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Random encounters with fauna when exploring?


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31 réponses à ce sujet

#1
yolobastien6412

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So I was wondering what you guys (and girls) thought about  wildlife in the exploration phase of ME:A.

 

Maybe being ambushed by fauna that attack in packs, or fighting a big creature that attacks your squad as you randomly explore worlds, or helping indigenous sentient species of Andromeda get rid of some invasive species?

I am kind of referring back to the thresher maws in ME1 but something more sophisticated and diverse depending on the biome of the planet, not the same species over and over again (how did these thresher maws get there in the first place?)

 

Should there be a hunting system? or resources from killing fauna and flora? or crafting system?

What do you guys think Bioware Montreal will have in store for us in ME:A, and what would you want to see in this new game?



#2
KaiserShep

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If there is hostile fauna, I kind of hope that they behave more like animals and can be frightened away if they sustain too much damage.
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#3
Kappa Neko

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There will be space bears, yes.

 

They will terrorize you, yes.

 

And respawn very quickly, oh yes.


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#4
SpaceLobster

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''Shifty Cows'' are all we need. They are very good at combat. And stealing...


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#5
timebean

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omicron_spores.jpg

 

I approve!


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#6
KaiserShep

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omicron_spores.jpg
 
I approve!


First thing that came to mind was pollen bukakke.
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#7
Vortex13

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I would be okay with such random encounters as long as such combats are not the only way that we get to interact with the native species of Andromeda. To use Dragon Age as an example: I would like to see how Mabari can be faithful companions, and are actually very intelligent not just roaming packs of mindless 'not wolves' that you kill for XP.

 

The occasional encounter with a large predatory species is fine, but I would like to see more effort and depth put behind such creatures apart from a paragraph long Codex entry. This is doubly true if the thing we are fighting is sentient; just because an alien looks like a monster compared to us doesn't mean that it is automatically walking target practice. To use Dragon Age: Origins/Awakening as an example once again, we could actually talk to and reason with creatures like werewolves, sylvans, awakened, demons/spirits; they each had their own motivations and personalities. Sure the player did fight them at several points, but the key difference between that game and Dragon Age: Inquisition was that combat wasn't the sole method of interaction.



#8
Ahglock

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If there is a legitimate reason why they are a threat when wielding super space guns and wearing super space armor then sure.

I pretty much hated varens because there is no reason they would survive a single shot but were given challenge armor because they wanted a pack animal attack. Make them cyborg varen and I'm fine. Add obvious armor, make them huge or invisible and wild life being a threat works. Trumped up dog, yeah don't bother.

#9
The Hierophant

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I'd like to see carnivores that are programmed to hunt other animals, and who occasionally fight enemy units when they cross paths. Toss in an apex predator who ignores the party unless it's provoked like that Saurian in FFXII's Estersand region.
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#10
Ahglock

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But I like to provoke. I died a lot there in FFXII

#11
In Exile

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I hope that - unlike ME1 - there actually IS fauna. What bothered me about the setting was the total and completed emptiness of most worlds. While others might say that's logical - because as far as we know most other planets are lifeless and then only interesting things about them are their mineral composition and skies - to me there's nothing interesting to explore or see.

I loath emptiness. And wandering around it. That's part of why I dislike Skyrim's exploration.

#12
Vortex13

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I hope that - unlike ME1 - there actually IS fauna. What bothered me about the setting was the total and completed emptiness of most worlds. While others might say that's logical - because as far as we know most other planets are lifeless and then only interesting things about them are their mineral composition and skies - to me there's nothing interesting to explore or see.

I loath emptiness. And wandering around it. That's part of why I dislike Skyrim's exploration.

 

 

I would prefer a balance. Planets bursting with varieties of alien life is certainly to be expected, but I really don't want every single world we visit to be something like the Hinterlands except with sci-fi textures swapped in. 

 

The barren emptiness of a small planetoid, its atmosphere blasted away by the looming blue supergiant, can be just as interesting (if not moreso) than a valley filled with frolicking willow bills or grugglmoths. ME 1's problem was the overuse of procedurally generated maps with no character. The atmosphere (no pun intended) of the barren planets was there, its just that there was nothing really worthwhile to do on those planetary bodies.



#13
Guest_Puddi III_*

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I want to shoot mind control probes at any large mobile creature I find and ride around on them.

#14
In Exile

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I would prefer a balance. Planets bursting with varieties of alien life is certainly to be expected, but I really don't want every single world we visit to be something like the Hinterlands except with sci-fi textures swapped in.

The barren emptiness of a small planetoid, its atmosphere blasted away by the looming blue supergiant, can be just as interesting (if not moreso) than a valley filled with frolicking willow bills or grugglmoths. ME 1's problem was the overuse of procedurally generated maps with no character. The atmosphere (no pun intended) of the barren planets was there, its just that there was nothing really worthwhile to do on those planetary bodies.


I wouldn't say the Hinterlands were populated at all. I suppose if you count plants, but I took fauna to be more of a reference to animals (in the colloquial sense). So I was thinking of worlds that did not necessarily have what we would recognise as plant life, but did have life (even if was alien and in environments wholly inhospitable to ME sapients).

My main objection to the rock planets is that they're unbelievably boring. There's absolutely nothing interesting about a hunk of rock. There are ways to make planets devoid of life at least visiually interesting if nothing else, though that usually requires some form of life to add in colour.

The problem in ME1 was that the barren worlds had NO character. They were all interchangeable hunks of rock, and the fact some had more interesting skies didn't make them any less boring or generic (as against each other). ME1 took a totally uninteresting concept and copied and pasted it.

#15
Chealec

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I wouldn't say the Hinterlands were populated at all. I suppose if you count plants, but I took fauna to be more of a reference to animals (in the colloquial sense). So I was thinking of worlds that did not necessarily have what we would recognise as plant life, but did have life (even if was alien and in environments wholly inhospitable to ME sapients).

My main objection to the rock planets is that they're unbelievably boring. There's absolutely nothing interesting about a hunk of rock. There are ways to make planets devoid of life at least visiually interesting if nothing else, though that usually requires some form of life to add in colour.

The problem in ME1 was that the barren worlds had NO character. They were all interchangeable hunks of rock, and the fact some had more interesting skies didn't make them any less boring or generic (as against each other). ME1 took a totally uninteresting concept and copied and pasted it.

 

I suspect most planets are barren lumps of inhospitable rock though... and I have no real problem with that being the case in Mass Effect.

 

In ME1 I actually preferred the barren rock worlds to the worlds with life on, simply because there wasn't enough flora for the fauna to make any sense... space monkeys on a planet that's basically lichen covered rock?


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#16
Vortex13

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I wouldn't say the Hinterlands were populated at all. I suppose if you count plants, but I took fauna to be more of a reference to animals (in the colloquial sense). So I was thinking of worlds that did not necessarily have what we would recognise as plant life, but did have life (even if was alien and in environments wholly inhospitable to ME sapients).

My main objection to the rock planets is that they're unbelievably boring. There's absolutely nothing interesting about a hunk of rock. There are ways to make planets devoid of life at least visiually interesting if nothing else, though that usually requires some form of life to add in colour.

The problem in ME1 was that the barren worlds had NO character. They were all interchangeable hunks of rock, and the fact some had more interesting skies didn't make them any less boring or generic (as against each other). ME1 took a totally uninteresting concept and copied and pasted it.

 

 

I agree that those planets were boring, I just don't want BioWare to go to the other extreme and have each and every planet we encounter to be MMO-Lite romps through creep spawn points and fetch quests. Part of the appeal of space travel (to me at least) is encountering such hostile and barren environments, it really helps drive home the vastness of the universe and the insignificance of us in comparison to it.

 

By all means, make the lifeless worlds more interactive and give them more character, but don't abandon them altogether in favor of variations of Earth in funny costumes.



#17
sH0tgUn jUliA

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I say make it fun.



#18
themikefest

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Maybe we end up fighting that flying creature seen in the trailer.



#19
MrFob

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Hm, I am a bit torn on the matter of animals. In principle, every planet should have their own wildlife. I doubt that the devs can create new creatures for every world though, so we'd see the same animals on all the worlds with some bogus explanation why (essentially a repetition of Warren and Thresher Maws).

Personally, I'd rather they used animals sparingly but gave us some unique and interesting specimens when they do. I definitely don't want to just fight the obligatory thresher maw on every single world we visit with the Mako.


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#20
Kappa Neko

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I want a mix of pretty pretty garden worlds and hostile rocky terrain. But there better be SOMETHING of interest there...

 

The problem with realistic barren planets is, what kind of enemies would be there? Certainly not animals. And I'd rather not repeat random terrorist hideouts over and over... the geth made sense for ME1, but what will we face in ME:A?



#21
Ahglock

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I hope that - unlike ME1 - there actually IS fauna. What bothered me about the setting was the total and completed emptiness of most worlds. While others might say that's logical - because as far as we know most other planets are lifeless and then only interesting things about them are their mineral composition and skies - to me there's nothing interesting to explore or see.

I loath emptiness. And wandering around it. That's part of why I dislike Skyrim's exploration.


While I get the sentiment(though I would like some empty worlds mixed in) if skyrim is your example of empty you want a far more densely packed open world than I do. You couldn't take a step in skyrim without seeing a fox, deer, bird or be attacked by a wolf or bear then there were monsters and ruins etc everywhere. Lack of depth to quests in the open world I get. But lack of life in skyrim I don't. My guess is open worlds don't suit your style of gaming in general.

#22
Ahglock

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I want a mix of pretty pretty garden worlds and hostile rocky terrain. But there better be SOMETHING of interest there...

The problem with realistic barren planets is, what kind of enemies would be there? Certainly not animals. And I'd rather not repeat random terrorist hideouts over and over... the geth made sense for ME1, but what will we face in ME:A?


A lot of non hostile things like mining interests or bio domes. Military outposts like missile facilities or communication or sensor hubs. Pirates/terrorists as well as you mentioned. New life forms that survive off of minerals?
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#23
wolfhowwl

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I suspect most planets are barren lumps of inhospitable rock though... and I have no real problem with that being the case in Mass Effect.

 

In ME1 I actually preferred the barren rock worlds to the worlds with life on, simply because there wasn't enough flora for the fauna to make any sense... space monkeys on a planet that's basically lichen covered rock?

 

Those can be scanned from orbit with landings reserved for worlds that aren't mindnumbingly boring.



#24
Sylvius the Mad

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I loath emptiness. And wandering around it.

But... you live in Canada.  That's basically what Canada's like.



#25
Oldren Shepard

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And what about the option of saving the wildlife from a catastrophe (local or global)
 
Another one could be, take the data from new species to a xenobiologist or the opposite take whole animals or part of them to poachers (for the ones who "like" that kind of thing)
 
Or see the ramification of take a new  species to a new environment (like the varren)

 

thresher maws HISTORY

" Their physical and biological origins are unknown, although it is widely assumed they were "spread by a previous generation of space travelers", possibly before even the asari."