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Maybe don't promote your worst writers to be "above writers"?


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#176
Dread-Reaper

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I disagree that combat on DA2 was a slog.  I enjoyed the battles in DA2 much more than the ones in DAI and in places better than DAO.

 

Reinforcements doesn't have much to do with the combat but in the realism.

If the combat wasn't so reptitive, then the reinformancemants wouldn't be nearly as problematic as it currently is.



#177
Enigmatick

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I don't really get why anyone would like DA2's combat mechanics as a whole. It was the end of symmetrical design and the start of enemies being designed as if they were "fodder" in an action game.



#178
Monica83

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not even mentioning how the darkspawn was in dragon age 2

 

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#179
In Exile

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CDPR is owned and funded by one of the largest video game distributors in the world. Not that it invalidates their accomplishments or their laudable practices, but they're not exactly a scrappy underdog, cobbling together their games in their basement with a team of 3 (although based on TW1, you could be forgiven for thinking that).

End of the day, CDPR has about as much indie cred as EA does.


In addition, CDPR has to pay costs in zloty and earns revenue in Euros, USD, CAD, AUSD, etc. On the currency exchange alone CDPR wins a great deal.
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#180
In Exile

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not even mentioning how the darkspawn was in dragon age 2

1718807-putty_patrol.png


You mean completely identical in animations, except not a grabag of inconsistent colours and random fantasy clichés (gremlin genlocks, zombie hurlocks, etc.) in absurdly ornate armour.

I dislike(d) the chalkspawn design from DA2, but that was partly a graphics issue. The art direction was really impressive.

#181
aliastasia

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A comment from the peanut gallery:

 

One thing which really bothered me about ME3 and DAI, is the fact we've started metagaming to an extent: 
For me,*personally* the ME3 booklore with  Kai Leng didn't work for me, and I wish they had gone another way with the entire post-Citadel coup story. For me it's where the game "broke"

It's the same with DAI - i.e The Emerald Graves and Exalted Plains - and VR to a certain degree - have value only if you've read Masked Empire. It's the same with the Western Approach but not as palpable.

Which is ironic when you think about it, as both franchises seemed to care more about new players than the ones who'd actually paid for the books and the initial franchise to begin with. Not saying they're mutually exclusive, just that the amount of booklore in that context is ironic, as neither 1 or 2 in either franchise seemed to have this much interwoven into it.
I also think that the staff who made the reputation of BioWare games is mostly gone, or on the verge of burnout, and I don't think the current Creative Directors have the ear, or - for lack of better phrasing, I will borrow from German - Fingerspitzgefühl - as their predecessors

And, finally - game-designwise, I think CDPR made the right call by categorising the quests in a better way than DAI did, by sorting them into main quests, secondary quests, contracts and so on - it made it a lot easier to shape your own gaming experience, when you knew what was what.
I do fire DAI up now and then when there's new DLC out, and I do have more fun with my playthroughs if I don't go OCD now, as I, like everybody else, thought I had to do everything when I did my first playthrough because you never knew what was important and what wasn't.

/A