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DA:I Video: Of Nugs and Men — Featuring Allegra Clark


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#1
Hrungr

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Some teams are all work. Four agents are having trouble getting past the early zones, now that the elven ruins are chock-full of darkspawn. With a little planning, coordination, and a hint of luck, they just might make it through. However, the best laid plans of nugs and men often go awry.


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#2
Hrungr

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The Darkspawn Arrive in Multiplayer Mode

 
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Agents, we've got some good news and some bad news. The good news is that we're not experiencing another Blight. The bad news is that it hasn't stopped the darkspawn from swarming to the surface. Although demons, red templars, and Venatori remain a constant threat to the Inquisition, the darkspawn are also here now, and a new challenge awaits in multiplayer mode.

 

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To help you prepare to fight this imposing enemy force, we sat down with a few scouts from the Dragon Age: Inquisition multiplayer team: producers Blair Brown and Billy Buskell and designer Luke Barrett.

 

[DRAGONAGE.COM]: Even seeing the word "darkspawn" sends chills down our collective spines. What's it like to actually fight them in multiplayer mode?

 

[BLAIR BROWN]: For me? Hard! There are a few enemies in the darkspawn faction that do these awesome knockdowns (well, awesome for them, I guess), but you can dodge them if you jump just at the right time, so there is a bit more skill involved. All the darkspawn got a visual update from the previous games, and we have some completely new models that make them look terrifying and powerful.

 

[LUKE BARRETT]: The darkspawn are a lot more physically imposing than the other factions, and as such, they tend to knock you on your butt more often. Bring an ability that will help you get up quickly, such as the warrior's Combat Roll or the mage's Fade Cloak. Also, the huge dude with the shield (genlock alpha) has an attack that can be dodged by simply jumping. ☺

 

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[DRAGONAGE.COM]: How would you describe the darkspawn, Billy?

 

[BILLY BUSKELL]: A walking fortress. They certainly have a more physical presence: large wall-like shields and spiked armor. They can withstand more punishment and certainly dish it back just as hard. The darkspawn faction really is about counter-play.

 

[DRAGONAGE.COM]: How so?

 

[BILLY]: Well, for each action one of them has, there is an opportunity to counter, but spotting your opening and timing the counter is key. Being able to get into, and out of, close proximity is crucial for these enemies. If you haven't been spec'ing with Combat Roll, Fade Cloak, or Frost Step on your characters, you may want to now.

 

[DRAGONAGE.COM]: Luke, you mentioned the genlock alpha. What are some of the other classes in the darkspawn faction?

 

[LUKE]: There are actually quite a few because there is not only a darkspawn contingent, but also a new group of dwarven enemies. The darkspawn have everything from the generic grunts to the emissary, which acts as their mage. The dwarves have some very different units, including a rapid-firing crossbow wielder and a unit who shakes the very earth.

 

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[DRAGONAGE.COM]: What would you say is the darkspawn's greatest strength as a faction?

 

[BILLY]: Raw strength and determination to put a stop to all agents in the area. They close gaps quickly, and once they are there, they deal a lot of damage very quickly.

 

[LUKE]: Brute force. There is a lot more focus on rush-down, in-your-face combat. Keep your eye on the genlock alphas. They may seem big and stupid, but they have a variety of ways to attack you.

 

[BLAIR]: Their strength and unwavering determination. They'll just keep coming at you. Wounded, hurt—they don't care. They're relentless!

[DRAGONAGE.COM]: Which agent is your personal favorite to use against the darkspawn, and why?

 

[LUKE]: The Legionnaire survived in the Deep Roads for two days, so he's probably your best bet, but I enjoy the Necromancer using Spirit Mark on the larger enemies—turn those giant shield-wielders into excellent defensive forces.

 

[BILLY]: The Legionnaire is certainly the closest in terms of going toe-to-toe and fighting fire with fire, but I honestly really enjoy playing as Pala, our new Silent Sister character. Get in close with her charge, build lots of guard quickly, smash things up a bit, then get back. Rinse and repeat for ultimate fun. J

 

[BLAIR]: The Legionnaire. I like the lore of the dwarves and darkspawn, so it just makes sense to bring along a member of the Legion of the Dead to battle them.

 

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[DRAGONAGE.COM]: Before we let you go, do you have darkspawn-battling tips for players before they dive in?

 

[BLAIR]: Bring friends!

 

[LUKE]: Bring friends, unless those friends happen to be Billy or Blair—they're not very effective playing from the green.

 

[BILLY]: Party up. The darkspawn have the ability to deal damage quick from afar and up close, so a balanced party is recommended.  As Luke says, maybe give Blair and me some more time to practice before getting us into a party... Fridays are about to get a lot more green. J

 

Note: Adding the darkspawn faction to multiplayer mode requires installing the latest content support patch on PC, PlayStation 4, and Xbox One. Be sure to do that before entering multiplayer.


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#3
Nimlowyn

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"I'm an arcane warrior. I can solo the moon." LMAO.


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#4
Dancing_Dolphin

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Cute video. :)

#5
Apollexander

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I don't understand how the darkspawns and SB dwarves work together.



#6
thats1evildude

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I don't understand how the darkspawns and SB dwarves work together.

 

Because it's multiplayer.


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#7
BansheeOwnage

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If she's in this video, does this mean that maybe, just maybe the advisors will be in the next DLC? Please? :crying:



#8
Blackout62

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There are very few punches in the gut stronger than the ending of Of Nugs and Men.

 

"Go on," said Cole. "How's it gonna be. We gonna get a little place."
"We'll have a cow," said Varric. "An' we'll have maybe a pig an' chickens... an' down the flat we'll have a... little piece alfalfa-"
"For the rabbits," Cole shouted.
"For the rabbits," Varric repeated.
"And I get to tend the rabbits."
"An' you get to tend the rabbits."
Cole giggled with happiness. "An' live on the fatta the lan'."
"Yes."
Cole turned his head.
"Now, Cole. Look down there acrost the river, like you can almost see the place."
Cole obeyed him. Varric looked down at Bianca.


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#9
Heimdall

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There are very few punches in the gut stronger than the ending of Of Nugs and Men.

"Go on," said Cole. "How's it gonna be. We gonna get a little place."
"We'll have a cow," said Varric. "An' we'll have maybe a pig an' chickens... an' down the flat we'll have a... little piece alfalfa-"
"For the rabbits," Cole shouted.
"For the rabbits," Varric repeated.
"And I get to tend the rabbits."
"An' you get to tend the rabbits."
Cole giggled with happiness. "An' live on the fatta the lan'."
"Yes."
Cole turned his head.
"No, Cole. Look down there acrost the river, like you can almost
see the place."
Cole obeyed him. Varric looked down at Bianca.

My first thought too :D

But I was thinking Sandal instead of Cole.
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#10
Blackout62

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My first thought too :D

But I was thinking Sandal instead of Cole.

 

Right, one game without him and I completely forget about Sandal.



#11
hekate68

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If she's in this video, does this mean that maybe, just maybe the advisors will be in the next DLC? Please? :crying:

Oh, I'm almost sure they'll be. There are tweets about Leliana's VA being recorded and also new bard sogs are an omen of something major going to happen and you know, you can't go and change history without talking to your advisors first  ;)



#12
AlleluiaElizabeth

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Right, one game without him and I completely forget about Sandal.

:crying:



#13
Lord Gunsmith 90

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I forgot about Sandal to.



#14
SetecAstronomy

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"I'm an arcane warrior. I can solo the moon." LMAO.

 

That was a great line.