Did a search and couldn't find anything on this subject, but I have to ask the developers this: what kind of leveling and experience system are we going to see with ME:A?
With Mass Effect 1, you received experience by killing individual enemies and that helped you level up. I personally loved that mechanic, and was saddened to see it change to completing missions in Mass Effect 2.
I understand it takes a bit more planning out and work to do the way ME1 did, but I feel personally that was the most rewarding system when it came to experience and leveling.
Another aspect of leveling was the vast amount of skills you were required to train into if you wanted to advance your preference of abilities. Some may say it was annoying when you had to train your weapon skills, which I can for sure agree with. ME3 did add back a bit more in skills than ME2 didn't have.
Overall I think ME2 and 3 lost a lot of the RPG elements ME1 had and traded off with improved combat (I love the combat by the way in 2 and 3 though). I only hope to see ME:A has a great leveling/experience point system like ME1 had.
I feel both xp from individual enemies AND completing missions would be something to consider implementing into ME:A.
If you don't get xp from killing enemies and you do only by completing missions, you could skip enemies and get the full experience from that level. That takes the fun and satisfaction of killing each enemy. Though, this may be a biased opinion.
Modifié par N00dl3, 17 août 2015 - 02:43 .





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