Posté 16 août 2015 - 11:08
if you read my op I state that they should be doing things suiting to their role. engineers should move around and fix things and soldiers should move around and go to the armory and work on their gear or go to the gym and work out or do drills with other soldiers. the roaming should fit the companions personality and purpose on the ship. I would also like to see them form relationships of their own and have conversations the player can walk in and and join.
The conversation part, as I say above, has to be scripted. So it's not really roaming - though I suppose they can try and get an NPC to endlessly wander until the player joins and triggers the conversation.
Everything else you describe does happen IRL, but it happens slowly. Video games with roaming - like video games with night day cycles - have to have people frantically move about to match some preset timeline. But unless people are doing a task that requires them to move around, they're actually pretty stationary.
- Kmaru aime ceci
#24
Posté 16 août 2015 - 11:54
The conversation part, as I say above, has to be scripted. So it's not really roaming - though I suppose they can try and get an NPC to endlessly wander until the player joins and triggers the conversation.
Everything else you describe does happen IRL, but it happens slowly. Video games with roaming - like video games with night day cycles - have to have people frantically move about to match some preset timeline. But unless people are doing a task that requires them to move around, they're actually pretty stationary.
again in my op I say that they can have a dialogue in witch they say something along the lines of "lets talk in privet" and go to a set conversation area where the cutsecnes can take place. a readyroom or captains cabin would be very useful for this but each companion could have their own privet talk area set.
I think you are misunderstanding what I mean by roaming. I do not mean that npc and companions should be endlessly walking around for no reason but to move around the ship doing a variety of things that are fitting to who they are and how they fit in as crew members. yes this would be scripted but it would be a more improved system then what was in ME3. I hope this makes things a bit more clear for you.
#25
Posté 17 août 2015 - 12:12
Yes, please!!!
It was one of my favorite things about ME3 (and DA2). Squadmates moving around, and most importantly, interacting with each other! I found that extremely immersive.
It's so boring and weird to have companions come across as if they aren't even aware of the other people in the room.
A sense of real companionship between everyone is important for games like Mass Effect that put so much emphasis on collective effort. I LOVED the Citadel DLC exactly because it drove home how the entire crew had grown into a big family. Would have been strange without extensive NPC/NPC interaction.
One flaw that many games have is making the protagonist the center of everyone's universe. Everything they do being connected to the protagonist. Otherwise they often don't seem to have a life at all. No friends, no family, no partner. As if they stand around in a corner all day waiting for the hero to talk to them. Which they often do quite literally.
The trilogy had those issues too. ME3 was a much appreciated attempt of breaking out of that static, protagonist-focused approach. Shepard was still very much the star, of course. But people mingled, fell in love with somebody who wasn't Shepard. They laughed together, they comforted each other.
The Garrus/James pissing contest was one of the funniest moments in the game for me.
I'd love for Bioware to focus on crew dynamics in ME:A. I'd play an entire game just walking around the ship listening to people.
I said this in DAI and I will say this here I would love to see companions romance other companions. I love it when my companions build relationships with each other not jsut exist for the player to use but have their own goals and desires. I think once you commit to a LI romance arch that the other companions should figure out who they like and this could form along side the player's romance story.
- Kmaru aime ceci





Retour en haut







