So I decided to fire up oblivion again...
#151
Posté 29 janvier 2010 - 06:05
#152
Posté 29 janvier 2010 - 06:07
I see many "True" RPG fans that complain and whine that neither Bioware nor Bethesda make "real" RPGs anymore or never did respectively, especially when compared to the original "innovators" like Bioware's orignal Baldur's Gates and Interplay's Fallouts. So really what's the point of arguing which one is better than another since there is no real right answer except which one is better for you according to your own tastes. As for me:.
I love Oblivion, love Fallout 3, love Dragon Age, love KotOR. love Mass Effect 1-2 and love Vampire the Masquerade Bloodlines (Had to throw that little gem in here too
They're all could have many a thing that would make them better but they are also all excellent games which are still installed in my HD and will be.
My two cents whatever it's worth...
#153
Posté 29 janvier 2010 - 07:14
You can't compare both style of rpg since they are different,but there's one thing that is obvious to me:
Bioware is vastly more talented than Bethesda and sooner or later,it will show and the gap between the two will grow bigger and bigger.
Bethesda is a very sloppy developer,who happen to be smart enough to realize that they have a niche spot in the videgame world: monopoly on mainstream sandbox rpg.It's why they can get aways with their games being overvalued and overrated for the moment.
If you focus on the actual execution,you can see the mediocre skill level shine through: horrible animations,leveling system,combat or shooting,average art direction at best,etc.
They can't write stories,dialogues or interesting characters either...
It does sound bad doesn't it? Well,they are making the best bad game on the market currently.
Bioware is more skilled in every facet related to videogame design(unless you count Bethesda superiority in term of coming up with massive amount of content),but they probably lacked the ressource before to properly execute their vision since starting to tap into the console market.Mass effect 2 is just an example of that higher skill level,as Bethesda couldn't craft a visually interesting world on their own( or actually create a game with good art direction for once).Dragon Age also exhibit the vastly superior writing skill of Bioware vs Bethesda or how they can easily outperform them in term of gameplay.
Modifié par spernus, 29 janvier 2010 - 07:15 .
#154
Posté 29 janvier 2010 - 08:51
#155
Posté 29 janvier 2010 - 10:05
Bryy_Miller wrote...
herwin1 wrote...
Fallout 3 is Oblivion in the DC area.
Oh no you didn't.
Err?
I lived in Herndon for 17 years and worked all over the map. I still own a condo in Fairfax. I know the area 8)
#156
Posté 29 janvier 2010 - 10:39
Morrowind >>>> Oblivion
Modifié par Frozeal, 29 janvier 2010 - 10:39 .
#157
Posté 30 janvier 2010 - 12:01
TyroneTasty wrote...
I beat Dragon Age in 6 straight days, while I've restarted Oblivion 5 times and never beat it. They should have just done away with any sense of story in Oblivion because that's one of the last things I care about every time I play that game. Probably because the story is so dull that I'd rather go kill mud crabs all day instead of dealing with some stupid oblivion gates. Perhaps someday I'll make a serious run at finishing it. Both have their qualities but I think Dragon Age does a better job doing what it sets out to do.
I think both games do a good job of what they set out to do. I've been playing my current Oblivion run-through for nearly 250 hours so far, and I've hardly touched the main quest. Oblivion isn't about the story or characters: It's about the story YOU make for YOUR character. I've played DA:O about 2.5 times or so, and since I already know how it's going to end, I can't get myself to finish the last half of this play through. Story is about all you get with DA:O.
I generally don't play games like DA:O, because I like to explore. There is no exploring in DA:O. You walk in the path provided, you see the same things every game, and the only differences are minor combat tactics and a few dialogue choices. This isn't to slam DO:O, it's just a very different game than Oblivion. I can replay the Bethesda games many times. i've played Morrowind several dozen times, and Oblivion and FO3 at least a couple dozen time each. As i mentioned, i have invested several hundred hours in a current Oblivion game, and I ahve a current FO3 game going with even more time than that. I just can't get that kind of milage out of any story game.
#158
Posté 30 janvier 2010 - 05:47
#159
Posté 30 janvier 2010 - 06:24
#160
Posté 30 janvier 2010 - 11:02
#161
Posté 30 janvier 2010 - 11:55
DOHdragon2009 wrote...
Honestly, my only point was that we are probably going to see the differences between these games blur as both developers one-up each other. Each will draw inspiration from the other, and we will benefit. Bioware will get better at making their game world seemless, and Bethesda will improve on the human element. Yeeyay!
I find that a very dubious suggestion because both developers are happy to cater to their own markets. Bioware is happy to push the edges of the traditional story-driven RPG, but have made it clear by their own purpose statement that they believe they want to be a story-driven RPG company. Bethesda is happy to make sandbox RPGs...and have shown no signs of wanting to expand out from that market.
So I don't see either borrowing from the other because they do things completely differently and have entirely different goals in their game development. Bioware is always going to invest in story and gameplay. Bethesda is always going to invest in atmospherics and making a "realistic" world. They are both always going to choose according to their priorities.
And I don't think that's a bad thing. Though I think Oblivion was a bad game. FO3 and Morrowind were both better.
#162
Posté 31 janvier 2010 - 04:06
Maybe the dev's thought with all the other great content and stuff going on, exploring wasn't a big deal and wouldn't be missed. If so, only partly true..it seems more than just myself, miss the open feeling of non linear play, exploring and so forth.
#163
Posté 31 janvier 2010 - 04:56
God_Emperor wrote...
I see many "True" RPG fans that complain and whine that neither Bioware nor Bethesda make "real" RPGs anymore or never did respectively, especially when compared to the original "innovators" like Bioware's orignal Baldur's Gates and Interplay's Fallouts. So really what's the point of arguing which one is better than another since there is no real right answer except which one is better for you according to your own tastes. As for me:.
I love Oblivion, love Fallout 3, love Dragon Age, love KotOR. love Mass Effect 1-2 and love Vampire the Masquerade Bloodlines (Had to throw that little gem in here too)....
Baldur's Gates wasn't much an innovator when compared to games like Ultima 7. It's just with Fallout 1 the first solid CRPG going further into solid graphic quality with an overall solid content. Fallout 1 was more an innovator. Other than that you seem to be a happy guy enjoying any game he plays. Nice for you, really.
#164
Posté 31 janvier 2010 - 05:19
#165
Guest_CommandoShepard_*
Posté 31 janvier 2010 - 03:03
Guest_CommandoShepard_*
While it would be nice if Dragon Age was a bit more open and allowed for more exploration, rather than just picking locations from a map, I pretty much like everything else, and Dragon Age lets you play as dwarves, who are one of my favorite races of characters in any videogame or movie.
#166
Posté 31 janvier 2010 - 04:14
Frozeal wrote...
Oblivion is overrated
Morrowind >>>> Oblivion
Sounds about right to me.
Morrowind was fun and interesting. Oblivion was boring and repetitive with a pedestrian sorry (err, sorry, pedestrian stories, if I insulted you by comparing Oblivion to you). But, hey, it looked pretty, and you could go anywhere and fight the same sort of things in similar looking environs over and over and over! And over and over some more. Open world ftw.





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