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Taking the step up to Nightmare?


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#1
Centaurion

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TL:DR Looking for tips (equipment / build) for Archer and Necromancer for Nightmare.

 

 

It feels like I've hit a brick wall when it comes to Nightmare mode. On Perilous I'm a God among peasants - most often carrying the match and placing at the top of the scoreboard. But when it comes to Nightmare I more often than not have to bite the pillow. As it is I would very much appreciate any tips that you guys can give me. In particular I'm looking for tips (equipment / build etc) when it comes to the Archer and the Necromancer.

 

My stats are 20 / 34 / 37

 

My Archer

Link to build

Weapon: Heartstring Bow (29% critical chance, 36% critical damage bonus, 22% heal on kill, 1 % heal on hit)

Armour: Peearless Archer's Tunic (+11 cunning, 6% ranged defence, +8 willpower)

Amulet: Superb Stamina Amulet

Belt: Superb Belt of Health

Ring: Superb Ring of Critical Damage and Enhanced Long Shot Ring

 

My Necromancer

Link to build

Weapon: Scepter of Razikale (34% attack, 14% critical chance, 18% critical damage bonus, 11% heal on kill, 5% chance of Fade Cloak)

Armour: Mortalitase Rainment (8% fire resistant, 14% magic defence)

Amulet: Superb Cooldown Amulet

Belt: Superb Belt of Health

Ring: Ring: Superb Ring of Critical Damage and Enhanced Walking Bomb Ring

 

 

Any suggestion on what I can do different? 

 



#2
sonofbarak

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Promote,Promote,Promote


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#3
Varbind

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Have you tried:

 

1) Lego

2) Pala

3) Reaver

 

These are the only three classes I play on NM. Archer/Necro are really hard to play.


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#4
Centaurion

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Heh, I'm working on it. 



#5
Centaurion

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Have you tried:

 

1) Lego

2) Pala

3) Reaver

 

These are the only three classes I play on NM. Archer/Necro are really hard to play.

 

Yes, tried them all. I'm afraid I'm not too fond of their playstyle.  :(



#6
Varbind

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Ok then, how about the Elementalist. You should consider:

 

1) Fire mire - Stand on it!

2) Wall of Fire- Stand near it! enemy finally gets through it, jump to the other side

3) Firestorm - Stand in it!

4) Barrier - keep it on as much as possible

 

I rarely die going this route.


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#7
CremeDelight

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You have Heartstring Bow. Get Caltrops+ instead of Long Shot+ - you can self-revive if enemies step on your Caltrops.


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#8
Medallian

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TL:DR Looking for tips (equipment / build) for Archer and Necromancer for Nightmare.

 

 

It feels like I've hit a brick wall when it comes to Nightmare mode. On Perilous I'm a God among peasants - most often carrying the match and placing at the top of the scoreboard. But when it comes to Nightmare I more often than not have to bite the pillow. As it is I would very much appreciate any tips that you guys can give me. In particular I'm looking for tips (equipment / build etc) when it comes to the Archer and the Necromancer.

 

My stats are 20 / 34 / 37

 

My Archer

Link to build

Weapon: Heartstring Bow (29% critical chance, 36% critical damage bonus, 22% heal on kill, 1 % heal on hit)

Armour: Peearless Archer's Tunic (+11 cunning, 6% ranged defence, +8 willpower)

Amulet: Superb Stamina Amulet

Belt: Superb Belt of Health

Ring: Superb Ring of Critical Damage and Enhanced Long Shot Ring

 

My Necromancer

Link to build

Weapon: Scepter of Razikale (34% attack, 14% critical chance, 18% critical damage bonus, 11% heal on kill, 5% chance of Fade Cloak)

Armour: Mortalitase Rainment (8% fire resistant, 14% magic defence)

Amulet: Superb Cooldown Amulet

Belt: Superb Belt of Health

Ring: Ring: Superb Ring of Critical Damage and Enhanced Walking Bomb Ring

 

 

Any suggestion on what I can do different? 

I started to read your post then I saw your stats, your way to low for NM, or even Perilous for that matter?    in my OPINION <------- I put that in caps to emphasize it 



#9
KalGerion_Beast

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I started to read your post then I saw your stats, your way to low for NM, or even Perilous for that matter?    in my OPINION <------- I put that in caps to emphasize it 

A players ability isnt only tied to promotions.  Im at 35/35/35 and I've solo'd nightmare.  



#10
Varbind

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My wife tried NM for the first time last night. Her stats:

 

16/31/22  (mine are 71, 101, 72)

 

We did three successful runs and she only went down once. Pretty proud of her :) Shows it is possible anyway.

 

Oh and she got two Hakkon drops back to back, lol. (Bow and 1 handed sword)


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#11
sonofbarak

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A players ability isnt only tied to promotions.  Im at 35/35/35 and I've solo'd nightmare.  

 

Why u guys want to get this guy killed. Promote my friend



#12
TheThirdRace

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Promotes and playing as a team are always good options.

If you can withstand 3 hits without dying on Nightmare, it would recommend this build: http://da-skills.net...0,010,00100,1c0

That's what I use and I have a lot of success on Nightmare with it. I don't even need Barrier, if we fail then I'm generally the last one falling.

Use Fallback Plan as your "shield" (ME3 reference). You plant it, go in (yes in their face, in melee range) and deal as much damage as you can, get hit once or twice then Fallback Plan to recover all your health.

Leaping Shot will give you a lot of bang for your bucks with Heal on Hit (Heartstring bow), its upgrade is particularly efficient to knockdown enemies and keep yourself in control of the battlefield while Pincushion synergize exceptionally well too.

The only thing you need now is about 60% Critical Chance to leverage Opportunity Knocks. It should allow you to have very low or no cooldowns for Leaping Shot and Fallback Plan.

When you're comfortable, switch to the Griffon or Hakkon bows for more damage. Hint: 3 shots at point blank range is amazing with Leaping Shot's upgrade... You'll still need Fallback Plan to manage your health.

I know a lot of people LOVE Longshot, it's an amazing ability if you can kill your targets before they can get to you. But if you can't kill them before they reach you, you're dead. Longshot on Nightmare will mostly aggro half the map to you so unless you can withstand 12 Rage demons attacking you at the same time I suggest you forget about it...
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#13
TheSevered

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You have Heartstring Bow. Get Caltrops+ instead of Long Shot+ - you can self-revive if enemies step on your Caltrops.


It has to kill them, heal on hit does not work with caltrops.

#14
Kalas Magnus

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Dont know if someone has said this yet. but use pala.

 

and a thorn dagger if you are still having trouble.



#15
jhunsber

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I started to read your post then I saw your stats, your way to low for NM, or even Perilous for that matter?    in my OPINION <------- I put that in caps to emphasize it 

I don't know about nightmare, but those stats are PLENTY good enough for Perilous assuming top armor. I have lower stats than that and do really well in perilous runs with most classes (no strong HOK rings yet, so my archer/assassin/hunter do pretty poorly).



#16
Yallegro

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Isn't your cunning a little low for ring of critical dmg?

 

Heal on Kill on the necro is way too low

 

Switch out Fade Cloak for Ice Mine and Ice Armor. Fade Cloak is too little to defend yourself especially at your lvl

 

I would not put crit chance on a necro, has no effect on dmg over time

 

Thirdrace has made good comments on the archer, you definitely need Fallback Plan

 

Either Mark of Death or Knockout Bomb

 

See my thread on the front page for my Knockout Bomb archer build



#17
TheThirdRace

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I would not put crit chance on a necro, has no effect on dmg over time


This has been changed last friday, confirmed in the Twitch. All Necro's DOT can now Critical Hit, not just the initial hit, but all the ticks too. So now it does make sense to have some Critical Chance for her.

#18
Yallegro

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Does this apply to last-gen? Probably not, haven't noticed anything new. I'll check again.

 

The math doesn't check out without Hakkon either. He'd do a lot more dmg if he just took attack



#19
K_A_Rnage

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If you really want to do well on NM:

1. Get a kit to lvl 20.

2. Join ruggies game.

3. Make sure you get k.o'd on 2nd wave

4. Rejoice in the fact that ruggies now really peeved!!!

5. Try Lego n Reaver, I've promoted Archer 50 times n really struggle on NM.

6. I wouldn't if I had that goddamn Hakkon Bow!!

#20
ParthianShotX

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I don't know about nightmare, but those stats are PLENTY good enough for Perilous assuming top armor.

 

That is dependent on how well you play, too, I'll wager.  You're taking that perspective into the evaluation.



#21
QuickerBladeEHGH

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How many promotions would you say would be a good amount? I have around 35/28/25 or something like that.

 

That might take too long if I have to get it to 60/60/60s just to play NM.



#22
Orleone

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Find a friend that likes to play legi and works hard on that counterstrike cooldown.



#23
Sothalor

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Nightmare is when you actually have to start paying attention to game mechanics - look for synergies in the classes, understanding what crowd control types work against which enemies, what vulnerabilities/resistances things have, and so on.

 

Map and situational awareness is key. Don't stand in the open while archers are attacking you, keep an eye on your minimap, get a feel for things like where/when enemy stealthers are going to be in any particular zone, and so on. Get a feel for when to group up tight and when to space out (eg. If you're the guy with a dozen Terror enemas incoming, please don't pile into your teammates so they too can experience the joy of anal dilation). Know when to attack and when to move your ass. I can't tell you how many archers I've seen standing there plinking away with auto-attacks while they're standing in a lightning dragon puddle.



#24
ottffsse

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Many good tips so far above except the silly ones because youvwere asking about two specific agents.

Best tip so far is to find a good team and not promotions. Both stated characters tremendous ly benefit from having someone play keeper and legio in the party to barrier you and to taunt and distract enemies.

Now your seats are a bit low if you want to really contribute damage in the group as there will be enough players with higher seats in nm just doing things quicker.

As for builds, at your stats definately run necro with either ice mine and armor or spirit mark, whichever you feel more confortable with. Fade cloak is good if your stats are approaching 100 or higher on nm. I personally do not use spirit mark, but sometimes use both ice mine and fade cloak for defense in their synergy .


For archer I still consider long shot essential even though it draws tons (for you) unneeded aggro. Play following: spike trap, long shot, leaping shot, fallback plan. Learn how to use fallback plan. With opoertunuty Knocks you can keep it up 100% of the time. Lay spike traps whenever off cool down and stand around them as some nasty thing will get close to you. Strafe a bit and never stand still as that still reduces the chance if getting an unneeded arrow hit you. Though with fallback plan you should gave breathing room. When health dips to 50% just reset it with fbp.

Hope this helps good luck.
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#25
JiaJM98

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Good tips so far. Well let's face it, you won't be a dps monster and sit on the top of the scoreboard without hakkon weapons and a fair bit of promotion. Hence for you playing squishy dps characters like archer and reaver might mean a bit of hard work and situation awareness during the matches. Instead you could try support classes (that's what I did until I got my 3rd hakkon weapon and became more confident in NM). 

 

First try Lego to see if you like him. Walking fortress + Counterstrike + Shield Wall + War Cry/Unbowed/Shield Bash/Payback Strike

You will be using your auto attack for the whole match plus shield wall attack cancelling. Pretty dull to be honest. But you will be very useful as a tank and holding the aggro.

 

You want some kind of guard on hit weapon (magehunter shield and the new lv26 1h sword) or walking fortress on hit weapon (e.g. the new lv26 shield and Hakkon sword)

 

You want as many mobs surrounding you as possible, keep your auto attack going and just don't worry about doing damage at all. Whenever you see your guard is empty or some mobs are going for you teammate, use Counterstrike. If you are starting to lose health and is on the floor then use walking fortress. 

 

 

 

Next try Ele. Use firestorm as your absolute core skill. Utilise flashpoint passive to make it spamable. Keep barrier up but prioritise yourself if there is ranged targets aiming at you and flashpoint passive is on CD. Firewall is good, winters grasp is good, fade cloak is good. To be fair, pick any CC abilities or defensive abilities you want for the last two ability slots. Because if I'm honest, you won't be using them much if you are utilising flashpoint properly.

 

Pave your way with firestorm! Once flashpoint is on, USE IT! Try cover some melee enemies with your first one then stand inside it. If there is no ranged units targetting you, then great keep stacking firestorms on your feet. If there is a squad of ranged units aiming at you, then drop a firestorm on their head and move yourself into the new firestorm. Self barrier if the archers are already hitting you and you just used firestorm. Don't panic because your barrier will sure last you for more than 10 seconds.

 

Of course, if there is some mobs immune to knock down, i.e. pride demons, then don't run ahead towards them. Just don't panic as your barrier will keep you safe and let your teammates to deal with him while you keep supporting them by knocking everything else down.

 

Pro tip: more firestorms means more chance of crit. So you activate your flashpoint straightaway after that 10sec CD time. And more firestorms means more knock downs so you are safer. Sceptor of razikal is truely amazing for this play style since it has fade cloak on hit which will proc as often as you need it to be if you are able to sustain 2 or 3 firestorms active on the field. This gives you complete immunity to any attacks so you can cast firestorm more easily uninterrupted. If you take fade cloak as an ability then you don't even need barrier on yourself. You can afford to spend a couple seconds to barrier your teammates instead of prioritise yourself. 


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