So I decided to fire up oblivion again...
#1
Posté 27 janvier 2010 - 07:23
For me this makes DAO one of best, if not the best RPG of all time, just the way it has made other RPG's that were/are great seem a lot less great.
Just my two pence.
#2
Posté 27 janvier 2010 - 07:25
#3
Posté 27 janvier 2010 - 07:37
#4
Posté 27 janvier 2010 - 07:45
#5
Posté 27 janvier 2010 - 07:52
If you want a huge World where you can do whatever you want, when you want and kill everybody or steal from anybody or just make cool magic, download awesome mods and many other things,
then get Oblivion.
#6
Posté 27 janvier 2010 - 07:57
#7
Posté 27 janvier 2010 - 08:09
Certainly, it's much smaller than the previous Elder Scrolls game, Morrowind. Oblivion really was about bring a graphic upgrade to the series -- and for its time the graphics were amazing.
But the depth of the world did NOT compare to DA:O or to Oblivion's own predecessor in the series.
I look forward to the next Elder Scrolls game having the beauty of Oblivion combined with the sheer size of Morrowind.
And even for a non-linear game, Bethesda could learn from Bioware in terms of writing NPCs that feel less interchangeable.
#8
Posté 27 janvier 2010 - 08:25
RedSocialKnight wrote...
The world in Oblivion is really quite small -- to me it felt smaller than DA:O feels, although I wouldn't swear to the square footage.
Certainly, it's much smaller than the previous Elder Scrolls game, Morrowind. Oblivion really was about bring a graphic upgrade to the series -- and for its time the graphics were amazing.
But the depth of the world did NOT compare to DA:O or to Oblivion's own predecessor in the series.
I look forward to the next Elder Scrolls game having the beauty of Oblivion combined with the sheer size of Morrowind.
And even for a non-linear game, Bethesda could learn from Bioware in terms of writing NPCs that feel less interchangeable.
QFT, other than atmospheric graphics, I do not think there's a single thing Oblivion did better than Morrowind. And honestly, I felt the NPCs in Morrowind typically had more character than those of Oblivion. The only part of Oblivion's story I really thought was well done was the Dark Brotherhood questline. Lucien was an amazing character that threw into relief how vanilla everything else was.
They're two different style games. But I don't know how the "realistic physics" adds anything to gameplay. Given the choice I'd want NPCs who actually felt like they had depth. Bioware's games have always had that, even with the Neverwinter Nights 1 OC. Obsidian does as well, generally. But Bethesda has gotten so wrapped up in atmospherics that they've forgotten what it meant to make the Orcs citizens in Daggerfall or the sheer pathos of Valen in Morrowind. That's my thought on it, anyway.
Modifié par RangerSG, 27 janvier 2010 - 09:33 .
#9
Posté 27 janvier 2010 - 08:42
Modifié par kuroshimodo, 27 janvier 2010 - 08:43 .
#10
Posté 27 janvier 2010 - 09:06
#11
Posté 27 janvier 2010 - 09:11
That said, I do know that I'm in the minority of people who played it. I have some very good friends who still mod and play Oblivion, but it certainly isn't for everyone, nor do I think it's appropriate to compare the two games.
#12
Posté 27 janvier 2010 - 09:14
but i still loved it!
Dragon age,done most of it im no where near bored
And i absolutely love it!
#13
Posté 27 janvier 2010 - 09:17
Maybe if I let my imagination go wild...
Imperial Guard: Stop right there criminal scum!
Sten: I am not going to be caged again. Draw your sword!
Warden: I'm with you Sten.
Alistair: Hey, hey, let's not get ahead of ourselfs here. Do you want the entire city to turn against us? Pay the fine and let's forget everything.
Warden:(Persuade) Don't back down now Alistair. We didn't do anything wrong.
Alistair: Fine, but we will regret it I tell you.
Zevran: So, we're killing him? Nothing wrong with that I say.
*Kills guard*
Sten approves +5
Alistair dissaproves -3
Zevran approves +2
#14
Posté 27 janvier 2010 - 09:17
#15
Posté 27 janvier 2010 - 09:25
blademaster7 wrote...
I don't know if I'll ever get back to Oblivion again. DAO has set the standards way to high for me. Oblivion simply cannot match the awesomeness of story and dialogue/voice acting that DAO has to offer.
Maybe if I let my imagination go wild...
Imperial Guard: Stop right there criminal scum!
Sten: I am not going to be caged again. Draw your sword!
Warden: I'm with you Sten.
Alistair: Hey, hey, let's not get ahead of ourselfs here. Do you want the entire city to turn against us? Pay the fine and let's forget everything.
Warden:(Persuade) Don't back down now Alistair. We didn't do anything wrong.
Alistair: Fine, but we will regret it I tell you.
Zevran: So, we're killing him? Nothing wrong with that I say.
*Kills guard*
Sten approves +5
Alistair dissaproves -3
Zevran approves +2
OT: I never liked Oblivion when it came out. Like someone else mentined, Morrowind felt much stronger. While still nowhere near the depth of a BioWare game in terms of story, there were still memorable characters, a world with a real history to it, and people I grew to care about in the game itself. With Oblivion, I couldn't make that emotional connection, and for me that's the purpose of an RPG. A good story and gripping characters that leave an impact on you the way any good book or film would. DA:O did that for me. Better than I anticipated it would, even, and I've been a loyal BioWare fan since the days of Baldur's Gate.
#16
Posté 27 janvier 2010 - 09:54
Very well done Bioware.
#17
Posté 27 janvier 2010 - 10:01
#18
Posté 27 janvier 2010 - 10:09
#19
Posté 27 janvier 2010 - 10:10
TyroneTasty wrote...
I beat Dragon Age in 6 straight days, while I've restarted Oblivion 5 times and never beat it. They should have just done away with any sense of story in Oblivion because that's one of the last things I care about every time I play that game. Probably because the story is so dull that I'd rather go kill mud crabs all day instead of dealing with some stupid oblivion gates. Perhaps someday I'll make a serious run at finishing it. Both have their qualities but I think Dragon Age does a better job doing what it sets out to do.
i beat oblivion (the main story and all the guild quests) in one weekend, however i have never managed to complete morrowind, i love morrowind so much more with its flying and the abillity to kill charectors that are important to the story. bioware make better rpg's than bethesda, oblivion to me is like the towns they have in cowboy movies where its nothing but a store front, the depth just isnt there in bethesda games.
#20
Posté 27 janvier 2010 - 10:12
#21
Posté 27 janvier 2010 - 10:12
#22
Posté 27 janvier 2010 - 10:12
#23
Posté 27 janvier 2010 - 10:14
#24
Posté 27 janvier 2010 - 10:34
#25
Posté 27 janvier 2010 - 10:40
relhart wrote...
The thing about Morrowind and Oblivion, is that they are more about exploring and adventuring than they are about a linear story line.
The problem about this whole "exploration" horse that bethesda's fans beat to death every time is that for exploration to be fun there has to be something interesting to explore.
Bethesda's "worlds" (more like small regions, given their lilliputian size) don't really have anything to explore. All the dungeons are the same (just the same tiles rearranged), all the keeps are the same, all the caves are the same, with no real lore to them and a few generic enemies slapped inside.
Honestly, i don't feel the drive to "explore" something that has no real lanmarks to speak of...





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