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Leveling and Experience systems


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48 réponses à ce sujet

#1
N00dl3

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Did a search and couldn't find anything on this subject, but I have to ask the developers this: what kind of leveling and experience system are we going to see with ME:A?

 

With Mass Effect 1, you received experience by killing individual enemies and that helped you level up. I personally loved that mechanic, and was saddened to see it change to completing missions in Mass Effect 2. 

 

I understand it takes a bit more planning out and work to do the way ME1 did, but I feel personally that was the most rewarding system when it came to experience and leveling.

 

Another aspect of leveling was the vast amount of skills you were required to train into if you wanted to advance your preference of abilities. Some may say it was annoying when you had to train your weapon skills, which I can for sure agree with. ME3 did add back a bit more in skills than ME2 didn't have.

 

Overall I think ME2 and 3 lost a lot of the RPG elements ME1 had and traded off with improved combat (I love the combat by the way in 2 and 3 though). I only hope to see ME:A has a great leveling/experience point system like ME1 had.

 

I feel both xp from individual enemies AND completing missions would be something to consider implementing into ME:A.

 

If you don't get xp from killing enemies and you do only by completing missions, you could skip enemies and get the full experience from that level. That takes the fun and satisfaction of killing each enemy. Though, this may be a biased opinion.


Modifié par N00dl3, 17 août 2015 - 02:43 .


#2
SpaceLobster

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I don't really care if they are doing it ME1 or ME2/3 style, as long as I can reach the maximum level in one playthrough (yes, I'm looking at you Mass Effect 1).



#3
DaemionMoadrin

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I don't really care if they are doing it ME1 or ME2/3 style, as long as I can reach the maximum level in one playthrough (yes, I'm looking at you Mass Effect 1).

 

You can reach lvl60 easily in one playthrough, all you have to do is kill everything on foot instead of using the Mako. Also requires you to do all side missions and the DLC. But you'd do that anyway, right?



#4
DaemionMoadrin

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I'd like to see a system close to ME3. Except certain skills should be moved into different skill trees, for example fitness shouldn't be the alternative to melee damage since a melee character is the one who needs fitness the most.

 

I wouldn't mind going back to getting exp for each kill, as long as exp from missions counts for more.


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#5
N00dl3

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I'd like to see a system close to ME3. Except certain skills should be moved into different skill trees, for example fitness shouldn't be the alternative to melee damage since a melee character is the one who needs fitness the most.

 

I wouldn't mind going back to getting exp for each kill, as long as exp from missions counts for more.

Good point! I think that would be a great idea if they also included experience for completed missions/tasks also! More incentive to do them. Nice catch. I'm aware that's pretty obvious in the previous ME games, but still keeping that system would be great.



#6
Wulfram

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Generally I prefer XP systems that reward objective completion rather than kills, because it means you don't get less reward for non-violent or less violent solutions.  Though honestly that's barely relevant in ME2 and 3, there aren't many optional fights.


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#7
rashie

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You can reach lvl60 easily in one playthrough, all you have to do is kill everything on foot instead of using the Mako. Also requires you to do all side missions and the DLC. But you'd do that anyway, right?

I recall the level cap being 50 before NG+ in ME1, but perhaps its different on consoles.



#8
DaemionMoadrin

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I recall the level cap being 50 before NG+ in ME1, but perhaps its different on consoles.

 

Playing on PC, level cap is always 60. NG+ just makes it easier to reach but it isn't necessary. Current character is lvl49 and I still have Noveria, the side missions after Noveria, the Asteroid DLC and Virmire left. And the endgame, obviously.



#9
rashie

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Playing on PC, level cap is always 60. NG+ just makes it easier to reach but it isn't necessary. Current character is lvl49 and I still have Noveria, the side missions after Noveria, the Asteroid DLC and Virmire left. And the endgame, obviously.

Last time I played ME1 there was a hard cap at 50 were you simply stopped gaining xp, although it might be going of a profile setting somewhere if the game has been beaten once already with it.



#10
Lee T

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One thing I'd like to point out, if you don't get xp from killing enemies and you do by completing missions, you could skip enemies and get the full experience from that level. That takes the fun and satisfaction of killing each enemy. Though, this may be a biased opinion.


I have the opposite view point, here's why :

I prefer to have a rich environment with multiple ways to solve a problem. In a system where killing ennemies is the only source of progression then trying to be clever, or use the more chatty skill, to get find an out of combat solution is always penalised. For exemple it always bugs me when you resolve Major Kyle's mission in ME 1 peacefully a d get next to no XP compared to killing everyone.

Mission based xp has the advantage to let you choose your solution according to your set of skills and roleplay prefeences. It may not be the best solution, it may not net you the most xp, you may not like the consequences (letting a guy live could come back to haunt you laterfor exemple), but you're not penalised for exploring the system and actually playing the game as a RPG. This system if exploited by the design team can lead to a lot of choices, consequences and thus replayability.

if the only source of XP is killing ennemies then you're not exactly free to choose and experiment as the whole system pushes you to play it as a linear Diablo/shooter hybrid rather than a RPG.
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#11
Xerxes52

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I prefer gaining XP on mission completion personally. Also I like going through NG+ to reach the level cap rather than getting it on the first playthrough.


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#12
AlanC9

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I understand it takes a bit more planning out and work to do the way ME1 did, but I feel personally that was the most rewarding system when it came to experience and leveling.


Kill XP requires more planning?
 

 

Edit: One thing I'd like to point out, if you don't get xp from killing enemies and you do by completing missions, you could skip enemies and get the full experience from that level. That takes the fun and satisfaction of killing each enemy. Though, this may be a biased opinion.


If you need kill XP to make killing enemies fun, then don't kill enemies you don't need to kill when you aren't getting kill XP.
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#13
AlanC9

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Last time I played ME1 there was a hard cap at 50 were you simply stopped gaining xp, although it might be going of a profile setting somewhere if the game has been beaten once already with it.


Yeah, you need to beat the game once to unlock the top levels.

#14
Mdizzletr0n

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I'd like both but a bonus in xp if you can resolve things peacefully. ME didn't really have a lot of opportunities to do so, so I hope there's more places to do that.

#15
sH0tgUn jUliA

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I don't really care. I just don't want to have to kill every bloody thing or do every bloody side quest to get past a certain boss to open up the next chapter. It creates for a huge grind in the experience of the game. It also makes the game less likely to be replayed. I'm looking at you, Dragon Age: Inquisition.

 

I also don't care for game mechanics that reward the shooting versus diplomatic solution to a problem. Both are equally valid in a role playing situation. Shooting is more videogamey and easier to implement. The latter requires better writing.



#16
Helios969

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This is probably wishful thinking but I'd like a system that is reactive to how we play in addition to the basic leveling up system.  What I mean by that is if you're all about the melee kills, doing that more and more improves that particular skill more and more.  So call it a proficiency bonus.  Spend all your time looking through a scope of a sniper rifle you should get better with each kill.  Hardly use a certain ability, it remains at a modest base level.

 

I'd also like to see mission diversity that factors your party composition in.  For example, if you need to repair a terminal or hack a system and download the data within, the speed at which you can do so should be slower or faster depending on whether you have a tech specialist in your party.  Need to assault a heavily guarded base might require more fire power (but you may still need to hack through a couple doors.)  Maybe if you're lacking a tech specialist you have to fight extra waves of enemies because after all you're just a bunch of "dumb" grunts.



#17
SpaceLobster

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You can reach lvl60 easily in one playthrough, all you have to do is kill everything on foot instead of using the Mako. Also requires you to do all side missions and the DLC. But you'd do that anyway, right?

It is impossible to reach level 60 in a single playthrough without using one of these experience exploits.

The wiki than states a lot of ''experience exploits''. I also haven't bothered doing all sidequests, yet, because I read the above sentence(wether it is correct or incorrect) before I felt the urge to complete every mission.



#18
DaemionMoadrin

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It is impossible to reach level 60 in a single playthrough without using one of these experience exploits.

The wiki than states a lot of ''experience exploits''. I also haven't bothered doing all sidequests, yet, because I read the above sentence(wether it is correct or incorrect) before I felt the urge to complete every mission.

 

I don't remember using any exploits... except perhaps Garrus being stuck in his "Thank you, Shepard" speech, which gives you some exp each time you listen to it. Listened to it twice, never spoke to him again. :P



#19
SpaceLobster

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I don't remember using any exploits... except perhaps Garrus being stuck in his "Thank you, Shepard" speech, which gives you some exp each time you listen to it. Listened to it twice, never spoke to him again. :P

It gives you xp? And... How do you avoid it?



#20
DaemionMoadrin

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It gives you xp? And... How do you avoid it?

 

You don't talk to him again. It's no big loss, he doesn't have much to say anyway at this point... it's after his personal mission and the talk about his father, C-Sec and the Spectres. First time this happened, too.



#21
SpaceLobster

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You don't talk to him again. It's no big loss, he doesn't have much to say anyway at this point... it's after his personal mission and the talk about his father, C-Sec and the Spectres. First time this happened, too.

Just talked to him, didn't give me any xp, though... I won't do every sidequest either, so I wouldn't reach lvl 60 anyway.



#22
DaemionMoadrin

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Just talked to him, didn't give me any xp, though... I won't do every sidequest either, so I wouldn't reach lvl 60 anyway.

 

If you're a perfectionist and reaching level 60 was important to you, then you'd do all side missions, find all the minerals and complete the collections twice over for the extra exp. If you are not, then lvl60 doesn't really matter, does it? :)



#23
SpaceLobster

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If you're a perfectionist and reaching level 60 was important to you, then you'd do all side missions, find all the minerals and complete the collections twice over for the extra exp. If you are not, then lvl60 doesn't really matter, does it? :)

It would have allowed me to start at lvl 5 in ME2, meaning less sidequests before reaching lvl 30 and go to ME3. In short, it would've been nice, but unnecessary. Although I must admit that the Rachni sidequests were a nice change.



#24
Jen-Yu

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   all we know is 'according to Mike Gamble' Mass Effect:Andromeda leveling system is incredible! do we need to know more?


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#25
Chealec

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If you're a perfectionist and reaching level 60 was important to you, then you'd do all side missions, find all the minerals and complete the collections twice over for the extra exp. If you are not, then lvl60 doesn't really matter, does it? :)

 

Oh... I've never gotten above level 53 in a single play-through of ME1; even on Insanity difficulty :\

 

I did find you can max out your Paragon rating from a single space monkey last play-through though... then reloaded to an earlier save as I didn't want max paragon rating.