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Random encounters with fauna when exploring?


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31 réponses à ce sujet

#26
Chardonney

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I'm not too keen on killing animals but dangerous flora would definitely be interesting. I remember there was that kind of flora in AvP2 but the risk to health was pretty low, if you got too close to them. God, I love that game. Anyway, yes, please.



#27
Capsr

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A lot of non hostile things like mining interests or bio domes. Military outposts like missile facilities or communication or sensor hubs. Pirates/terrorists as well as you mentioned. New life forms that survive off of minerals?


I was just about to say rock monsters, something golemlike :P
On the other hand I also like the idea of mineral eating wyrms or something else that can probably eat the Mako, a bit like the ME1 threshers.
Another option for barren planets is to have something similar to the moon spiders in Doctor Who, or have the fauna be there as a form of biological weapon, like the Xenomorphs in Prometheus/Aliens.

Also, for some reason I'd love if there are planets with beings who are in a different state of matter, don't care if its plasma, liquid or gas, just the options that gives would be amazing

#28
Sartoz

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                                                                          <<<<<<<<<<()>>>>>>>>>>

 

One

I'm not for hunting. That last idiot who went to Africa to shoot the local's favorite lion is a good reason.

 

Two

On the other hand, I'm all for hunting those back yard bandits in the cities. They don't belong here or in suburbia.

 

Three

The MEA trailer shows some mighty Big Beetles, quite similar to those found in the MMO Path of Exile. No need to hunt those either.

 

Four

On the other hand, a mission to hunt down a nasty tough one terrorizing a local Outpost may be a good side quest. Perhaps a recsue mission of an agent with critical information.on Keth activities but taken alive by a vicious Arachni female or a Queen of a newly establish and weak colony of an Insectoid race.

 

Five

Hunting per se is a difficult idea to implement in the context of the game as detailed in the Leaked Poll. Unless the story is about the Great Human Hunter in the Cluster, I really doubt Bio even entertained the concept.

 

Six

Missions against Keth activities or Pirates or hostile Mercs can be viewed as hunting, if you wish.



#29
Broganisity

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I want my on-board VI to boast about running over feeble alien lifeforms.

Oh wait- we're using the Mako, not the superior Hammerhead. <_<



#30
In Exile

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I suspect most planets are barren lumps of inhospitable rock though... and I have no real problem with that being the case in Mass Effect.

 

In ME1 I actually preferred the barren rock worlds to the worlds with life on, simply because there wasn't enough flora for the fauna to make any sense... space monkeys on a planet that's basically lichen covered rock?

 

Oh, I'm sure that's true. But those suck. If it's going to be barren and inhospitable, then at least make the design interesting. Therum had something going for it at least in having lava and some colour.

 

I agree that those planets were boring, I just don't want BioWare to go to the other extreme and have each and every planet we encounter to be MMO-Lite romps through creep spawn points and fetch quests. Part of the appeal of space travel (to me at least) is encountering such hostile and barren environments, it really helps drive home the vastness of the universe and the insignificance of us in comparison to it.

 

By all means, make the lifeless worlds more interactive and give them more character, but don't abandon them altogether in favor of variations of Earth in funny costumes.

 

I guess my issue is this: I know (intellectually) the universe is vast and empty. But that vastness doesn't make me feel insignificant. It's just a lot of useless real-estate. It makes me feel more significant, because I'm a living, breathing, sapient person, and my existence is so apparently impossible that everything around me is just barren rock. Ultimately, it's just boring because there's nothing to do in that environment but walk around.

 

While I get the sentiment(though I would like some empty worlds mixed in) if skyrim is your example of empty you want a far more densely packed open world than I do. You couldn't take a step in skyrim without seeing a fox, deer, bird or be attacked by a wolf or bear then there were monsters and ruins etc everywhere. Lack of depth to quests in the open world I get. But lack of life in skyrim I don't. My guess is open worlds don't suit your style of gaming in general.

 

I like open world designs. I just don't like wilderness. Take AC games. That's open world - it's all one map, really - but the AC games I like have dense populations (e.g. Rome in AC2). When the world becomes empty - forest, with the occassional single animal - that's incredibly empty for me. ME I can only describe as absolutely desolate.

 

I found the ruins pretty empty too. I'd run into 1-2 monsters every two rooms or so, which, again, is really empty compared to what I'm used to (i.e., a dense metropolis, where seeing a hundred people on your way to a neighbouring store is usual).

 

But... you live in Canada.  That's basically what Canada's like.

 

Not the part's of Canada I lived in. :P I've always been in cities.



#31
Sylvius the Mad

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Not the part's of Canada I lived in. :P I've always been in cities.

Apparently the crowded ones.

 

I was once on my way to school (at the University of Calgary) and I realized that there wasn't another person visible between me and the horizon in any direction.  I was in the city.



#32
Chealec

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Oh, I'm sure that's true. But those suck. If it's going to be barren and inhospitable, then at least make the design interesting. Therum had something going for it at least in having lava and some colour.

 

Oh... I quite liked them, y'know, considering the age of the game :crying:

 

http://images.akamai...0570AA6F0EE722/

 

http://images.akamai...3D36DCCBC61401/

 

http://images.akamai...913A3955610C3E/