Tankkiller1337 wrote...
hmm funny. You pull the fanboy card on me, but who is bashing every other game in here in defence of Dragon Age?
I'm not the one ranting and raving on a personal level against someone that happens to like a different game. Or, thing even more laughable, demanding people that happen to differ to stay away from the thread. That, sir, is a stunt only a fanboy will pull.
I bring my opinions, the fact that you don't like them has no bearing on my right to post on this thread, despite the fact seems to infuriate you.
Why dont you just open a "Lets bash every other game who could be compared to Dragon Age, no opinions allowed"?
I'm extremely curious to see you quote where I said people aren't allowed to post their opinion. Here it seems that the only one that thinks someone shouldn't be allowed to post his is, mind you, you.
@Glorfindel: DA:O gives you the freedom to influence the story. In my opinion that's worth tons more than the fake freedom to travel a world that is so small in scale that it looks fake and completely breaks immersion.
In Oblivion you can't influence anything. It's not random that many, many people I know didn't even finish the main quest. There's simply no reason to, whatever they do, that quest will remain a lackluster waste of time.
And an RPG without a good story is simply an aberration.
Building a world is actually very easy. You put some mountains, some lakes, some random generic dungeons. Mind you, even a computer without any artistical sence can procedurally generate something just as good with very little direction (I have tons of landscape generating programs that achieve visually stunning results).
Breathing life into that world, giving it coherence and a detailed backstory is much, much harder, and that's where Bethesda fails miserably. You can fast travel in DA:O? Sure you can. This doesn't mean that Ferelden doesn't have a realistic size and sense of distance. That every place is different and reflects the cultures that dwell on it in an impeccable way. Every place feels unique.
I'm actually pretty sure that much, much more time, effort and talent went into designing DA:O's world than Oblivion's.
Modifié par Abriael_CG, 28 janvier 2010 - 06:06 .