Tankkiller1337 wrote...
I can't an dont want argue with someone who is THAT biased. By all means I love Dragon Age Origins and it is as an instant classic in my collection. Go play Oblivion and invest some time for once and install some mods (MODS ARE NEVER A NEGATIV, EVEN IF YOU REQUIRE SOME TO HAVE GOOD GAME).
Your arguments sound just as if they were copy pasted of some page, so **** them.
Ain't it awesome when people talk without knowing what they're talking about?
You might like to know that I was an active member of the Oblivion modding community and one of the most active companion-makers (because bethesda was too lazy to actually code companions into the game, so the community had to introduce those by themselves).
Hell, I wouldn't be surprised if you had my "
Abriael's Human Races Revamped" (name rings a bell?) or some of my companion packages installed on your own PC.
My installation of Oblivion is around 46 gigs. So yes, I do know how Oblivion plays when modded.
Oblivion = Action packed combat, Overwhelming feeling when entering the huge world (it is huge, please dont argue with that it's like saying the DAO characters are dull because they just ahve their predefined lines and after that they say nothing new), Assassins Guild, Replayability in the millions without repeating many stuff because of mods which let you play hundreds of hours (literally, if you played that way you know it).
"huge"? It depicts an "empire", and it I can cross it from Anvil to Cheydinhal in 15 minutes on horseback. It's actually smaller than a modern city, area-wise. That alone is an immense immersion breaker.
Mods are definitely not something we should thank Bethesda for (other than them being lazy and releasing a sub-par game with a toolset, so that the community could polish their game for them). You can thank the hundreds of dedicated modders that busted their rear in order to make a game that doesn't go beyond "half decent" actually enjoyable.
Bethesda has absolutely no reason to be praised for it, because without the modding community their game would be nothing.
Give DA:O time, and it's modding community will surpass the Oblivion one by far, given the much broader capabilities of the toolset. 3 months after release, the oblivion modding community was much, much less developed than what the DA:O has now already.
Mind you, yesterday someone uploaded a Korean translation of the game. let the floodgates of asian modders open, and then you'll see.
Modifié par Abriael_CG, 29 janvier 2010 - 12:40 .