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Do you want to control companions?


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172 réponses à ce sujet

#101
Sylvius the Mad

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Some how, that's worse than the instant game over. In that scenario, I'm stuck waiting for however long it takes them to win or lose, which could well take several minutes where I'm just sitting there, unable to do anything.

They could just resolve it mathematically - there's no reason for it actually to play out.  After all, since your character is down, you don't even need to be able to witness it.



#102
Former_Fiend

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They could just resolve it mathematically - there's no reason for it actually to play out.  After all, since your character is down, you don't even need to be able to witness it.

 

Now that just sounds boring. Which I suppose is a step up from infuriating, but still, this is a lot of hoops to jump through to avoid allowing me to assume direct control of the squadmates.

 

Couldn't resist.



#103
Spectr61

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I would like to be able to program them in what I want them to do.

But it can't be just a simple if-then onesy or twosy.

Kind of like DA2's system, but with more complexity.

The strong point to me in this is that I don't have to stop combat with an interrupt to tell a squad mate what to do.

I love run-n-gun, with fast, fluid combat.

That's what ME3MP has in spades, so I would like a programmable system where I could replicate that style.

Tactical interrupts are for sissies.

#104
Sylvius the Mad

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Now that just sounds boring. Which I suppose is a step up from infuriating, but still, this is a lot of hoops to jump through to avoid allowing me to assume direct control of the squadmates.

Couldn't resist.

I'd rather assune direct control, as well, and I'd like ti be able to do it all if the time.

Though, if the difficulty is on par with ME3 and DAI, there would be little need.

But for people who don't want to assune control, I think the automatic resolution of combat when the player character goes down is a good solution.

I'd also like to see the end of the asymmetry between the player character and the squadmates, so one member if the team isn't vastly more powerful than the others.

#105
DaemionMoadrin

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They could just resolve it mathematically - there's no reason for it actually to play out.  After all, since your character is down, you don't even need to be able to witness it.

 

I think we've had this conversation before. ^^

 

My issue with that solution would be that it could be abused by players simply running into the enemy, going all out until they die... after which the combat effectively gets skipped because the companions won the fight instantly.

A feature that allows a player to skip the major portion of a game isn't a good idea, I think.


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#106
Sylvius the Mad

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I think we've had this conversation before. ^^

My issue with that solution would be that it could be abused by players simply running into the enemy, going all out until they die... after which the combat effectively gets skipped because the companions won the fight instantly.
A feature that allows a player to skip the major portion of a game isn't a good idea, I think.

Why do we care how other people play?

Also, ME3 already established that precedent with its gameplay modes.
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#107
Battlebloodmage

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I think we've had this conversation before. ^^

 

My issue with that solution would be that it could be abused by players simply running into the enemy, going all out until they die... after which the combat effectively gets skipped because the companions won the fight instantly.

A feature that allows a player to skip the major portion of a game isn't a good idea, I think.

It reminds me of the respecs thread asking for limitations in DAI, but this game is single player, and this feature will not be able to use on MP anyway, so those who want to use it can use it, those who don't want to can just not use it. Those who just want to progress the story would have played the game on easy and making it even "easier" for them would actually be beneficial since there were threads asking for Bioware to tone down DAI because they just want to enjoy the storyline. It's especially useful for those who finished the game the first time and just want a quick run for the story purpose.



#108
fraggle

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I'd prefer it stays as it is currently.



#109
KaiserShep

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They could just resolve it mathematically - there's no reason for it actually to play out.  After all, since your character is down, you don't even need to be able to witness it.

 

 

For an action-oriented game, the player kind of does need to witness it though. It's a fair bet that the vast majority of players would very much prefer not to have the fight resolve itself beyond their control, because the whole point is that they're controlling the battle until it's over. 

 

"You won? How?"

"Math of course!" 

 

:mellow:


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#110
Chardonney

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No. No need to change it. It's good the way it has always been in ME games.


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#111
Battlebloodmage

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No. No need to change it. It's good the way it has always been in ME games.

And nothing would change even with the switching option. 



#112
Chardonney

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And nothing would change even with the switching option. 

 

Maybe, if done properly. In DAI - during battles - half the times your mouse cursor disappears. Due to that, you have no idea where it is and you accidentally end up clicking one of companions icons and unintentionally swich charcters and... oh, hey, my protagonist is waaayyy over there. Has happened more times than I can count. Actually, the game does that sometimes even by itself during battles. <_<



#113
Sylvius the Mad

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For an action-oriented game, the player kind of does need to witness it though. It's a fair bet that the vast majority of players would very much prefer not to have the fight resolve itself beyond their control, because the whole point is that they're controlling the battle until it's over.

"You won? How?"

"Math of course!"

:mellow:

Then we should just get to control everyone.

But having the player's character and the squadmates operate under disparate rules needs to stop.

#114
KaiserShep

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Then we should just get to control everyone.
But having the player's character and the squadmates operate under disparate rules needs to stop.

The only real rule I can think of is the amount of powers they possess, but that's due in part to the lack of a real tactics menu and our inability to take the wheel, leaving them at the mercy of the AI. If we could control them, it's a fair bet that all of their powers would function about the same as if the PC had them, only in different combinations with others according to class. Though, in ME3, I'm pretty sure their powers function the same as those shared with any particular Shepard, like how overload or drone powers function the same.

#115
Jester

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Keep the DA gameplay in DA.

Keep the ME gameplay in ME.

There's no need to cross-pollinate.

Yeah. Sadly BioWare doesn't see it this way.

 

1.Dialogue wheel straight from Mass Effect in DA2 and slightly improved in DA:I.

2. Unique, not customizeable companion outfits from ME2&3 in DA2.

3. Paragon/Renegade.... ekhm, Dimplomatic/Sarcastic/Aggresive 'dialogue overrides' in DA2.

 

Come to think of it, they mindlessly copied gameplay features from Mass Effect 2 to Dragon Age 2, didn't they?



#116
DaemionMoadrin

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Yeah. Sadly BioWare doesn't see it this way.

 

1.Dialogue wheel straight from Mass Effect in DA2 and slightly improved in DA:I.

2. Unique, not customizeable companion outfits from ME2&3 in DA2.

3. Paragon/Renegade.... ekhm, Dimplomatic/Sarcastic/Aggresive 'dialogue overrides' in DA2.

 

Come to think of it, they mindlessly copied gameplay features from Mass Effect 2 to Dragon Age 2, didn't they?

 

No, they didn't.


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#117
KaiserShep

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Yeah. Sadly BioWare doesn't see it this way.

1.Dialogue wheel straight from Mass Effect in DA2 and slightly improved in DA:I.
2. Unique, not customizeable companion outfits from ME2&3 in DA2.
3. Paragon/Renegade.... ekhm, Dimplomatic/Sarcastic/Aggresive 'dialogue overrides' in DA2.

Come to think of it, they mindlessly copied gameplay features from Mass Effect 2 to Dragon Age 2, didn't they?

The way I see it, it's better to refine a single system than to futz about with multiple types. It's not like the DA and ME teams have to be special and share no systems between each other. In terms of dialogue, there's nothing really unique about the way it works. The only thing Mass Effect had to truly set it apart was the introduction of interrupts.
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#118
Ashevajak

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I want a functional and customizable pre-set tactical system so I don't have to control companions...

 

...and so they can use it for the next Dragon Age game instead of the pile of garbage we got with DA:I.


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#119
AlanC9

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1.Dialogue wheel straight from Mass Effect in DA2 and slightly improved in DA:I.
2. Unique, not customizeable companion outfits from ME2&3 in DA2.
3. Paragon/Renegade.... ekhm, Dimplomatic/Sarcastic/Aggresive 'dialogue overrides' in DA2.
 
Come to think of it, they mindlessly copied gameplay features from Mass Effect 2 to Dragon Age 2, didn't they?


What's mindless about doing something, seeing that it works, and then doing it again?

#120
Han Shot First

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I don't have a preference either way, so long as the gameplay is fun. So long as the gameplay is fun I'd get fully on board for either approach. 



#121
The Hierophant

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Sure.



#122
AlanC9

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They could just resolve it mathematically - there's no reason for it actually to play out.  After all, since your character is down, you don't even need to be able to witness it.


I wouldn't have a problem with that RP-wise, but it would require more coding. All I was suggesting was changing the conditions for popping up the Critical Mission Failure screen -- all the other code is already there.
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#123
Sartoz

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I think we've had this conversation before. ^^

 

My issue with that solution would be that it could be abused by players simply running into the enemy, going all out until they die... after which the combat effectively gets skipped because the companions won the fight instantly.

A feature that allows a player to skip the major portion of a game isn't a good idea, I think.

 

                                                                             <<<<<<<<<<()>>>>>>>>>>

 

Hm..

A bit of Aristotelian logic here, I think.  The possible abuse of the few should not dictate for the majority.

 

However, I would be unsurprised if Bio takes your position, given how they reacted to players using exploits in the DAI game. :P



#124
Robbiesan

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I am used to how things have been, so okay with that.  However, I also like the idea of being able to switch between characters and control them, and also simply being able to issue commands as main PC.



#125
Jessegingin

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YES YES YES!!!