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The buffs to dots and nerfs to upfront damage are just nerfs because dots don't stack.


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#26
Drasca

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I cant see what your talking about my necro is godly now, while before it just feel short of a limp noodle....  I feel like many of the abilities it gets better with scale and if your not at the proper stats it can seem like trash, my example... spirit blade

 

sorry buddy I'll have to disagree with you :P maybe we can test this out though I'll be streaming tonight

 

Spirit blade is still trash. I'd rather Dragon Rage all dayyyy lol. What would you rather do SB for that 3k-5k damage or dragon rage for your 6k-10k AND attack faster AND get double hits on every third hit.

 

Dragon Rage I choose youuuuu! :P


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#27
Cirvante

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Yeah I wish I could do that too.

 

To be fair, the SS had it coming. There were plenty of tells that the spellbinder was going to cast fire mine, plus a delay before FM activates. The player didn't move at all through all of that until far too late. They tossed TB then initiated HB instead of running away. Really should've charged through the spellbinder, then turn around, observing the binder, then HB if its safe instead of TB being tossed everywhere and not killing anything.

 

Also, she stole his bubblegum-- the expensive nicotine type too! -- so he was all out of bubblegum.

 

It was definitely the SS's fault all around.

 

The gif is from HeroicMass and it's on console. You said yourself that the console controls are hardly optimal and once he threw that hidden blade, he was already done for. It is really annoying that attacks that you could normally tank without a problem (on a guard character like Pala) can randomly do insane damage and one-shot you.

 

It's like the no-scope instakill move that the Archer used to have. Sometimes I would use Flank Attack on them and initiate the runaway and still get hit while sidestrafe sprinting in stealth. Bioware fixed the damage for that attack, but I don't have much faith that they'll fix this. After all we have complained about Fire Wraiths doing triple damage ticks back when we only had Perilous and the only thing that has changed is that they can now do quintruple damage ticks and that the mages and spellbinders have started to imitate them.

 

Working as intended I guess.



#28
capn233

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Spirit blade is still trash. I'd rather Dragon Rage all dayyyy lol. What would you rather do SB for that 3k-5k damage or dragon rage for your 6k-10k AND attack faster AND get double hits on every third hit.

 

Spirit Blade makes Andraste cry.


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#29
Drasca

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The gif is from HeroicMass and it's on console. You said yourself that the console controls are hardly optimal and once he threw that hidden blade, he was already done for. It is really annoying that attacks that you could normally tank without a problem (on a guard character like Pala) can randomly do insane damage and one-shot you.

 

It's like the no-scope instakill move that the Archer used to have. Sometimes I would use Flank Attack on them and initiate the runaway and still get hit while sidestrafe sprinting in stealth. Bioware fixed the damage for that attack, but I don't have much faith that they'll fix this. After all we have complained about Fire Wraiths doing triple damage ticks back when we only had Perilous and the only thing that has changed is that they can now do quintruple damage ticks and that the mages and spellbinders have started to imitate them.

 

Working as intended I guess.

 

To be fair, I'm pretty sure it is a small team doing the fixes, and some things do take time or take priority. Would you rather have this fixed or new content... I know we'd rather have both but being realistic means projects need to be managed.

 

Oh yeah the instagib rolling draw move. There were definitely ways around it.. but I had to adapt my playstyle around it. I learned not to use FA anymore for instance, especially not against archers since damage is what triggered the move just as you stated. All enemies try to finish their animation unless interrupted by an outside condition too, so they remain targetted on you. I don't stealth until after those attacks are finished. Granted today's fade stealth is pretty OP, and that isn't necessary anymore but ugh... that made archers so painful. Current players don't understand the pain.

 

Now those glyph mages.

 

he was already done for

 

He was actually done for before he even engaged because he wasn't paying attention at all (given how fast he was using skills in sequence) and didn't have any abilities to counter it (combat rolling away for one, saving CB cooldown for escape for another, etc etc etc). In the process there were several steps where he could've done something else, and cues that it was coming. Spellbinder turning to target him, the hand wave, the glyph, the 1-2 seconds before glyph actually activates. 

 

By the time he saw it, he already committed and reacted too late. If he changed his order it and targetting, it would've been a completely other story. CB steamroll the mage would've kept it knocked down and prevented casts, hidden blades first instead of TB to ensure it actually dies instead of being triggered and aggro'ed on him, watching the target's animation, leaving time in between skills to evalulate and jump or sprint out of the way. All of these are options.

 

Whether he learns from the experience is the mark of good player or not. Just saying oh this is too OP doesn't really help. Sure if everyone doesn't like it, fine the devs will likely change it just like the archer nerf and the shadow nerf (they're still deadly just not so deadly as before). . . but some of the fun comes from adapting to and overcoming challenges like this.

 

Note: I've died a LOT to glyphs. Less now for many reasons obviously, but enough to spot all those cues and change my playstyle to win. I miss out out on the funny gifs though.



#30
Pork

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Note: I've died a LOT to glyphs. Less now  because i have a ridiculous amount of willpower promotions

 

ftfy



#31
Cirvante

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... that made archers so painful. Current players don't understand the pain..

 

This. It kinda feels like new players are playing this game on easy mode (many of them pretty much starting out on perilous), while we had to earn our stripes and develop survival strategies for unfair enemy attacks that don't exist anymore (pre-nerf DC, archer no-scope).


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#32
HeroicMass

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I knew I was toast as soon as I initiated tb. I just had a good laugh and went on so that the game. The mines are very avoidable and definitely make you pay if you make a mistake.

Ithe doesn't bother me at all that it works that way in game and I would much rather they work on new content than fix small bugs like the inconsistent DoTs
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#33
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This. It kinda feels like new players are playing this game on easy mode (many of them pretty much starting out on perilous), while we had to earn our stripes and develop survival strategies for unfair enemy attacks that don't exist anymore (pre-nerf DC, archer no-scope).

 

Do I need to remind you how laughably easy Venatori were? 



#34
Cirvante

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Do I need to remind you how laughably easy Venatori were? 

 

Fair enough, they are the most annoying faction right now. Gladiators with their knockdown spam and the Commander with her buffs. But Palas can still wreck the Commander within seconds. And considering that you can't chose a faction during matchmaking you were mostly lucky to get Venatori and no shadow/dc instakills back then. The armor buffs alone have made Perilous the new Threatening.


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#35
Pork

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Fair enough, they are the most annoying faction right now. Gladiators with their knockdown spam and the Commander with her buffs. But Palas can still wreck the Commander within seconds. And considering that you can't chose a faction during matchmaking you were mostly lucky to get Venatori and no shadow/dc instakills back then. The armor buffs alone have made Perilous the new Threatening.

 

Shadow instakills were never an issue since they are easily avoided. DC was a pain for anyone who didnt know how to negate his attacks. Honestly i prefered pre patch DC. Now he is a joke.

 

Any team can wreck VC in seconds. You could do it solo in seconds before though, which just isn't possible now.



#36
Drasca

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I knew I was toast as soon as I initiated tb. I just had a good laugh and went on so that the game. The mines are very avoidable and definitely make you pay if you make a mistake.

Ithe doesn't bother me at all that it works that way in game and I would much rather they work on new content than fix small bugs like the inconsistent DoTs

 

LOL Good clip, and good attitude. Funny as heck man, and I too prefer new content than minor bugs / inconsistencies.

 

This. It kinda feels like new players are playing this game on easy mode (many of them pretty much starting out on perilous), while we had to earn our stripes and develop survival strategies for unfair enemy attacks that don't exist anymore (pre-nerf DC, archer no-scope).

 

Totally this. There's still people jealous and accusatory of me too. I'm like, dude, you don't even know.

 

Everyone's having fun with Katari and Avvar now, and I was among the first to demonstrate it could be fun-- and there were doubters then too each time. It used to be a joke that Katari's just charge into their own doom & death. Now Katari lives up their name of Deathbringer, instead of death being brought upon themselves.

 

Heartbreaker is fun, but easier than some would believe. Harder for others because they don't understand the mechanics behind it, but after that understanding is given... easy. It is a fun challenge though.

 

The mines get even more insane on heartbreaker, but it really isn't hard to deal with just as Heroic Mass said... you just get punished for being sloppy.


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