Aller au contenu

Photo

Do you want to control companions?


  • Veuillez vous connecter pour répondre
172 réponses à ce sujet

#51
Former_Fiend

Former_Fiend
  • Members
  • 6 942 messages

It annoys me enough when I'm watching actual, thinking human beings do it, even when they're doing an excellent job. A.I. would frustrate me to no end. 



#52
AlanC9

AlanC9
  • Members
  • 35 661 messages

Well, firstly, I do play on consoles so there is no F9. I suppose they could have a hud come up to where I'd just press a button to restart and wouldn't have to pause it, but still, I'd prefer the instant game over to wasting time watching the squad mate A.I. fumble about.

Yeah, I though it might be something like that. I don't understand how you guys put up with those things.


I have this problem with being forced to watch but unable to participate. To be hyperbolic, it's a borderline torturous experience for me. Watching them doing things - and failing miserably at it - while I'm unable to do anything is excruciating for me. As for why, I can't explain it. Might be some deep psychological issue or maybe it's just a personal quirk, but even a situation like this lasting ten seconds is too long for my enjoyment.

Sure. The whole idea was premised on you not being forced to do anything different. But if it really does take you guys ten seconds to order a reload while the critical fail screen is instant, that's not a good fit.

#53
Former_Fiend

Former_Fiend
  • Members
  • 6 942 messages

Yeah, I though it might be something like that. I don't understand how you guys put up with those things.


 
Sure. The whole idea was premised on you not being forced to do anything different. But if it really does take you guys ten seconds to order a reload, that's not a good fit.

 

I didn't mean it would take me ten seconds to reload. I'm saying that if it only took the A.I. ten seconds to win the fight and me to revive, that would be too long and I'd rather reload than wait that long, even though reloading may take longer in that the last check point was several minutes prior to where I left off. 

 

Also, and this is just me, I've tried gaming on PC and I just don't enjoy it. Sure, the graphics are nice, but I don't particularly care about graphics compared to other aspects, and my reflexes are just more attuned to a console configuration than a keyboard. I could probably learn, but I don't see a need to when I can just enjoy my console.



#54
SolNebula

SolNebula
  • Members
  • 1 519 messages
I prefer to control just the protagonist because it adds immersion to the gameplay for me. But I'm not against controlling a party member temporarily when the main PC is down and to revive him/her.

#55
AlanC9

AlanC9
  • Members
  • 35 661 messages
Gotcha. I still don't really understand how reloading from the critical mission fail screen works faster than reloading from normal combat, but I'll take your word for it that consoles are just that clunky.

#56
KaiserShep

KaiserShep
  • Members
  • 23 830 messages

Gotcha. I still don't really understand how reloading from the critical mission fail screen works faster than reloading from normal combat, but I'll take your word for it that consoles are just that clunky.

 

Reloading from normal combat requires a pause and going through a screen of your previous saves. There's no single button to just press and automatically have it set you back to the last one. 



#57
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

No matter how good you are at killing stuff you can still kill stuff faster if you use their powers. 2 free cooldowns, instant combos, debuffs etc 

 

No, you can't get any faster. Everything's dead already, why would I need debuffs? Play a Vanguard with a shotgun, you're first into the fight and have everything cleaned up by the time your squad arrives. Infiltrator with sniper rifle can pick off every target before they are even in range, not giving your squad the chance to join in. If I waited until my squad is close enough... meh, I'd never get done. :P

 

Garrus with a Black Widow is good at stealing kills away from me. 

 

Then you need to get faster. ^^



#58
Panda

Panda
  • Members
  • 7 462 messages

I'd rather just control my character and then use abilities of my squadmates like ME1-3. Controlling many characters works in DA, because it has tactical cam, I don't think it would work so well in ME.


  • blahblahblah aime ceci

#59
KaiserShep

KaiserShep
  • Members
  • 23 830 messages

I'd rather just control my character and then use abilities of my squadmates like ME1-3. Controlling many characters works in DA, because it has tactical cam, I don't think it would work so well in ME.

 

That depends on a couple things. Tac cam isn't really the big thing when it comes to switching between companions; it's more about taking advantage of their specific abilities. If you're not a rogue, you had to switch to a rogue to open locked doors, or disarm traps. In Inquisition, you had to use a mage to manipulate the environment to seal tunnels and light veilfires. The only reason it would likely be unnecessary in ME is because companions will probably just do certain things automatically, or we pick a specific companion to perform a task in dialogue, though this generally ends up with companions having no particular skill that makes them necessary. Anyone gets the job done regardless. An example is James Vega on Rannoch. You pick him to disarm the AA gun, and he stomps it until it stops working, when by all rights it should have ended up taking longer, or be unsuccessful. 



#60
J. Finley

J. Finley
  • Members
  • 765 messages

I would rather reserve the playable companions for special circumstances where we don't have access to our protagonist. That makes those times a lot more memorable for me, like saving the Normandy with Joker in ME2, or busting the Warden out of prison in DA.


  • KrrKs et Annos Basin aiment ceci

#61
Helios969

Helios969
  • Members
  • 2 751 messages

I prefer the existing system of PC control only.  Especially given how messy DAI's "tactical" play was.  MP will give you access to multiple races if one requires that.  ME3's combat system was among the best out there.  They should build on that not change it to an entirely new system.


  • DaemionMoadrin aime ceci

#62
Panda

Panda
  • Members
  • 7 462 messages

That depends on a couple things. Tac cam isn't really the big thing when it comes to switching between companions; it's more about taking advantage of their specific abilities. If you're not a rogue, you had to switch to a rogue to open locked doors, or disarm traps. In Inquisition, you had to use a mage to manipulate the environment to seal tunnels and light veilfires. The only reason it would likely be unnecessary in ME is because companions will probably just do certain things automatically, or we pick a specific companion to perform a task in dialogue, though this generally ends up with companions having no particular skill that makes them necessary. Anyone gets the job done regardless. An example is James Vega on Rannoch. You pick him to disarm the AA gun, and he stomps it until it stops working, when by all rights it should have ended up taking longer, or be unsuccessful. 

 

I was thinking more of combat sense though. I think changing characters during combat might become too confusing in the shooter and I think tac cam would be needed there.



#63
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

To properly control several characters at once you'd need to be able to pause the game mid combat. ME never did that before and I don't see them implementing it now. It would move the game away from the TPS gameplay and more towards RPG style gameplay... and that's just not ME.


  • Helios969 aime ceci

#64
SpaceLobster

SpaceLobster
  • Members
  • 262 messages

You can already control them... I believe you can control them to do what (I believe) is necessary, using the right gun, priming/detonating and attacking certain foes. It isn't perfect (for you, apperantly), or ful control, but it is something.



#65
Battlebloodmage

Battlebloodmage
  • Members
  • 8 699 messages

To properly control several characters at once you'd need to be able to pause the game mid combat. ME never did that before and I don't see them implementing it now. It would move the game away from the TPS gameplay and more towards RPG style gameplay... and that's just not ME.

ME1 originally was supposed to be very RPG (Hell, switching companions were supposed to be one of its features), but as the series progress, it moves more toward TPS. 



#66
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

ME1 originally was supposed to be very RPG (Hell, switching companions were supposed to be one of its features), but as the series progress, it moves more toward TPS. 

 

And it sucked at doing both. Awful shooter and RPG (although the power selection was nice).

 

I'm still nostalgic about it for other reasons, but glad they just went further to TPS with 2 and 3.



#67
Helios969

Helios969
  • Members
  • 2 751 messages

ME1 originally was supposed to be very RPG (Hell, switching companions were supposed to be one of its features), but as the series progress, it moves more toward TPS. 

Sorry, it doesn't matter what was supposed to be in the game, only what made it...and the movement toward TPS as you say is what salvages the games.  If not for ME3's fantastic combat that game would have been beyond bad, because aside from a couple smaller story arcs, it was a writing disaster...so much so we've had to move the franchise to another galaxy.


  • DaemionMoadrin aime ceci

#68
Battlebloodmage

Battlebloodmage
  • Members
  • 8 699 messages

Sorry, it doesn't matter what was supposed to be in the game, only what made it...and the movement toward TPS as you say is what salvages the games.  If not for ME3's fantastic combat that game would have been beyond bad, because aside from a couple smaller story arcs, it was a writing disaster...so much so we've had to move the franchise to another galaxy.

And I don't see how giving the ability to switch between characters would change anything. You don't have to switch if you don't want to. All the commands are still there for you to use. The combat was bad because it felt clunky, class limited weapons, etc, not because you can't switch between characters. 



#69
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

And I don't see how giving the ability to switch between characters would change anything. You don't have to switch if you don't want to. All the commands are still there for you to use. The combat was bad because it felt clunky, class limited weapons, etc, not because you can't switch between characters. 

 

I don't mind it either. I just think this sort of thing is only useful in this those highly tactical moments. And if they're gonna do that, they should design better maps and ramp up the difficulty. Actually cater to tactical play. Switching squadmates is kinda pointless on it's own. We don't even have "inventory" as an excuse for it.



#70
SpaceLobster

SpaceLobster
  • Members
  • 262 messages

Switching squadmates is kinda pointless on it's own.

MOAR combo's?



#71
Battlebloodmage

Battlebloodmage
  • Members
  • 8 699 messages

MOAR combo's?

Also moving stupid AI out of the danger zone, I want to kick a puppy everytime Cole disobey me. Telling him to resurrect Cassandra, he moves to Cassandra for a short distance then go back to attack Corypheus.

 

Suggestions like trusting the AI to clear the enemies while you're dead meaning that you lost gameplay time, you want to play the game, not wait for the game to play itself. Plus, you have to trust Bioware AI not to be stupid, something that is impossible to achieve. 



#72
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Also moving stupid AI out of the danger zone, I want to kick a puppy everytime Cole disobey me. Telling him to resurrect Cassandra, he moves to Cassandra for a short distance then go back to attack Corypheus.

 

Do you have similiar examples from Mass Effect? Cause you can't use DA:I for this, it's an entirely different system.



#73
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Also moving stupid AI out of the danger zone, I want to kick a puppy everytime Cole disobey me. Telling him to resurrect Cassandra, he moves to Cassandra for a short distance then go back to attack Corypheus.

 

That's just because DAI is sloppy. It doesn't even seem like the Hold function works..sometimes. That's not AI... that's me clicking the hold button.



#74
SpaceLobster

SpaceLobster
  • Members
  • 262 messages

Also moving stupid AI out of the danger zone, I want to kick a puppy everytime Cole disobey me. Telling him to resurrect Cassandra, he moves to Cassandra for a short distance then go back to attack Corypheus.

Don't exactly know much about DA:I combat, except that you don't use WASD/mouse (wut?), it has some tactical view(okay, cool), and you can switch between squadmates.



#75
Helios969

Helios969
  • Members
  • 2 751 messages

And I don't see how giving the ability to switch between characters would change anything. You don't have to switch if you don't want to. All the commands are still there for you to use. The combat was bad because it felt clunky, class limited weapons, etc, not because you can't switch between characters. 

Well, I'm seeing this argument more and more in these discussions:  Just don't use it...it's an option.  Well, said option costs time and resources better spent almost anywhere else.  Just keep in mind every time someone asks for a feature and Bioware accommodate the feature, something is being sacrificed as a result.  Are you okay with this feature at the cost of a companion, romance, story content, side missions, abilities...?


  • DaemionMoadrin, blahblahblah, Kierro Ren et 1 autre aiment ceci