again in my op I say that they can have a dialogue in witch they say something along the lines of "lets talk in privet" and go to a set conversation area where the cutsecnes can take place. a readyroom or captains cabin would be very useful for this but each companion could have their own privet talk area set.
I think you are misunderstanding what I mean by roaming. I do not mean that npc and companions should be endlessly walking around for no reason but to move around the ship doing a variety of things that are fitting to who they are and how they fit in as crew members. yes this would be scripted but it would be a more improved system then what was in ME3. I hope this makes things a bit more clear for you.
Oh, I get it. My apologies. I thought you were just talking about a more polished version of what Skyrim does, which is ultimately what TW3 did. NPCs roam, but not exactly with a purpose, and sometimes they'll talk with others, but not exactly about something particular.
Yes, I 100% agree that Bioware should further build on the style of ME3 conversations involving moving bodies, which they short of tried with in DA:I but not to a level greater than in ME3.





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