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EA is not investing in DA:I


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#126
Elhanan

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If by 'beat', one means sells more and gets GOTY, I would agree....

#127
Yaroub

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The worst DA. It actually beat DA2 in that category, something almost everyone back then wouldn't think it could happen.

 

Yeah, after inquisition i came to respect DA2 more and more, hence that i didn't view DA2 as a disaster, i appreciate what was done and what they were trying to accomplish, in general i enjoyed the game that i have +12 playthroughs.

 

As for inquisition it did many terrible things, that i cannot seem to get over them, i just forced myself to finish the game, it's just awful and probably the devs also feels so, given that they yet to fix the game, it's still broken as the day it was released.



#128
Elhanan

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Seeing as of May 2015, "Nearly 200 million hours of Dragon Age: Inquisition have been played life-to-date". Seems that it works fairly well for more than myself.

But I also have enjoyed DA2, simply do not find it as polished as the other titles in the series.

#129
midnight tea

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Yeah, after inquisition i came to respect DA2 more and more, hence that i didn't view DA2 as a disaster, i appreciate what was done and what they were trying to accomplish, in general i enjoyed the game that i have +12 playthroughs.

 

As for inquisition it did many terrible things, that i cannot seem to get over them, i just forced myself to finish the game, it's just awful and probably the devs also feels so, given that they yet to fix the game, it's still broken as the day it was released.

 

... Gotta ask if you played it since the day it was released, if you're making claims like that  :huh: Not everything was fixed, some annoying bugs are still in, but after a significant number of patches, fixing both issues with SP and MP, it's unwarranted to say that the game's as broken as it was right after launch.


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#130
Yaroub

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Seeing as of May 2015, "Nearly 200 million hours of Dragon Age: Inquisition have been played life-to-date". Seems that it works fairly well for more than myself.

But I also have enjoyed DA2, simply do not find it as polished as the other titles in the series.

 

No doubt a lot of folks enjoyed it, i rate it's combat system as the worst in the series, others see it's the best and so on.

 

But ranking the three games it's in the bottom for me, and both of DA:I/2 nowhere near origins IMO.


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#131
Elhanan

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One's opinion my be true for themselves, but this is about EA investing in DAI, which seems to be factual.
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#132
Felya87

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The worst DA. It actually beat DA2 in that category, something almost everyone back then wouldn't think it could happen.


That's Like, your opinion. DA2 is still the worst BioWare game in mine.

#133
Lady Ishtar

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Seeing as of May 2015, "Nearly 200 million hours of Dragon Age: Inquisition have been played life-to-date". Seems that it works fairly well for more than myself.

But I also have enjoyed DA2, simply do not find it as polished as the other titles in the series.

200.000.000/200 = 1.000.000
If people spent an average time of 200 hours it would mean only 1 million copies were sold. And we know this is not true...
So let's do the opposite... 200.000.000/4.000.000 = 50
Supposing this game sold 4 million copies, the average playtime was 50 hours (in six months)...
But we know it is not how this works since a person plays 1000 hours, another 800, another 200... this means a LOT of people barely touched the game.
Which means exactly what I said before, Bioware sold a lot because of hype and fake videos but once game was out most people just forgot about it and regret buying it.



#134
Elhanan

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As others have indicated, DLC is still produced. This seems to be evidence that EA is still supporting the title; current news coverage, too.

Forgotten; not so much....

#135
In Exile

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200.000.000/200 = 1.000.000
If people spent an average time of 200 hours it would mean only 1 million copies were sold. And we know this is not true...
So let's do the opposite... 200.000.000/4.000.000 = 50
Supposing this game sold 4 million copies, the average playtime was 50 hours (in six months)...
But we know it is not how this works since a person plays 1000 hours, another 800, another 200... this means a LOT of people barely touched the game.
Which means exactly what I said before, Bioware sold a lot because of hype and fake videos but once game was out most people just forgot about it and regret buying it.

 

I don't know where you're getting 1000 hours and 800 hours of DA:I gametime. People don't get those numbers in Skyrim. But let's pretend this insanity exists. There are actual, IRL people, who buy games and never play them. Last time I checked the numbers, this was an absurd figure - something like 20-30%. There are actually people who probably have 20-30 hours of gametime. An average pt of 50 hours is probably overselling how much people played. Remember, even DA:O and ME2 had less than 50% finish the game (DA:O was in the mid-to-low 30s and I think ME2 was in the high 40s).


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#136
Elhanan

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I don't know where you're getting 1000 hours and 800 hours of DA:I gametime. People don't get those numbers in Skyrim. But let's pretend this insanity exists. There are actual, IRL people, who buy games and never play them. Last time I checked the numbers, this was an absurd figure - something like 20-30%. There are actually people who probably have 20-30 hours of gametime. An average pt of 50 hours is probably overselling how much people played. Remember, even DA:O and ME2 had less than 50% finish the game (DA:O was in the mid-to-low 30s and I think ME2 was in the high 40s).


Also folks that are waiting to play the fully patched version; purchased yet or not.

#137
bEVEsthda

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I don't know where you're getting 1000 hours and 800 hours of DA:I gametime. People don't get those numbers in Skyrim. But let's pretend this insanity exists. There are actual, IRL people, who buy games and never play them. Last time I checked the numbers, this was an absurd figure - something like 20-30%. There are actually people who probably have 20-30 hours of gametime. An average pt of 50 hours is probably overselling how much people played. Remember, even DA:O and ME2 had less than 50% finish the game (DA:O was in the mid-to-low 30s and I think ME2 was in the high 40s).

 

I support what you're saying, but it's just that I think I have a clear memory of Bioware saying DA:O had about 50% finish rate, which was taken by EA marketing to be poor, at that time, but which is actually very good. So where is this "mid-to-low" 30% suddenly now coming from?



#138
pdusen

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That's Like, your opinion. DA2 is still the worst BioWare game in mine.

 

And in my opinion, the worst DA game is DA:O. We have the trifecta.



#139
Rawgrim

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I support what you're saying, but it's just that I think I have a clear memory of Bioware saying DA:O had about 50% finish rate, which was taken by EA marketing to be poor, at that time, but which is actually very good. So where is this "mid-to-low" 30% suddenly now coming from?

 

How do they actually find out who has finished the game or not? If someone finishes the game while playing offline, EA has no way of knowing. Not sure how they would find out when someone actually beats the game while playing online either.



#140
FKA_Servo

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How do they actually find out who has finished the game or not? If someone finishes the game while playing offline, EA has no way of knowing. Not sure how they would find out when someone actually beats the game while playing online either.

 

Best guess is it's mostly tracked via achievements? They'd be present on a player's profile or account no matter what.


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#141
In Exile

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I support what you're saying, but it's just that I think I have a clear memory of Bioware saying DA:O had about 50% finish rate, which was taken by EA marketing to be poor, at that time, but which is actually very good. So where is this "mid-to-low" 30% suddenly now coming from?

 

DA:O can't have had a 50% finish rate, because I recall them trumpeting DA2's (apparently superior) finish rate, which I recall being still just below (or somewhat below) 50%, which parallels (to some lesser degree) the gap between ME1 and ME2. Ah, I found a link (not the link) with the picture I recall seeing here. DA:O was at 36%, DA2 was at 41%, ME1 was at 40%, ME2 was at 56% and ME3 fell back to 42%.

 

This is the image I was recalling:

 

Spoiler



#142
Toasted Llama

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Best guess is it's mostly tracked via achievements? They'd be present on a player's profile or account no matter what.

 

And so far there's always been an achievement for beating the final boss, so this theory can work.

 

Although if I'm not mistaken you can also finish the game, get the achievement, but not be online. But then you wouldn't have access to DLC either.



#143
FKA_Servo

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And so far there's always been an achievement for beating the final boss, so this theory can work.

 

Although if I'm not mistaken you can also finish the game, get the achievement, but not be online. But then you wouldn't have access to DLC either.

 

Even if you never play online at all, you need to log into the client every so often (or at least, I've always had to), so I imagine it's updated that way.



#144
In Exile

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Even if you never play online at all, you need to log into the client every so often (or at least, I've always had to), so I imagine it's updated that way.

 

That's true for PC, but would it be true for a console? (I theoretically have a PS4, but that was a holiday present, and I haven't really played anything on it yet).



#145
Elhanan

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That's true for PC, but would it be true for a console? (I theoretically have a PS4, but that was a holiday present, and I haven't really played anything on it yet).


I play on the PC, but believe it has to do with hard Saves?

#146
FKA_Servo

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That's true for PC, but would it be true for a console? (I theoretically have a PS4, but that was a holiday present, and I haven't really played anything on it yet).

 

I guess it wouldn't, but I also imagine the people who play on consoles and keep them offline most/all of the time (or completely disconnected from the internet, for that matter) are few enough in number to be statistically insignificant.

 

Of course, I could be wrong on that, but nobody I know has had a disconnected console since the PS2 days.


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#147
In Exile

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I play on the PC, but believe it has to do with hard Saves?

 

What do you mean by hard saves? I've googled the term but I couldn't find a definition. :)



#148
Elhanan

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What do you mean by hard saves? I've googled the term but I couldn't find a definition. :)


My term, I guess. Saving the game manually; not Auto-saves.

Believe this is the way that one could update DAO avatar info to the old Bioware accts. Mine become corrupted somehow, and lost almost all of the various Warden's info and portraits.

#149
FKA_Servo

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My term, I guess. Saving the game manually; not Auto-saves.

 

Unless EA is creeping on my hard drive and parsing all my locally saved games (which... hmm), I doubt this is the case.



#150
bEVEsthda

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DA:O can't have had a 50% finish rate, because I recall them trumpeting DA2's (apparently superior) finish rate, which I recall being still just below (or somewhat below) 50%, which parallels (to some lesser degree) the gap between ME1 and ME2. Ah, I found a link (not the link) with the picture I recall seeing here. DA:O was at 36%, DA2 was at 41%, ME1 was at 40%, ME2 was at 56% and ME3 fell back to 42%.

 

This is the image I was recalling:

 

Spoiler

 

Thank you.

 

The problem with this is that there are many different methods (because there is no consistent or reliable method) to count and derive an estimate. Actually, that is not itself the problem, but rather that the exact people who did this also have a political need to justify the changes they recommended for the DA franchise in DA2.

 

Problem and problem... this discussion could continue with how much damage this way of reasoning (measuring things like completion rate) is doing to EA.