Aller au contenu

Photo

How do you play Hunter/Archer on Perilous (specifically Ferelden Castle)?


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#1
QuickerBladeEHGH

QuickerBladeEHGH
  • Members
  • 82 messages

I usually play Threatening, and I'd almost consider my Hunter to be my most reliable, best character. If there were a DAMP competition for money, he'd be the one I'd use. He doesn't go down and he usually gets the most kills every time.

 

But all that changed when I went into Perilous Ferelden Castle. :wacko: I'm getting wrecked so badly no matter how careful and defensively I play. Talk about getting humbled.

 

I am using:

- Evasion Leap upgraded (I need something to help me get out of troubling situations)

- Toxic Cloud upgraded (good CC damage)

- Spike Trap upgraded (for protection and to help teammates get rid of pesky enemies)

- Stealth upgraded

 

Accessories:

- Enhanced and regular Life Drain rings

- Superb Healing Belt for 20% healing bonus (or Superb Belt of Health for extra 200 health).......didn't make a difference. Still died no matter which one I was wearing.

- Cooldown necklace or Stamina necklace (again, didn't notice much of a difference. Died either way)

- Bow with 1% heal on hit, around 180 dmg I think. I also have Longbow of Griffon that fires three shots, but didn't notice any advantage on Perilous.

 

In Threatening, that is the exact same build except that I use Fallback Plan instead of Evasion Leap. That build makes me unkillable and top scorer on Threatening, but I'm almost worthless on Perilous. I lose health so fast, even if I'm hiding behind walls or doing evasion leaps like crazy.

 

How do you Hunters and Archers out there play it without going down a lot and drinking both potions on 2/5?
I want to hold out hope that archers have a chance on Perilous Castle levels, but I'm losing hope after getting owned just on 2/5 or 3/5 alone.

 

(and to illustrate the stark contrast, my Pala character on Perilous Castle has no problem and almost never goes down, thanks to generous Guard building).



#2
HelenCarnate

HelenCarnate
  • Members
  • 259 messages

Rolled into a 3 man group the other day and saw a hunter join.  My first thought was "goody, someone we will have to keep picking up" but he actually did quite well.  He used stealth effectively setting up traps and instead of evasion used explosive shot at close range from stealth when facing large groups then would use leaping shot to get out of the fray.  Granted he still ended up dying a couple times but not nearly as quick as most hunters I have come across in NM mode.



#3
konfeta

konfeta
  • Members
  • 810 messages

You want leaping shot on both archer and hunter. With pincussion, it's your hardest hitting single target ability and it's a defensive knockdown, and it's a nice emergency heal with heal on hit property. On archer it also qualifies as a stamina refill + cooldown reset with the right passives. Leaping Shot also gets you out of knockdowns and can be used to dodge Revenant's pull grab (though timing is difficult if there is lag).

 

And your bow sounds like it's the Hearstring Bow, so surviving enemy poke damage should be simple since you have a ton of heal (I find the bow itself is all the Heal on Kill/Hit I need for perilous, freeing up rings). Don't know anything else about hunters, but archer wise...

 

1. Spam Longshot and/or Explosive Shot. Great damage, with the 2 stamina passives and "Opportunity Knocks" you shoot it more often than regular bow arrows. I use both (with Longshot ring). I like using both because they can refill each other's cooldown when no other crits are happening, and they let you explode both clusters of enemies and the conga line of enemies running towards you.

 

2. Evade or Spike Trap are nice 1 point wonders for surviving against assassins. Knock Out bomb/powder sadly don't work against them, so I stopped using them. Explosive shot also doubles as another knockdown ability for assassins.

 

As Archer, your best survival method is killing things before they kill you (on perilous at least), so you want ability damage/crit chance/critdamage in your ring slots. It's a surprisingly very aggressive playstyle - if you pause, you die (especially if you get hit by the fire wraith burning effect). If you keep shooting, you are constantly thinning out enemy ranged, healing yourself, resetting cooldowns so you can disable incoming melee and spam leaping shot to get away, etc.


  • Drasca aime ceci

#4
Headbasher

Headbasher
  • Members
  • 117 messages

Good lord man no leaping shot?!?!


  • Kalas Magnus, EnemySpinach, ThatBruhYouDK et 2 autres aiment ceci

#5
LearnedHand

LearnedHand
  • Members
  • 371 messages

If you dominate on threatening then it is an issue of taking more damage/not killing fast enough on perilous. To perform similar on perilous with the same build/gameplay you have been using, you would need better gear/promotions. Since I think hunter is fairly high on the agro ordering (what classes monsters prioritize to attack), the damage/monster health/monster armor disparity from threatening to perilous will be much more noticeable. 

 

So you either need to get better gear/ more promotions to use the same build with the same results in perilous and threatening or, you need to change your build to be more defensive or offensive.

 

Alternatively, you can play a class that is more forgiving or make sure you play the hunter with other classes that are equal to or higher than him on the agro ordering. Next time you play with 3 archers on perilous, see how different your gameplay experience will be.



#6
EnemySpinach

EnemySpinach
  • Members
  • 646 messages

Personally, I run mine incredibly differently. More of a ninja than an archer. I run...

Throwing Blades (+ Upgrade)
Leaping Shot (+ Upgrade)
Hook and Tackle (+ Upgrade)

Stealth + Upgrade

Hook staggers enemies (so they can't block) as you fly in, and leaping shot at that close range ensures all 12 arrows hit. (This also fully capitalizes upon "On the Razor's Edge" passive. The guaranteed 12 hits also shaves off half of Stealth's Cooldown.) Leaping Shot leaves you at the perfect range to throw some knives before stealthing (Do the math with me. 2 hits from Hook + 12 hits from Leaping + 4 hits from Throwing = 18 seconds shaved off Stealth's 24 second cooldown in a single string - you'll basically always have it ready when you need it) and simply play keep-away while your Knives/leaping are on cooldown (Said cooldown only being 12 seconds, making them incredibly fast to cooldown and very reliable overall.)

 

It requires some very tactical target selection and can die easily if you make some bad plays, but there's no denying that it feels absolutely incredible to pull off. I run this on Perilous at 12/12/14 for stats, and while I do occasionally have that one absoluely bad game, I usually have a pretty decent run.


For the record, my own Hunter gear is...

- The Trepanner's Requital w/ Superb Fire Rune (170 DPS)
- Hunter's jacket (Stalker) Because I was hording all my cloth to unlock ZITHER!
- Superb Amulet of Willpower, enhanced Belt of Health, Superb Ring of Crit Damage, Ring of Life Drain



#7
Dedric

Dedric
  • Members
  • 8 messages

What are your promotions like? Hunter and Archer are two of the squishiest classes in the game and need those defensive stats from promotes (and also the damage to get faster kills for heal on kill) to survive past Threatening.



#8
htisscrimbliv

htisscrimbliv
  • Members
  • 232 messages
Use full draw with the upgrade so they dont turn to attack you as soon as you shoot them. And run up and leaping shot their ass. Then run up and shoot them with the upgraded arrow from leaping shoot knocking their whiny archer butts down. By then stealth should be refilled and if you're decent they should be dead on perilous

#9
Yallegro

Yallegro
  • Members
  • 617 messages

Here's my thread again

 

http://forum.bioware...d-thread/page-1

 

I always run him with Griffon Bow or "that other triple arrow bow" but my builds do rely on your heal on kill (mine is 32% now)

 

You want superb belt of health, not healing

 

Spike Trap and Toxic Cloud are risky moves if you can't take too many hits or can't heal on kill

 

You gotta have Throwing Blades because it deals a ton of dmg and staggers, with a fast cooldown (sunder is good for some perilous enemies too)

 

Maybe Elemental Mines because it is safer than Spike Trap

 

I can't judge how well you use Stealth

 

Maybe Throwing Blades, Explosive Shot, Toxic Cloud and Fallback Plan?

 

Leaping Shot is no super duper move until enemies are rly close

 

Do not get Full Draw


  • EnemySpinach aime ceci

#10
Drasca

Drasca
  • Members
  • 2 574 messages

This is how:

http://forum.bioware...rite-mp-builds/

 

Kill everything, dodge the rest. Avoid basic attack.

 

You want leaping shot on both archer and hunter.

 

 for surviving against assassins.

 

As Archer, your best survival method is killing things before they kill you (on perilous at least),

 

Reading between the lines. LS the Dagger rogues, and they die. If they're somehow still alive from a LS, the rolling draw will knock them down (don't auto attack immediately).

 

Learn to let go of the basic attack button and run / kite more often, and use line of sight to your advantage. i.e. situational awareness meta skills.

 

You survive archer by moving and having good placement and timing of your abilities.

 

Fallback plan is actually one of the best skills for survival, especially before heal on kill is available-- but only if you actually learn to let go of basic attack, and draw enemies away from your lantern before they hit you, then pop back with full health after you've drawn them away.

 

Use your ability attacks and wait for them, kiting in between, not basic attack spamming in one spot. The basic just leaves you in a vulnerable without killing the enemy.



#11
MagicalMaster

MagicalMaster
  • Members
  • 2 003 messages

But all that changed when I went into Perilous Ferelden Castle. :wacko: I'm getting wrecked so badly no matter how careful and defensively I play. Talk about getting humbled.

 

I am using:

- Evasion Leap upgraded (I need something to help me get out of troubling situations)

- Toxic Cloud upgraded (good CC damage)

- Spike Trap upgraded (for protection and to help teammates get rid of pesky enemies)

- Stealth upgradedng).

 

Part of the problem here is that you lack any long range damage.  Which means you need to practically play as an Assassin (stealth from kill to kill) -- you cannot get into a duel with enemy archers with just autoshots.

 

But if you want to play as an Assassin, you have no burst damage outside of Spike Trap!  And Toxic Cloud is lackluster outside of Exterminator achievement.

 

I'm not a hunter expert, but consider this as a potential build for your playstyle:

 

Leaping Shot (either bust damage close range or used to evade)

Throwing Knives (single target burst damage at close range, but needs to actually be only one enemy there or you'll split damage)

Spike Trap

Stealth

 

Could also potentially swap Knives for Explosive Shot (if you're more worried about groups of enemies -- it'll knock down your primary target and do more damage to everyone due to the upgrade).  I'd honestly probably drop Spike Trap for either Hook and Tackle (close in on an enemy) or Elemental Mines too, but you can try to make it work.

 

Also make sure you craft the better armor for a hunter.

 

Archer wise, the core of the build is...

 

Leaping Shot

Long Shot

Mark of Death

 

The last skill is more flexible but I usually see Explosive Shot (for AoE damage and/or Knockdown).  Basically Longshot all the things (try to hit something that has more enemies in a line behind it) followed by Explosive Shot for anything that survived.  Mark of Death big targets.  Either Dance of Death (low crit chance) or Looks Like It Hurt (high crit chance) for more stamina plus Opportunity Knocks means you can spam your abilities very rapidly.

 

And again, craft the best armor (level 15 armor with 173 actual armor) if you haven't.

 

What are your promotions like? Hunter and Archer are two of the squishiest classes in the game and need those defensive stats from promotes (and also the damage to get faster kills for heal on kill) to survive past Threatening.

 

No.  You don't need any promotes for Perilous, and I can say that as someone who's been playing for less than a month.  Even if you had 10 promotes of every type that's only 50 more HP (less than a 10% bonus) and 5% less damage taken.  Let's even bump up that 7.5% less damage taken since defensive stats give increasing returns (not to the point of that 5% changing to 7.5% with only 10 promotions but whatever)...which gives us 100% * 1.1 (10% health bonus, really less though) / 0.925 (defensive stats) = 119%ish.  So effectively less than 20% more HP and realistically more like 14-15% more HP.  That's not going to shift you from "Argh, I can't stay alive" to "Ha, Perilous is easy to survive on."

 

If you dominate on threatening then it is an issue of taking more damage/not killing fast enough on perilous. To perform similar on perilous with the same build/gameplay you have been using, you would need better gear/promotions. Since I think hunter is fairly high on the agro ordering (what classes monsters prioritize to attack), the damage/monster health/monster armor disparity from threatening to perilous will be much more noticeable.

 

It would take such a massive amount of promotions for it to actually change that I wouldn't consider that a realistic option.



#12
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

As i'm more of a hunter man than an archer man, my post will only be dealing with the hunter.  

 

My current skills:

1. Fallback plan+

2. Explosive shot+

3. Stealth+

4. Full Draw+

 

I find the build to quite capable.  Obviously full draw is your single target high damage ability, and explosive shot is best used on groups.  But if it comes down to it explosive shot is still capable of temporarily incapacitating the primary target with a knockdown.  

I know a lot of people prefer leaping shot over full draw, but I disagree.  Since archer has huge cooldown reduction capabilites a failed/bad leaping shot isnt a problem.  Hunter does not have that luxury though.  I'd rather go with the consistency of a full draw (especially at range), than the randomness of Leaping shot.  

Of course proper use of stealth and fallback plan is paramount to survival.  Quickest way to learn to survive is oddly enough dying.  Do a simple mental analysis of what you could have done to survive, and try again.  

 

 

Now for your build, here's my analysis.  

Toxic cloud is ultimately, kind of a meh ability.  The damage isnt spectacular, and to get the full effect you need to keep all enemies within the tiny aoe.  Swapping it for another ability might be more beneficial (full draw, explosive shot, leaping shot).  

 

I've noticed none of your abilites can capitalize on the auto-crit, or even damage bonus of stealth (barring evade).  If you move spike trap's upgrade point to the "you set them up" passive that increases trap damage by 25%, and place a spike trap from stealth you ought to see roughly 3k aoe hits.  Spike traps upgrade is glitched, preventing it from receiving any benefits of stealth.  

 

Use the +200 belt.  More or less, this is the end all be all of belts in MP.  

 

As for which necklace, it depends on your build.  For hunter I generally add all abilities stamina cost and see how much it totals.  If less than 125, I use cooldown.  If more than 125, I use stamina.  Doing it this way puts an emphasis on being able to use all abilities back to back if needed (or desired).  

 

You may want to try out your triple shot bow, Longbow of the Griffon.  Its basically a match made in heaven for the hunter, especially when paired with the passive that increases damage 25% if you are close to your target.  Utilizing it is very simple.  Run up to enemy, put three shots into their face.  Repeat.  

However if you choose to shotgun blast your enemies in the faces with the Griffon (You got to try it at least once), you may want to swap out evade for fallback plan.  When touching the enemies your bound to take some damage.  At least with fallback plan if utilized correctly your not "really" losing health.  

 

And finally (not mentioned in OP, and thought i'd cover all bases) use the best armor available.  For all rogues their best armor gives them 173 armor.  If its not that I recommend heading to the armor crafting screen and making them.  



#13
Gya

Gya
  • Members
  • 1 538 messages
I use the following for the hunter, but only on perilous. It works quite well for me, and I'm not super promoted.

Abilities:
- Explosive Shot+
- Leaping shot+
- Stealth+
- Spike Trap+

Gear:
- Heartstring bow, the heal on hit/kill is awesome, if a little buggy with lag
- 2x superb criteria damage rings
- Superb cool down amulet
- Superb HP belt, because... it looks good?

Tips:
Explosive Shot from stealth into a group of clustered mooks, at close range, is pretty good damage for perilous (not enough for nm, for me). ES also functions as an emergency "leave me alone!" button, with helpful knockdown.

Leaping Shot is good for single targets, and also as an escape.

Spike Trap from stealth is for fun. And for groups of enemy archers. And for knocking down enemy shadows who are giant *ssholes and deserve it.
  • LearnedHand, Kalas Magnus, jerky et 2 autres aiment ceci

#14
jerky

jerky
  • Members
  • 213 messages
I pretty much have the exact build as Gya, and it's extremely perilous-effective. With the new stealth buff, it functions as a very good escape plan if things get too rough. And being able to stealth immediately and place a trap is a great way to deal damage if you get surrounded.

I maxxed out my crit damage bonus on the bow, and I wear a leaping shot ring and a spike trap ring.

I play my hunter very close range, and its rare that I got down. My promotes are pretty pathetic too, I think I'm 17/22/19 or something thereabouts.

#15
Unbelievabletekkers

Unbelievabletekkers
  • Members
  • 216 messages
 

I usually play Threatening, and I'd almost consider my Hunter to be my most reliable, best character. If there were a DAMP competition for money, he'd be the one I'd use. He doesn't go down and he usually gets the most kills every time.

 

But all that changed when I went into Perilous Ferelden Castle.  :wacko: I'm getting wrecked so badly no matter how careful and defensively I play. Talk about getting humbled.

 

I am using:

- Evasion Leap upgraded (I need something to help me get out of troubling situations)

- Toxic Cloud upgraded (good CC damage)

- Spike Trap upgraded (for protection and to help teammates get rid of pesky enemies)

- Stealth upgraded

 

Accessories:

- Enhanced and regular Life Drain rings

- Superb Healing Belt for 20% healing bonus (or Superb Belt of Health for extra 200 health).......didn't make a difference. Still died no matter which one I was wearing.

- Cooldown necklace or Stamina necklace (again, didn't notice much of a difference. Died either way)

- Bow with 1% heal on hit, around 180 dmg I think. I also have Longbow of Griffon that fires three shots, but didn't notice any advantage on Perilous.

 

In Threatening, that is the exact same build except that I use Fallback Plan instead of Evasion Leap. That build makes me unkillable and top scorer on Threatening, but I'm almost worthless on Perilous. I lose health so fast, even if I'm hiding behind walls or doing evasion leaps like crazy.

 

How do you Hunters and Archers out there play it without going down a lot and drinking both potions on 2/5?
I want to hold out hope that archers have a chance on Perilous Castle levels, but I'm losing hope after getting owned just on 2/5 or 3/5 alone.

 

(and to illustrate the stark contrast, my Pala character on Perilous Castle has no problem and almost never goes down, thanks to generous Guard building).

 

Since you have a heal on hit bow (good move) you are badly missing leaping shot.  If you use leaping shot and use it wisely, it will act as a mini healing potion AND an evade move.  Strafe often Left to Right/Right to Left and even constant Left Right-Left Right.

 

Keep it to a distance and monitor the aggro on you especially from enemy Archers, never a bad move to head to cover if too exposed/engaged by multiple Archers.

 

The dragon will occasionally strike you, so these heals are extremely useful.  

 

You need to be more reliant on the radar, the minute you see Area 1 (bridge) the spawns are flipping, you have to be ready for the flankers. 

 

Area 2 (base of ladder/stairs) region, be extremely mindful of the odd few enemies that will run down the stairs.  You should pull back toward the start area, let them head in toward the warriors and then resume battle from an appropriate distance.  

 

Your bow will see you recovering from most Dragon strikes, particularly with leaping shot giving you around 10-12% health.

 

If you are about to be meleed, Leaping shot, turn run, spam arrows rinse-repeat, run frequently, never be afraid to look foolish.  YOU AREN'T!!

 

The Archer will often draw incredible aggro based on the sheer DPS that can be inflicted, so be ready for when mama comes calling for you :)

 

Area 3 be mindful of Assassins if not playing against Demons. Don't bite off more than you can chew, keep it to a distance and use explosive shots on groups for good heals and huge DPS.  Never forget that a jump off the edge of the Castle structure can evade an Assassin, but more often than not that Assassin will be stealthily making a beeline to the start point to shank you down :)  (Many squishy memories)

 

Area 4 again the switches of spawn can be important to monitor, shooting at the top of the stairs and strafing to the edges of the doorway and back can help.  Be progressive and try and always flank your group.

 

At the Dragon fight, the whirling wing thing can be critical, the leaping shot will save AND heal you.  Play ranged against the Dragonlings and keep a 3rd eye on the Dragon's flight path for those big balls of (insert element)

 

You sound like a good Archer, don't be put-off by Perilous it's a cake-walk once you learn the enemy spawn patterns/attack patterns.

 

FYI my build on Archer is Caltrops/Leaping Shot/Explosive Shot/Long Shot

 

I add Leaping Shot first along with an upgraded Long Shot.

 

Next I go down the tree and fill the team-based buffs - I can now spam my abilities like nuts.

 

I run Superb health belt, 2 HOK rings, Superb Cooldown/Constitution depending on the group

 

Line up enhanced Long Shot correctly and you'll grin in a way that no other action in DrAge can make you grin


  • Drasca aime ceci

#16
Rolenka

Rolenka
  • Members
  • 2 257 messages

I have used Long Shot but not Full Draw. Why is Long Shot better? Full Draw is too slow?



#17
sabreracer

sabreracer
  • Members
  • 2 180 messages

I have used Long Shot but not Full Draw. Why is Long Shot better? Full Draw is too slow?

the upgrade for Long Shot also multiple attacks targets behind the first one it's also much faster to use than Full Draw.



#18
konfeta

konfeta
  • Members
  • 810 messages

Full Draw cast time takes forever (you can shoot like 2-3 longshots in that cast time if your team isn't lazy), the condition for full damage is too restrictive (especially in public games), and Leaping Shot is just better for heavy damage spam.

 

They need to replace Full Draw upgrade to something else, too, IMO. Maybe full stamina/cooldown refund if it kills an enemy?



#19
HelenCarnate

HelenCarnate
  • Members
  • 259 messages

Full draw shines in single player when you can come across a group and pick out a single target and start the fight with it.  Oh and also have 7 other abilities to use instead of 3.  Not that great in multiplayer.



#20
Dedric

Dedric
  • Members
  • 8 messages

No.  You don't need any promotes for Perilous, and I can say that as someone who's been playing for less than a month.  Even if you had 10 promotes of every type that's only 50 more HP (less than a 10% bonus) and 5% less damage taken.  Let's even bump up that 7.5% less damage taken since defensive stats give increasing returns (not to the point of that 5% changing to 7.5% with only 10 promotions but whatever)...which gives us 100% * 1.1 (10% health bonus, really less though) / 0.925 (defensive stats) = 119%ish.  So effectively less than 20% more HP and realistically more like 14-15% more HP.  That's not going to shift you from "Argh, I can't stay alive" to "Ha, Perilous is easy to survive on."

It's not just the defensive stats, it's the offensive stats (especially crit chance). Archer scales exponentially with crits, allowing for shorter cooldowns, more stamina, and thus much more damage and kills (heal on kill).



#21
Dieb

Dieb
  • Members
  • 4 631 messages

My current favourite builds are

  • Fallback Plan
  • Spike Trap
  • Toxic Cloud+
  • Throwing Blades+

for a pretty straightforward approach, or

  • Stealth+
  • Spike Trap+
  • Knockout Powder+
  • Leaping Shot+

Be sure to learn the "Disable" passive right behind KP. in combination with LS, it is gold against bosses or whomever you cannot kill in one leap.

 

Also as a general Hunter tip: Everyone has figured the shotgunner approach out by now, but be sure to remember to ALWAYS attack enemies from behind while you're already right in their faces anyways. That's why I only pick Hook & Tackle for fun, because you're really just giving away another 40% damage increase that way.



#22
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages
I'm surprised no one has asked but what is actually killing you?

#23
Silversmurf

Silversmurf
  • Members
  • 2 756 messages

I'm surprised no one has asked but what is actually killing you?

 

The nug.


  • QuickerBladeEHGH, Texasmotiv, Da_Noobinator et 1 autre aiment ceci

#24
Da_Noobinator

Da_Noobinator
  • Members
  • 107 messages
  • Throwing Blades+

Is Throwing Blades' upgrade fixed now? Does it actually work?



#25
ollyollyoxenfree

ollyollyoxenfree
  • Members
  • 216 messages

I've been looking to find a good build for the Hunter and this thread confirms what I noticed: there are a lot of dissenting builds and strategies. Stealth is the only skill that seems to appear consistently otherwise you have people using skills other say not to use. One thing you can try that I'm doing is getting my hunter fairly high level and using the craftable re-spec to try out different builds to see what works for your playstyle.