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Saralach's Spell Pack - Released


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Saralach

Saralach
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Saralach's Spell Pack Stage 2 is released. This includes my custom content and Extra Invocation feats for all spells. This includes a pact system that works from the Background feats at level 1. Wizard's Apprentice Has been altered to change warlock's primary stat to Intelligence but offers no special powers aside from what is hard coded in.

 

Some things are different in the TLK that I cleaned up as I went along, but this will give you an idea of what to expect.

 

 

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Feats

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Fey
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Fey Bargain

Type of Feat: Background
Prerequisites: Warlock Level 1, Charisma 13+

Specifics: You have struck an accord with a powerful Archfey to grant you powers. You gain a +2 bonus to DC checks on all invocations you cast.

Use: Automatic

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Ancient Fury

Type of Feat: Spellcasting
Prerequisite: Warlock Level 3, Fey Bargain, Charisma 15+

Specifics: You are filled with the power of the Fey, allowing you to add your Charisma modifier to all Eldritch Blast damage rolls.

Use: Automatic

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Sight Weirding

Type of Feat: Spellcasting
Prerequisites: Warlock Level 9, Fey Bargain

Specifics: You send a shard of your enemies' essence to your Fey masters, but not before letting it affect you. Whenever your Eldritch Blast kills an opponent, you become invisible for 1 round. This is now a standard part of using your Eldritch Blast.

Use: Automatic

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Otherwind Stride

Type of Feat: Class
Prerequisites: Warlock Level 8, Fey Bargain

Specifics: At level 8, you learn the trick of Otherwind Stride. You create a major image of yourself a short distance away for 3 rounds once per day. At levels 13 and 18 the duration is increased by 1 round and you gain an additional use per day.

Use: Selected

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Fiend
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Fiendish Compact

Type of Feat: Background
Prerequisites: Warlock Level 1, Constitution 13+

Specifics: You have entered into a contract with a devil from the Nine Hells to grant your power. Any spell affected by your Charisma modifier instead uses your Constitution modifier. DC checks now use your Constitution modifier.

Use: Automatic

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Destructive Energy

Type of Feat: Spellcasting
Prerequisites: Warlock Level 3, Fiendish Compact, Concentration 5

Specifics: You have focused the fires of your masters inward, causing your Eldritch Blast damage to increase to d8.

Use: Automatic

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Soul Reaver

Type of Feat: Spellcasting
Prerequisites: Warlock Level 9, Fiendish Compact

Specifics: You have learned to funnel a little of your victims' souls into yourself before sending them to the fiends below. If a creature is killed by your Eldritch Blast, any ability score damage or negative levels you have suffered are restored. This is now a standard part of using your Eldritch Blast.

Use: Automatic

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Brimstone Scream

Type of Feat: Class
Prerequisites: Warlock Level 8, Fiendish Compact

Specifics: At level 8, you have learned the trick of Brimstone Scream. Once per day, you  mayburn a target from the inside out, dealing Fire damage equal to your caster level multiplied by your Constitution modifier. If this kills the target, the flames burst from the corpse dealing a number of d6 damage equal to your Constitution modifier in a 10' radius. At levels 13 and 18, the radius increases by 5' and you gain an additional use per day.

Use: Selected

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Shadow
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Dark Promises

Type of Feat: Background
Prerequisites: Warlock Level 1, Intelligence 13+

Specifics: You have made a deal with powerful entity of the Shadowfell to grant your powers. Any spell affected by your Charisma modifier instead uses your Intelligence modifier. DC checks are made with your Intelligence modifier.

Use: Automatic

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Shadow Focus

Type of Feat: Spellcasting
Prerequisites: Warlock Level 3, Dark Promises, Lore 4, Spellcraft 6

Specifics: You have learned a sliver of the power of Shadow, enhancing your abilities. For each Eldritch Blast damage die you possess, you deal 1 extra damage.

Use: Automatic

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Life Stealer

Type of Feat: Spellcasting
Prerequisites: Warlock Level 9, Dark Promises

Specifics: As a creature dies from your Eldritch Blast, you may siphon off a number of Hit Points equal to its Hit Dice to heal yourself. You may not heal more than your maximum Hit Points. This is now a standard part of using your Eldritch Blast.

Use: Automatic

Shade Twin

Type of Feat: Class
Prerequisites: Warlock Level 8, Dark Promises

Specifics: At level 8, you have learned the trick of Shade Twin. Once per day, you may bring your shadow to life with all of the abilities you possess but at Hit Points equal to your Warlock level. Your shadowy twin gains a 20% concealment bonus and 50% immunity to Cold and Negative damage types. This ability lasts for 10 rounds. At levels 13 and 18 you gain an additional use per day.

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Invocations
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Minor
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Alluring Presence

Invocation Type: MInor
Spell Level Equivalent: 2

You gain a +4 bonus to your Charisma for 24 hours. Every 10 levels, this bonus increases by +2 to a maximum of +8 at level 20. You also gain a +2 bonus to all Bluff and Diplomacy checks.

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Avernal Eruption

Invocation Type: Minor
Spell Level Equivalent: 2
Save: Fortitude for half
Spell Resistance: Yes


Flames burst forth from the ground a short distance away, causing 1d4 fire damage per caster level to a maximum of 10d4 to a small group within 5 feet of impact. Targets may make a Fortitude save to halve the damage dealt.

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Baleful Utterance

Invocation Type: Minor
Spell Level Equivalent: 2
Save: Will
Spell Resistance: Yes, Special

You utter a syllable of Dark Speech, causing the intended target to become Dazed for 2 rounds. On a failed Will save, targets are also dealt a number of d4 Sonic damage equal to your caster level, to a maximum of 5d4. If this spell is cast on a construct it is unablt to resist the spell, becoming slowed for 2 round instead and cannot save against the damage.

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Eldritch Shield

Invocation Type: Minor
Spell Level Equivalent: 2

You erect a barrier of eldritch energy, granting you a Shield bonus to your AC equal to your Charisma modifier for 1 minute per caster level.

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Hellish Vitality

Invocation Type: Minor
Spell Level Equivalent: 2

You gain a +4 bonus to your Constitution for 24 hours. Every 10 levels, this bonus increases by +2 to a maximum of +8 at level 20. You also gain Fast Healing and recover 1 HP every two rounds.

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Mysteries of Shadow

Invocation Type: Minor
Spell Level Equivalent: 2

You gain a +4 bonus to your Intelligence for 24 hours. Every 10 levels, this bonus increases by +2 to a maximum of +8 at level 20. You also gain a +2 bonus to your Lore and Spellcraft checks.

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Shadow Shackle

Invocation Type: Minor
Spell Level Equivalent: 2
Save: Special
Spell Resistance: Yes

You create webs of sticky shadowstuff in a 20' zone that Entangles any who wander through for 1 round on a failed Reflex save. This invocation lasts 3 rounds plus 1 round per 2 caster levels.

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Spiderwalk

Invocation Type: Minor
Spell Level Equivalent: 2

You sprout tiny hairs as a spider that allow you to move through difficult terrain with ease. This invocation grants you immunity to Hold and Entangle effects for 24 hours.

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Lesser
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Devious Lullaby

Invocation Type: Lesser
Spell Level Equivalent: 4
Save: Will negates
Spell Resistance: Yes

You create a haunting music that puts those who hear it to sleep. Any enemies within 15 feet must make a Will save or be put to sleep for a number of rounds equal to 3 plus your Charisma modifer. Upon awakening, creatures affected by this spell are dealt a number of d4 damage equal to your Charisma modifer.

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Eldritch Endurance

Invocation Type: Lesser
Spell Level Equivalent: 3

You gain Temporary Hit Points equal to your caster level for 24 hours. Multiple castings do not stack.

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Ignore the Pyre

Invocation Type: Lesser
Spell Level Equivalent: 4

You gain resistance to an element of your choice equal to your caster level for 24 hours. You may choose Acid, Cold, Electrical, Fire, or Sonic resistance. If the spell is cast again with a different element, the new replaces the old. Effects do not stack.

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Scorching Storm

Invocation Type: Lesser
Spell Level Equivalent: 3
Save: Reflex for half
Spell Resistance: Yes

Fire and lightening dance around you, causing a number of Fire damage equal to your caster level and a number of Electrical damage equal to double your Charisma modifier in an area 20' around you. Targets may attempt a Reflex save to halve the damage dealt.

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Shadowed Soul

Invocation Type: Lesser
Spell Level Equivalent: 4

You call upon the Shadowfell for protection against its own, gaining immunity to Death magic and Level/Ability Drain for 24 hours.

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Stygian Kiss

Invocation Type: Lesser
Spell Level Equivalent: 4
Save: Reflex
Spell Resistance: Yes

You call upon the frozen wastes of Stygia to strike down your enemies, dealing d6 equal to your Charisma modifier Cold damage in a 20' cone. Targets may attempt a Reflex save to halve the damage. Those caught in the cone suffer 50% Spell Failure for 3 rounds from the extreme cold.

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Greater
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Elemental Storm

Invocation Type: Greater
Spell Level Equivalent: 6
Save: None
Spell Resistance: Yes

A storm of elemental missles shoot from your hands, affecting any enemies within 20 feet of the initial target. You may fire one missle per caster level and each deals 1d4 damage. Each missle is randomly Acid, Cold, Electrical, or Fire.

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Fiendish Consort

Invocation Type: Greater
Spell Level Equivalent: 6

You summon a fiend for a number of rounds equal to half your caster level. As your power grows, as does the magnitude of the devils you may summon.

11-15: Erinyes
16-20: Horned Devil, Erinyes
21 and up: Pit Fiend, Horned Devil

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Leeching Wave

Invocation Type: Greater
Spell Level Equivalent: 5
Save: Reflex for half
Spell Resistance: Yes

Waves of dark energy radiate out in a 20 ft cone, dealing a number of d6 Negative damage equal to your Charisma modifier to all that it touches. Targets may attempt a Reflex save to halve the damage dealt. For each creature affected, you heal a number of Hit Points equal to your Charisma modifier.

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High
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Baleful Transformation

Invocation Type: High
Spell Level Equivalent: 7
Save: Fortitude Negates
Spell Resistance: Yes

You attempt to polymorph a target into a 1HD creature such as a cow or chicken for 24 hours. Creatures polymorphed in this way retain their personality and memories, but are unable to speak or use any of their special abilities. This spell can only affect living creatures with a size category of Large or smaller.

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Cells of Minauros

Invocation Type: High
Spell Level Equivalent: 9
Save: Special, Fortitude
Spell Resistance: No

Thick green-black ooze bubbles from the ground, covering a 20' radius. Each round a creature is in the area of effect, they suffer Acid damage equal to 2d8 plus your Charisma modifier. Creatures must pass a Strength check to move freely in the muck, which is checked at 19 plus your Charisma modifer. Any creature that fails a Fortitude save is Nauseated by the pungent odors this bog creates.  This invocation lasts for 1 turn.

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Ebon Lightening

Invocation Type: High
Spell Level Equivalent: 7
Save: Reflex, Will
Spell Resistance: No

You launch a bolt of lightening at a target that deals 1d4 electrical damage per caster level and arcs out to other nearby enemies. Secondary targets may attempt a Reflex save to halve the damage. Any that fail a Will save are Stunned for 1 round.

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Soul Sever

Invocation Type: High
Spell Level Equivalent: 7
Save: Fortitude
Spell Resistance: Yes

You attempt to break the link between body and soul of a target. The victim must make a Fortitude save or die. Targets that make their Fortitude save cannot be targeted again and creatures with Hit Dice higher than your caster level are unaffected.

 

 

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