I'm using the RWS- Dark Ruins tileset, and have noticed that the hallway tile and the openfloor/two corner tile wont tint. What needs to be done to fix that?
Dark Ruins tinting problem
#1
Posté 17 août 2015 - 03:02
#2
Posté 17 août 2015 - 03:49
Where did you get the set from? The ones I have all look tintable.
#3
Posté 17 août 2015 - 03:52
I just got it off the vault. Those were the only two tiles that wouldn't tint.
#4
Posté 17 août 2015 - 10:59
Are you using the tileset from RWS directly, or what's included in my tileset package?
#5
Posté 17 août 2015 - 02:44
#6
Posté 17 août 2015 - 10:25
Confirmed in my pack. Fixed below, will get included in the next tileset pack update. Also found a third hall tile for that set that my 2da didn't mention, added that and that will also be in the next update. Finally, confirmed this does not happen with the "full retexture" version of Dark Ruins (and that the full retexture version includes all three hall tiles).
https://dl.dropboxus...894/dr_fixed.7z
#7
Posté 17 août 2015 - 11:35
This version of the set has a number of fixes. It incorporated Kamal's tintable tiles.
this is the version I used.
Kamal- Thanks for the fix!
#8
Posté 18 août 2015 - 01:32
this is the version I used.
Kamal- Thanks for the fix!
Okay, I'll have to check it out. When I looked at them a couple of days ago they all seemed to have tinting set up.





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