A comment from the peanut gallery:
One thing which really bothered me about ME3 and DAI, is the fact we've started metagaming to an extent:
For me,*personally* the ME3 booklore with Kai Leng didn't work for me, and I wish they had gone another way with the entire post-Citadel coup story. For me it's where the game "broke"
It's the same with DAI - i.e The Emerald Graves and Exalted Plains - and VR to a certain degree - have value only if you've read Masked Empire. It's the same with the Western Approach but not as palpable.
Which is ironic when you think about it, as both franchises seemed to care more about new players than the ones who'd actually paid for the books and the initial franchise to begin with. Not saying they're mutually exclusive, just that the amount of booklore in that context is ironic, as neither 1 or 2 in either franchise seemed to have this much interwoven into it.
I also think that the staff who made the reputation of BioWare games is mostly gone, or on the verge of burnout, and I don't think the current Creative Directors have the ear, or - for lack of better phrasing, I will borrow from German - Fingerspitzgefühl - as their predecessors
And, finally - game-designwise, I think CDPR made the right call by categorising the quests in a better way than DAI did, by sorting them into main quests, secondary quests, contracts and so on - it made it a lot easier to shape your own gaming experience, when you knew what was what.
I do fire DAI up now and then when there's new DLC out, and I do have more fun with my playthroughs if I don't go OCD now, as I, like everybody else, thought I had to do everything when I did my first playthrough because you never knew what was important and what wasn't.
/A