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Realistic weapon fire?


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42 réponses à ce sujet

#26
Mcfly616

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So many scenes in ME series with bunch of people shooting from not so far range and they just can't hit the target!
Cutscenes only,which discards the difficulty of the gameplay.

Basically gameplay: Insanity difficulty you exit combat with low health almost always.
Cutscenes: Suddenly the enemies forget how to use weapons and projectiles fly near-miss by you.
For example when you first meet Liara on ME3,like how incompetent you gotta be to be qualified to join Cerberus lol.

Are projectiles slower in the future?,or don't go in straight line?,or "eyeball it" is the minimum requirement to be a soldier? :P

 Well, its a sci fi/space opera video game. You should look elsewhere for realism.

 

I hardly ever exit Insanity difficulty combat with low health. Especially ME3. Game was easy.

 

 

If you're defining realism by how accurate enemy fire is, well, it's quite real. Sure, in movies, someone shoots 3 times and all the bullets hit their targets. In real life, people miss all the time. 



#27
Former_Fiend

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Eh, I disagree with this: 

 

1) I think it's mentioned that Cerberus programmed their indoctrinated civilians with the skills of elite warriors. But, gameplay/cutscene and story/lore segregation and all that... The thing to take away is that the there was a difference between portrayal in gameplay and cutscenes, and actual in-story elements.

 

 

I'm reminded of Shadowrun. That setting has a method of programming in advanced combat techniques, both with firearms and hand to hand, in untrained individuals. Skill wires are surgically implanted and skillsofts are downloaded into a computer in the brain, and the whole system essentially highjacks control and puppeteers the user's body to perform the skill.

 

Thing is, it has no imagination; if you're completely untrained, then each time you fire a gun, you're going to fire that gun the same way. Each time you throw a punch, you're going to throw that same punch.

 

Skillsofts and wires are best used in combination with training to bring your reaction times up to super-human levels; on their own, they're very predictable. However, you'll often see corporations forgoing the training aspect as a quick surgery is more cost effective than a lengthy training program, and the results are generally rated as "good enough".

 

So I'm wondering if Bioware didn't have some of this mentality with the Cerberus troops; their capabilities have been enhanced to superhuman levels due to the implants, but even with that, a lack of proper training still gives them an exploitable weakness against elites like Shepard and his team.

 

Of course I could be giving Bioware too much credit, there.



#28
MGW7

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in world war 2 only about 5% of soldiers would shoot at the enemy without an officer telling them to. Since Vietnam the American military has managed to get this to 95%, thanks in part to a professional army rather than drafts, but this does not mean they are aiming to kill, only that they will fire in their general direction.

 

Cerberus troopers are a weird hybrid of draft trooper, and professional soldier.



#29
Simfam

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The only time I actually just fired in the general direction of an enemy was in an assaulting/support-by-fire situation where my intent was less to hit the target - rather, my goal was to suppress the target until 1) a friendly decommissioned that target or 2) the target disengaged.

 

Otherwise, I was aiming, whether I was with iron sights on a 240B firing up a mountainside at a Taliban gunner 700 meters away, or with an ACOG on my M4 on single-fire select at a target at CQC close in range less than 200 meters across the road of a hamlet near Watapur.

 

But did you 360noscope?



#30
MrObnoxiousUK

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Well if you want to make the game realistic in regards to firearms,no more long range sniping with pistols,effective range of those is about 30 yards.


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#31
KaiserShep

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Well if you want to make the game realistic in regards to firearms,no more long range sniping with pistols,effective range of those is about 30 yards.


Maker, no!

#32
Former_Fiend

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Well if you want to make the game realistic in regards to firearms,no more long range sniping with pistols,effective range of those is about 30 yards.

 

By that same token, would we be extending the range of sniper rifles to half a mile or more?



#33
Hanako Ikezawa

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By that same token, would we be extending the range of sniper rifles to half a mile or more?

Well, we are apparently going to have a lot more open worlds.



#34
KaiserShep

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By that same token, would we be extending the range of sniper rifles to half a mile or more?


That'd be nice actually. Spot a group of bandits, blow the head off of one and watch the others scramble.

#35
rashie

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By that same token, would we be extending the range of sniper rifles to half a mile or more?

Since its going for an open world approach, that would be interesting, as long as the AI doesn't know where you are from simply entering combat even if they get hit by a sniper rifle with a silencer from 800 yards

#36
Former_Fiend

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Yeah, I'm honestly in favor of it. Was one of the things I was asking for in my thread on redesigning the combat system.



#37
Sidney

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By that same token, would we be extending the range of sniper rifles to half a mile or more?


Only if the enemy AI is smart enough to go to ground. The ability to lazily pick off unthinking enemies in some games -- especially where some foes seem to forget about poor Steve's head exploding 20 seconds ago -- is really awful.
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#38
Sidney

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in world war 2 only about 5% of soldiers would shoot at the enemy without an officer telling them to. Since Vietnam the American military has managed to get this to 95%, thanks in part to a professional army rather than drafts, but this does not mean they are aiming to kill, only that they will fire in their general direction.
 
Cerberus troopers are a weird hybrid of draft trooper, and professional soldier.


Is that their claim now? I wonder if they just have a generous definition of firing "at" the enemy. I've seen a lot of holding a gun over a wall or around a corner stuff that technically is "at" someone but isn't really showing much ill intent truthfully. That isn't really a criticism because let's face it you are willingly doing something that carries a non-insubstantial chance of death so most people unless they are in a kill or be killed scenario are making a rational decision.

#39
MrObnoxiousUK

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By that same token, would we be extending the range of sniper rifles to half a mile or more?

What is the title of the thread,i rest my case.



#40
KaiserShep

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Only if the enemy AI is smart enough to go to ground. The ability to lazily pick off unthinking enemies in some games -- especially where some foes seem to forget about poor Steve's head exploding 20 seconds ago -- is really awful.

 

Hey, in ME1, they started running around yelling "ENEMIES EVERYWHERE". What more do you want them to do??



#41
Pearl (rip bioware)

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Basically gameplay: Insanity difficulty you exit combat with low health almost always.


Maybe, if you're bad
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#42
Catastrophy

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That'd be nice actually. Spot a group of bandits, blow the head off of one and watch the others scramble.

Love it. Makes for variety - play as sneaky sniper or install a metal plate on the front of the Mako and do drive-by shooting or drop out of the car right on top of them to smack their sorry butts.



#43
Ahriman

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So I'm wondering if Bioware didn't have some of this mentality with the Cerberus troops; their capabilities have been enhanced to superhuman levels due to the implants, but even with that, a lack of proper training still gives them an exploitable weakness against elites like Shepard and his team.

I don't think it's the case. They have training, just a specific one, Cerberus used indoctrination effect to copy some soldier's mind. It's probably based on effect from "raw" indoctrination (remember how scientists shared same memories after being some inside dead Reaper).

All this is basically Storm-trooper Effect, they own C-Sec and turian forces just  fine, unless Shepard steps in.

Hey, in ME1, they started running around yelling "ENEMIES EVERYWHERE". What more do you want them to do??

I want them to destroy me. :mellow: