Finally I thought I was crazy for wanting to be a raider in DA4 based around the Qunari Wars. With that side this is a long post for those in advance. To me its just the thing the series needs to give it some extra life. It could be the perfect mix of all 3 titles. My ideal DA4 pirate based game would work like this, similar to DA:O we have origins that eventually tie in to us joining the Raiders. I like how our heroes our part of organizations in Thedas besides Hawke(will detail later), it makes you feel like more then just a random adventure and you get to learn info on that organization its people and how people outside of it view you. And the only organization I can see accepting anyone regradless of class race or gender is The Raiders. And like the Wardens The Armada are morally grey which is a bonus because we can have dark choices return in fact even dark choices because The Raiders are more Chaotic Neutral/Good(when need be) and wardens are more True Good or Lawfully neutral. Lets face it The Inquisition while a great organization is only Lawfully Good no matter how you play even being harsh in judgments there was no real grey choices everything was pretty much good. So the Raiders will allow players to openly role play less restricted and be more of a anti-hero. Like DA2 being a Raider allows us the best of both worlds not only being apart of The Armada but unless there is a huge threat we pretty much govern ourselves so we wont fill the weight of filling tied to our organization we can have the freedom hawke had to do whatever(the game allows). Which brings me to like DA:I we are the captain of our ship so we will basically be the leader in a sense so certain aspects of Inquisition can remain such as war table and a main base just in a modified way.
Now the details on how I would prefer things to play out is, we would obviously be called Captain easy tag name for NPCs to call us and like mentioned above it can take place in Antiva, Rivanni and Teiventer. It could give us that sense of exploration back in Dragon Age and I dont mean just open spaces, I mean port cities filled with different people merchants and yes I would prefer a return to the old currency system of copper, silver, and gold it would make trading and finding treasure more important. Treasure hunts should be included as well, in DA:I so many chest were not useful at all lets make them important again we already seen the Raider symbol marked in caves and dwarven ruins lets continue that so we know were we already been. Basic Caves will have decent treasure but the jackpot lies in going into dwarven and elf ruins and of course the deep roads. Easy way to keep darkspawn in the game but not centered around them. Make the deep roads a risk/reward deal the further down you go the more good and epic loot you find but of course the more darkspawn you have to deal with and harder they become.
The mobile skyhold idea is perfect for this game. In all honesty Skyhold was not very useful in this game outside of crafting it was a nice concept but lets add the finishing touches with our custom ship and actually making additions count. If we build a mage quarters when in a navel battle we have mage support or a archery quarters archers instead. Let us prep like Mass Effect two suicide mission style. If we are doing battle with Qunari Dreadnoughts we cant go with a basic ship and having all the upgrades will result in less deaths again the point is to make everything count. War Table missions can consist of Raider operations varying from Raiding a village to Smuggling Goods to Smuggling Slaves to freedom to assisting a fellow Raider in a naval battle against Qunari or Government.
Which leads to my next idea which is bounty. Entirely new to the series depending on our deeds we can either gain favor or bounty. If we Raid a town in Antiva our bounty there will go up but not in Rivanni. Towns and people will fear us and npcs will run away when we go to a town if our bounty is really high which may lock trade with that city and make guards attack us but the benefit is it can allow us to access black market merchants. Gaining Favor makes the towns people see us as a hero if high enough getting discounts from merchants and maybe tips to secrets around the area.
Besides those new features I mainly want the series to fill like an adventure thru the Dragon Age of Thedas, seeing the different people and cultures and how they live day to day and interact in situations other then world is in danger time to save it. Sometimes we should be the ones to create the danger. But on to my ideal plot. Not a basic hero story from DA:I the epic save the world stuff can come at the very end. But from the start we can be part of a raider crew (after origin story of course) while we adventure in a dwarven ruin leading to the captain's death(mentor death trope) and 1st boss battle against a awakened golem guarding whatever we came to get to fit the mold of large enemy first boss battle(Orge and Pride demon) but changing it up by addings a golem. Act 1 we become the new captain and have to form a new crew with our standard first companion we find some interesting companions as crew members such as a Moralitasi(necromancer on a pirate ship), exiled chevalier, female saarebas we save, Ash Warrior, etc. Different people different cultures one ship. And they would have there own areas on the ship like skyhold only when we enter the "war room" they come along to make the companions feel more like a legit crew and not so distant. After that we make our mark as legit Raiders on the raise. Act 2 more people take notice of whatever we did act 1 maybe throw in some betrayal from a crew member who becomes the personal antagonist for us, having altercations with the merchant princes and crows, as well as gain favor of Magisters and getting involved in there plots which slowly leading to the final epic Act. We are famous Raiders now but The Qunari are launching a full invasion, That is when the Armada forms together as a whole again and the big save the day moment arrives, only after the personal vendetta and exploring is done, with good story pacing this would be a good mix of all the games so far. We should see the world we once knew change during the wartime. less Merchants that sell more weapons and armors now, cities taken over by the Qun would have brainwashed NPCs and Qunari guards everywhere watching over its taken over town. Eventually driving them off and becoming heroes equal to the former 3 with our past bounties clear.
That was alot I know I had this idea for a while and have expressed it before but if anything I just want to be a pirate in Dragon Age. And a serious pirate game not just all rum and song in taverns and brothels which should be included but real piracy and real war. Channel DA:O for the serious moments so we can have big payoffs at the end. Inquisition is at its core religious focus wither its Andraste, Avvar, Elf, or Dwarf alot of lore was pantheon based. Let us actually get back to the Dragon Age and get to the culture characters and adventure. Only as a pirate hero or antihero.