Val Royeaux has plot value.
How would Val Royeaux contribute to the plot more than it already did? The market was useful for several plot points, but what value to you get in showing huge expanses of city which have nothing to do with the story they're telling?
They talked about what worked in DA2 as well as DAO. I have a clear memory of what they said, the implication, if not the outright statements were clear. At that stage they hadn't completely dismissed DA2.
As for HR its just an opinion, the DA series has headed in a sharp downward direction since Mike Laidlaw came on IMHO. They have shown a completely inability to make iterative changes building on the strengths of previous games while making improvements. They go overboard in relation to certain feedback making unreasonable changes. I actually liked DA2 but they should have built on the strengths of both DAO and DA2 for DAI and they didn't, and in hindsight the changes they made for DA2 were a reflection the inability referred to above make reasonable iterative changes.
As for Mac Walters there was the ME3 ending fiasco which he was a large part of and I dislike the direction of Andromeda so much I doubt I will buy it.
I happened to be here as well, and they did talk about what worked and what didn't. What fans liked and what they didn't. People complained in DAO that the color palate was too bland, combat too slow. They adjusted in DA2. Then in DA2 fans complained that the colors were too bright and the combat too anime. Despite what people think, these guys actually do pay attention. Like when people went all crazy about how Skyrim was so cool and it was going to kick DA2's butt. Of course, DA2 had been out for months by then, so it really didn't matter.
Mike was on since DAO, so will you please get over it already. And don't give me any crap about how he was a late addition. He was here, he was one of the lead designers. Period, end of story. If you don't like it, play another game, since Dragon Age doesn't seem to be to your liking.
This. After the eluvian network was introduced in TME i was disappointed that any display or mention about the discovery's impact on the city elves was ignored beyond Briala's bit piece at WEAWH.
That isn't part of THIS story. I could care less about TME, especially since I haven't read it, except for how it impacts on my story. The civil war has impact because we're traveling through those areas. Briala's shtick only kicks in at the Winter Palace. It's not as important to the story as a whole. The books and comics are nice color, but they aren't and shouldn't be a major focus in the game for the single reason that not everyone who plays the game reads the books or comics. Thus you need to spend time on exposition that would be better used elsewhere.
Technically, Redcliffe and Lothering aren't cities. /pedantic
No, the story didn't 'absolutely need' a city. It didn't 'absolutely need' an interesting plot or compelling characters either. That's an unreasonable standard, imosho. But given the choice between spending my time in cities full of people and buildings and history and culture and just a whole bunch of interesting things and being in a huge empty countryside, well...
Thus the 'cities'.
Unreasonable standard how? A good portion of the original Baldur's Gate actually takes place in "empty countryside" for example.
I say again, if you don't like it, there are other games you can go play. The Dragon Age team made a decision to focus on a story that spanned southern Thedas. They decided to show the effect of the Mage Templar conflict and the War of the Lions on places like the Exalted Plains because that's where people were hit the hardest. VR is pretty well removed from this, if you hadn't noticed.
There's only so much budget, and they made a choice of where to focus. Villages and crofts rather than the big cities. Again, if you don't like that, there are other games.