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Leveling and Experience systems


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48 réponses à ce sujet

#26
DaemionMoadrin

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Oh... I've never gotten above level 53 in a single play-through of ME1; even on Insanity difficulty :\

 

I did find you can max out your Paragon rating from a single space monkey last play-through though... then reloaded to an earlier save as I didn't want max paragon rating.

 

The difficulty has no impact on the experience you gain.



#27
Chealec

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The difficulty has no impact on the experience you gain.

 

I thought in ME1 you got experience from kills .. and there would be more things to kill on Insanity?



#28
Abraham_uk

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I'd rather have weapon powers than weapon skills and weapon restrictions.

 

Rather than have the heavy weapon skill, I'd rather have an ability that increases AoE and range of heavy weapons.

Rather than have the sniper rifle skill, I'd rather have an ability that doubles the effective range of a sniper rifle.

Rather than have the assault rifle skill, I'd rather have overkill.

Rather than have the shotgun skill, I'd rather have a huge AoE projectile at close range (similar to ME 1 carnage but a lot more damage)

Rather than have the SMG skill, I'd rather have a skill to reduce recoil and improve accuracy (similar to ME 3 marksman)

Rather than have the heavy pistol skill, I'd rather have a skill to increase penetration and damage of heavy pistols.

 

All classes will have access to all weapons and be able to use them effectively.

However certain classes would excel with certain weapons better than others.

 

 

 

For example the Adept would be fairly decent with an assault rifle.

However the soldier would excel with an assault rifle.

 

The sentinel would be reasonably proficient with sniper rifles.

However the infiltrator would be a master when it comes to sniper rifles.



#29
SpaceLobster

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I'd rather have weapon powers than weapon skills and weapon restrictions.

 

Rather than have the heavy weapon skill, I'd rather have an ability that increases AoE and range of heavy weapons.

Rather than have the sniper rifle skill, I'd rather have an ability that doubles the effective range of a sniper rifle.

Rather than have the assault rifle skill, I'd rather have adrenaline rush.

Rather than have the shotgun skill, I'd rather have a huge AoE projectile at close range (similar to ME 1 carnage but a lot more damage)

Rather than have the SMG skill, I'd rather have a skill to reduce recoil and improve accuracy (similar to ME 3 marksman)

Rather than have the heavy pistol skill, I'd rather have a skill to increase penetration and damage of heavy pistols.

 

All classes will have access to all weapons and be able to use them effectively.

However certain classes would excel with certain weapons better than others.

 

 

 

For example the Adept would be fairly decent with an assault rifle.

However the soldier would excel with an assault rifle.

 

The sentinel would be reasonably proficient with sniper rifles.

However the infiltrator would be a master when it comes to sniper rifles.

Shouldn't the Soldier excel with, like every weapon? 



#30
Abraham_uk

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Shouldn't the Soldier excel with, like every weapon? 

Then they can have every weapon power. :)



#31
DaemionMoadrin

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I thought in ME1 you got experience from kills .. and there would be more things to kill on Insanity?

 

No, things just have more hp and do more damage. I never noticed that the amount changed. Six turrets defending an outpost is enough, especially when one hit will kill you.

 

Btw... I didn't know Conrad Verner could die in ME1. I was kind of a ****** to him (renegade fem!Shep), he ran away crying and when I was on the Citadel after Feros, the news during the long elevator ride said he got killed when he attacked a group of Turians who defended themselves. Well, that's going to change Illium later in ME2. ^^



#32
DaemionMoadrin

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I'd rather have weapon powers than weapon skills and weapon restrictions.

 

Rather than have the heavy weapon skill, I'd rather have an ability that increases AoE and range of heavy weapons.

Rather than have the sniper rifle skill, I'd rather have an ability that doubles the effective range of a sniper rifle.

Rather than have the assault rifle skill, I'd rather have overkill.

Rather than have the shotgun skill, I'd rather have a huge AoE projectile at close range (similar to ME 1 carnage but a lot more damage)

Rather than have the SMG skill, I'd rather have a skill to reduce recoil and improve accuracy (similar to ME 3 marksman)

Rather than have the heavy pistol skill, I'd rather have a skill to increase penetration and damage of heavy pistols.

 

All classes will have access to all weapons and be able to use them effectively.

However certain classes would excel with certain weapons better than others.

 

 

 

For example the Adept would be fairly decent with an assault rifle.

However the soldier would excel with an assault rifle.

 

The sentinel would be reasonably proficient with sniper rifles.

However the infiltrator would be a master when it comes to sniper rifles.

 

What do you mean with decent, proficient and excel? Damage? Fire rate? Reload speed? Range? Spread? Stability? Aim? Because those things can have a huge impact on gameplay.

 

I'm happy with the system we've got in ME3: Anyone can use any weapon, but some classes do more damage with special weapons if you spec into those passives.


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#33
Ahglock

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I'm not a fan of specific weapon skills. I feel it pigeon holes you into one weapon for the game. Fine for some but for me depending on my class I sometimes like to use all weapons.

#34
SpaceLobster

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The difficulty has no impact on the experience you gain.

Mako reduced xp from kills by 50%, except on Hardcore and Insanity, there it was 40%. Minimal impact, but impact nonetheless.



#35
N7Jamaican

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I think ME1 style with improvements would be best in my opinion. 



#36
DaemionMoadrin

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Mako reduced xp from kills by 50%, except on Hardcore and Insanity, there it was 40%. Minimal impact, but impact nonetheless.

 

Since I never kill anything with the Mako and fight on foot to get the full exp... *shrugs*

 

I think ME1 style with improvements would be best in my opinion. 

 

Have you played ME1 recently? It has the worst gameplay of all three games and the whole skill system is a huge factor in that.


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#37
Enigmatick

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Quest/Mission based experience > Enemy kill experience


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#38
In Exile

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If you're a perfectionist and reaching level 60 was important to you, then you'd do all side missions, find all the minerals and complete the collections twice over for the extra exp. If you are not, then lvl60 doesn't really matter, does it? :)


You're capped in your first PT to 50. All subsequent plays I think remove the cap, even for a non-NG+, but I recently played ME1 on a new PC and I could level past 50. Not that I ran out of quests, but the counter just didn't work. I also don't think there's enough XP without exploits go even go from 50-60 in one PT.

#39
MrFob

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If they are going to make exploration such a big deal in the next game, I wouldn't be against an experience system, where you get rewarded with XP for finding stuff. Ideally that would be because you actually find quests but I would also like a system where you just get some XP for finding and exploring places, like, say, and alien ruin on a mountain top that's not so easy to get to.

 

Oh but most importantly, don't give us mission complete screens where we can see our progress like in ME2, I hated those things, if anything in ME ever felt too "videogamey", it was those screens. Just give us our XP along the way.


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#40
DaemionMoadrin

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If they are going to make exploration such a big deal in the next game, I wouldn't be against an experience system, where you get rewarded with XP for finding stuff. Ideally that would be because you actually find quests but I would also like a system where you just get some XP for finding and exploring places, like, say, and alien ruin on a mountain top that's not so easy to get to.

 

Oh but most importantly, don't give us mission complete screens where we can see our progress like in ME2, I hated those things, if anything in ME ever felt too "videogamey", it was those screens. Just give us our XP along the way.

 

The exploration stuff would boil down to yet another collection quest where you have to visit 20 landmarks for each planet, gaining exp for each and a bonus for completion. It exhausts me just thinking about it...



#41
Chealec

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No, things just have more hp and do more damage. I never noticed that the amount changed. Six turrets defending an outpost is enough, especially when one hit will kill you.

 

Btw... I didn't know Conrad Verner could die in ME1. I was kind of a ****** to him (renegade fem!Shep), he ran away crying and when I was on the Citadel after Feros, the news during the long elevator ride said he got killed when he attacked a group of Turians who defended themselves. Well, that's going to change Illium later in ME2. ^^

 

Hmmm I had Conrad Verner run off like a simpering muppet in my current trilogy play-through (after putting a gun to hid head); didn't hear it say he'd been killed though ... and I am just about to go to Illium ... I'll keep an eye out!



#42
MrFob

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The exploration stuff would boil down to yet another collection quest where you have to visit 20 landmarks for each planet, gaining exp for each and a bonus for completion. It exhausts me just thinking about it...

Well, that would be bad. I actually just wrote this in the Witcher 3 discussion thread in the off topic section:

The reason why I think exploration works so well in TW3 is because there are no collectibles. If you find something in TW3, it is immediately useful, either because it gives you equipment, XP, ability points or crafting recipes. Those are great rewards for exploration because as a player, you can go to one location in the distance, you find interesting, then find something useful there and then you can either continue to explore or you go back to the main quest you were on. You can just seamlessly hop in and out of "exploration mode" and you will always et something out of it.

If you have collectibles though (think shards of DA:I), than you won't get anything for exploring, instead, you'll only get rewarded for lawn mowing the map because you HAVE to go EVERYWHERE.

 

So IMO, getting rewarded with some XP for exploration doesn't mean that it forces the player to meticulously work through every square inch of the map if it is implemented the right way.


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#43
DaemionMoadrin

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Hmmm I had Conrad Verner run off like a simpering muppet in my current trilogy play-through (after putting a gun to hid head); didn't hear it say he'd been killed though ... and I am just about to go to Illium ... I'll keep an eye out!

 

http://masseffect.wi...com/wiki/Conrad

 

"If Shepard tells him to get lost, Conrad will march off, determined to prove he too can represent humanity, after which he will not be seen again. An elevator announcement later explains his absence: Conrad picks a fight with a group of turians and is killed as a result."

 

You have the option to avoid most encounters on the Citadel... Emily Wong, Khalisah Bint Sinan al-Jilani (Bint fits her perfectly), Rear Admiral Mikhailovich etc... you only get exp/rep if you agree to their requests first before you pick the Renegade option. Since Conrad gives neither (as far as I remember), I just told him to get lost instead of dealing with his insanity. Never even put a gun into his face.

 

The fun question now is... since Conrad's data is never imported correctly into ME2 (he always remembers the Renegade option no matter what you picked), will he be in my game or will the entire scenario simply not happen? And if he's in ME2, what will he remember in ME3? "I was shot to death but I got better"?

Looking forward to finding that out. :D



#44
Chealec

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http://masseffect.wi...com/wiki/Conrad

 

"If Shepard tells him to get lost, Conrad will march off, determined to prove he too can represent humanity, after which he will not be seen again. An elevator announcement later explains his absence: Conrad picks a fight with a group of turians and is killed as a result."

 

You have the option to avoid most encounters on the Citadel... Emily Wong, Khalisah Bint Sinan al-Jilani (Bint fits her perfectly), Rear Admiral Mikhailovich etc... you only get exp/rep if you agree to their requests first before you pick the Renegade option. Since Conrad gives neither (as far as I remember), I just told him to get lost instead of dealing with his insanity. Never even put a gun into his face.

 

The fun question now is... since Conrad's data is never imported correctly into ME2 (he always remembers the Renegade option no matter what you picked), will he be in my game or will the entire scenario simply not happen? And if he's in ME2, what will he remember in ME3? "I was shot to death but I got better"?

Looking forward to finding that out. :D

 

Ah - so I have to tell him to get lost in Illium to get him killed... oh well, didn't do that, just chose the option to look into it (after shooting him in the foot of course); could reload I suppose... nah, it's worth having him alive in 3 just for that bit where he "takes a bullet" :)


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#45
Enigmatick

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If they are going to make exploration such a big deal in the next game, I wouldn't be against an experience system, where you get rewarded with XP for finding stuff. Ideally that would be because you actually find quests but I would also like a system where you just get some XP for finding and exploring places, like, say, and alien ruin on a mountain top that's not so easy to get to.

 

Oh but most importantly, don't give us mission complete screens where we can see our progress like in ME2, I hated those things, if anything in ME ever felt too "videogamey", it was those screens. Just give us our XP along the way.

I'd rather exploration be it's reward, in either giving you new spaces with their own missions or loot.

 

When you start giving out exp for that stuff it just turns into Landmark Lists 2: The re-Quest Markering.



#46
Xaijin

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I thought in ME1 you got experience from kills .. and there would be more things to kill on Insanity?


The amount of enemies is preset by planet.

#47
Felis Menari

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So long as it's not possible to end up with skill points that can't be spent (ME2/ME3), I think I'll be good with any leveling system that's used.

#48
SpaceLobster

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So long as it's not possible to end up with skill points that can't be spent (ME2/ME3), I think I'll be good with any leveling system that's used.

They're called bonus powers.



#49
DaemionMoadrin

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So long as it's not possible to end up with skill points that can't be spent (ME2/ME3), I think I'll be good with any leveling system that's used.

 

If you do it right, you have 0 points on max level.

 

Of course... usually you have 2 points left over.