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Maybe don't promote your worst writers to be "above writers"?


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#51
AutumnWitch

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Over time it has developed a very bad reputation (disproportionately so) for being an awful game in online gamer communities . It regularly features in "Worst games you ever played" lists (mostly of people who never played it but want to fit in). The DA2 hate train has taken on a life of its own, becoming something of a meme to the extent that DA2=bad is now a widely held belief.

 

I agree 100%.  DA2 is a fine game and easily my fav out of the three and I am someone who is a die hard Dalish/Elf fan and was forced to play as human.

 

 

Online gamer communities are hardly something ANYONE ON EARTH should consider taking advice from.

 

Never let anyone tell you what to read, play or watch.


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#52
Mr_Q

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Ah, this again. Let me remind you that Bayonetta 2, Shadow of Mordor, Dark Souls 2 are all solid and outstanding games, though I cannot judge Hearthstone, which is more a phone-game. Please don't deny the success of these games. And the real juggernaut in 2013 is GTAV, which is phenomenal in history.

Even if you try to fade the glory of GotY 2014, DAI was still a breakthrough in Bioware history. Keep in mind that ME3 was beaten by the Walking dead, and DAO was not even a nominee of the GotY.

 

To me, any outstanding game would confer honor on the award GOTY, not need to derive honor from it. DAI is more of the later. 


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#53
BobZilla84

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Ah, this again. Let me remind you that Bayonetta 2, Shadow of Mordor, Dark Souls 2 are all solid and outstanding games, though I cannot judge Hearthstone, which is more a phone-game. Please don't deny the success of these games. And the real juggernaut in 2013 is GTAV, which is phenomenal in history.
Even if you try to fade the glory of GotY 2014, DAI was still a breakthrough in Bioware history. Keep in mind that ME3 was beaten by the Walking dead, and DAO was not even a nominee of the GotY.

I like Inquistion as much as anyone but dont make me laugh if The Witcher 3 hadn't been delayed Inquistion sure as hell wouldn't have won GOTY or RPG of The Year and thats a fact.
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#54
BobZilla84

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I hope Mac Walters keeps his nonsense away from MEA's writing he shoved Liara down our throats in ME3 so I say give him Caseys office and Position but keep him away from the script Please EA/B-Ware I am begging you.Oh and I like Weekes and I am cool with him taking Gaiders postion hes a great writer so Ill give him the Benefit of the doubt.

#55
Apollexander

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Solid, yes, outstanding, no. Mordor was an Assassin's Creed knock off with a novel boss mechanic, Bayonetta 2 was an eccentric Japanese game exclusive to a dying system no-one cares other than Nintendo fanboys cares about, and DS2 was widely regarded as an inferior repeat of its predecessors. Hearthstone probably should have won if commercial success and popularity as a tournament and streaming game was a factor, although it is a pretty simple game from a technological standpoint. But in any case, none of them was especially noteworthy, or serve as benchmarks of game design excellence. A few years from now, people will look back and wonder why DAI won GotY, then they will look at what it was up against and see why.

Btw, TLoU won far more GotY awards than GTA5, even if GTA was the big commercial success. (Source: http://gotypicks.blo...me-of-year.html ;TLoU - 249, GTA5 - 159)

 

I have to disagree some of your arguments. Mordor had inspired the industry. Ken Levine highly praised it and even said 'I think Shadow of Mordor is the first “open narrative” game'. Bayonetta 2 was a great game, despite launched on that wiiu platform. It was also highly praised with little controversy, if not none, though you can call whoever loves it fanboy. DS2 widely regarded inferior? How widely? Just as widely as DAI regarded inferior? It has more obscure stories and better exploration.

Years later people will remember DAI was GotY, and there will be people who claim how they love DAI and hate the sequels.

 

 

I like Inquistion as much as anyone but dont make me laugh if The Witcher 3 hadn't been delayed Inquistion sure as hell wouldn't have won GOTY or RPG of The Year and thats a fact.

Dont make me laugh if TW3 hadn't been delayed and then been ruined by ten times of bugs more than DAI. I wouldnt claim it as a fact because I know it never happened.



#56
Kantr

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Mike is just the creative director. It's not his job to say how the game ends up https://en.wikipedia...tor#Video_games

that's the job of the executive producer, Cameron Lee.



#57
Nibten

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Excuse me while I laugh myself sick. Did you guys not pay attention to the kill moves in DAO? So many people loved those things. The double sword removing the head, the jump on the chest of the ogre and stab them, jump onto the head of the dragon. All in slow motion no less.

 

I actually did. And I liked those slow-mo fatalities, too. Although they were over the top sometimes.

 

An that's because the enemies still looked like they were killed by a sword.

But when you kill an enemy with a sword in DA2 they explode like they got hit by a grenade-launcher.

 

In my Eyes that's not "awesome" or "over the top", it's pathetic .

 

And part of this can still be found in DA:I. Like the Final Fantasy sized Greatswords.

 


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#58
Monica83

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I think the bad reputation of DA2 and stigma was why Bioware also overcompensated in DAI in terms of having variety in the maps and open-world, but this overcompensation lead to weaker storytelling and bit emotionless main character (not enough conflict). DA2 had lot of good which sadly was forgotten in DAI.

not sure if this is true... no offence here... but for me sounds like a lame excuse...

 

Look at what the witcher team archieved... A vast open world full of depth and with a awesome narrative...



#59
Panda

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not sure if this is true... no offence here... but for me sounds like a lame excuse...

 

Look at what the witcher team archieved... A vast open world full of depth and with a awesome narrative...

 

It's explanation that sounds plausible to me. Why otherwise when we first time get open-world from Bioware their story and quest content suddenly becomes weaker? Likely it is, because they have focused elsewhere and priotized aspects of the game the didn't before.



#60
Monica83

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real question is...

 

Why open world leaded to a weak storytelling?...the impression i had in inquisition is they did filler fetch quest in order to make the game long... but that's it...


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#61
In Exile

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I actually did. And I liked those slow-mo fatalities, too. Although they were over the top sometimes.

 

An that's because the enemies still looked like they were killed by a sword.

But when you kill an enemy with a sword in DA2 they explode like they got hit by a grenade-launcher.

 

In my Eyes that's not "awesome" or "over the top", it's pathetic .

 

And part of this can still be found in DA:I. Like the Final Fantasy sized Greatswords.

 

No, they didn't. I mean, they looked like they were killed by a sword in the eyes of someone who has no idea how swords work. The fact that it crosssed your personal threshold for ridiculousness in one case and not the other doesn't make it some objective point. It just is a comment on your own preference. If it happens to be the majority preference it ultimately carries the day, but it's not some objective thing.



#62
In Exile

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not sure if this is true... no offence here... but for me sounds like a lame excuse...

 

Look at what the witcher team archieved... A vast open world full of depth and with a awesome narrative...

 

Except the general concensus is that TW3's narrative is inferior to TW2, and much of their open world content is borrowed from the AC series. They made the better game, IMO. The open world is absolutely superior in TW3, but the main reason TW3's story and quests are perceived to have more depth is that CDPR had the benefit of a set protagonist and no companions, which means they could dedicate enormous resources (in comparison) to the world. This is why TW2 (even TW1) had better and more immersive quests than the much praised DA:O here.


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#63
Enigmatick

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Either write an opinion piece on Laidlaw or don't. Don't try to be unnecessarily coy about it and don't muck it up by trying to throw shade at someone over at Montreal.



#64
Bayonet Hipshot

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.....I think Laidlaw's ideas are troublesome for veteran RPG players, ......

 

That's the problem. Laidlaw is all about awesome button and cool effects. I would not be surprised to hear that 8 ability lock in combat was his idea.

 

 


I can go on and on, but I feel like for every gameplay feature for Witcher 3, some creative leads must've come in and said "keep it realistic to the Witcher vibe and lore" whereas Mike just let DA:I ship with totally insane effects that look "cool".

 

 

Bioware decided to ditch realism in favor of sensationalism.

 

 

Sure, but look what it was up against for GotY - Bayonetta 2, Shadow of Mordor, Dark Souls 2, and Hearthstone. Nothing truly outstanding in that lot. If it came out in 2013 as original intended, it would have gotten rolled over by The Last of Us hype juggernaut just like everything else did. If it came out in 2015, it would be up against Witcher 3, Arkham Knight, MGS5, and Fallout 4; do you honestly see it beating those? Fact is, DAI won 2014 GotY because it had sod all competition; it was the best game of a dreadful year in gaming.

 

There were good games in 2014. Transistor and Wolfenstein. Problem was, both those companies didn't buy off the journalists and reviewers. 2014 GoTY should have been between Transistor and Wolfenstein. DAI should have never been in contention.


 


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#65
In Exile

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There were good games in 2014. Transistor and Wolfenstein. Problem was, both those companies didn't buy off the journalists and reviewers. 2014 GoTY should have been between Transistor and Wolfenstein. DAI should have never been in contention.

 

It's hilarious when people say this stuff. Where did EA get the money for this? How could you think there isn't a money trail? Why would other massive publishers not just jump on this immediately to tank their competitor? What happens when two major publishers have a game in the running? Why didn't EA do this for other games?

 

It just makes no sense.


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#66
FKA_Servo

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It's hilarious when people say this stuff. Where did EA get the money for this? How could you think there isn't a money trail? Why would other massive publishers not just jump on this immediately to tank their competitor? What happens when two major publishers have a game in the running? Why didn't EA do this for other games?

 

It just makes no sense.

 

Well, it's tough to argue with something that's beamed full power to the twisted points of a tinfoil hat.


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#67
Monica83

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Except the general concensus is that TW3's narrative is inferior to TW2, and much of their open world content is borrowed from the AC series. They made the better game, IMO. The open world is absolutely superior in TW3, but the main reason TW3's story and quests are perceived to have more depth is that CDPR had the benefit of a set protagonist and no companions, which means they could dedicate enormous resources (in comparison) to the world. This is why TW2 (even TW1) had better and more immersive quests than the much praised DA:O here.

 

That is simply not true... Sidequest in the witcher 3 many people says they have a nice depth and are well done... then there are AC like activity yes...About the story.. is total different... The witcher 2 had geralt involved in the king foltest assassination so it was a lot of politic.. The witcher 3 is another things...Since the book geralt been involved both in politic but also another question...

 

Tw2 and Tw3 have a different goal with the story.. I don't see it as a problem honestly...

 

Clearly is more easy make quest when you have a set protagonist... We have to see how cdproject will handle a project where you have to create your character from scratch... But like Shepard.. Even the inquisitor is a set protagonist....



#68
In Exile

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That is simply not true... Sidequest in the witcher 3 many people says they have a nice depth and are well done... then there are AC like activity yes...About the story.. is total different... The witcher 2 had geralt involved in the king foltest assassination so it was a lot of politic.. The witcher 3 is another things...Since the book geralt been involved both in politic but also another question...

 

Tw2 and Tw3 have a different goal with the story.. I don't see it as a problem honestly...

 

Clearly is more easy make quest when you have a set protagonist... We have to see how cdproject will handle a project where you have to create your character from scratch... But like Shepard.. Even the inquisitor is a set protagonist....

 

If you don't believe me when I say that the concensus is that TW3's story is not as good as TW2, by all means, visit e.g. the other TW3 threat in Off-Topic or the CDPR forum. This isn't a knock on TW3 per se - it had a really good story that sort of fell apart in Act 3.

 

But the side quest point matters a lot. Because when people talk about depth, they're really talking about resource investment. It's not as if Bioware hasn't made great character driven story quests before - DA2 has a fair amount of them, gameplay flak aside. It's that they didn't invest in them here.



#69
Monica83

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I see your point here... After baldurs'gate2 and Planescape torment...And even Origins on some extent... I really have problem to immerse myself in the recent fantasy bioware games.... Is something they lost theyr touch sadly... And this is also the reason why i think their past games had a lot more quality


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#70
thewatcheruatu

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I actually did. And I liked those slow-mo fatalities, too. Although they were over the top sometimes.

 

An that's because the enemies still looked like they were killed by a sword.

But when you kill an enemy with a sword in DA2 they explode like they got hit by a grenade-launcher.

 

Wasn't that usually somebody getting killed while cursed with Walking Bomb or something, though? I don't know. There were definitely some funny fatalities in DA2. Overall, though, the combat was super enjoyable, but I did wish they had kept the style of slow-motion fatalities that DA:O had presented.


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#71
Linkenski

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"One of the worst writers" was put into the position of creative director and produced the Game of the Year. How funny!

In a year with other "top-tier" games being Shadow of Mordor and Far Cry 4. Wow.

 

 

I like Inquistion as much as anyone but dont make me laugh if The Witcher 3 hadn't been delayed Inquistion sure as hell wouldn't have won GOTY or RPG of The Year and thats a fact.

Actually that would mean Witcher 3 had arrived in a rather unpolished, who knows, maybe, broken state? If that was the case I think that's an unfair way to put it, but I think the whole GOTY argument is rather misleading, especially once you consider that the nominees were voted on by a set of handpicked personalities, including one who wrote how much she hated Bayonetta 2 because it was sexist on twitter right after the GOTY reveal, and Bayonetta was actually nomineed.

 

I liked that show, but with whatever the criteriae was, I don't see much "honor" in winning it, and I certainly don't see how you can use awards to disprove any argument I'm making about whether the writing or creative direction is well-done.

 

 

real question is...

 

Why open world leaded to a weak storytelling?...the impression i had in inquisition is they did filler fetch quest in order to make the game long... but that's it...

I think someone came up with the whole Power system and the "use quests to improve the strength of the inquisition" and thought it was a really good idea to base the entire game around. Probably some higher-up assigning writers to "make this quest, and then that quest" and however they did it, it was definitely mismanaged and clumsy if you compare it to Witcher 3, which has a similar number of quests but they all have some kind of story or at least tiny bit of emotional drive to them that keeps you going.

 

When I hear Mark Darrah talk about DA:I in those pre-release videos or E3 (I know everyone sounds like that at E3 though), it sounds like he's just throwing buzzwords out. I remember being really bugged by it before the game came out. "potentially 300 hours!" and "This map, is 10x the size of DA2!". Is that supposed to impress me? DA2 was criticised for having such a small-ass total map size, and my friend played Twilight Princess for 300 hours on his main save... somehow! I guess it's just what they're told to say by PR guys.

 

Look at MGSV for example. Anyone who's got MGSV GZ knows how small that is and in every promo video Konami says "This game is 30x bigger than Ground Zeroes" (Wow, applause, we're so impressed)



#72
Apollexander

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In a year with other "top-tier" games being Shadow of Mordor and Far Cry 4. Wow.

 

And the SoM, FC4, Bayonetta 2, Dark Souls 2 and so on were all beaten by 'one of the worst writers'. Wow.



#73
Dread-Reaper

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And the SoM, FC4, Bayonetta 2, Dark Souls 2 and so on were all beaten by 'one of the worst writers'. Wow.

The story wasn't the focus of any of those games though.


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#74
Apollexander

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The story wasn't the focus of any of those games though.

The story is that DAI had won GotY, while also generally praised by critics and players, no matter how a group of people consistently try to sentence this game to trash.

The awards have spoken for the devs, not those who think their opinions rule the world.


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#75
TheOgre

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I guess I'm way too late with 'cleverly' saved up gifs to describe my annoyance of the op huh.. Three pages in. Shoot.

Guess I just have to say..

Ymmv
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