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Which is better? Jaws of Hakkon or The Descent?


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#1
Captmorgan72

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Which do you guys/gals like better and why?



#2
Scofield

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i like both, why? because i do :D


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#3
Al Foley

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I like both but honestly I would probably rank Descent as a 9.5 and Hakkon as an 8.5.  Hakkon was a great attempt at perfecting some of the systems in Inquisition but it had a bit too much minutiae and really the only great thing about it was its ending sequence.  It was a solid DLC and I enjoyed it a lot more then I thought I would, but not perfect.  Whereas Descent was almost all solid from the word go.  OK that first mini boss fight was kinda yawn worthy but from there on out.  Everything was nearly pitch perfect, combat, environments, music, graphics, and it all came together with a crescendo ending.  



#4
Captmorgan72

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Ok, second question. Will both dlcs make good post game adventures or do they feel like they happen before the big showdown with Corypheus. 



#5
Al Foley

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Ok, second question. Will both dlcs make good post game adventures or do they feel like they happen before the big showdown with Corypheus. 

IDK it depdns on role playing tbh and blunt.  Descent probably makes a better DLC to do in the middle of the game with Corpheus still as a threat because the events of Descent are also a threat.  And could be one that Corypheus is even behind.  So the Inquisitor may want to check it out.  While Hakkon feels more like a vacation.  Yes you can do it in th emiddle of the game as well and go from there, taking a break, but it feels like a good post game celebration if anything.  


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#6
bellurdan

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They're more or less standalone from the main storyline, so you can just do them after Corry, no fuss.

 

Jaws is actually a lot harder than Corypheus so I would suggest doing it later. Descent might also be harder, I'm not sure if it scales with level as I only did it at 27.

 

As for which one is better - Jaws of Hakkon hands down. Bigger better faster stronger. Also, prettier and more satisfying.


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#7
Al Foley

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They're more or less standalone from the main storyline, so you can just do them after Corry, no fuss.

 

Jaws is actually a lot harder than Corypheus so I would suggest doing it later. Descent might also be harder, I'm not sure if it scales with level as I only did it at 27.

 

As for which one is better - Jaws of Hakkon hands down. Bigger better faster stronger. Also, prettier and more satisfying.

It scales.  



#8
lynroy

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Personally enjoyed Hakkon more. Descent was still fun for me. Fighting large mobs of Darkspawn was chaotic fun, but I was ready to be done. They both feel like post game adventures and I completed both of them with a save I had before killing Cory. 


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#9
Dancing_Dolphin

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I really enjoyed both dlcs but slightly preferred Descent. Atmosphere was great and challenging combat was good fun. Descent feels more like a pre end game thing, while JoH could go either way.
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#10
Zatche

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Hakkon, I liked the new lore bits. I liked that the exploration felt more focused than the areas of the Vanilla game. And there was actually some interesting sidequests, which allowed for a little bit if roleplaying. The combat was actually challenging, but sometimes frustrating ways.

The Descent, I felt the story/lore bits felt a bit awkward. Again, the combat felt a bit more challenging, in mostly less frustrating ways, but some of the encounters were a bit long. And I liked that it felt really atmospheric.

#11
Sleekshinobi

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I enjoyed Descent more than Jaws of Hakkon. Descent seemed more story driven due to the cutscenes and the interaction with the new characters. Jaws of Hakkon felt more like the Emerald Graves and the Exalted Plains from the main game. The area itself was beautiful but it ultimately felt like another big map of fetch quests. I did love meeting Ameridan and getting a new ability though.



#12
9TailsFox

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I don't like "open world" but still Jaws of Hakkon was better more party banter better story. Then I meet THE Inquisitor I was like :o. Still hate shards.

The Descent was OK. Good thinks no open world, story was fine I guess and Renn and Valta was fine I didn't like Cory all over again just this time Titan possessing Valta. I don't like dwarf stuff in general so maybe I am bias. Inquisitor in Descent felt like observer no input just stuff happening and Inquisitor watching.

And after I completed descent I go to Dagna and.

 

What I expected.

Inquisitor: Dagna I know so much cool stuff about dwarfs, I know how to make you MAGE.

Dagna: Cool tell me.

 

What I get.

Dagna: Hello Inquisitor.

Inquisitor: :)

 

And Descent combat balance horrible. Why must all enemy's have more HP than dragon.

 

So Hakkon better than Descent.



#13
Al Foley

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I don't like "open world" but still Jaws of Hakkon was better more party banter better story. Then I meet THE Inquisitor I was like :o. Still hate shards.

The Descent was OK. Good thinks no open world, story was fine I guess and Renn and Valta was fine I didn't like Cory all over again just this time Titan possessing Valta. I don't like dwarf stuff in general so maybe I am bias. Inquisitor in Descent felt like observer no input just stuff happening and Inquisitor watching.

And after I completed descent I go to Dagna and.

 

What I expected.

Inquisitor: Dagna I know so much cool stuff about dwarfs, I know how to make you MAGE.

Dagna: Cool tell me.

 

What I get.

Dagna: Hello Inquisitor.

Inquisitor: :)

But they don't know how.  :P



#14
9TailsFox

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Ok, second question. Will both dlcs make good post game adventures or do they feel like they happen before the big showdown with Corypheus. 

I played after ending In Jaws of Hakkan few times mentioned victory over Cory. Dagna talks like Cory defeated.

In Descent Inquisitor before big battle with darkspawn say: I didn't defeated Corypheus just to die her.

Don't know about before ending. Honestly don't matter when you play DLC, DLC more like filer. Main game affect DLC, But DLC don't affect main game at all, no surprise but i still wanted to speak with Dagna after Descent ending. 



#15
Knight of Dane

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Simply put, JoH was more of the same stuff liek any big area just a bit more focused in terms of lore exploration, including a character that basically defied all Dragon Age taboo.

 

Descent was a decent railroaded adventure with some cool sights, bunch of Dwarven lore and decent new characters and few new enemies.

 

At least to me; I would pick Descent if I had to choose between the two.



#16
9TailsFox

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But they don't know how.   :P

But we do. We just need Titan blood. All Templars use magic hypocrites. Fenris is pretty much half mage, hypocrite. Meredith bringing stone to life. Valta was probably possessed by some spirit or directly by Titan not sure.



#17
Guildmasterron

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Once I am done with the Winter Palace I intend to play Descent. I will likely play JOH right before I make the final push to kill Cory on this, my first playthrough. When I play them on future playthrough will depend on what I end up thinking of them. I really enjoy open world, however I have also enjoyed the Deep Roads. It will be interesting.



#18
NickyBarb

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Tough as I like both for different reasons. They both have very memorable moments and the environments were just gorgeous. I am going to have to go with Descent, because I enjoyed the combat. For me it would have been perfect without the gears and expeditions. True I could have skipped all of that, but I am a completionist. All that gold was nice too.

#19
Reznore57

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Jaws of Hakkon , althought it still had its fault ...but it was a longer DLC , and also NOT the Deep Roads.

In Descent the Deep Roads were well done , but imho it's still mostly tunnels filled with nug s**t and hordes of darkspawn.

You've seen a Thaig ruins , you've seen it all.

 

Also Descent had a lack of companions involvement , JOK had a tiny bit more .

Decent has zero interesting side quests , you just go down to uncover a mystery.(there's one easter egg , a couple of codices to find and Gears, URGH, worse than shards.)

Now I don't think Descent is bad , I tried to replay it , but then another five hours in the Deep Roads?

Nah .



#20
Knight of Dane

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Nonsense, the gears are as easy to find as hair on a old english sheepdog. They are quite literally all over the place and more than plentiful enough to open all the doors.



#21
NickyBarb

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Yes, the gears were easy to find. I just didn't think they were necessary. My very unpopular opinion is that I would have been fine without having to collect to open doors.

#22
Dabrikishaw

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So far I think I like "Jaws of Hakkon"  more because of the farmable loot. Though it's hard to top that merchant in the first camp from "Descent".



#23
xassantex

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i think i'll play Descent sometimes post Skyhold , after Wicked Eyes maybe. 

For one thing i can play the rest of the game with a nice shiny armor. 

But then the Breach is what disturbs the Titan, so i wonder if it shouldn't be taken care of before. If not why should the Titan  be at peace at the end ... makes no sense. But no matter, the shiny armor wins . ( but really did  it have to have this garment looking like a diaper in the back , i mean ,what's wrong with showing nice ass :/ )

 

I prefer playing JoH though.. has more variety , settings are awesome , and the loot is far superior. .. but it only makes sense to play it post Corypheus .



#24
BansheeOwnage

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I preferred JoH by a lot. I'll try to explain why in bullet form:

 

- JoH answered a lot more questions than it left you with, which is the opposite of Descent.

 

- JoH gave you new roleplaying opportunities, such as sidequests, whereas Descent took control of my Inquisitor.

 

- JoH lets you explore a culture you haven't explored before, but Descent just makes you fight literally faceless mooks instead of meeting them.

 

- JoH's enemies used powerful abilities to make combat challenging; Descent's enemies were boring, tedious health sponges.

 

- JoH had interesting sidequests; Descent had none, only unsatisfying tertiary quests.

 

- JoH had two awesome boss fights, whereas Descent's was rather boring and easy.

 

- JoH's villains actually talked to you, even just a little. Descent suffers from not really having a villain, just faceless mooks.

 

- JoH has more companion comments, even if there aren't many.

 

- JoH added new crafting materials, Descent did not, even though it would have been a perfect opportunity, being underground.

 

- Descent had new, absolutely awesome music. JoH had a couple of ambient tracks only.

 

- Descent had Renn, who was awesome!

 

- Descent had more cutscenes, which JoH sorely lacked.

 

- Descent has a store with more crafting materials than the Black Emporium, and gives you a lot of money for selling things.

 

- Both had cool environments.

 

Basically, JoH was zone from the main game, but better in every way. That's not the DLC I wanted, but I liked it a lot more than Descent. I just hope that after these two tide-you-over DLCs, the next one is actually what I and many others want: A character-driven DLC that is story-focused and has a lot of content with the Inner circle, like ME3's Citadel. We know it's possible, because they've done it before. I'm just disappointed that even if the next one is like that, all 3 weren't, since they will likely only make 3 DLCs.


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#25
Knight of Dane

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Yes, the gears were easy to find. I just didn't think they were necessary. My very unpopular opinion is that I would have been fine without having to collect to open doors.

 

I think the gears puzzle was done wrong for a number of different reasons:

 

1) They are too plentiful. When there are too many puzzle pieces to locate it becomes a chore rather than a discovery.

 

2) The loot was not unique. Almost same issue as before, these kinds of small puzzles should give something other than the same chests 6 times.

 

3) They were only used in one variety. It would have been cooler if the gears could have been used for other things. Like arming a ballista or lowering a bridge. It becomes too repetitive when it's just one type of door. That the character says "these gears are obviously different" doesn't mean anything to the audience. "Show, don't tell." is the most basic writing rule and the first thing you learn on any writing course.

 

The real way to use the gears would be for them to be limited so after the introduction door you'd have to pick between another door, the bridge or the ballista. Each leads to different loot or might lead to an alternate route in the dungeon towards the goal. This way you improve replayability and enforce player agency. This way it will feel rewarding as well while never becoming a chore, at least if you don't make the gears extremely hard to find.


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