Question about the Katari...
#1
Posté 16 août 2015 - 09:31
I simply can't figure out how to make him even remotely relevant on Nightmare. He's slow, have low damage, have low crowd control and low survivability. He doesn't seem to excel at anything except maybe crying like a little girl when he's on fire...
Anybody found a way to make him work at that difficulty without 250 promotions on each stats?
P.S. I've got the promotions and equipment, I just need to know how to use him in a somewhat efficient manner...
- shackleshotgun et JiaJM98 aiment ceci
#2
Posté 16 août 2015 - 09:38
Can someone point me out what the Katari can do on Nightmare that another character can't do better in every single way?
I simply can't figure out how to make him even remotely relevant on Nightmare. He's slow, have low damage, have low crowd control and low survivability. He doesn't seem to excel at anything except maybe crying like a little girl when he's on fire...
Anybody found a way to make him work at that difficulty without 250 promotions on each stats?
P.S. I've got the promotions and equipment, I just need to know how to use him in a somewhat efficient manner...
The Katari an beast on NM
- Drasca, DaryAlexV et Hang3d Man aiment ceci
#3
Posté 16 août 2015 - 10:01
Katari is the best provider of knockdown in the game
Like the reaver he's a good "light" tank
Here's my nightmare katari
http://forum.bioware...xpansion/page-1
Saying that his crowd control is bad is pure nonsense
Of course if you're so strong as I think you are a class with more dps would still make more sense
#4
Posté 16 août 2015 - 10:14
#5
Posté 16 août 2015 - 10:19
That mighty blow though.
Silent sister's are fantastic combo single target / CQC dps, but they can't deal with guardsmen or anything that interrupts their combo well. Katari smash right through that however.
Katari are medium consistent DPS with high mobility and surviveability, and plenty of knockdown synergy, with some panic. If you can't survive on NM, you're playing him wrong. I just taught someone who was struggling on Katari to thrive.
Charge, MB, CR immediately after MB lands. 1-2x basic attacks if no MB. 4th ability user preference (pommel strike, TTD, war horn, ess etc)
Those are the basics. If you're not surviving, it is your fault for not CR'ing away.
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#6
Posté 16 août 2015 - 10:21
#7
Posté 16 août 2015 - 10:27
I imagine you wouldn't want to go in with high expectations for his DPS output. To me, he serves as the one you want to take care of enemies who can stagger or knock players down a lot (Terrors, Gladiators, Guardsmen, etc). As far as him competing with the Silent Sister, I do agree that there are some comparisons to be made (given they both have Guard on Hit) and how it's somewhat ridiculous one character gets guard faster than the other; and more of it. I always took the Katari to be the more defensible 2H warrior in the group. I would be nice if they made it so he could never be knocked down; given his large stature.
#8
Posté 16 août 2015 - 10:50
That mighty blow though.
True, but highly ironic that the Katari has come down to mighty blow when before the arrival of the silent sister very few would list this as something worth mentioning.
Make WW uninterruptible!
Bioware Plz.
- Drasca aime ceci
#9
Posté 17 août 2015 - 12:24
That mighty blow though.
Silent sister's are fantastic combo single target / CQC dps, but they can't deal with guardsmen or anything that interrupts their combo well. Katari smash right through that however.
Katari are medium consistent DPS with high mobility and surviveability, and plenty of knockdown synergy, with some panic. If you can't survive on NM, you're playing him wrong. I just taught someone who was struggling on Katari to thrive.
Charge, MB, CR immediately after MB lands. 1-2x basic attacks if no MB. 4th ability user preference (pommel strike, TTD, war horn, ess etc)
Those are the basics. If you're not surviving, it is your fault for not CR'ing away.
This
- Drasca aime ceci
#10
Posté 17 août 2015 - 12:26
Drasca is too bad at the game to deal with guards. War horn deals with them just fine. L2P issue. Katari is completely obsolete with the addition of the SS, which is what the OP asked. Yes of course you can play him on NM no problem in the same way as you COULD play the Hunter on NM, but why would you, since the Archer does everything better.
- JiaJM98 aime ceci
#11
Posté 17 août 2015 - 12:27
Drasca is too bad at the game to deal with guards. War horn deals with them just fine. Katari is completely obsolete with the addition of the SS.
I beg to differ
- Drasca aime ceci
#12
Posté 17 août 2015 - 12:41
I beg to differ
In the words of Drasca, L2P problem on your part.
Perhaps Sun Tzus Art of War Horn would be a good read?
#
There is plenty of users on this forum who have zero issues with guards on NM.
- Hang3d Man aime ceci
#13
Posté 17 août 2015 - 12:49
Let Drasca be he is helping the newbie out ![]()
#14
Posté 17 août 2015 - 01:10
I see no one has mentioned for the sake of fun. Has BSN collectively dismissed this claim?
- Drasca aime ceci
#15
Posté 17 août 2015 - 01:12
- JiaJM98 aime ceci
#16
Posté 17 août 2015 - 01:14
#17
Posté 17 août 2015 - 01:16
Korth's Might doesn't knockdown.
- Drasca aime ceci
#18
Posté 17 août 2015 - 01:17
Also if we are going to rely on mighty blow so heavily I would rather use the avvar.
you can survive with avvar but not katari better in NM? oh boy...
- Drasca et JiaJM98 aiment ceci
#19
Posté 17 août 2015 - 01:43
Katari is awesome.
It is not a tanky tank, but a good dps warrior which handled well actually have really great control. I use him as an immobilizing agent against annoying targets such as despairs, mages, terrors, shield mobs and to stop horrors to do their aoe buff up. I do kite with him, I move a LOT and not standing at spot to offer clear spot to enemy to get on me.
He is amazing on NM - just today did with a l9 katari a really nice run against RT without any death. I needed some pots, but its manageable and I dont have 250+ promos. And no I was not carried or barriered til death on him.
What Drasca suggested for the 3 basic skills the ones I also using. My preference for 4th is pommel strike for additional stun to immobilize certain mobs with a passive which deals 30% more damage to stunned or knocked down targets.
- Drasca et DaryAlexV aiment ceci
#20
Posté 17 août 2015 - 02:09
Let Drasca be he is helping the newbie out
Yeah! Let Drasca be! OP is a Katari newbie, I heard he completed less than 40 runs with the Katari...
#21
Posté 17 août 2015 - 02:20
I'm just not feeling combat roll, like not at all. It's so lackluster when compared to what other characters have. If I had to chose between Combat Roll and Payback Strike, Walking Fortress, Unbowed, Leaping Shot, Stealth, Fade Step and Fade Cloak, well I'd take any one of these before going Combat Roll. Even Evade seems better to me and it's a really bad skill...
Anyway, all that to say I feel very bad having to use Combat Roll but I'm guessing it's the only way I'm gonna make him work for Nightmare
#22
Posté 17 août 2015 - 02:31
A couple notes not mentioned yet
1. Charge can hit twice (so 300% weapon damage, and twice the guard of 1 charge) if initiated close the the enemy, roughly 1m away.
2. Utilize his passive where flanking has 2x the chance to crit. At your stats that likely means every flanking attack is a guaranteed crit. Charge very easily allows you to flank your enemies (not to mention leave them knocked down for a nice MB hit) so there very little reason to directly attack them from the front.
And having just read your above post while typing this, I have to agree CR is the worst status remover but its the only one Katari has. He can generate guard incredibly quick, but unlike Pala his guard is gone just as quickly, if not quicker. Need to get back up and into the fray to stay alive. Cant be sleeping on the job.
- Drasca aime ceci
#23
Posté 17 août 2015 - 02:35
Silent Sister doesn't count because she's overpowered
Combat Roll isn't bad, it just supports the other very spammable abilities, same as reaver. Sure ain't Fade Cloak though
Evade would be cool on a 2H warrior
#24
Posté 17 août 2015 - 02:37
In the words of Drasca, L2P problem on your part.
Perhaps Sun Tzus Art of War Horn would be a good read?
#
There is plenty of users on this forum who have zero issues with guards on NM.
Thanks for the advice Drasca.
I'm just not feeling combat roll, like not at all. It's so lackluster when compared to what other characters have. If I had to chose between Combat Roll and Payback Strike, Walking Fortress, Unbowed, Leaping Shot, Stealth, Fade Step and Fade Cloak, well I'd take any one of these before going Combat Roll. Even Evade seems better to me and it's a really bad skill...
Anyway, all that to say I feel very bad having to use Combat Roll but I'm guessing it's the only way I'm gonna make him work for Nightmare
No combat never use it
#25
Posté 17 août 2015 - 03:34
CR is a spammable animation canceller AND it causes enemy targetting to fail and miss. No other skill is that way (they have much higher cooldowns). No player skill anyway. The Despair Demon ballerina dance is still 2s cooldown. MB's second half of animation gets cancelled with CR.
All the other abilities Third mentioned are irrelevant for the Katari, as they're not on the Katari.
Some players don't Solo NM with SS with three Gladiators (Shield guys) on her, and have no clue how to really deal with them otherwise they wouldn't spout the ignorant BS that WH alone is going to save the day. There's only a few ways to deal with the Gladiators, the most frequent is relying on allies to pull aggro / kill for you. Warhorn is useless if your allies are dead and each is going to knock SS's butt down before WH can be cast, as WH has a fairly long animation.
Parry is an option, but a slow one. There is no outflanking three Gladiators directly, as the other two will knock the player down while you try to outflank.
Trying to cause fear from Terrifying Fury / Grisly Mutilation is an option, but not a fast one as enemies run away panicked still able to block when they face your direction or continue their current attack while panicked before running off.
Panic into CB into spinning blades while knocked down is also an option, but a slow one too vs directly attacking other enemies.
Combat roll into Hidden blades or Charging Bull is an option, but a slow and mostly luck based one, even slower than Parry because you'll just as often miss with HB blocked by the shields.
In short Pala is really terrible against Gladiators and the Red Templar equivalent Shield-bearers with charge. Given there are a lot of these on the map, Pala can get in trouble.
Katari have a lot more options against these guys. Mighty Blow, Block and Slash, even Earthshaking strike and pommel strike.
Katari are quite versatile as shock cavalry. They're excellent against most things, while not absolutely the best at everything. As mentioned previously, he's best utilized when flanking the enemy.
- Dekibra, DaryAlexV, kaileena_sands et 3 autres aiment ceci





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