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Whats your best Party Comp that makes nightmare a joke? Here is mine...


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#1
Paragon78

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Hi,

 

I was just wondering, been playing DA3 for while and have done few play throughs now. I was thinking how easy the game seems on nightmare. Would be nice if they would add a new difficulty maybe. My last play through I used a Reaver 2h with max dps stats to tank on nightmare and 2 DW Rogues and Solas :)

 

This play through I am playing DW Rogue Assassin, with Sera and Cole using DW also. And Solas using lot of spirit/ice tree's and some rift. 

 

Been able to kill every dragon in less then 8 seconds, most in just 2-3 seconds using Mark. I think I killed my first Hinterlands Dragon using this composition at level 12 in like 4 seconds. Kill the Highland Ravager at level 20 in about 7 seconds I think.

 

Anyway I am sure you guys have all done similar and I was just curious what you guys thought about difficulty and would love to hear your party compositions and strategies?

 

Please share :)



#2
PapaCharlie9

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Hi,
 
I was just wondering, been playing DA3 for while and have done few play throughs now. I was thinking how easy the game seems on nightmare. Would be nice if they would add a new difficulty maybe. My last play through I used a Reaver 2h with max dps stats to tank on nightmare and 2 DW Rogues and Solas :)
 
This play through I am playing DW Rogue Assassin, with Sera and Cole using DW also. And Solas using lot of spirit/ice tree's and some rift. 
 
Been able to kill every dragon in less then 8 seconds, most in just 2-3 seconds using Mark. I think I killed my first Hinterlands Dragon using this composition at level 12 in like 4 seconds. Kill the Highland Ravager at level 20 in about 7 seconds I think.
 
Anyway I am sure you guys have all done similar and I was just curious what you guys thought about difficulty and would love to hear your party compositions and strategies?
 
Please share :)


Why so many DW? You are making it harder than it needs to be. Make all of those DWs Archers and you'll make NM even easier. You can solo NM as an Assassin or Tempest Archer. Though, that's not saying much, since you can solo as any class/specialization.

I think most of us have moved on to variations that make Nightmare more difficult. For example, I'm doing a no-crafting Nightmare run at the moment, with a Vashoth 2H Champion. It's fun and a lot more difficult. Abyss was tough at Level 14 with only looted or bought gear.

Another variation is to turn on friendly-fire. There goes all your AoE skills! If your DWs are using AoE daggers, they'll kill each other with FF on.

The JoH DLC is also a bit more challenging on Nightmare, though again, you have to take some kind of handicap. If you have a level 27 party with Tier 3 or better top schematics gear, you can breeze through JoH.
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#3
capn233

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^Auto attacks that are AOE shouldn't result in FF.  Powers / Abilities do though (well, some of them).  Also, I am not completely sure that the versions of the powers from masterworks / enchantments actually do FF even if the normal power does.  For instance, I am running Sulevin on my glamazon now, but it doesn't seem like POTA from it actually pulls party members.  Also, various characters in my game have had chance to cast Immolate on their weapons (eg Bane of Red Crossing, one staff of which I can't remember the name) and that did not seem to damage allies.



#4
Bigdawg13

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Hi,

I was just wondering, been playing DA3 for while and have done few play throughs now. I was thinking how easy the game seems on nightmare. Would be nice if they would add a new difficulty maybe. My last play through I used a Reaver 2h with max dps stats to tank on nightmare and 2 DW Rogues and Solas :)

This play through I am playing DW Rogue Assassin, with Sera and Cole using DW also. And Solas using lot of spirit/ice tree's and some rift.

Been able to kill every dragon in less then 8 seconds, most in just 2-3 seconds using Mark. I think I killed my first Hinterlands Dragon using this composition at level 12 in like 4 seconds. Kill the Highland Ravager at level 20 in about 7 seconds I think.

Anyway I am sure you guys have all done similar and I was just curious what you guys thought about difficulty and would love to hear you


@ OP,
 
It takes you a whole 2-3 seconds to kill most dragons?  Phew.  They die when I zone in.


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#5
PapaCharlie9

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^Auto attacks that are AOE shouldn't result in FF.  Powers / Abilities do though (well, some of them).  Also, I am not completely sure that the versions of the powers from masterworks / enchantments actually do FF even if the normal power does.  For instance, I am running Sulevin on my glamazon now, but it doesn't seem like POTA from it actually pulls party members.  Also, various characters in my game have had chance to cast Immolate on their weapons (eg Bane of Red Crossing, one staff of which I can't remember the name) and that did not seem to damage allies.

I've never turned FF on so I defer to your experience, but I have to say that that sounds pretty broken. Okay, POTA and other non-pure damage side-effects I'd let slide, but why would an AoE spell cause damage, but an AoE melee auto attack not? That's just silly. I mean, if you were standing right behind someone doing a 360 swing with a Claymore IRL, you'd get your head chopped off too. Or at least a really bad headache.



#6
Paragon78

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Why so many DW? You are making it harder than it needs to be. Make all of those DWs Archers and you'll make NM even easier. You can solo NM as an Assassin or Tempest Archer. Though, that's not saying much, since you can solo as any class/specialization.

I think most of us have moved on to variations that make Nightmare more difficult. For example, I'm doing a no-crafting Nightmare run at the moment, with a Vashoth 2H Champion. It's fun and a lot more difficult. Abyss was tough at Level 14 with only looted or bought gear.

Another variation is to turn on friendly-fire. There goes all your AoE skills! If your DWs are using AoE daggers, they'll kill each other with FF on.

The JoH DLC is also a bit more challenging on Nightmare, though again, you have to take some kind of handicap. If you have a level 27 party with Tier 3 or better top schematics gear, you can breeze through JoH.

Its definately not harder that is for sure :)

And I know you can solo Nightmare with a Range because to be honest its much easier as range solo, you would avoid allot of damage at range.

 

But range is definately not faster, and in groups the moot is point. You got to remember you got 3 DW up close, 2 assassins with HB  and running HB fade touched with silverite, which makes you almost immune to knockdown, staggered. Solas runs ice magic and rift magic which gives an insane amount of control and cross class combo's with frozen shatter. Sera pops her flask of ice which freezes and taunts everything around, allowing even more shatter combo's. You take almost no damage from anything. To boot anything and everything, even 3-4 levels higher will die instantly if not in just a few seconds, avoiding any would be damage altogether.

 

I like abilities that hit early and often , like spinning blades and Hidden blades, which procs your fade touched a ton. As  DW you can run 3 fade touched, where as range you can only run two(granted you don't really need 3 as range). As range you can get only one really good ability that hits allot and thats your leaping shot, which only hits its maximum number if you are close enough. I found myself moving in and out of range to use that , then longshot. As DW I have unlimited stamina and can run spinning blades, flank attack, Twin Fangs and Deathblow, as well as all my assassin abilities. 

 

I dunno, I just prefer melee over Range, unless like you said I was going to go solo.  Even on my current playthrough I am using a pure dps Reaver build with sera and cole DW and it might be even more dps then my triple rogues, although not sure. Rogues definitely have insane burst.



#7
Paragon78

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@ OP,
 
It takes you a whole 2-3 seconds to kill most dragons?  Phew.  They die when I zone in.

:) lol

 

I know everyone has figured out how to kill dragons in seconds but still its fun to destroy them so quickly on nightmare.



#8
capn233

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I've never turned FF on so I defer to your experience, but I have to say that that sounds pretty broken. Okay, POTA and other non-pure damage side-effects I'd let slide, but why would an AoE spell cause damage, but an AoE melee auto attack not? That's just silly. I mean, if you were standing right behind someone doing a 360 swing with a Claymore IRL, you'd get your head chopped off too. Or at least a really bad headache.

 

It is probably simply a gameplay thing.  2H is bad enough as it is early game, if auto attacks did FF as well it would be more frustrating than it needs to be really and probably everyone would just use mauls.  I am a bit indifferent wrt daggers, since auto attacking isn't quite as important to them.

 

I went back to the FF thread and someone had already reported that masterwork effects never do FF, so that did jive with my experience with POTA on Sulevin and Immolate on bows / staffs.  I don't know if I never read that part of the thread, or read it and forgot it.  In any case, I had been avoiding CL masterworks, but I will need to give them a try.

 

In any case, probably some thought was put into FF, although the end result may still be a bit clumsy.  I have been playing with it on now but there are always times when I consider dropping it.  I am not entirely sure if the problem is mainly based on interface and targeting issues or simply choice of what does and does not cause FF.  It is probably a bit of both.  The stuff that I find annoying or inconsistent:

 

Mighty Blow - AOE FF power without actual AOE damage indicator.  Probably should have recycled something like Cone of Cold's reticle and had clearly defined area of effect.  I still haven't entirely figured out how it determines the radius.

 

Earthshaking Strike - besides this being a goofy attack that shouldn't exist, it seems like the main reason this doesn't do FF is just because it is weak compared to MB.

 

Terrifying Fury - Applies chance based fear to inquisitor and party via a passive.  I have no idea why every fear proc does not apply to you or your team.  Some do FF and some only affect enemies.  I never saw it proc on friendlies with FF off, so it has to be something with that setting.  May be a bug, but I respec'd out of TF.

 

Wall of Fire - Does not apply any FF effects, and it is surprising to me that they didn't feel it needed FF given the low cost.

 

Static Cage vs POTA - SC has no FF effect, but POTA does.  They cost the same mana, have the same cooldown, and have a similar function.

 

Chain Lightning - Probably should have either not had FF, or should only strike in an AOE of your choosing.

 

***

 

To bring it back to the point of the thread, I don't find pausing and issuing the commands quite as fluid in DAI as in DAO, so with FF on I am more likely to do something like simply go 1 melee, 3 ranged on nightmare and limit some of the FF powers in the builds.  Warrior, Archer, 2 mages seems like a pretty decent team.  Who those are specifically might depend on the situation.



#9
PapaCharlie9

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Wow, more broken than I imagined. I was gonna say that after all the game play balancing, they might as well have called it "Penalize Mages", but it's not that clear cut I guess. It's more like, "Randomly make things more dangerous as a handicap so you waste time figuring out what's safe and what isn't."

 

It's not that hard to come up with a rule that is easy to understand and give some kind of flavor of FF, like, all AoE attacks regardless of source, or, all skills or grenades with a duration, so, you'd be safe from FF CL, but not FF Wall of Fire. If it's unbalanced against early game players, so what? Only the tough survive! Or, turn it off early game?



#10
Cydh

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I find it funny you should call Earthshaking Strike terrible. I think it's the only two-handed warrior skill worth an action bar slot :)



#11
Bigdawg13

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My interest in FF went out the door when Bioware ruined the AI tactics.  I had so much fun in DA2 running nightmare with FF on and setting up great tactics.


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#12
Paragon78

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My interest in FF went out the door when Bioware ruined the AI tactics.  I had so much fun in DA2 running nightmare with FF on and setting up great tactics.

I miss the old tactics system, but I understand why they did it. 

 

Before if you was crafty in setting up a solid AI tactics you could just play your character and let the cpu handle your party, which takes allot of decision making and battle planning out of your hands as a player.

 

Like it is , you need to at times bring up the tactics camera and issue commands. Even this though is a bit clunky at times, but I definitely understand why they did what they did, wanting people to not just create tactics and then forget about it. Now you have to manage your party as a whole.



#13
HybridOni

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I miss the old tactics system, but I understand why they did it. 

 

Before if you was crafty in setting up a solid AI tactics you could just play your character and let the cpu handle your party, which takes allot of decision making and battle planning out of your hands as a player.

 

Like it is , you need to at times bring up the tactics camera and issue commands. Even this though is a bit clunky at times, but I definitely understand why they did what they did, wanting people to not just create tactics and then forget about it. Now you have to manage your party as a whole.

 

i dont agree at all, being "crafty" on DAO actually put you in control and covered a lot without the need to interact and pause every mili second

the AI sheet worked very well, you could focus on positioning and pausing from time to time to help the AI out..

when DAI launched, i was in the mood for whatever, but after a while i felt this game is part game (and it was fun!) part job (micro managing)

at some point i got sick of it because the AI just dont know what to do..

 

ill just give you an example..

first hour of the game, cassandra as tank with your as a dmg dealer, even before you can control cassanda, you will get aggro so many times, she just dont know how / what to do.. 

after you get to control her, it doesnt get any better..

i tried playing it again the other day, these feelings are fresh. im one of those people trying to do the holy trinity on rpgs, i dont have a nuking team, i kill slowly and i enjoy the control..

when you dont kill stuff in a mili second, you see the game's flaws better, the AI is garbage

this game needs an AI control/command sheet, until its added, there are 2 ways to play it:

1. nuke

2. suffer the micro managing, 

ive got a day job , dont need a second one


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#14
Paragon78

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i dont agree at all, being "crafty" on DAO actually put you in control and covered a lot without the need to interact and pause every mili second

the AI sheet worked very well, you could focus on positioning and pausing from time to time to help the AI out..

when DAI launched, i was in the mood for whatever, but after a while i felt this game is part game (and it was fun!) part job (micro managing)

at some point i got sick of it because the AI just dont know what to do..

 

ill just give you an example..

first hour of the game, cassandra as tank with your as a dmg dealer, even before you can control cassanda, you will get aggro so many times, she just dont know how / what to do.. 

after you get to control her, it doesnt get any better..

i tried playing it again the other day, these feelings are fresh. im one of those people trying to do the holy trinity on rpgs, i dont have a nuking team, i kill slowly and i enjoy the control..

when you dont kill stuff in a mili second, you see the game's flaws better, the AI is garbage

this game needs an AI control/command sheet, until its added, there are 2 ways to play it:

1. nuke

2. suffer the micro managing, 

ive got a day job , dont need a second one

I definitely where your coming from, as well as others. The old tactics system was nice, and I would prefer it. I was just saying I know why they attempted to simplify it, and that makes sense too. I don't think they got it quite right though.

 

I can honestly say I have had no issues, mostly because the way I build my party composition probably. As I kill stuff so insanely fast, to the point of being just OP on nightmare, never struggling at any point in game. I think I killed every major dragon/boss fight in game, including DLC in less then 8 seconds.

 

I micro those fights every hit, but for regular encounters, rifts, etc.. they die to just AI so so fast its not ever needed to bring up tactics. This is of course my personal experience, and like I said my play style allows this.

 

I do understand now everyone will have the same play style. I tend to go for all pure dps , no tanks, all melee usually with my solas in nightmare to just pwn everything.



#15
Bigdawg13

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New AI Tactics are just horrible.

 

Favorite party is Dorian, Sera, and Ironbull (for the dialogue).  Game difficulty is a joke.