Deeper into the deep roads. Exploring the bottom area of Decent. Looks like it could be a hugh area.
Not where do you think we will go from here, but where do you want to go from here?
#1
Posté 16 août 2015 - 03:42
#2
Posté 16 août 2015 - 04:03
Is this a fantasy, unlikely to ever happen but wish it could be so thread? If it is, I'd absolutely LOVE to see a story arc that restores some, not necessarily all, of the Elven peoples former glory. Of course ALL would be lovely too. ![]()
- Sleekshinobi, Aren, roselavellan et 1 autre aiment ceci
#3
Posté 16 août 2015 - 04:25
How about this: At the end of Baldur's Gate 2, Throne of Bhaal, we could choose whether or not to become a god or go back to being mortal. So we get to liberate the Golden City and choose to either restore the Maker or takes his place. That would be fun.
- Balek-Vriege et Sleekshinobi aiment ceci
#4
Posté 16 août 2015 - 07:37
I would like Dragon Age to go over to Par Vollen, and Seheron and really see how the Qunari, and how the Qun works, in there owned lands.
#5
Posté 16 août 2015 - 07:40
I'd like to see most of the historical mysteries wrapped up so that we can deal with the present and future of Thedas rather than the past.
- Korva aime ceci
#6
Guest_StreetMagic_*
Posté 16 août 2015 - 07:46
Guest_StreetMagic_*
I'd like to see most of the historical mysteries wrapped up so that we can deal with the present and future of Thedas rather than the past.
Hopefully that includes ending the Inquisition too. But I'm down with that.
As for becoming a "god" -- goddamn.. One of the points Gaider created this setting (and the Chantry) was to not be like D&D with it's clear and present gods and demigods. I hate how things are already getting overblown as it is.
#7
Posté 17 août 2015 - 02:34
Is this a fantasy, unlikely to ever happen but wish it could be so thread? If it is, I'd absolutely LOVE to see a story arc that restores some, not necessarily all, of the Elven peoples former glory. Of course ALL would be lovely too.
Elves rise to power in the reich
#8
Posté 17 août 2015 - 04:50
I want city. I want Tevinter. I want to see that drunken hoar in all her faded glory. Seheron with all the conflicts sounds cool. Rivain for it's diff culture and perspective.
I want a smaller crew. Like 6 or 7 companions and one advisor type. I like what they did with the advisors, but one will do for me.
I want more close quarters for everybody. I think it plays a nice psychological game. Gives the feeling of really being together if only by proximity, initially.
I want soft music in the background like the camp sites in DAO. Not overwhelming, yet adds alot.
I want day/night cycles and dynamic weather. If yoy want to do something for a cutscene or story mission, fine do it, but still have these other dynamic cycles other times.
I want them to start resolving some mysteries. Ofc, leave a dangly bit here and there to build on, but tie up some other things on the way. Crack open some mysteries and lay them bare. Then add a bit of new mystery from what we've learned. A bit. A seed to build on, but start making some big reveals.
And have it be spectacular. Put on those thinking caps, BW. I want jaw dropping.
#9
Posté 17 août 2015 - 04:52
How about this: At the end of Baldur's Gate 2, Throne of Bhaal, we could choose whether or not to become a god or go back to being mortal. So we get to liberate the Golden City and choose to either restore the Maker or takes his place. That would be fun.
I'm with you on this one.
#10
Posté 17 août 2015 - 07:10
I don't care that much for the lore, mainly just about feeling connected to my character, the companions and the story. Meaning, I wish Bioware would drop the "disposable protagonist" syndrome and give me more time with the Inquisitor, as well as fixing the one-sided PC/NPC relationships in which we're mainly just there to be everyone's unpaid therapist and then abandoned as soon as the credits roll. A chance to form strong, enduring, reciprocative platonic bonds that are given the same weight as the romances would be my #1 wish by far. I'd also like to see a more personal and self-contained story including a strong tie to a well-developed antagonist. Inquisition had so much potential there, but they tried to cram too much into the game and pretty much everything ends up feeling frustratingly rushed and shallow.
Also, I really do not want any more sightseeing tours in which, probably tagging after some mouthy twit or other, we're expected to dutifully go "Ooh!" and "Aah!" at each tiny glimsy of some ancient mystery, but leave with more questions than answers while the NPCs play out the real struggles and mysteries behind our backs after using us as convenient tools ... again. (Hello Temple of Mythal and the trainwreck that is the Inquisition endgame.)
If I could pick a location or theme for a future game, I'd go with either Rivain (more spirit-lore), the Anderfels (the Wardens must be hiding a lot), or a closer look at traditional dwarven culture and history.
- thewatcheruatu aime ceci
#11
Posté 17 août 2015 - 07:48
I want to go to Weisshaupt. They have dragged my Hawke back into the story alongside whatever mystery is going on with the wardens. I want find whatever is happening and ensure Hawke finally gets to go sailing with Issy.
Other than that Tevinter with a horde of Qunari about to invade would be good.
- rapscallioness aime ceci
#12
Posté 17 août 2015 - 08:22
I wanna see Rivain and how Bioware will tackle character and clothing design that isn't eurocentric in nature. The culture of Rivaini seers and the parallels to tribal nonsense like voodo and juju is already offputting to me, and I'm hoping that there's much more to Rivain than this.
#13
Posté 17 août 2015 - 09:15
I want full Dragon Age game around events like we had in Orlais but in Tevinter. I really need Tevinter. And I really need to see Calpernia again. And... q.q
#14
Posté 17 août 2015 - 10:04
where do you want to go from here?
Oh, a pipe-dream/list-to-Santa topic!
Well, since one asked:
- Like many others, I want to story to go away from Southern Thedas, at least for a while, but not the Anderfells, at least not immediately: bringing the Anderfells means bringing back the Grey Wardens, means tackling their internecine war hinted at the end of Inquisition, which in fine means digging deeper the "Warden Commander of Ferelden is busy elsewhere don't ask" plot hole.
- I'd also prefer the next episode to not be as cameo heavy as the previous ones. Not that I want no cameos at all (they're useful to maintain a sense of continuity in the overarching story), but after Inquisition's overkill, they should tone it down a notch.
- Make cities that feel like cities, using portrayal of places like Denerim or Athkatla as a template (Several neighborhoods made accessible but with a general map showing in no uncertain term that only a fraction of the whole city is visited)
- An higher Main-quest/Side-Quest ratios: many optional places and storylines in Inquisition should have been made mandatory
- A Main Character who's not a cypher. Blank-slates simply don't fit well in story-heavy games. Also, tie the character's backstory to the main plot: if there's one thing Origins did better than Inquisition, despite its silent power-fantasy of a protagonist, it's giving a sense of personal stake to their quest by binding every origin to the main plot: dwarven Wardens get to settle the score in Orzammar, Mage Wardens get closure regarding Jowan and the Circle, Cousland Wardens emerge victorious from the feud with Howe, etc... Inquisitors' interactions with their pre-Herald days are way too limited.
- Better implementation of Banter. (All Hail the Banter)
- A less triumphalist ending. I get that after the backlash which followed Dragon Age 2 and Mass Effect 3's bleak conclusions the writers decided to tell a tale with a happy ending (Corypheus and his dragon pet get chewed down, everyone cheers, there's a banquet, Quizzy officializes soulmate by letting him/herself be dragged to the bedroom in front of everyone), but you can't tell the tale of a troubled age without a hefty dose of tragedy.
- Speaking of tragedy, no more schrœdingering past protagonists: the Hero of Ferelden died in Denerim... Or s/he's alive and well and keeping busy. Hawke died fighting the Nightmare in the Fade... Or s/he's in the Anderfells doing Maker knows what. Next time a previous protagonist make a cameo, make his/her fate a certainty, not the result of a dialog-wheel choice.
But above all
- Bring back a Mabari teammate.
- Korva, BMcDill, rapscallioness et 2 autres aiment ceci
#15
Posté 17 août 2015 - 10:58
I hearily second the desire for fewer cameos and recurring characters -- especially in the light of 1) wanting enduring friendships and 2) being sick of the admire-our-k3wl-NPCs-sightseeing -- and for a more fleshed-out protagonist. Gotta disagree on the origins, though, I thought they were pointless because they had almost zero impact on anything, and I barely even liked any of them. Inquisition's "we give you a basic framework and the rest is up for headcanon" approach worked fine for me because it gives me more freedom. It may be due to Origins' age and my more distant memories of it, but I felt that my Inquisitor being a Trevelyan mattered more (little though it did) and was acknowledged more often than my Warden being a Cousland.
A few more setbacks and losses would be welcome, though, yes. It's hard to take an enemy seriously, to feel a personal rage for and rivalry with them, if they never really accomplish much. I do want a chance for a mostly-happy ending, but such an ending, too, has more weight if it feels earned and not like a matter of course after uncontested smooth sailing. (Mind, my definition of "mostly-happy ending" includes the option for my character to die so her friends and the people who depend on her can live. The ultimate sacrifice was great! Just don't make it feel obligatory in the sense of "your character dies now, or we disappear her anyway", what with the recyclable protagonist syndrome this franchise has.)
And yes, go Team Mabari. ![]()
#16
Posté 17 août 2015 - 11:04
If they're sticking with open world (even though I will say that The Descent proved once more that the game gets so much better once blinders are applied), I want them to go all out, and make it actually like TES, as in a whidely interconnected land with cities & settlements to arrive at in it.
My problem with the world approach was that they could have sent me anywhere, and I really wouldn't know. This is a desert, an icey valley with a lovely bridge, and a jungle; but it doesn't feel like I'm travelling through charted land.
- Korva aime ceci
#17
Posté 17 août 2015 - 11:44
My DA wishlist:
(1) I want the next game's setting, or its main hub, to be Minrathous. And it should look like a big city, not a toy village like DAI's Val Royeaux. At the very least, I want to be away from southern Thedas.
(2) I want to go to the Black City.
(3) I want the grit and the darker aspects of the previous games to be restored and/or to be more on-screen, though not to the excess of DA2. I want the games to appear less clean and comfortable.
(4) I want a protagonist who's more like the Inquisitor or the Warden, not a more defined one like Hawke.
(5) I want the next game to have a *slightly* smaller scope. One continent (DAI) is a little much, one city (DA2) too little - unless it's Minrathous and its in-game realization lives up to the reality of a 1500-year-old metropolis.
(6) I want a better balance between main plot content and story content.
(7) I want the Chantry (regardless of which one) to be more in the background.
I'm sure I can think of more, but those are the important points.
- Darkly Tranquil aime ceci
#18
Posté 17 août 2015 - 12:06
Teeeevvvviiiiiiinnnnttteeerrr.
Also. The ability to stab any character who wants to restore any kind of lost glory in the eye.
- Super Drone aime ceci
#19
Posté 17 août 2015 - 12:10
- Ieldra et leadintea aiment ceci
#20
Posté 17 août 2015 - 12:16
The ultimate sacrifice was great! Just don't make it feel obligatory in the sense of "your character dies now, or we disappear her anyway"
I'd rather had the writers make it fell obligatory in the sense of "your character dies now on her own term, or we'll make her die later on ours, so don't come crying when your invincible Warden ends up getting vertically bisected by an Ogre in Dragon Age V" ![]()
***
I want them to go all out, and make it actually like TES, as in a whidely interconnected land with cities & settlements to arrive at in it.
Everything But that.
I already cringe enough at the grossly inaccurate portrayal of distances in RPGs **Geographer rant mode On**:
They already messed up the world scale by claiming in Origins that the army stationed in Redclife rallied Denerim after a 3 days long forced march: that makes the cities separated by 160 kilometers, give or take, and from this, one can extrapolate that the map of the "continent" of Thedas covers a 800-900 by 600-700 kilometers area, including areas covered by sea.
To actually work convincingly as a fantasy counterpart for Europe, Thedas' landmass would need to cover at least 5 million square kilometers, in which case, the Redclife-Denerim distance displayed on the official map would need to be covered in 10-11 days long forced march (which would leave the soldiers exhausted and Denerim already reduced to rubble when they arrive, but let's ignore that for now).
As it is portrayed, Thedas is already too tiny to act as a believable subcontinent: copying Elder Scrolls games would make it even more glaring: Skyrim is supposed to cover 270.000 square kilometers: roughly the same size as the state of Colorado or New Zealand: its in game portrayal is approximately the size of Macau.
When the game's playground is divided in separate areas, I can imagine that most of the land is simply offscreen, so long as I avoid remembering that the writers have already proven that they have no god-damned sense of scale. **Geographer rant mode Off**
So, please: no "huge" single map containing all the game, unless they follow in the GTA series footsteps and make the single map depict a single metropolis
- Korva aime ceci
#21
Posté 17 août 2015 - 12:58
My DA wishlist:
(1) I want the next game's setting, or its main hub, to be Minrathous. And it should look like a big city, not a toy village like DAI's Val Royeaux. At the very least, I want to be away from southern Thedas.
(3) I want the grit and the darker aspects of the previous games to be restored and/or to be more on-screen, though not to the excess of DA2. I want the games to appear less clean and comfortable.
(5) I want the next game to have a *slightly* smaller scope. One continent (DAI) is a little much, one city (DA2) too little - unless it's Minrathous and its in-game realization lives up to the reality of a 1500-year-old metropolis.
Also these things. I'd like to see Minrathous done at an Assassin's Creed level of detail, with buildings you can interact with, crowds of people, etc. Imagine a DA2 style DA game in a city that actually felt like a a city, and not a series of corridors.
- BMcDill et Phoenix_Also_Rises aiment ceci
#22
Posté 17 août 2015 - 01:02
Seheron, I want to go through territory controlled by the Tevinter legions to get a better vibe of what the Imperium is actually like in person, and do the same thing with the Fog Warriors and Qunari. And get to witness them battling each other
#23
Posté 17 août 2015 - 02:00
If we are talking about where next for DA: I, then I'd like to see a story that ties up some of the loose ends. I don't need to get a total resolution to Solas' story, but I'd like to explore it in a way that will bring the Inquisitor's story to a fitting close.
If we are talking about where next for the series, then I'd like to see us go to Nevarra and Kal-Shirok in the next game. I know everyone thinks it's going to be Tevinter, but I'd rather see that one wait a bit.
#24
Posté 17 août 2015 - 02:34
I want to go to Rivain at some point. See some really nasty, dirty pirate town full of rogues and thieves, fortune tellers and shady taverns.
- daveliam, Super Drone et leadintea aiment ceci
#25
Posté 17 août 2015 - 03:06
I'd rather had the writers make it fell obligatory in the sense of "your character dies now on her own term, or we'll make her die later on ours, so don't come crying when your invincible Warden ends up getting vertically bisected by an Ogre in Dragon Age V"
I'd kinda like to see that happen just to put the Warden-issue to rest for good. Still, "your character dies now, or we will get rid of her soon afterwards anyway" situation would just mean bitter cynicism, not the awesome bittersweet triumph of the sacrifice. I already am cynical about the way the protagonists sometimes feel like dead weight on the stories Bioware really want to tell, and that is making it hard to stay interested. I don't care about all the million-and-one "k3wl" super-NPCs and mysteries and cliffhangers and franchise-fiction-cameos that the writers appear to be so enamored with. That isn't what I play games for. My characters, their stories and the friendships they build are.
Everything But that.
I already cringe enough at the grossly inaccurate portrayal of distances in RPGs **Geographer rant mode On**:
Yes, the apparent size of the continent is ridiculously tiny. I'd very much like a better sense of and respect for time and distance. When David Gaider said the story plays out across roughly three years, a lot of people were amazed that it was "so long". And I thought yeah, what did you expect? That the way we cheerfully teleport around the world map like this was Star Trek was somehow realistic? To Val Royaeux and back just to grab dinner, no problem. The Adamant campaign? There and back again in a flash. That alone should take months if not the better part of a year.





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